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| Game title |
Version |
Latest Report |
Hits |
Message |
| EA-Sports FC PC-V |
v1.18.1 |
2026-04-27 |
20 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-22 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00004b8c): atracID uses different codec type than data |
| Star Wars: The Force Unleashed |
v1.18.1 |
2025-01-02 |
2 |
WriteToHardware: Invalid address 000018f4 near PC 08bf8bc0 LR 08b5f840 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-31 |
58 |
80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.9.4 |
2025-11-11 |
10 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec |
| METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2026-01-15 |
5 |
sceKernelCreateThread(name=MGSRemastered): unsupported attributes 00001007 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-23 |
12 |
00000000=sceUtilityScreenshotInitStart(091af770) |
| Dragon Ball TAG VS |
v1.18.1 |
2025-02-11 |
106 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction 000470bf |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction b0b00000 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction 4040fc78 |
| SBK-07 |
v1.18.1 |
2025-01-19 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fdf500): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-19 |
23 |
MIPSCompileOp: Invalid instruction 426a0000 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-09-27 |
41 |
MIPSCompileOp: Invalid instruction 00ffffff |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-02-16 |
3 |
MIPSCompileOp: Invalid instruction 43880000 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-02-16 |
4 |
MIPSCompileOp: Invalid instruction 43f00000 |
| eFootball |
v1.18.1 |
2025-12-12 |
43 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1-551-g8c069917b5 |
2026-05-05 |
91 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-07 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-06 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0001fbe0): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-06 |
3 |
80630007=sceAtracSetData(3, 08d4b180, 000185c0): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-06 |
2 |
80630007=sceAtracSetData(2, 08d13140, 00004778): atracID uses different codec type than data |
| Ghost Rider |
v1.18.1 |
2025-02-24 |
2 |
Unknown GetPointerWrite 00000005 PC 08994efc LR 088defbc |
| MYFC 25 MYUNO4U |
v1.18.1 |
2024-12-02 |
19 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| MYFC 25 MYUNO4U |
v1.9.4 |
2025-04-08 |
434 |
sceMp3Init: invalid data: not layer 3 |
| eFottball Hend Asean |
v1.18.1-945-gb0182ed0e6 |
2025-08-13 |
187 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-08-26 |
19 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
| Pro Evolution Soccer 2014 |
v1.18.1 |
2025-05-25 |
3 |
Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4 |
| Daxter |
v1.18.1 |
2024-11-14 |
4 |
80630006=sceAtracSetDataAndGetID(08d1dc40, 00001000): invalid RIFF header |
| LORD of APOCALYPSE |
v1.18.1 |
2024-12-28 |
2 |
Block transfer invalid: 0448ea40/200 -> 001c1680/180, 801x535x2 (880,837)->(979,438) |
| World Rally Championship |
v1.18.1 |
2025-01-22 |
4 |
WriteToHardware: Invalid address 00000890 near PC 08000000 LR 08000000 |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-05 |
4 |
Unknown GetPointerWrite 261705a8 PC 08d09d20 LR 08cd6754 |
| MYFC 25 MYUNO4U |
v1.18.1 |
2025-04-06 |
14 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.7.5 |
2025-05-07 |
62 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| MYFC 25 MYUNO4U |
v1.18.1 |
2025-03-21 |
17 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2026-03-02 |
109 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.18.1 |
2025-05-30 |
9 |
Unknown GetPointerWrite 00000000 PC 0880840c LR 08808424 |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.18.1 |
2025-06-02 |
15 |
80630006=sceAtracSetDataAndGetID(09aa2200, 00003800): invalid RIFF header |
| SpongeBob's Truth or Square |
v1.18.1 |
2025-01-25 |
2 |
Unknown GetPointerWrite 00000000 PC 0898c600 LR 0898c608 |
| MYFC 25 MYUNO4U |
v1.19.1 |
2025-06-20 |
459 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-05-30 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.18.1 |
2025-03-20 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-09-30 |
113 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-05-30 |
111 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-05-26 |
27 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-09-27 |
32 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-08-11 |
108 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-09-27 |
409 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2026-03-02 |
221 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-07-14 |
193 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-07-05 |
113 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.20.3 |
2026-07-09 |
93 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.18.1 |
2026-07-09 |
61 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1-362-g01b4eb41be |
2026-09-01 |
12 |
80630006=sceAtracSetData(3, 08d4b180, 00003a58): invalid RIFF header |
| The King Of Fighters - The Orochi Saga |
v1.18.1 |
