Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EA-Sports FC PC-V v1.18.1 2026-04-27 20 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-22 3 80630007=sceAtracSetData(2, 08d4b180, 00004b8c): atracID uses different codec type than data
Star Wars: The Force Unleashed v1.18.1 2025-01-02 2 WriteToHardware: Invalid address 000018f4 near PC 08bf8bc0 LR 08b5f840
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-07-31 58 80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data
eFootball Chelito 19 v1.9.4 2025-11-11 10 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec
METAL GEAR SOLID PEACE WALKER v1.18.1 2026-01-15 5 sceKernelCreateThread(name=MGSRemastered): unsupported attributes 00001007
Kenka Bancho: Badass Rumble v1.18.1 2025-05-23 12 00000000=sceUtilityScreenshotInitStart(091af770)
Dragon Ball TAG VS v1.18.1 2025-02-11 106 AT3 header map lacks entry for bpf: 0 channels: 0
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 000470bf
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 3 MIPSCompileOp: Invalid instruction b0b00000
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 4040fc78
SBK-07 v1.18.1 2025-01-19 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fdf500): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-19 23 MIPSCompileOp: Invalid instruction 426a0000
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-09-27 41 MIPSCompileOp: Invalid instruction 00ffffff
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-02-16 3 MIPSCompileOp: Invalid instruction 43880000
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-02-16 4 MIPSCompileOp: Invalid instruction 43f00000
eFootball v1.18.1 2025-12-12 43 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1-551-g8c069917b5 2026-05-05 91 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-07 7 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-06 4 80630007=sceAtracSetData(2, 08d4b180, 0001fbe0): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-06 3 80630007=sceAtracSetData(3, 08d4b180, 000185c0): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-06 2 80630007=sceAtracSetData(2, 08d13140, 00004778): atracID uses different codec type than data
Ghost Rider v1.18.1 2025-02-24 2 Unknown GetPointerWrite 00000005 PC 08994efc LR 088defbc
MYFC 25 MYUNO4U v1.18.1 2024-12-02 19 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
MYFC 25 MYUNO4U v1.9.4 2025-04-08 434 sceMp3Init: invalid data: not layer 3
eFottball Hend Asean v1.18.1-945-gb0182ed0e6 2025-08-13 187 sceNetAdhocMatchingInit(32768) at 08a71984
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-08-26 19 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
Pro Evolution Soccer 2014 v1.18.1 2025-05-25 3 Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4
Daxter v1.18.1 2024-11-14 4 80630006=sceAtracSetDataAndGetID(08d1dc40, 00001000): invalid RIFF header
LORD of APOCALYPSE v1.18.1 2024-12-28 2 Block transfer invalid: 0448ea40/200 -> 001c1680/180, 801x535x2 (880,837)->(979,438)
World Rally Championship v1.18.1 2025-01-22 4 WriteToHardware: Invalid address 00000890 near PC 08000000 LR 08000000
Resistance: Retribution™ v1.18.1 2025-05-05 4 Unknown GetPointerWrite 261705a8 PC 08d09d20 LR 08cd6754
MYFC 25 MYUNO4U v1.18.1 2025-04-06 14 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
EFOOTBALL NEW PATCH SEASON 2025.... v1.7.5 2025-05-07 62 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
MYFC 25 MYUNO4U v1.18.1 2025-03-21 17 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2026-03-02 109 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.18.1 2025-05-30 9 Unknown GetPointerWrite 00000000 PC 0880840c LR 08808424
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.18.1 2025-06-02 15 80630006=sceAtracSetDataAndGetID(09aa2200, 00003800): invalid RIFF header
SpongeBob's Truth or Square v1.18.1 2025-01-25 2 Unknown GetPointerWrite 00000000 PC 0898c600 LR 0898c608
MYFC 25 MYUNO4U v1.19.1 2025-06-20 459 sceNetAdhocMatchingInit(32768) at 08a719b8
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-05-30 10 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.18.1 2025-03-20 6 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-09-30 113 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-05-30 111 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-05-26 27 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-09-27 32 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-08-11 108 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-09-27 409 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2026-03-02 221 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-07-14 193 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-07-05 113 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.20.3 2026-07-09 93 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.18.1 2026-07-09 61 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1-362-g01b4eb41be 2026-09-01 12 80630006=sceAtracSetData(3, 08d4b180, 00003a58): invalid RIFF header
