Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
PES LIBERTADORES 2024 BY HDX GAMES v1.17.1 2024-08-20 1 80630006=sceAtracSetDataAndGetID(09aa2200, 00000800): invalid RIFF header
Resistance: Retribution™ v1.18.1 2026-02-02 3 Unknown GetPointerWrite 1908a938 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1 2024-08-20 2 Unknown GetPointerWrite 1326b828 PC 08d09d20 LR 08cd6754
FIFA 14 - Por v1.17.1 2024-08-20 1 Block transfer invalid: 09ebe6a0/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-08-20 1 Unaligned icache invalidation of 086c6e38 (086c6e38 + 0) at PC=089741fc
Spider-Man 3 v1.17.1 2024-08-20 1 WriteToHardware: Invalid address 00000007 near PC 0881d300 LR 0881d2a0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-08-20 1 WriteToHardware: Invalid address 00000038 near PC 0882f7d4 LR 0882f7d4
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-20 1 sceSasSetADSRMode(08beefc0, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Burnout™ Dominator v1.17.1 2024-08-20 1 Unknown GE command : feab00d4
Juiced: Eliminator v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Juiced: Eliminator v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Juiced: Eliminator v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GRADIUS COLLECTION v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GRADIUS COLLECTION v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GRADIUS COLLECTION v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GRADIUS COLLECTION v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GRADIUS COLLECTION v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GRADIUS COLLECTION v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GRADIUS COLLECTION v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
GRADIUS COLLECTION v1.17.1 2024-08-19 1 sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
LEGO® Batman™: The Videogame v1.17.1 2024-08-30 2 Unaligned icache invalidation of 086c3df8 (086c3df8 + 0) at PC=089741fc
FIFA 14 - Por v1.17.1 2024-08-19 1 Block transfer invalid: 09ecb410/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Coded Arms® Contagion v1.17.1 2024-08-19 2 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
初音ミク -Project DIVA- extend v1.17.1 2024-08-19 1 Unknown GetPointerWrite 00000000 PC 089c7920 LR 08b5ca50
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-08-19 1 00000000=sceUtilityScreenshotInitStart(0989c688)
LEGO® Indiana Jones™: TOA v1.17.1 2024-08-19 1 Unaligned icache invalidation of 086c7978 (086c7978 + 0) at PC=0896f274
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-02-03 4 Unaligned icache invalidation of 087066b8 (087066b8 + 0) at PC=088454a0
eFootball Chelito 19 v1.17.1 2024-08-19 1 MFIC instruction hit (71693fa4) at 08000020
LEGO® Batman™: The Videogame v1.17.1 2024-08-19 1 MIPSCompileOp: Invalid instruction 70c15090
FIFA 14 - Por v1.17.1 2024-08-19 1 Block transfer invalid: 09eb0840/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
METAL SLUG Anthology v1.17.1 2024-08-19 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIc459, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
METAL SLUG Anthology v1.17.1 2024-08-21 7 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIc459, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-08-19 1 00000000=sceUtilityScreenshotInitStart(09d3ef68)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-08-19 3 00000000=sceUtilityScreenshotInitStart(09d3ef28)
Mortal Kombat: Unchained v1.17.1 2024-11-02 3 Unknown GetPointerWrite bf3c1798 PC 08a4da8c LR 088df7dc
FIFA 14 - Por v1.17.1 2024-08-19 1 Block transfer invalid: 09eaf640/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-19 1 Branch in RSRTComp delay slot at 08811a94 in block starting at 08811a80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-19 1 Jump to invalid address: 0003800c PC 08811a94 LR 08902da0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-19 1 Trying to compile instruction 0100a530 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-19 1 WriteToHardware: Invalid address 26fbc188 near PC 088048b4 LR 08902da0
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-19 1 MIPSCompileOp: Invalid instruction 0003ffff
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-19 2 MIPSCompileOp: Invalid instruction 00720069
eFootball PES 2021 By GABRIEL v1.17.1 2024-08-19 3 MIPSCompileOp: Invalid instruction 7777772f
Assassin's Creed: Bloodlines™ v1.17.1 2024-08-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b17d24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-08-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b17d24, 4, 00000000, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-12-g1124be79f8 2025-05-30 12 MIPSCompileOp: Invalid instruction 730a0e13
戦場のヴァルキュリア3 v1.17.1 2024-08-19 1 00000000=sceUtilityScreenshotInitStart(08eec750)
eFootball Chelito 19 v1.17.1 2024-08-19 1 WriteToHardware: Invalid address 00dafb6b near PC 0881120c LR 0882bc04
eFootball Chelito 19 v1.17.1 2024-08-19 1 Branch in RSRTComp delay slot at 04000000 in block starting at 02104214
