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| Game title |
Version |
Latest Report |
Hits |
Message |
| Pro Evolution Soccer 5 |
v1.17.1 |
2024-08-24 |
1 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-07 |
311 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1-945-gb0182ed0e6 |
2026-07-29 |
14 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
| Dead To Rights: Reckoning |
v1.17.1 |
2024-08-24 |
1 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| 初音ミク -Project DIVA- 2nd |
v1.17.1 |
2024-08-24 |
1 |
00000000=sceUtilityScreenshotInitStart(094be040) |
| Tomb Raider: Anniversary™ |
v1.17.1 |
2024-08-24 |
2 |
WriteToHardware: Invalid address 00000000 near PC 088972c4 LR 088972c0 |
| eFootball |
v1.17.1 |
2024-08-24 |
1 |
WriteToHardware: Invalid address dead6ed3 near PC 08812d8c LR 08a11ebc |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-24 |
1 |
WriteToHardware: Invalid address b1cbff40 near PC 08815e08 LR 08815ec4 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 05fdafc0 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 04fb8fc0 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 9f80cf59 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
4 |
MIPSCompileOp: Invalid instruction 0000047b |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 00000bff |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 4cd40000 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction efda2000 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 000004df |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 002dfff9 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 02cc4555 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 4557f900 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 67990000 |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 000009ff |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 005ffffa |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 00016cff |
| Spider-Man 3 |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 0003dfff |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-24 |
1 |
WriteToHardware: Invalid address b1bcef40 near PC 08815e08 LR 08815ec4 |
| DBS TTT LATINO - LOS IJUE30S |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction b4480000 |
| DBS TTT LATINO - LOS IJUE30S |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction 43fa0000 |
| DBS TTT LATINO - LOS IJUE30S |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 40400000 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-24 |
1 |
Unaligned icache invalidation of 086c9ef8 (086c9ef8 + 0) at PC=089741fc |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1 |
2024-08-24 |
11 |
80630007=sceAtracSetData(2, 08d13140, 000015a4): atracID uses different codec type than data |
| FIFA 22 - Es |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction 4ab860c3 |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.17.1 |
2024-08-24 |
1 |
80630011=sceAtracSetDataAndGetID(ddc8ee49, 00000000): buffer too small |
| FIFA 22 - Es |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction 41000000 |
| FIFA 22 - Es |
v1.17.1 |
2024-08-24 |
2 |
MIPSCompileOp: Invalid instruction 41200000 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-22 |
10 |
Unknown GetPointerWrite 1b79cdf8 PC 08d09d20 LR 08cd6754 |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-08-24 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 00002130): atracID uses different codec type than data |
| WWE 2K22 |
v1.17.1 |
2024-08-24 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-08-29 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00006bdc): atracID uses different codec type than data |
| Dragon Ball TAG VS |
v1.9.4 |
2024-10-08 |
164 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball TAG VS |
v1.18.1 |
2024-12-03 |
89 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-24 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction 0000247c |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction 000023bf |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-08-24 |
1 |
Unaligned icache invalidation of 086191f8 (086191f8 + 0) at PC=08845668 |
| Ultimate Board Game Collection |
v1.17.1 |
2024-08-24 |
1 |
sceNetAdhocMatchingInit(131072) at 08937698 |
| WWE |
v1.17.1 |
2024-12-19 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE |
v1.17.1 |
2024-12-18 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data |
| WWE |
v1.17.1 |
2024-08-24 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
| WWE |
v1.17.1 |
2024-12-18 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
| WWE |
v1.17.1 |
2024-08-24 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004778): atracID uses different codec type than data |
| WWE |
v1.17.1 |
2024-12-19 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data |
| WWE |
v1.17.1 |
2024-08-24 |
1 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE |
v1.17.1 |
2024-12-19 |
