Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Crash™ Tag Team Racing v1.17.1 2024-05-23 13 80630006=sceAtracSetDataAndGetID(0948c6c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-23 2 80630006=sceAtracSetDataAndGetID(09478640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-23 2 80630006=sceAtracSetDataAndGetID(09944f00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-23 1 80630006=sceAtracSetDataAndGetID(09964fc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-23 1 80630006=sceAtracSetDataAndGetID(09950f40, 00014000): invalid RIFF header
ウルトラマン Fighting Evolution 0 v1.18.1 2025-06-11 4 00000400=sceGeEdramSetAddrTranslation(00000800)
Crash™ Tag Team Racing v1.17.1 2024-05-23 1 80630006=sceAtracSetDataAndGetID(09723f80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-23 3 80630006=sceAtracSetDataAndGetID(0973f440, 00014000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.17.1 2024-05-23 2 MIPSCompileOp: Invalid instruction 42ba45f7
Minis 2 v1.17.1 2024-05-23 1 Unknown GetPointerWrite 00000000 PC 08873d80 LR 08860db8
MLB 11 The Show™ v1.17.1 2024-05-23 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (69746174), bad data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-11-08 12 Unknown GetPointerWrite 0a0005d0 PC 089c42cc LR 0897bd40
Resistance: Retribution™ v1.17.1 2024-05-23 1 Unknown GetPointerWrite 25837c78 PC 08d09d20 LR 08cd6754
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-05-23 1 Unaligned icache invalidation of 086c7cf8 (086c7cf8 + 0) at PC=0896f274
オール仮面ライダー ライダージェネレーション2 v1.17.1 2024-05-23 1 WriteToHardware: Invalid address 00000020 near PC 08999b64 LR 0899ab04
SBK-07 v1.17.1 2024-05-23 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 098b23a0): duplicate handler
RESISTANCE® ~報復の刻~ v1.17.1 2024-05-23 1 Unknown GetPointerWrite 27af7978 PC 08d09d20 LR 08cd6754
SBK®08 Superbike World Championship v1.17.1 2024-05-23 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0963a8c0): duplicate handler
eFOOTBALL PES 2020 ARGENTINA T. BENDEZU v1.17.1 2024-05-23 2 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
EA-Sports FC ATGX v1.9.4 2026-10-25 590 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
初音ミク -Project DIVA- extend v1.17.1 2024-05-23 1 00000000=sceUtilityScreenshotInitStart(09608be0)
初音ミク -Project DIVA- extend v1.17.1 2024-05-23 1 00000000=sceUtilityScreenshotInitStart(0921f6e8)
PES FL 2022 v1.17.1 2024-05-26 13 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
PES peruvian 2024 v1.18.1 2025-10-23 35 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-05-23 2 Unaligned icache invalidation of 086037b8 (086037b8 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1 2024-06-01 2 Unaligned icache invalidation of 086db338 (086db338 + 0) at PC=089741fc
eFootball 2024 by DILZZ PROJECTS v1.17.1 2024-08-09 3 MIPSCompileOp: Invalid instruction 00000041
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-05-23 1 00000000=sceUtilityScreenshotInitStart(09a83e28)
SplinterCell v1.17.1 2024-05-23 2 MIPSCompileOp: Invalid instruction 008fa15e
X-Men Origins: Wolverine v1.17.1 2024-05-23 1 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
Lego Star Wars II: The Original Trilogy v1.17.1 2024-08-19 4 Unaligned icache invalidation of 08708838 (08708838 + 0) at PC=08845668
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-23 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b506d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-23 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b506d4, 4, 00000000, 0)
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-05-23 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(4dfee9f, 28:0d:bd:74:bf:58, 20000000, 0) at 0897eeec
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-23 1 WriteFCR: Unexpected reg 22 (value deadbeef)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-23 1 MIPSCompileOp: Invalid instruction b6a4b4c0
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-05-23 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(ea891a8, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Tom Clancy's Ghost Recon® Predator v1.17.1 2024-05-23 1 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
LEGO® Batman™: The Videogame v1.17.1 2024-05-23 1 Unaligned icache invalidation of 08613cf8 (08613cf8 + 0) at PC=089741fc
eFootball Chelito 19 v1.17.1 2024-05-23 1 Unknown GetPointerWrite 13726ebc PC 08a1e540 LR 08a1e5e4
LEGO® Batman™: The Videogame v1.17.1 2024-05-23 1 Unaligned icache invalidation of 08623d38 (08623d38 + 0) at PC=089741fc
Grand Theft Auto®: Chinatown Wars™ v1.17.1 2024-05-23 1 WriteToHardware: Invalid address 0a000006 near PC 08a701d4 LR 08a701d4
LEGO® Batman™: The Videogame v1.17.1 2024-08-23 3 Unaligned icache invalidation of 086c7a78 (086c7a78 + 0) at PC=089741fc
SBK®09 Superbike World Championship v1.17.1 2024-05-23 1 scePsmfPlayerSetPsmf*: unexpected streamID 3
LEGO® Batman™: The Videogame v1.17.1 2024-05-22 1 Unaligned icache invalidation of 086d0978 (086d0978 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1 2024-05-22 1 Unaligned icache invalidation of 08615a78 (08615a78 + 0) at PC=089741fc
NEED FOR SPEED™ Carbon OTC v1.17.1 2024-05-22 1 WriteToHardware: Invalid address 00000468 near PC 08880e48 LR 08881834
