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| Game title |
Version |
Latest Report |
Hits |
Message |
| Cars: Race-O-Rama |
v1.14.4 |
2023-01-16 |
1 |
Ignoring possible texturing from framebuffer at 09a3c100 +0x-27739 / 8x8 |
| CrimsongemSaga |
v1.14.4 |
2023-01-16 |
2 |
Unknown GetPointerWrite 0000042b PC 08839d5c LR 08839d80 |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-01-16 |
1 |
Ignoring possible texturing from framebuffer at 08ee32c0 +32x-8977 / 8x8 |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-10-29 |
2 |
80630006=sceAtracSetDataAndGetID(08bfac40, 0023d800): invalid RIFF header |
| Cars: Race-O-Rama |
v1.14.4 |
2023-01-16 |
1 |
Ignoring possible texturing from framebuffer at 09697480 +32x-27904 / 8x8 |
| eFootball By TM ARTS |
v1.15.4 |
2024-04-10 |
4 |
Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0 |
| Cars: Race-O-Rama |
v1.14.4 |
2023-01-18 |
2 |
Ignoring possible texturing from framebuffer at 0953ea80 +32x-9855 / 8x8 |
| Cars: Race-O-Rama |
v1.14.4 |
2023-01-16 |
2 |
Ignoring possible texturing from framebuffer at 09277400 +32x-29236 / 8x8 |
| Cars: Race-O-Rama |
v1.14.4 |
2023-01-16 |
2 |
Ignoring possible texturing from framebuffer at 0953ea80 +0x-1985 / 8x8 |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-11-25 |
6 |
80630006=sceAtracSetDataAndGetID(08bfac40, 0008e000): invalid RIFF header |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-10-18 |
12 |
80630006=sceAtracSetDataAndGetID(08bfac40, 001af000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-16 |
1 |
MIPSCompileOp: Invalid instruction 4c28ac10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-16 |
1 |
MIPSCompileOp: Invalid instruction 4c1eb610 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-16 |
1 |
MIPSCompileOp: Invalid instruction 4c1eb590 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-16 |
1 |
MIPSCompileOp: Invalid instruction 7f061610 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-01-16 |
1 |
Branch in JumpReg delay slot at 09e56188 in block starting at 09e56080 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-01-16 |
1 |
Branch in branch delay slot at 0882be20 with different target |
| Cars: Race-O-Rama |
v1.14.4 |
2023-01-16 |
8 |
Ignoring possible texturing from framebuffer at 09277400 +0x-31982 / 8x8 |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2024-07-20 |
2 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
| SOCOM: Fireteam Bravo 3 |
v1.17.1 |
2025-08-09 |
12 |
Module linking debug info:
ver=0011, flags=4001, size=5, numVars=0, numFuncs=4, nidData=08807330, firstSym=08a778f4, varData=00000000, extra=00000000
IoFileMg�x�User ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=0892a8b4, firstSym=08806fbc, varData=00000000, extra=00000000
���ExecForUser ver=0011, flags=4001, size=244, numVars=120, numFuncs=2215, nidData=0880730c, firstSym=08806fac, varData=08807184, extra=0892a8b4
|
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-01-16 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01730544:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730544:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w |
| TEKKEN 6 |
v1.14.4 |
2023-01-16 |
1 |
WriteToHardware: Invalid address 000000f8 near PC 08000000 LR 08000000 |
| NEXTGEN FOOTBALL |
v1.9.4 |
2023-09-26 |
93 |
MIPSCompileOp: Invalid instruction 46c00460 |
| Ratchet |
v1.14.4 |
2023-02-13 |
2 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Ratchet |
v1.14.4 |
2023-02-13 |
2 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| eFootball Chelito 19 |
v1.14.4 |
2023-06-16 |
8 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
| FIFA STREET 2 |
v1.14.4 |
2024-06-02 |
7 |
Decoding texture from VRAM mirror at 04200000 swizzle=0 |
| eFootball PPSSPP Winter Season R-HAPIZ 12 |
v1.14.4 |
2023-01-16 |
1 |
Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321 |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-01-16 |
1 |
Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150 |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-01-16 |
1 |
UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef) |
| Prince of Persia® Rival Swords |
v1.14.4 |
2023-01-16 |
1 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
| LEGO® Harry Potter™: Years 1-4 |
v1.18.1 |
2025-05-17 |
2 |
Branch in JumpReg delay slot at 045ac904 in block starting at 045ab910 |
| LEGO® Harry Potter™: Years 1-4 |
v1.14.4 |
2023-01-16 |
1 |
MIPSCompileOp: Invalid instruction 000e3a7b |
| LEGO® Harry Potter™: Years 1-4 |
v1.18.1 |
2025-05-17 |
2 |
MIPSCompileOp: Invalid instruction 000e305f |
| LEGO® Harry Potter™: Years 1-4 |
v1.18.1 |
2025-05-17 |
2 |
MIPSCompileOp: Invalid instruction 000e3e85 |
| LEGO® Harry Potter™: Years 1-4 |
v1.14.4 |
2023-01-16 |
1 |
80020001=sceKernelCreateMbx(): invalid name |
| LEGO® Harry Potter™: Years 1-4 |
v1.18.1 |
2025-05-17 |
2 |
MIPSCompileOp: Invalid instruction 000e397a |
| LEGO® Harry Potter™: Years 1-4 |
v1.18.1 |
2025-05-17 |
2 |
MIPSCompileOp: Invalid instruction 000e3877 |
| LEGO® Harry Potter™: Years 1-4 |
v1.18.1 |
2025-05-17 |
2 |
MIPSCompileOp: Invalid instruction 000e3979 |
| LEGO® Harry Potter™: Years 1-4 |
v1.18.1 |
2025-05-17 |
2 |
MIPSCompileOp: Invalid instruction 000e3b7d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-16 |
1 |
WriteToHardware: Invalid address 8a672d2c near PC 0880dcc8 LR 0880dcc8 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-16 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfcb34, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-16 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfcb34, 4, 00000000, 0) |
| RIDGE RACER |
v1.14.4 |
2023-01-16 |
1 |
Ignoring possible texturing from framebuffer at 0418c640 +768x234 / 480x272 |
| SBK® Superbike World Championship |
v1.14.4 |
2023-01-16 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 095935e0): duplicate handler |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1-334-g1786a4ddb |
2025-06-12 |
11 |
00000000=sceUtilityScreenshotInitStart(09a8e298) |
| PES FL 2022C |
v1.16.6 |
2023-12-20 |
15 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| ぼくのなつやすみ ポータブル |
v1.18.1-353-gcc9a25cffa |
2026-07-30 |
26 |
00000200=sceGeEdramSetAddrTranslation(00000200) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetDataAndGetID(098d07c0, 00000800): invalid RIFF header |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-11-05 |
2,866 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetDataAndGetID(09a184c0, 00000800): invalid RIFF header |
| PES CONMEBOL LIBERTADORES 2021 NIZZER GAMES |
v1.14.4 |
2023-01-16 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Traxxpad |
v1.18.1 |
2026-11-07 |
95 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| RIDGE RACERS |
v1.14.4 |
2023-01-17 |
2 |
Ignoring possible texturing from framebuffer at 04195140 +768x244 / 480x272 |
| eFootball PES 2022 By ERYE CHANNEL |
v1.14.4 |
2023-05-18 |
9 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| RIDGE RACERS |
v1.14.4 |
2023-01-16 |
1 |
Using texture with dynamic CLUT: texfmt=4, clutfmt=3 |
| SOL TRIGGER |
v1.14.4 |
2023-01-16 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| SOL TRIGGER |
v1.14.4 |
2023-01-16 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-07-24 |
11 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| The Sims™ 2 Pets |
v1.16.6 |
2024-12-08 |
4 |
Unknown GetPointerWrite 00000000 PC 089d0f4c LR 089d0f70 |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
2 |
80630006=sceAtracSetData(1, 09384080, 00042000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(0, 09382cc0, 00042000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(0, 09386b00, 00042000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(1, 09386b00, 00042000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(0, 09385900, 00042000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(0, 09384c80, 00042000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(1, 0937e240, 00042000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(0, 09372600, 00042000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(1, 093610c0, 00042000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(0, 09359400, 00042000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-11-18 |