The King Of Fighters - The Orochi Saga v1.18.1 2024-11-19 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI11cf, 5c:d0:6e:8f:11:cf, 20000000, 0) at 0888c440
MLB 11 The Show™ v1.18.1 2025-04-05 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (91a87295), bad data
eFootball PC - V. v1.9.4 2026-08-17 67 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
eFootball UEFA EURO 2024 v1.18.1 2025-05-29 15 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
LEGO® Harry Potter™: Years 1-4 v1.18.1 2025-03-20 4 80630006=sceAtracSetData(0, 08ef50c0, 00030000): invalid RIFF header
NHL 2007 v1.18.1 2025-09-29 7 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0936a4e4, 4, 00000000, 0)
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2026-09-06 7 80630006=sceAtracSetData(3, 08d4b180, 000094fc): invalid RIFF header
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-08-17 2 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-29 6 80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1-362-g01b4eb41be 2025-08-10 9 80630006=sceAtracSetData(2, 08d4b180, 00006ecc): invalid RIFF header
PES FL 2022 v1.18.1 2025-02-08 5 Unknown GetPointerWrite 00000909 PC 08872ba4 LR 08872c0c
MYFC 25 MYUNO4U v1.18.1 2025-05-16 23 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball 2024 By Komo Valeri v1.9.3 2024-12-10 2 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
EA-Sports FC ATGX v1.18.1 2025-02-13 6 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball Play-C v1.18.1 2024-11-15 2 Unknown GetPointerWrite 00001b24 PC 08872bf8 LR 08872c1c
eFootball LUCIANO GAMER v1.20.3 2026-10-09 769 sceNetAdhocMatchingInit(32768) at 08a719b8
Crash® of the Titans v1.18.1 2025-02-02 29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; flo
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-26 6 80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data
EA FC 2024 BY MR-PATCH v1.18.1 2026-02-09 33 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Medal of Honor Heroes™ v1.20.4 2026-10-08 13 Block transfer invalid: 00000010/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
GTA: Liberty City Stories v1.18.1 2025-03-15 2 WriteToHardware: Invalid address 000004bc near PC 08ad6154 LR 08ad6154
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2024-12-26 3 80630007=sceAtracSetData(2, 08bd5600, 000026a0): atracID uses different codec type than data
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-09 2 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-24 5 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-24 5 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-24 6 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-09 2 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-24 6 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-07-02 11 80630006=sceAtracSetData(3, 08d4b180, 00007334): invalid RIFF header
eFootball PC - V. v1.9.4 2026-04-22 26 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-03-28 7 80630006=sceAtracSetData(3, 08d4b180, 0000545c): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-05 3 80630007=sceAtracSetData(2, 08d13140, 00009408): atracID uses different codec type than data
Kao Challengers v1.20.4 2026-08-25 6 sceNetAdhocMatchingInit(32768) at 08a9f29c
PES FL 2022 v1.18.1 2025-11-11 283 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2026-06-24 26 80630006=sceAtracSetData(3, 08d4b180, 0000893c): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2025-02-01 3 Unknown GetPointerWrite 37c25da0 PC 08996a8c LR 0893f308
LEGO® Batman™: The Videogame v1.18.1 2025-03-21 2 MIPSCompileOp: Invalid instruction 431c700a
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-28 8 80630007=sceAtracSetData(2, 08d4b180, 0000db20): atracID uses different codec type than data
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-01-05 2 80630006=sceAtracSetDataAndGetID(08c78b40, 000d0800): invalid RIFF header
PES MY 2024 v1.18.1 2025-04-06 2 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-01-11 76 sceMp3Init: invalid data: not MPEG v1
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.18.1 2025-05-04 3 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:150: 'outerProduct' : no matching overloaded function found ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b08 HWX C T N Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b08 HWX C T N Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1
Rocky Balboa v1.18.1-1723-ge9ac447b86 2025-05-20 6 Unknown GetPointerWrite 0000006c PC 08a082d4 LR 08807428
SBK®09 Superbike World Championship v1.18.1 2025-03-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095280e0): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-03-23 4 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-06 4 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0002

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