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| Game title |
Version |
Latest Report |
Hits |
Message |
| Transformers: The Game |
v1.10.3 |
2023-07-23 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08a49db4 LR 08a49db4 |
| Avatar: The Last Airbender |
v1.10.3 |
2023-07-22 |
2 |
RET: Stack empty! |
| Avatar: The Last Airbender |
v1.10.3 |
2023-07-22 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
| Avatar: The Last Airbender |
v1.10.3 |
2023-07-22 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-20 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 000062d0): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.6.3 |
2025-09-10 |
21 |
80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data |
| SplinterCell |
v1.10.3 |
2023-07-22 |
1 |
MIPSCompileOp: Invalid instruction 0001095f |
| ナルティメットアクセル3 |
v1.10.3 |
2023-07-22 |
2 |
__KernelStopThread: thread 665 does not exist |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.13.2 |
2023-10-28 |
213 |
Savedata version requested on save: 3 |
| Toy Story 3 |
v1.10.3 |
2023-07-21 |
1 |
WriteToHardware: Invalid address 000001ec near PC 08aec6dc LR 08aece74 |
| Spider-Man 2 |
v1.9.4 |
2026-08-05 |
167 |
80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.8.0 |
2025-06-13 |
93 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball Chelito 19 |
v1.10.3 |
2023-07-29 |
2 |
MIPSCompileOp: Invalid instruction 71e69bf8 |
| Efootball libertadores As Gamer 2023 |
v1.10.3 |
2023-07-21 |
4 |
GL ran out of GPU memory; switching to low memory mode |
| Efootball libertadores As Gamer 2023 |
v1.17.1 |
2024-11-04 |
7 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.12.3 |
2024-01-01 |
43 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
| Efootball libertadores As Gamer 2023 |
v1.7.5 |
2025-03-29 |
107 |
Savedata version requested on save: 3 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.10.3 |
2023-07-19 |
2 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball PES 2023 "SNE" |
v1.13.2 |
2024-12-01 |
8 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
| eFootball PES 2023 "SNE" |
v1.13.2 |
2024-12-01 |
8 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
| eFootball PES 2023 "SNE" |
v1.13.2 |
2024-12-01 |
8 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
| eFootball PES 2023 "SNE" |
v1.13.2 |
2024-12-01 |
7 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/fb7846e2, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/f1b73d12, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/e0cf8091, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/d9392ccb, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/d2b18485, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/cc0a8bda, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/c6a8bee2, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/c56949ad, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/beb47224, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/b8476cf4, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/b7d3c112, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/a62e6e80, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/a2d5d209, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/953e6c10, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/92c05851, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/90521ac5, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/8406f469, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/76e33e9c, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/70ecaa10, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/6f82ee03, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/67bf0d19, already implemented in HLE. |
| FlatOut Head On |
v1.10.3 |
2023-07-19 |
1 |
Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE. |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-04-18 |
30 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b71e0): duplicate handler |
| God of War®: Ghost of Sparta |
v1.10.3 |
2023-07-17 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01f34551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_ |
| God of War®: Ghost of Sparta |
v1.10.3 |
2023-07-17 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01f34551:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse |
| TEKKEN 7 |
v1.9.4 |
2025-04-13 |
146 |
80020001=sceKernelCreateMutex(): invalid name |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-09-26 |
189 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| SBK®09 Superbike World Championship |
v1.15.4 |
2023-12-25 |
6 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0908a4f0): duplicate handler |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
354,892 |
Savedata version requested on save: 3 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.9.4 |
2026-11-07 |
9,699 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.7.1 |
2024-06-10 |
13 |
__KernelStopThread: thread 366 does not exist |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10.3 |
2023-07-14 |
1 |
Ignoring func export scePsmf/1e6d9013, already implemented in HLE. |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.10.3 |
2023-07-14 |
1 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
| Resistance: Retribution™ |
v1.10.3 |
2023-07-14 |
1 |
Unknown GE command : 525f440b |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.10.3 |
2023-07-14 |
1 |
MIPSCompileOp: Invalid instruction 000208bc |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-15 |
23 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fac2c0): duplicate handler |
| Pro Evolution Soccer 2013 |
v1.15.4 |
2025-07-27 |
5 |
Failed decrypting the PRX (ret = -4, size = 3008296, psp_size = 3008640)! |
| eFootball Chelito 19 |
v1.11.3 |
2026-06-24 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080 |
| eFootball Chelito 19 |
v1.11.3 |
2026-06-24 |
3 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360 |
| eFootball Chelito 19 |
v1.11.3 |
2026-06-24 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040 |
| eFootball Chelito 19 |
v1.11.3 |
2026-06-24 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516 |
| eFootball Chelito 19 |
v1.11.3 |
2026-06-24 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596 |
| Kenka Bancho: Badass Rumble |
v1.10.3 |
2023-07-12 |
1 |
00000000=sceUtilityScreenshotInitStart(0958d000) |
| WWE 2K23 by Gamer Modder and Finn |
v1.17.1 |
2024-07-09 |
17 |
80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.17.1 |
2024-07-09 |
15 |
80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-03-04 |
184 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| eFootball PES PPSSPP Mazdy Official |
v1.9.4 |
2024-02-10 |
45 |
GL ran out of GPU memory; switching to low memory mode |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2025-02-14 |
92 |
GL ran out of GPU memory; switching to low memory mode |
| UFC® Undisputed™ 2010 |
v1.10.3 |
2023-07-12 |
15 |
Error in shader compilation: info: Compile failed.
ERROR: 0:459: 'mix' : no matching overloaded function found
ERROR: 0:459: 'assign' : cannot convert from 'float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.4.2 |
2025-09-21 |
322 |
WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
| eFootball RH12 SEASON 5 |
v1.9.4 |
2025-04-21 |
111 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2023-07-11 |
1 |
Traditional relocations unsupported. |
| Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2023-07-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000851): duplicate handler |
| eFootball Chelito 19 |
v1.10.3 |
2023-07-10 |
9 |
MIPSCompileOp: Invalid instruction 46800468 |
| eFootball Chelito 19 |
v1.10.3 |
2023-07-10 |
1 |
MIPSCompileOp: Invalid instruction 46800464 |
| Toy Story 3 |
v1.10.3 |
2023-07-10 |
1 |
MIPSCompileOp: Invalid instruction 43b31eb8 |
| Toy Story 3 |
v1.10.3 |
2023-07-10 |
1 |
MIPSCompileOp: Invalid instruction 43673334 |
| Toy Story 3 |
v1.10.3 |
2023-07-10 |
1 |
MIPSCompileOp: Invalid instruction 42900000 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.10.3 |
2023-07-10 |
1 |
MIPSCompileOp: Invalid instruction 419e27bc |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| HEROES' VS |
v1.10.3 |
2023-07-09 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| eFootball Chelito 19 |
v1.17.1 |
2025-01-03 |
49 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
| Efootball Season 1 Final Beta |
v1.10.3 |
2023-07-09 |
1 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |