Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Cars: Race-O-Rama v1.14.4 2023-01-16 1 Ignoring possible texturing from framebuffer at 09a3c100 +0x-27739 / 8x8
CrimsongemSaga v1.14.4 2023-01-16 2 Unknown GetPointerWrite 0000042b PC 08839d5c LR 08839d80
MX vs ATV™ Reflex v1.14.4 2023-01-16 1 Ignoring possible texturing from framebuffer at 08ee32c0 +32x-8977 / 8x8
MONSTER HUNTER PORTABLE 3rd v1.17.1 2024-10-29 2 80630006=sceAtracSetDataAndGetID(08bfac40, 0023d800): invalid RIFF header
Cars: Race-O-Rama v1.14.4 2023-01-16 1 Ignoring possible texturing from framebuffer at 09697480 +32x-27904 / 8x8
eFootball By TM ARTS v1.15.4 2024-04-10 4 Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0
Cars: Race-O-Rama v1.14.4 2023-01-18 2 Ignoring possible texturing from framebuffer at 0953ea80 +32x-9855 / 8x8
Cars: Race-O-Rama v1.14.4 2023-01-16 2 Ignoring possible texturing from framebuffer at 09277400 +32x-29236 / 8x8
Cars: Race-O-Rama v1.14.4 2023-01-16 2 Ignoring possible texturing from framebuffer at 0953ea80 +0x-1985 / 8x8
MONSTER HUNTER PORTABLE 3rd v1.17.1 2024-11-25 6 80630006=sceAtracSetDataAndGetID(08bfac40, 0008e000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.17.1 2024-10-18 12 80630006=sceAtracSetDataAndGetID(08bfac40, 001af000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-16 1 MIPSCompileOp: Invalid instruction 4c28ac10
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-16 1 MIPSCompileOp: Invalid instruction 4c1eb610
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-16 1 MIPSCompileOp: Invalid instruction 4c1eb590
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-16 1 MIPSCompileOp: Invalid instruction 7f061610
DBZ TTT:The Legacy Of Tenkaichi V2 v1.14.4 2023-01-16 1 Branch in JumpReg delay slot at 09e56188 in block starting at 09e56080
DBZ TTT:The Legacy Of Tenkaichi V2 v1.14.4 2023-01-16 1 Branch in branch delay slot at 0882be20 with different target
Cars: Race-O-Rama v1.14.4 2023-01-16 8 Ignoring possible texturing from framebuffer at 09277400 +0x-31982 / 8x8
TNA iMPACT!: Cross the Line v1.17.1 2024-07-20 2 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
SOCOM: Fireteam Bravo 3 v1.17.1 2025-08-09 12 Module linking debug info: ver=0011, flags=4001, size=5, numVars=0, numFuncs=4, nidData=08807330, firstSym=08a778f4, varData=00000000, extra=00000000 IoFileMg�x�User ver=0011, flags=4001, size=5, numVars=0, numFuncs=7, nidData=0892a8b4, firstSym=08806fbc, varData=00000000, extra=00000000 ���ExecForUser ver=0011, flags=4001, size=244, numVars=120, numFuncs=2215, nidData=0880730c, firstSym=08806fac, varData=08807184, extra=0892a8b4
God of War™: Ghost of Sparta v1.14.4 2023-01-16 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01730544:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730544:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w
TEKKEN 6 v1.14.4 2023-01-16 1 WriteToHardware: Invalid address 000000f8 near PC 08000000 LR 08000000
NEXTGEN FOOTBALL v1.9.4 2023-09-26 93 MIPSCompileOp: Invalid instruction 46c00460
Ratchet v1.14.4 2023-02-13 2 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Ratchet v1.14.4 2023-02-13 2 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
eFootball Chelito 19 v1.14.4 2023-06-16 8 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
FIFA STREET 2 v1.14.4 2024-06-02 7 Decoding texture from VRAM mirror at 04200000 swizzle=0
eFootball PPSSPP Winter Season R-HAPIZ 12 v1.14.4 2023-01-16 1 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
Call of Duty : Roads to Victory™ v1.14.4 2023-01-16 1 Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150
Call of Duty : Roads to Victory™ v1.14.4 2023-01-16 1 UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef)
Prince of Persia® Rival Swords v1.14.4 2023-01-16 1 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
LEGO® Harry Potter™: Years 1-4 v1.18.1 2025-05-17 2 Branch in JumpReg delay slot at 045ac904 in block starting at 045ab910
LEGO® Harry Potter™: Years 1-4 v1.14.4 2023-01-16 1 MIPSCompileOp: Invalid instruction 000e3a7b
LEGO® Harry Potter™: Years 1-4 v1.18.1 2025-05-17 2 MIPSCompileOp: Invalid instruction 000e305f
LEGO® Harry Potter™: Years 1-4 v1.18.1 2025-05-17 2 MIPSCompileOp: Invalid instruction 000e3e85
LEGO® Harry Potter™: Years 1-4 v1.14.4 2023-01-16 1 80020001=sceKernelCreateMbx(): invalid name
LEGO® Harry Potter™: Years 1-4 v1.18.1 2025-05-17 2 MIPSCompileOp: Invalid instruction 000e397a
LEGO® Harry Potter™: Years 1-4 v1.18.1 2025-05-17 2 MIPSCompileOp: Invalid instruction 000e3877
LEGO® Harry Potter™: Years 1-4 v1.18.1 2025-05-17 2 MIPSCompileOp: Invalid instruction 000e3979
LEGO® Harry Potter™: Years 1-4 v1.18.1 2025-05-17 2 MIPSCompileOp: Invalid instruction 000e3b7d
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-16 1 WriteToHardware: Invalid address 8a672d2c near PC 0880dcc8 LR 0880dcc8
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfcb34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-16 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfcb34, 4, 00000000, 0)
RIDGE RACER v1.14.4 2023-01-16 1 Ignoring possible texturing from framebuffer at 0418c640 +768x234 / 480x272
SBK® Superbike World Championship v1.14.4 2023-01-16 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 095935e0): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1-334-g1786a4ddb 2025-06-12 11 00000000=sceUtilityScreenshotInitStart(09a8e298)
PES FL 2022C v1.16.6 2023-12-20 15 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
ぼくのなつやすみ ポータブル v1.18.1-353-gcc9a25cffa 2026-07-30 26 00000200=sceGeEdramSetAddrTranslation(00000200)
Prince of Persia - Revelations v1.14.4 2023-01-16 1 80630006=sceAtracSetDataAndGetID(098d07c0, 00000800): invalid RIFF header
eFootball PES 2023 "SNE" v1.9.4 2026-11-05 2,866 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Prince of Persia - Revelations v1.14.4 2023-01-16 1 80630006=sceAtracSetDataAndGetID(09a184c0, 00000800): invalid RIFF header
PES CONMEBOL LIBERTADORES 2021 NIZZER GAMES v1.14.4 2023-01-16 1 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Traxxpad v1.18.1 2026-11-07 95 00000400=sceGeEdramSetAddrTranslation(00000800)
RIDGE RACERS v1.14.4 2023-01-17 2 Ignoring possible texturing from framebuffer at 04195140 +768x244 / 480x272
eFootball PES 2022 By ERYE CHANNEL v1.14.4 2023-05-18 9 sceNetAdhocMatchingInit(32768) at 08a71984
RIDGE RACERS v1.14.4 2023-01-16 1 Using texture with dynamic CLUT: texfmt=4, clutfmt=3
SOL TRIGGER v1.14.4 2023-01-16 1 00000400=sceGeEdramSetAddrTranslation(00000000)
SOL TRIGGER v1.14.4 2023-01-16 1 00000400=sceGeEdramSetAddrTranslation(00000400)
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-07-24 11 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
The Sims™ 2 Pets v1.16.6 2024-12-08 4 Unknown GetPointerWrite 00000000 PC 089d0f4c LR 089d0f70
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 2 80630006=sceAtracSetData(1, 09384080, 00042000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(0, 09382cc0, 00042000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(0, 09386b00, 00042000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(1, 09386b00, 00042000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(0, 09385900, 00042000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(0, 09384c80, 00042000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(1, 0937e240, 00042000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(0, 09372600, 00042000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(1, 093610c0, 00042000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(0, 09359400, 00042000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-11-18 5 80630006=sceAtracSetDataAndGetID(094f2580, 00014000): invalid RIFF header
