Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Transformers: The Game v1.10.3 2023-07-23 1 WriteToHardware: Invalid address 00000000 near PC 08a49db4 LR 08a49db4
Avatar: The Last Airbender v1.10.3 2023-07-22 2 RET: Stack empty!
Avatar: The Last Airbender v1.10.3 2023-07-22 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Avatar: The Last Airbender v1.10.3 2023-07-22 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-20 4 80630007=sceAtracSetData(3, 08d4b180, 000062d0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.6.3 2025-09-10 21 80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data
SplinterCell v1.10.3 2023-07-22 1 MIPSCompileOp: Invalid instruction 0001095f
ナルティメットアクセル3 v1.10.3 2023-07-22 2 __KernelStopThread: thread 665 does not exist
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.13.2 2023-10-28 213 Savedata version requested on save: 3
Toy Story 3 v1.10.3 2023-07-21 1 WriteToHardware: Invalid address 000001ec near PC 08aec6dc LR 08aece74
Spider-Man 2 v1.9.4 2026-08-05 167 80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.8.0 2025-06-13 93 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball Chelito 19 v1.10.3 2023-07-29 2 MIPSCompileOp: Invalid instruction 71e69bf8
Efootball libertadores As Gamer 2023 v1.10.3 2023-07-21 4 GL ran out of GPU memory; switching to low memory mode
Efootball libertadores As Gamer 2023 v1.17.1 2024-11-04 7 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.12.3 2024-01-01 43 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
Efootball libertadores As Gamer 2023 v1.7.5 2025-03-29 107 Savedata version requested on save: 3
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.10.3 2023-07-19 2 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball PES 2023 "SNE" v1.13.2 2024-12-01 8 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
eFootball PES 2023 "SNE" v1.13.2 2024-12-01 8 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
eFootball PES 2023 "SNE" v1.13.2 2024-12-01 8 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
eFootball PES 2023 "SNE" v1.13.2 2024-12-01 7 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/beb47224, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/92c05851, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/8406f469, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
FlatOut Head On v1.10.3 2023-07-19 1 Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE.
SBK®09 Superbike World Championship v1.9.4 2025-04-18 30 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b71e0): duplicate handler
God of War®: Ghost of Sparta v1.10.3 2023-07-17 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f34551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_
God of War®: Ghost of Sparta v1.10.3 2023-07-17 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f34551:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse
TEKKEN 7 v1.9.4 2025-04-13 146 80020001=sceKernelCreateMutex(): invalid name
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-09-26 189 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
SBK®09 Superbike World Championship v1.15.4 2023-12-25 6 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0908a4f0): duplicate handler
eFootball Play-C v1.9.4 2026-11-08 354,892 Savedata version requested on save: 3
EFOOTBALL 2023 BY TEGA GAMING v1.9.4 2026-11-07 9,699 Savedata version requested on save: 3
eFootball Chelito 19 v1.7.1 2024-06-10 13 __KernelStopThread: thread 366 does not exist
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3 2023-07-14 1 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3 2023-07-14 1 Ignoring func export scePsmf/28240568, already implemented in HLE.
Resistance: Retribution™ v1.10.3 2023-07-14 1 Unknown GE command : 525f440b
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.10.3 2023-07-14 1 MIPSCompileOp: Invalid instruction 000208bc
SBK®09 Superbike World Championship v1.18.1 2026-02-15 23 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fac2c0): duplicate handler
Pro Evolution Soccer 2013 v1.15.4 2025-07-27 5 Failed decrypting the PRX (ret = -4, size = 3008296, psp_size = 3008640)!
eFootball Chelito 19 v1.11.3 2026-06-24 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
eFootball Chelito 19 v1.11.3 2026-06-24 3 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
eFootball Chelito 19 v1.11.3 2026-06-24 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040
eFootball Chelito 19 v1.11.3 2026-06-24 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
eFootball Chelito 19 v1.11.3 2026-06-24 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
Kenka Bancho: Badass Rumble v1.10.3 2023-07-12 1 00000000=sceUtilityScreenshotInitStart(0958d000)
WWE 2K23 by Gamer Modder and Finn v1.17.1 2024-07-09 17 80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.17.1 2024-07-09 15 80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-03-04 184 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball PES PPSSPP Mazdy Official v1.9.4 2024-02-10 45 GL ran out of GPU memory; switching to low memory mode
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2025-02-14 92 GL ran out of GPU memory; switching to low memory mode
UFC® Undisputed™ 2010 v1.10.3 2023-07-12 15 Error in shader compilation: info: Compile failed. ERROR: 0:459: 'mix' : no matching overloaded function found ERROR: 0:459: 'assign' : cannot convert from 'float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide
eFootball 2024 Beta By Tutoriales Bendezu v1.4.2 2025-09-21 322 WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball RH12 SEASON 5 v1.9.4 2025-04-21 111 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Def Jam® Fight For NY™: The Takeover v1.10.3 2023-07-11 1 Traditional relocations unsupported.
Def Jam® Fight For NY™: The Takeover v1.10.3 2023-07-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000851): duplicate handler
eFootball Chelito 19 v1.10.3 2023-07-10 9 MIPSCompileOp: Invalid instruction 46800468
eFootball Chelito 19 v1.10.3 2023-07-10 1 MIPSCompileOp: Invalid instruction 46800464
Toy Story 3 v1.10.3 2023-07-10 1 MIPSCompileOp: Invalid instruction 43b31eb8
Toy Story 3 v1.10.3 2023-07-10 1 MIPSCompileOp: Invalid instruction 43673334
Toy Story 3 v1.10.3 2023-07-10 1 MIPSCompileOp: Invalid instruction 42900000
Ben 10 Ultimate Alien: Cosmic Destruction v1.10.3 2023-07-10 1 MIPSCompileOp: Invalid instruction 419e27bc
HEROES' VS v1.10.3 2023-07-09 1 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
HEROES' VS v1.10.3 2023-07-09 1 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
HEROES' VS v1.10.3 2023-07-09 1 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
HEROES' VS v1.10.3 2023-07-09 1 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
HEROES' VS v1.10.3 2023-07-09 1 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
HEROES' VS v1.10.3 2023-07-09 1 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
HEROES' VS v1.10.3 2023-07-09 1 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
HEROES' VS v1.10.3 2023-07-09 1 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
HEROES' VS v1.10.3 2023-07-09 2 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
HEROES' VS v1.10.3 2023-07-09 2 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
HEROES' VS v1.10.3 2023-07-09 2 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
HEROES' VS v1.10.3 2023-07-09 2 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
HEROES' VS v1.10.3 2023-07-09 1 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
HEROES' VS v1.10.3 2023-07-09 1 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
HEROES' VS v1.10.3 2023-07-09 1 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
HEROES' VS v1.10.3 2023-07-09 1 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
eFootball Chelito 19 v1.17.1 2025-01-03 49 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
Efootball Season 1 Final Beta v1.10.3 2023-07-09 1 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header

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