BREATH OF FIRE Ⅲ v1.17.1 2024-05-22 1 Unknown GetPointerWrite 0a7fffff PC 08000000 LR 08000000
eFootball2022 TMAMIR v1.17.1 2024-05-22 1 sceNetAdhocMatchingInit(32768) at 08a71984
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-05-22 1 Unaligned icache invalidation of 086c58f8 (086c58f8 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 7f003f05
DRAGON BALL Z TENKAICHI TAG TEAM 2 v1.17.1 2024-10-15 27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DRAGON BALL Z TENKAICHI TAG TEAM 2 v1.18.1 2025-07-06 19 00000400=sceGeEdramSetAddrTranslation(00000800)
侍道ポータブル v1.17.1 2024-05-22 1 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
LEGO® Indiana Jones™: TOA v1.17.1 2024-05-22 1 Unaligned icache invalidation of 086067b8 (086067b8 + 0) at PC=0896f274
Burnout™ Dominator v1.17.1-491-g9cdd97c13b 2024-10-14 7 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Burnout™ Dominator v1.17.1-491-g9cdd97c13b 2024-10-14 8 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b85714, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b85714, 4, 00000000, 0)
eFootball Chelito 19 v1.17.1 2024-08-11 2 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09dec604, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09dec604, 4, 00000000, 0)
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 7f400ad0
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 7e400ad0
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 7b4009d3
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 7a4009cf
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 78400acf
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 704014da
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 7c4009d1
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 7d4008d1
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction cf4009ce
eFootball Chelito 19 v1.17.1 2024-05-22 87 MIPSCompileOp: Invalid instruction 000009ce
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction b42009e6
eFootball Chelito 19 v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction b14c0a6b
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-07-09 2 Unaligned icache invalidation of 086c52f8 (086c52f8 + 0) at PC=0896f274
X-Men Legends 2: Rise of Apocalypse v1.17.1 2024-05-22 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f04444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projP
X-Men Legends 2: Rise of Apocalypse v1.17.1 2024-05-22 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; fl
WWE SmackDown! vs. RAW 2006. v1.17.1 2024-05-22 1 80630007=sceAtracSetData(2, 08bd6108, 00003960): atracID uses different codec type than data
WWE SmackDown! vs. RAW 2006. v1.17.1 2024-05-22 1 80630007=sceAtracSetData(2, 08bd6108, 00015600): atracID uses different codec type than data
X-Men Legends 2: Rise of Apocalypse v1.17.1 2024-05-22 1 sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
X-Men Legends 2: Rise of Apocalypse v1.17.1 2024-05-22 1 sceSasSetADSRMode(08a86580, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WARRIORS OROCHI 2 v1.17.1 2024-05-22 1 sceSasSetADSRMode(08a86580, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WARRIORS OF THE LOST EMPIRE v1.17.1 2024-05-22 1 sceSasSetADSRMode(08a86580, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WARRIORS OF THE LOST EMPIRE v1.17.1 2024-05-22 1 sceSasSetADSRMode(08a86580, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WARHAMMER v1.17.1 2024-05-22 1 sceSasSetADSRMode(08a86580, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
WARHAMMER v1.17.1 2024-05-22 1 sceIoAssign(disc0:, umd0:, isofs:, IOASSIGN_RDONLY, 00000000, 0)
WARHAMMER v1.17.1 2024-05-22 1 Utility access thread still running, state: shutting down, dialog=1/1
SBK-07 v1.17.1 2024-05-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09138d60): duplicate handler
SBK-07 v1.17.1 2024-05-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0917c4c0): duplicate handler
Star Wars Battlefront: Elite Squadron v1.17.1 2024-05-22 1 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-05-22 1 Unaligned icache invalidation of 086cd1b8 (086cd1b8 + 0) at PC=0896f274
Daxter v1.17.1 2024-05-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ee5770, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.17.1 2024-05-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09765250): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-22 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09267e90): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.17.1 2024-05-22 1 00000000=sceUtilityScreenshotInitStart(09a82188)
EFOOTBALL NEW PATCH SEASON 2024 v1.18.1 2025-10-02 4 sceNetAdhocMatchingInit(32768) at 08a71984
SBK®09 Superbike World Championship v1.17.1 2024-05-22 1 800200d2=scePsmfPlayerSetPsmf(08ed5520, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/MAINPAGE.PMF): too many streams in PSMF video, bogus data
SBK®09 Superbike World Championship v1.17.1 2024-05-22 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f2aa2e8), bad data
SBK®09 Superbike World Championship v1.17.1 2024-05-22 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (093c26eb), bad data
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-05-22 1 MIPSCompileOp: Invalid instruction 003823f5

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