Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Pro Evolution Soccer 5 v1.17.1 2024-08-24 1 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
EA-Sports FC PC-V v1.9.4 2026-11-07 311 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFootball Euro y Copa America By T. Bendezu v1.18.1-945-gb0182ed0e6 2026-07-29 14 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
Dead To Rights: Reckoning v1.17.1 2024-08-24 1 00000400=sceGeEdramSetAddrTranslation(00001000)
初音ミク -Project DIVA- 2nd v1.17.1 2024-08-24 1 00000000=sceUtilityScreenshotInitStart(094be040)
Tomb Raider: Anniversary™ v1.17.1 2024-08-24 2 WriteToHardware: Invalid address 00000000 near PC 088972c4 LR 088972c0
eFootball v1.17.1 2024-08-24 1 WriteToHardware: Invalid address dead6ed3 near PC 08812d8c LR 08a11ebc
Dragon Ball Z Shin Budokai v1.17.1 2024-08-24 1 WriteToHardware: Invalid address b1cbff40 near PC 08815e08 LR 08815ec4
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 05fdafc0
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 04fb8fc0
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 9f80cf59
Spider-Man 3 v1.17.1 2024-08-24 4 MIPSCompileOp: Invalid instruction 0000047b
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 00000bff
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 4cd40000
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction efda2000
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 000004df
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 002dfff9
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 02cc4555
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 4557f900
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 67990000
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 000009ff
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 005ffffa
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 00016cff
Spider-Man 3 v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 0003dfff
Dragon Ball Z Shin Budokai v1.17.1 2024-08-24 1 WriteToHardware: Invalid address b1bcef40 near PC 08815e08 LR 08815ec4
DBS TTT LATINO - LOS IJUE30S v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction b4480000
DBS TTT LATINO - LOS IJUE30S v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction 43fa0000
DBS TTT LATINO - LOS IJUE30S v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 40400000
LEGO® Batman™: The Videogame v1.17.1 2024-08-24 1 Unaligned icache invalidation of 086c9ef8 (086c9ef8 + 0) at PC=089741fc
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.1 2024-08-24 11 80630007=sceAtracSetData(2, 08d13140, 000015a4): atracID uses different codec type than data
FIFA 22 - Es v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction 4ab860c3
Yu-Gi-Oh! 5D's Tag Force5 v1.17.1 2024-08-24 1 80630011=sceAtracSetDataAndGetID(ddc8ee49, 00000000): buffer too small
FIFA 22 - Es v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction 41000000
FIFA 22 - Es v1.17.1 2024-08-24 2 MIPSCompileOp: Invalid instruction 41200000
Resistance: Retribution™ v1.18.1 2025-01-22 10 Unknown GetPointerWrite 1b79cdf8 PC 08d09d20 LR 08cd6754
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-08-24 1 80630007=sceAtracSetData(3, 08d4b180, 00002130): atracID uses different codec type than data
WWE 2K22 v1.17.1 2024-08-24 1 80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-08-29 2 80630007=sceAtracSetData(2, 08d4b180, 00006bdc): atracID uses different codec type than data
Dragon Ball TAG VS v1.9.4 2024-10-08 164 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball TAG VS v1.18.1 2024-12-03 89 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.17.1 2024-08-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction 0000247c
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction 000023bf
Lego Star Wars II: The Original Trilogy v1.17.1 2024-08-24 1 Unaligned icache invalidation of 086191f8 (086191f8 + 0) at PC=08845668
Ultimate Board Game Collection v1.17.1 2024-08-24 1 sceNetAdhocMatchingInit(131072) at 08937698
WWE v1.17.1 2024-12-19 4 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE v1.17.1 2024-12-18 2 80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data
WWE v1.17.1 2024-08-24 1 80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data
WWE v1.17.1 2024-12-18 3 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
WWE v1.17.1 2024-08-24 1 80630007=sceAtracSetData(2, 08d4b180, 00004778): atracID uses different codec type than data
WWE v1.17.1 2024-12-19 2 80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data
WWE v1.17.1 2024-08-24 1 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE v1.17.1 2024-12-19 19 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-08-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d72b14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-08-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d72b14, 4, 00000000, 0)
LEGO® Batman™: The Videogame v1.17.1 2024-08-24 4 Unaligned icache invalidation of 08607238 (08607238 + 0) at PC=089741fc
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-08-24 1 00000000=sceUtilityScreenshotInitStart(09cb1da8)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-24 1 WriteToHardware: Invalid address 00003440 near PC 08a61e30 LR 08a61db8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction f3911bc0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction 46ce19c0
LEGO® Batman™: The Videogame v1.17.1 2024-08-24 1 Unaligned icache invalidation of 086ce538 (086ce538 + 0) at PC=089741fc
PlayStation® Spot v1.19.3 2026-01-29 3 OpenFlag READ|CREATE not yet supported
eFootball 2024 v1.9.4 2026-02-24 67 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
PES 2014 v1.17.1 2024-08-24 1 Unknown GetPointerWrite 000005a8 PC 08872bbc LR 08872c24
TEKKEN 6 v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction 4ef6eb30
初音ミク -Project DIVA- v1.17.1 2024-08-24 1 00000000=sceUtilityScreenshotInitStart(09290960)
LEGO® Batman™: The Videogame v1.17.1 2024-08-24 1 Unaligned icache invalidation of 08615178 (08615178 + 0) at PC=089741fc
MONSTER HUNTER FREEDOM(TM) v1.17.1 2024-08-24 3 Branch in RSRTComp delay slot at 089a5a8c in block starting at 089a5a8c
MONSTER HUNTER FREEDOM(TM) v1.17.1 2024-08-24 3 Unknown GetPointerWrite 00000000 PC 0889e480 LR 0889e4a0
Call of Duty : Roads to Victory™ v1.17.1 2024-08-24 1 WriteToHardware: Invalid address 0000015c near PC 089b2170 LR 089b2170
NEED FOR SPEED™ Carbon OTC v1.17.1 2024-08-24 1 WriteToHardware: Invalid address 0000028c near PC 08b6b4ac LR 0886d5e0
LEGO® Batman™: The Videogame v1.17.1 2024-12-17 2 Unaligned icache invalidation of 086ceef8 (086ceef8 + 0) at PC=089741fc
Moto3 21 by ARIAN v1.17.1 2024-10-01 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fc1230): duplicate handler
Moto3 21 by ARIAN v1.17.1 2024-10-01 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fbccf0): duplicate handler
Lego Star Wars II: The Original Trilogy v1.17.1 2024-08-24 1 Unaligned icache invalidation of 08708478 (08708478 + 0) at PC=088454a0
初音ミク -Project DIVA- 2nd v1.17.1 2024-08-24 1 00000000=sceUtilityScreenshotInitStart(08f84c40)
初音ミク -Project DIVA- 2nd v1.17.1 2024-08-24 2 00000000=sceUtilityScreenshotInitStart(08f84580)
SBK® Superbike World Championship v1.17.1 2024-08-24 1 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 09296ad0): duplicate handler
PES 2014 v1.17.1 2024-08-24 2 Unknown GetPointerWrite 00000007 PC 08a02afc LR 0887138c
Disney•Pixar Cars 2 v1.19.3 2026-02-06 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1
Disney•Pixar Cars 2 v1.17.1 2024-08-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-12 2 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
SBK-07 v1.17.1 2024-10-31 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f9c4d0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-08-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096eb970): duplicate handler
PES VANDAMME EDITION v1.17.1 2024-08-24 194 MIPSCompileOp: Invalid instruction 01010101
RIDE 4 v1.17.1 2024-08-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f72de0): duplicate handler
RIDE 4 v1.18.1 2026-05-27 7 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093071e0): duplicate handler
eFootball PES 2024 "SN3" v1.17.1 2024-08-24 1 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Lego Star Wars II: The Original Trilogy v1.17.1 2024-08-24 1 Unaligned icache invalidation of 08707978 (08707978 + 0) at PC=088454a0
FIFA 11 v1.20.4 2026-08-31 23 BREAK instruction hit
LEGO® Batman™: The Videogame v1.17.1 2024-08-24 1 MIPSCompileOp: Invalid instruction 01789854
Indiana Jones™ and the Staff of Kings v1.17.1 2024-08-24 1 Unknown GE command : 293e7114
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-08-24 1 80630007=sceAtracSetData(2, 08d4b180, 00008058): atracID uses different codec type than data
RIDE 4 v1.17.1 2024-08-31 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09162610): duplicate handler
RIDE 4 v1.17.1 2024-08-31 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fb6ae0): duplicate handler
Crash™ Tag Team Racing v1.17.1 2024-08-24 1 80630006=sceAtracSetDataAndGetID(09bb33c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-24 6 80630006=sceAtracSetDataAndGetID(09b77240, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-24 1 80630006=sceAtracSetDataAndGetID(096e9700, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-24 2 80630006=sceAtracSetDataAndGetID(09b3ed80, 00014000): invalid RIFF header
RIDE 4 v1.17.1 2024-08-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0935d8e0): duplicate handler

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