eFootball Chelito 19 v1.17.1 2024-08-19 1 Branch in RSRTComp delay slot at 04000000 in block starting at 020af010
eFootball Chelito 19 v1.17.1 2024-08-19 1 Branch in JumpReg delay slot at 088111b8 in block starting at 088111b8
eFootball PC - V. v1.17.1 2024-08-19 1 MIPSCompileOp: Invalid instruction 0000015e
eFootball PC - V. v1.17.1 2024-08-19 1 MIPSCompileOp: Invalid instruction 00000978
eFootball PC - V. v1.17.1 2024-08-19 1 MIPSCompileOp: Invalid instruction 000007bd
eFootball PC - V. v1.17.1 2024-08-19 1 MIPSCompileOp: Invalid instruction 000000f7
eFootball PC - V. v1.17.1 2024-08-19 11 MIPSCompileOp: Invalid instruction 0000eeff
eFootball PC - V. v1.17.1 2024-08-19 11 MIPSCompileOp: Invalid instruction 00ff00ff
eFootball PC - V. v1.17.1 2024-08-19 1 MIPSCompileOp: Invalid instruction 00040101
eFootball PC - V. v1.17.1 2024-08-19 2 MIPSCompileOp: Invalid instruction 7fff7fff
eFootball Chelito 19 v1.17.1 2024-08-19 1 WriteToHardware: Invalid address 05100000 near PC 08811210 LR 0882bc04
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-08-19 2 MIPSCompileOp: Invalid instruction 00010005
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-08-19 2 MIPSCompileOp: Invalid instruction 01069701
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-08-19 2 MIPSCompileOp: Invalid instruction 00020001
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-08-19 2 MIPSCompileOp: Invalid instruction 00100005
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-08-19 3 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
eFootball Chelito 19 v1.17.1 2024-08-19 1 WriteToHardware: Invalid address 038c55fd near PC 08811210 LR 0882bc04
Lego Star Wars II: The Original Trilogy v1.17.1 2024-08-19 1 Unaligned icache invalidation of 08705e78 (08705e78 + 0) at PC=08845668
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(09d40100, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(09d40940, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 2 80630006=sceAtracSetDataAndGetID(09d69980, 00014000): invalid RIFF header
eFootball Chelito 19 v1.17.1 2024-08-19 1 WriteToHardware: Invalid address 00014000 near PC 08811210 LR 0882bc04
Crash™ Tag Team Racing v1.17.1 2024-08-19 2 80630006=sceAtracSetDataAndGetID(09d55900, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(09d41880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(099fd380, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(099d4900, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 2 80630006=sceAtracSetDataAndGetID(099d49c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(09a0d400, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 2 80630006=sceAtracSetDataAndGetID(099f1340, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(09c5e080, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 8 80630006=sceAtracSetDataAndGetID(09c7a2c0, 00014000): invalid RIFF header
PES 2013 v1.17.1 2024-08-19 2 MIPSCompileOp: Invalid instruction 00000b9e
eFootball v1.17.1 2024-10-17 3 MIPSCompileOp: Invalid instruction b6d31bd9
eFootball v1.17.1 2025-03-12 6 MIPSCompileOp: Invalid instruction ef157116
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(09470d40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(09470e80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-19 1 80630006=sceAtracSetDataAndGetID(09470ec0, 00014000): invalid RIFF header
Daxter v1.17.1 2024-08-19 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34444:00050b08 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34444:00050b08 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position =
Lego Star Wars II: The Original Trilogy v1.17.1 2024-08-19 1 Unaligned icache invalidation of 0860aab8 (0860aab8 + 0) at PC=08845668
Assassin's Creed: Bloodlines™ v1.17.1 2024-08-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b16784, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-08-19 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b16784, 4, 00000000, 0)
eFootball 2024 By Komo Valeri v1.17.1 2024-08-19 1 Unknown GetPointerWrite 00000000 PC 0887137c LR 0887138c
SWAT®: Target Liberty™ v1.17.1 2024-08-19 1 WriteToHardware: Invalid address 803359fd near PC 089c47c0 LR 089c47c0
SWAT®: Target Liberty™ v1.17.1 2024-08-19 1 WriteToHardware: Invalid address 00000144 near PC 089bfb28 LR 089bfb28
Worms Open Warfare 2 v1.17.1 2024-08-19 1 Unknown GetPointerWrite 42fe66a5 PC 08be18a4 LR 08be18a4
Dragon Ball Z Shin Budokai v1.17.1 2024-08-19 4 00000800=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z Shin Budokai v1.17.1 2024-08-19 1 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
Spider-Man 3 v1.17.1 2024-08-19 1 WriteToHardware: Invalid address 00000d40 near PC 08986b0c LR 089869f0
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-08-19 1 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-08-19 1 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-08-19 1 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data

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