19 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d72b14, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d72b14, 4, 00000000, 0) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-24 |
4 |
Unaligned icache invalidation of 08607238 (08607238 + 0) at PC=089741fc |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-08-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb1da8) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-24 |
1 |
WriteToHardware: Invalid address 00003440 near PC 08a61e30 LR 08a61db8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction f3911bc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction 46ce19c0 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-24 |
1 |
Unaligned icache invalidation of 086ce538 (086ce538 + 0) at PC=089741fc |
| PlayStation® Spot |
v1.19.3 |
2026-01-29 |
3 |
OpenFlag READ|CREATE not yet supported |
| eFootball 2024 |
v1.9.4 |
2026-02-24 |
67 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| PES 2014 |
v1.17.1 |
2024-08-24 |
1 |
Unknown GetPointerWrite 000005a8 PC 08872bbc LR 08872c24 |
| TEKKEN 6 |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction 4ef6eb30 |
| 初音ミク -Project DIVA- |
v1.17.1 |
2024-08-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09290960) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-24 |
1 |
Unaligned icache invalidation of 08615178 (08615178 + 0) at PC=089741fc |
| MONSTER HUNTER FREEDOM(TM) |
v1.17.1 |
2024-08-24 |
3 |
Branch in RSRTComp delay slot at 089a5a8c in block starting at 089a5a8c |
| MONSTER HUNTER FREEDOM(TM) |
v1.17.1 |
2024-08-24 |
3 |
Unknown GetPointerWrite 00000000 PC 0889e480 LR 0889e4a0 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-08-24 |
1 |
WriteToHardware: Invalid address 0000015c near PC 089b2170 LR 089b2170 |
| NEED FOR SPEED™ Carbon OTC |
v1.17.1 |
2024-08-24 |
1 |
WriteToHardware: Invalid address 0000028c near PC 08b6b4ac LR 0886d5e0 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-12-17 |
2 |
Unaligned icache invalidation of 086ceef8 (086ceef8 + 0) at PC=089741fc |
| Moto3 21 by ARIAN |
v1.17.1 |
2024-10-01 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fc1230): duplicate handler |
| Moto3 21 by ARIAN |
v1.17.1 |
2024-10-01 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fbccf0): duplicate handler |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-08-24 |
1 |
Unaligned icache invalidation of 08708478 (08708478 + 0) at PC=088454a0 |
| 初音ミク -Project DIVA- 2nd |
v1.17.1 |
2024-08-24 |
1 |
00000000=sceUtilityScreenshotInitStart(08f84c40) |
| 初音ミク -Project DIVA- 2nd |
v1.17.1 |
2024-08-24 |
2 |
00000000=sceUtilityScreenshotInitStart(08f84580) |
| SBK® Superbike World Championship |
v1.17.1 |
2024-08-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 09296ad0): duplicate handler |
| PES 2014 |
v1.17.1 |
2024-08-24 |
2 |
Unknown GetPointerWrite 00000007 PC 08a02afc LR 0887138c |
| Disney•Pixar Cars 2 |
v1.19.3 |
2026-02-06 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1 |
| Disney•Pixar Cars 2 |
v1.17.1 |
2024-08-24 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-12 |
2 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
| SBK-07 |
v1.17.1 |
2024-10-31 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f9c4d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096eb970): duplicate handler |
| PES VANDAMME EDITION |
v1.17.1 |
2024-08-24 |
194 |
MIPSCompileOp: Invalid instruction 01010101 |
| RIDE 4 |
v1.17.1 |
2024-08-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f72de0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2026-05-27 |
7 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093071e0): duplicate handler |
| eFootball PES 2024 "SN3" |
v1.17.1 |
2024-08-24 |
1 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-08-24 |
1 |
Unaligned icache invalidation of 08707978 (08707978 + 0) at PC=088454a0 |
| FIFA 11 |
v1.20.4 |
2026-08-31 |
23 |
BREAK instruction hit |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-24 |
1 |
MIPSCompileOp: Invalid instruction 01789854 |
| Indiana Jones™ and the Staff of Kings |
v1.17.1 |
2024-08-24 |
1 |
Unknown GE command : 293e7114 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-08-24 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00008058): atracID uses different codec type than data |
| RIDE 4 |
v1.17.1 |
2024-08-31 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09162610): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-31 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb6ae0): duplicate handler |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-24 |
1 |
80630006=sceAtracSetDataAndGetID(09bb33c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-24 |
6 |
80630006=sceAtracSetDataAndGetID(09b77240, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-24 |
1 |
80630006=sceAtracSetDataAndGetID(096e9700, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-24 |
2 |
80630006=sceAtracSetDataAndGetID(09b3ed80, 00014000): invalid RIFF header |
| RIDE 4 |
v1.17.1 |
2024-08-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0935d8e0): duplicate handler |