5 |
80630006=sceAtracSetDataAndGetID(094f2580, 00014000): invalid RIFF header |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-01-16 |
1 |
80630006=sceAtracSetData(1, 09456680, 00042000): invalid RIFF header |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-16 |
1 |
MIPSCompileOp: Invalid instruction 06fc0000 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-16 |
1 |
MIPSCompileOp: Invalid instruction 04554500 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.17.1-1002-g5fd8fae8b5 |
2026-10-02 |
195 |
Unknown GetPointerWrite 00000000 PC 08815fa8 LR 08815fbc |
| デジモンワールド リ:デジタイズ |
v1.14.4 |
2023-01-16 |
1 |
WriteToHardware: Invalid address 000001b4 near PC 089c04ec LR 089c047c |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
3 |
Ignoring possible texturing from framebuffer at 08bb4780 +256x-14399 / 64x256 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4-245-gece6edfe8 |
2023-03-08 |
52 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| PlayStation(R)Spot用 UMD(R) Vol.1 |
v1.19.3-651-gddc16c9227 |
2025-09-05 |
2 |
sceNetAdhocMatchingInit(131072) at 08806660 |
| Pro Evolution Soccer 2008 |
v1.18.1 |
2024-12-17 |
41 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| TNA iMPACT!: Cross the Line |
v1.14.4 |
2023-01-16 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
| TNA iMPACT!: Cross the Line |
v1.14.4 |
2023-01-16 |
3 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
| TNA iMPACT!: Cross the Line |
v1.14.4 |
2023-01-16 |
9 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
| TNA iMPACT!: Cross the Line |
v1.14.4 |
2023-01-16 |
1 |
80630007=sceAtracSetData(2, 08b9d5c0, 00006ed8): atracID uses different codec type than data |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-19 |
4 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball Chelito 19 |
v1.4.2 |
2026-10-07 |
204 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-01-16 |
1 |
WriteToHardware: Invalid address 0000022c near PC 0895aca8 LR 0895acf4 |
| Burnout™ Legends |
v1.14.4 |
2023-03-15 |
2 |
Ignoring possible texturing from framebuffer at 04174000 +0x133 / 64x272 |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-01-16 |
1 |
Unknown GE command : 4f09152d |
| Resistance: Retribution™ |
v1.14.4 |
2023-01-16 |
1 |
Vertices without position found: (05200011) P: ? C: 565 T: u8 (size: 8) |
| Resistance: Retribution™ |
v1.14.4 |
2023-01-16 |
1 |
Unknown GE command : 110ff21e |
| Resistance: Retribution™ |
v1.14.4 |
2023-01-16 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08b1ef80 LR 08b1ef90 |
| Burnout Legends |
v1.14.4 |
2023-12-13 |
11 |
Ignoring possible texturing from framebuffer at 04174000 +0x174 / 64x272 |
| METAL SLUG Anthology |
v1.14.4 |
2023-01-16 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIf05c, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| METAL SLUG Anthology |
v1.14.4 |
2023-01-16 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIf05c, 94:92:3e:7e:f0:5c, 20000000, 0) at 088e683c |
| 銃声とダイヤモンド |
v1.14.4 |
2023-01-16 |
66 |
MIPSCompileOp: Invalid instruction 7f800001 |
| 銃声とダイヤモンド |
v1.18.1-473-g9da80ac8d5 |
2026-10-19 |
8,938 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| 銃声とダイヤモンド |
v1.18.1 |
2026-10-19 |
114 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| METAL SLUG Anthology |
v1.14.4 |
2023-01-16 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI3906, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| METAL SLUG Anthology |
v1.14.4 |
2023-01-16 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI3906, cc:59:73:04:39:06, 20000000, 0) at 088e683c |