2024-11-19 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI11cf, 5c:d0:6e:8f:11:cf, 20000000, 0) at 0888c440 |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-05 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (91a87295), bad data |
| eFootball PC - V. |
v1.9.4 |
2026-08-17 |
67 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| eFootball UEFA EURO 2024 |
v1.18.1 |
2025-05-29 |
15 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| LEGO® Harry Potter™: Years 1-4 |
v1.18.1 |
2025-03-20 |
4 |
80630006=sceAtracSetData(0, 08ef50c0, 00030000): invalid RIFF header |
| NHL 2007 |
v1.18.1 |
2025-09-29 |
7 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0936a4e4, 4, 00000000, 0) |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2026-09-06 |
7 |
80630006=sceAtracSetData(3, 08d4b180, 000094fc): invalid RIFF header |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-08-17 |
2 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-05-29 |
6 |
80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1-362-g01b4eb41be |
2025-08-10 |
9 |
80630006=sceAtracSetData(2, 08d4b180, 00006ecc): invalid RIFF header |
| PES FL 2022 |
v1.18.1 |
2025-02-08 |
5 |
Unknown GetPointerWrite 00000909 PC 08872ba4 LR 08872c0c |
| MYFC 25 MYUNO4U |
v1.18.1 |
2025-05-16 |
23 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| eFootball 2024 By Komo Valeri |
v1.9.3 |
2024-12-10 |
2 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
| EA-Sports FC ATGX |
v1.18.1 |
2025-02-13 |
6 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball Play-C |
v1.18.1 |
2024-11-15 |
2 |
Unknown GetPointerWrite 00001b24 PC 08872bf8 LR 08872c1c |
| eFootball LUCIANO GAMER |
v1.20.3 |
2026-10-09 |
769 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| Crash® of the Titans |
v1.18.1 |
2025-02-02 |
29 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
flo |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-05-26 |
6 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
| EA FC 2024 BY MR-PATCH |
v1.18.1 |
2026-02-09 |
33 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Medal of Honor Heroes™ |
v1.20.4 |
2026-10-08 |
13 |
Block transfer invalid: 00000010/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| GTA: Liberty City Stories |
v1.18.1 |
2025-03-15 |
2 |
WriteToHardware: Invalid address 000004bc near PC 08ad6154 LR 08ad6154 |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2024-12-26 |
3 |
80630007=sceAtracSetData(2, 08bd5600, 000026a0): atracID uses different codec type than data |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-09 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-24 |
5 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-24 |
5 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-24 |
6 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-09 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-24 |
6 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-07-02 |
11 |
80630006=sceAtracSetData(3, 08d4b180, 00007334): invalid RIFF header |
| eFootball PC - V. |
v1.9.4 |
2026-04-22 |
26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-03-28 |
7 |
80630006=sceAtracSetData(3, 08d4b180, 0000545c): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-05 |
3 |
80630007=sceAtracSetData(2, 08d13140, 00009408): atracID uses different codec type than data |
| Kao Challengers |
v1.20.4 |
2026-08-25 |
6 |
sceNetAdhocMatchingInit(32768) at 08a9f29c |
| PES FL 2022 |
v1.18.1 |
2025-11-11 |
283 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2026-06-24 |
26 |
80630006=sceAtracSetData(3, 08d4b180, 0000893c): invalid RIFF header |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2025-02-01 |
3 |
Unknown GetPointerWrite 37c25da0 PC 08996a8c LR 0893f308 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-03-21 |
2 |
MIPSCompileOp: Invalid instruction 431c700a |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-28 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 0000db20): atracID uses different codec type than data |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2025-01-05 |
2 |
80630006=sceAtracSetDataAndGetID(08c78b40, 000d0800): invalid RIFF header |
| PES MY 2024 |
v1.18.1 |
2025-04-06 |
2 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-01-11 |
76 |
sceMp3Init: invalid data: not MPEG v1 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.18.1 |
2025-05-04 |
3 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:150: 'outerProduct' : no matching overloaded function found
ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:00000b08 HWX C T N Bezier
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 80000000:00000b08 HWX C T N Bezier
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (0 + point_pos.x);
index_v = (1 + point_pos.y);
_pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (1 |
| Rocky Balboa |
v1.18.1-1723-ge9ac447b86 |
2025-05-20 |
6 |
Unknown GetPointerWrite 0000006c PC 08a082d4 LR 08807428 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-08 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095280e0): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-03-23 |
4 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-06 |
4 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0002 |