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| Game title |
Version |
Latest Report |
Hits |
Message |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-05-23 |
13 |
80630006=sceAtracSetDataAndGetID(0948c6c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-05-23 |
2 |
80630006=sceAtracSetDataAndGetID(09478640, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-05-23 |
2 |
80630006=sceAtracSetDataAndGetID(09944f00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-05-23 |
1 |
80630006=sceAtracSetDataAndGetID(09964fc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-05-23 |
1 |
80630006=sceAtracSetDataAndGetID(09950f40, 00014000): invalid RIFF header |
| ウルトラマン Fighting Evolution 0 |
v1.18.1 |
2025-06-11 |
4 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-05-23 |
1 |
80630006=sceAtracSetDataAndGetID(09723f80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-05-23 |
3 |
80630006=sceAtracSetDataAndGetID(0973f440, 00014000): invalid RIFF header |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-05-23 |
2 |
MIPSCompileOp: Invalid instruction 42ba45f7 |
| Minis 2 |
v1.17.1 |
2024-05-23 |
1 |
Unknown GetPointerWrite 00000000 PC 08873d80 LR 08860db8 |
| MLB 11 The Show™ |
v1.17.1 |
2024-05-23 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (69746174), bad data |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.17.1 |
2024-11-08 |
12 |
Unknown GetPointerWrite 0a0005d0 PC 089c42cc LR 0897bd40 |
| Resistance: Retribution™ |
v1.17.1 |
2024-05-23 |
1 |
Unknown GetPointerWrite 25837c78 PC 08d09d20 LR 08cd6754 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-05-23 |
1 |
Unaligned icache invalidation of 086c7cf8 (086c7cf8 + 0) at PC=0896f274 |
| オール仮面ライダー ライダージェネレーション2 |
v1.17.1 |
2024-05-23 |
1 |
WriteToHardware: Invalid address 00000020 near PC 08999b64 LR 0899ab04 |
| SBK-07 |
v1.17.1 |
2024-05-23 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b23a0): duplicate handler |
| RESISTANCE® ~報復の刻~ |
v1.17.1 |
2024-05-23 |
1 |
Unknown GetPointerWrite 27af7978 PC 08d09d20 LR 08cd6754 |
| SBK®08 Superbike World Championship |
v1.17.1 |
2024-05-23 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0963a8c0): duplicate handler |
| eFOOTBALL PES 2020 ARGENTINA T. BENDEZU |
v1.17.1 |
2024-05-23 |
2 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| EA-Sports FC ATGX |
v1.9.4 |
2026-10-25 |
590 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-05-23 |
1 |
00000000=sceUtilityScreenshotInitStart(09608be0) |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-05-23 |
1 |
00000000=sceUtilityScreenshotInitStart(0921f6e8) |
| PES FL 2022 |
v1.17.1 |
2024-05-26 |
13 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| PES peruvian 2024 |
v1.18.1 |
2025-10-23 |
35 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-05-23 |
2 |
Unaligned icache invalidation of 086037b8 (086037b8 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-06-01 |
2 |
Unaligned icache invalidation of 086db338 (086db338 + 0) at PC=089741fc |
| eFootball 2024 by DILZZ PROJECTS |
v1.17.1 |
2024-08-09 |
3 |
MIPSCompileOp: Invalid instruction 00000041 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-23 |
1 |
00000000=sceUtilityScreenshotInitStart(09a83e28) |
| SplinterCell |
v1.17.1 |
2024-05-23 |
2 |
MIPSCompileOp: Invalid instruction 008fa15e |
| X-Men Origins: Wolverine |
v1.17.1 |
2024-05-23 |
1 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-08-19 |
4 |
Unaligned icache invalidation of 08708838 (08708838 + 0) at PC=08845668 |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-05-23 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b506d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-05-23 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b506d4, 4, 00000000, 0) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-05-23 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(4dfee9f, 28:0d:bd:74:bf:58, 20000000, 0) at 0897eeec |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-23 |
1 |
WriteFCR: Unexpected reg 22 (value deadbeef) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-23 |
1 |
MIPSCompileOp: Invalid instruction b6a4b4c0 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-05-23 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(ea891a8, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Tom Clancy's Ghost Recon® Predator |
v1.17.1 |
2024-05-23 |
1 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-05-23 |
1 |
Unaligned icache invalidation of 08613cf8 (08613cf8 + 0) at PC=089741fc |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-23 |
1 |
Unknown GetPointerWrite 13726ebc PC 08a1e540 LR 08a1e5e4 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-05-23 |
1 |
Unaligned icache invalidation of 08623d38 (08623d38 + 0) at PC=089741fc |
| Grand Theft Auto®: Chinatown Wars™ |
v1.17.1 |
2024-05-23 |
1 |
WriteToHardware: Invalid address 0a000006 near PC 08a701d4 LR 08a701d4 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-23 |
3 |
Unaligned icache invalidation of 086c7a78 (086c7a78 + 0) at PC=089741fc |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-23 |
1 |
scePsmfPlayerSetPsmf*: unexpected streamID 3 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-05-22 |
1 |
Unaligned icache invalidation of 086d0978 (086d0978 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-05-22 |
1 |
Unaligned icache invalidation of 08615a78 (08615a78 + 0) at PC=089741fc |
| NEED FOR SPEED™ Carbon OTC |
v1.17.1 |
2024-05-22 |
1 |
WriteToHardware: Invalid address 00000468 near PC 08880e48 LR 08881834 |
| BREATH OF FIRE Ⅲ |
v1.17.1 |
2024-05-22 |
1 |
Unknown GetPointerWrite 0a7fffff PC 08000000 LR 08000000 |
| eFootball2022 TMAMIR |
v1.17.1 |
2024-05-22 |
1 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-05-22 |
1 |
Unaligned icache invalidation of 086c58f8 (086c58f8 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 7f003f05 |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.17.1 |
2024-10-15 |
27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-07-06 |
19 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| 侍道ポータブル |
v1.17.1 |
2024-05-22 |
1 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
| LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-05-22 |
1 |
Unaligned icache invalidation of 086067b8 (086067b8 + 0) at PC=0896f274 |
| Burnout™ Dominator |
v1.17.1-491-g9cdd97c13b |
2024-10-14 |
7 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| Burnout™ Dominator |
v1.17.1-491-g9cdd97c13b |
2024-10-14 |
8 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-05-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b85714, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-05-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b85714, 4, 00000000, 0) |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-11 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-05-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09dec604, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-05-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09dec604, 4, 00000000, 0) |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 7f400ad0 |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 7e400ad0 |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 7b4009d3 |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 7a4009cf |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 78400acf |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 704014da |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 7c4009d1 |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 7d4008d1 |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction cf4009ce |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
87 |
MIPSCompileOp: Invalid instruction 000009ce |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction b42009e6 |
| eFootball Chelito 19 |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction b14c0a6b |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-07-09 |
2 |
Unaligned icache invalidation of 086c52f8 (086c52f8 + 0) at PC=0896f274 |
| X-Men Legends 2: Rise of Apocalypse |
v1.17.1 |
2024-05-22 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f04444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projP |
| X-Men Legends 2: Rise of Apocalypse |
v1.17.1 |
2024-05-22 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
fl |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-05-22 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 00003960): atracID uses different codec type than data |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-05-22 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 00015600): atracID uses different codec type than data |
| X-Men Legends 2: Rise of Apocalypse |
v1.17.1 |
2024-05-22 |
1 |
sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| X-Men Legends 2: Rise of Apocalypse |
v1.17.1 |
2024-05-22 |
1 |
sceSasSetADSRMode(08a86580, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WARRIORS OROCHI 2 |
v1.17.1 |
2024-05-22 |
1 |
sceSasSetADSRMode(08a86580, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WARRIORS OF THE LOST EMPIRE |
v1.17.1 |
2024-05-22 |
1 |
sceSasSetADSRMode(08a86580, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WARRIORS OF THE LOST EMPIRE |
v1.17.1 |
2024-05-22 |
1 |
sceSasSetADSRMode(08a86580, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WARHAMMER |
v1.17.1 |
2024-05-22 |
1 |
sceSasSetADSRMode(08a86580, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| WARHAMMER |
v1.17.1 |
2024-05-22 |
1 |
sceIoAssign(disc0:, umd0:, isofs:, IOASSIGN_RDONLY, 00000000, 0) |
| WARHAMMER |
v1.17.1 |
2024-05-22 |
1 |
Utility access thread still running, state: shutting down, dialog=1/1 |
| SBK-07 |
v1.17.1 |
2024-05-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09138d60): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-05-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0917c4c0): duplicate handler |
| Star Wars Battlefront: Elite Squadron |
v1.17.1 |
2024-05-22 |
1 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-05-22 |
1 |
Unaligned icache invalidation of 086cd1b8 (086cd1b8 + 0) at PC=0896f274 |
| Daxter |
v1.17.1 |
2024-05-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ee5770, 4, 00000000, 0) |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09765250): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-22 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09267e90): duplicate handler |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-22 |
1 |
00000000=sceUtilityScreenshotInitStart(09a82188) |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1 |
2025-10-02 |
4 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-22 |
1 |
800200d2=scePsmfPlayerSetPsmf(08ed5520, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/MAINPAGE.PMF): too many streams in PSMF video, bogus data |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-22 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f2aa2e8), bad data |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-22 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (093c26eb), bad data |
| eFootball PES 2021 DraycEM "C19" |
v1.17.1 |
2024-05-22 |
1 |
MIPSCompileOp: Invalid instruction 003823f5 |