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-01-16 1 80630006=sceAtracSetData(1, 09456680, 00042000): invalid RIFF header
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-01-16 1 MIPSCompileOp: Invalid instruction 06fc0000
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-01-16 1 MIPSCompileOp: Invalid instruction 04554500
eFootball PES 2023 By ESTEEM GAMING v1.17.1-1002-g5fd8fae8b5 2026-10-02 195 Unknown GetPointerWrite 00000000 PC 08815fa8 LR 08815fbc
デジモンワールド リ:デジタイズ v1.14.4 2023-01-16 1 WriteToHardware: Invalid address 000001b4 near PC 089c04ec LR 089c047c
Silent Hill: Shattered Memories v1.14.4 2023-03-19 3 Ignoring possible texturing from framebuffer at 08bb4780 +256x-14399 / 64x256
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4-245-gece6edfe8 2023-03-08 52 00000400=sceGeEdramSetAddrTranslation(00000800)
PlayStation(R)Spot用 UMD(R) Vol.1 v1.19.3-651-gddc16c9227 2025-09-05 2 sceNetAdhocMatchingInit(131072) at 08806660
Pro Evolution Soccer 2008 v1.18.1 2024-12-17 41 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
TNA iMPACT!: Cross the Line v1.14.4 2023-01-16 1 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
TNA iMPACT!: Cross the Line v1.14.4 2023-01-16 3 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
TNA iMPACT!: Cross the Line v1.14.4 2023-01-16 9 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
TNA iMPACT!: Cross the Line v1.14.4 2023-01-16 1 80630007=sceAtracSetData(2, 08b9d5c0, 00006ed8): atracID uses different codec type than data
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-02-19 4 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball Chelito 19 v1.4.2 2026-10-07 204 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
Grand Theft Auto: Vice City Stories v1.14.4 2023-01-16 1 WriteToHardware: Invalid address 0000022c near PC 0895aca8 LR 0895acf4
Burnout™ Legends v1.14.4 2023-03-15 2 Ignoring possible texturing from framebuffer at 04174000 +0x133 / 64x272
RESISTANCE® ~報復の刻~ v1.14.4 2023-01-16 1 Unknown GE command : 4f09152d
Resistance: Retribution™ v1.14.4 2023-01-16 1 Vertices without position found: (05200011) P: ? C: 565 T: u8 (size: 8)
Resistance: Retribution™ v1.14.4 2023-01-16 1 Unknown GE command : 110ff21e
Resistance: Retribution™ v1.14.4 2023-01-16 1 WriteToHardware: Invalid address 00000010 near PC 08b1ef80 LR 08b1ef90
Burnout Legends v1.14.4 2023-12-13 11 Ignoring possible texturing from framebuffer at 04174000 +0x174 / 64x272
METAL SLUG Anthology v1.14.4 2023-01-16 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIf05c, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
METAL SLUG Anthology v1.14.4 2023-01-16 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIf05c, 94:92:3e:7e:f0:5c, 20000000, 0) at 088e683c
銃声とダイヤモンド v1.14.4 2023-01-16 66 MIPSCompileOp: Invalid instruction 7f800001
銃声とダイヤモンド v1.18.1-473-g9da80ac8d5 2026-10-19 8,938 00000000=sceGeEdramSetAddrTranslation(00000000)
銃声とダイヤモンド v1.18.1 2026-10-19 114 00000400=sceGeEdramSetAddrTranslation(00000000)
METAL SLUG Anthology v1.14.4 2023-01-16 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI3906, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
METAL SLUG Anthology v1.14.4 2023-01-16 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI3906, cc:59:73:04:39:06, 20000000, 0) at 088e683c

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