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| Game title |
Version |
Latest Report |
Hits |
Message |
| Grand Theft Auto: Liberty City Stories |
v1.19.3-1456-g722178e205 |
2026-02-05 |
2 |
sceNetAdhocMatchingInit(13620) at 08a08390 |
| EA SPORTS FC By Charly |
v1.18.1 |
2024-12-19 |
13 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-15 |
1 |
MIPSCompileOp: Invalid instruction 9ca2c468 |
| WORLD SOCCER Winning Eleven 2014 |
v1.17.1 |
2024-08-15 |
8 |
80420014=__sceSasCore(08bb3d00, 333293c0): invalid address |
| WORLD SOCCER Winning Eleven 2014 |
v1.17.1 |
2024-08-15 |
9 |
80420014=__sceSasCore(08bb3d00, 333297c0): invalid address |
| FIFA 21 Beta T. Bendezu & Alexander |
v1.17.1 |
2024-08-15 |
1 |
WriteToHardware: Invalid address 3f00ff00 near PC 088258f4 LR 08825900 |
| FIFA 21 Beta T. Bendezu & Alexander |
v1.17.1 |
2024-08-15 |
1 |
WriteToHardware: Invalid address 3f010003 near PC 088258e0 LR 088258ec |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.17.1 |
2024-08-15 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08a440f0 / 08a440fc |
| WWE 2K17 by L.J. Nguyen |
v1.17.1 |
2024-08-15 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00002018): atracID uses different codec type than data |
| WWE 2K17 by L.J. Nguyen |
v1.17.1 |
2024-08-15 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data |
| グランナイツヒストリー |
v1.17.1 |
2024-09-28 |
4 |
00000000=sceUtilityScreenshotInitStart(08de1b90) |
| WWE 2K17 by L.J. Nguyen |
v1.17.1 |
2024-08-15 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data |
| WWE 2K17 by L.J. Nguyen |
v1.17.1 |
2024-08-15 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data |
| WWE 2K17 by L.J. Nguyen |
v1.17.1 |
2024-08-15 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data |
| WWE 2K17 by L.J. Nguyen |
v1.17.1 |
2024-08-15 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000e958): atracID uses different codec type than data |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2025-12-20 |
300 |
MIPSCompileOp: Invalid instruction 00000001 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-15 |
1 |
80630006=sceAtracSetDataAndGetID(09e3aa00, 00014000): invalid RIFF header |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-15 |
1 |
Unknown GetPointerWrite 283da908 PC 08d09d20 LR 08cd6754 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-08-15 |
1 |
WriteToHardware: Invalid address 2646031c near PC 08000000 LR 08000000 |
| eFootball PES By HAROUN TECH |
v1.17.1 |
2024-08-15 |
1 |
MIPSCompileOp: Invalid instruction 71d1f930 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-15 |
2 |
Unaligned icache invalidation of 086ce6f8 (086ce6f8 + 0) at PC=089741fc |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-18 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_l |
| Grand Theft Auto: Chinatown Wars |
v1.17.1 |
2024-08-15 |
1 |
WriteToHardware: Invalid address 0000000a near PC 089f7878 LR 089f7850 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.17.1 |
2024-08-15 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6d59048), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-15 |
1 |
WriteToHardware: Invalid address 296a1d5c near PC 088048b4 LR 08902da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-15 |
1 |
MIPSCompileOp: Invalid instruction b2ae2a68 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-15 |
1 |
MIPSCompileOp: Invalid instruction b6e63468 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-15 |
1 |
WriteToHardware: Invalid address 29182c5c near PC 088048b4 LR 08902da0 |
| Tony Hawk's Underground 2 Remix |
v1.17.1 |
2024-08-15 |
1 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| NHL 2007 |
v1.17.1 |
2024-08-15 |
1 |
Unknown GetPointerWrite 00000000 PC 08cf2324 LR 08988d48 |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b71214, 4, 00000000, 0) |
| WWE 2K17 by L.J. Nguyen |
v1.17.1 |
2024-08-15 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00008d78): atracID uses different codec type than data |
| POPOLOCROIS |
v1.17.1 |
2024-08-15 |
1 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
| POPOLOCROIS |
v1.17.1 |
2024-08-15 |
26 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| ファンタシースターポータブル2インフィニティ |
v1.17.1 |
2024-08-15 |
34 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| THE悪魔ハンターズ |
v1.17.1 |
2024-08-15 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| THE悪魔ハンターズ |
v1.17.1 |
2024-08-15 |
20 |
sceMpegRingbufferPut(): invalid mpeg data |
| Phantom Brave : The Hermuda Triangle |
v1.17.1 |
2024-08-15 |
27 |
sceMpegRingbufferPut(): invalid mpeg data |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-08-15 |
1 |
Unaligned icache invalidation of 08706978 (08706978 + 0) at PC=08845668 |
| MLB 11 The Show™ |
v1.17.1 |
2024-08-15 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (86e1c5f8), bad data |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1 |
2024-08-15 |
2 |
80630006=sceAtracSetData(0, 08b1a4c0, 00002000): invalid RIFF header |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1 |
2024-08-15 |
1 |
80630006=sceAtracSetData(0, 09ddd300, 00040000): could not detect codec |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1 |
2024-08-15 |
1 |
RIFF chunk had uneven size |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-15 |
1 |
Unaligned icache invalidation of 086d6af8 (086d6af8 + 0) at PC=089741fc |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-08-15 |
1 |
Jump to invalid address: 038c2960 PC 08e20f24 LR 08abd6b8 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-08-15 |
1 |
Jump to invalid address: 03881360 PC 08e20f20 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
5 |
Jump to invalid address: 038c2960 PC 08e20f24 LR 08abd6b8 |
| Daxter |
v1.17.1 |
2024-08-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e79000, 4, 00000000, 0) |
| ACE COMBAT X |
v1.17.1 |
2024-08-16 |
6 |
Unknown GetPointerWrite 1672d940 PC 089d757c LR 089d7594 |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1 |
2025-03-16 |
10 |
80630006=sceAtracSetData(1, 08b1a4c0, 00002000): invalid RIFF header |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-08-16 |
3 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-15 |
1 |
Unaligned icache invalidation of 08622038 (08622038 + 0) at PC=089741fc |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5b534, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5b534, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b9c564, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b9c564, 4, 00000000, 0) |
| DJMAX PORTABLE Hottunes |
v1.17.1 |
2024-08-15 |
5 |
BREAK instruction hit |
| DJMAX PORTABLE Hottunes |
v1.17.1 |
2024-08-15 |
5 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| グランナイツヒストリー |
v1.17.1 |
2024-10-23 |
2 |
00000000=sceUtilityScreenshotInitStart(08de9f40) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c02c64, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c02c64, 4, 00000000, 0) |
| X-Men Origins: Wolverine |
v1.17.1 |
2024-08-15 |
1 |
WriteToHardware: Invalid address 00000179 near PC 08aa4170 LR 08aa3a44 |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-15 |
1 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
| SBK-07 |
v1.17.1 |
2024-08-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ff5bf0): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-08-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09437fa0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-15 |
1 |
WriteToHardware: Invalid address 00cc5000 near PC 0883c798 LR 0883c798 |
| eFootball 2024 |
v1.17.1 |
2024-08-15 |
1 |
Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-08-15 |
1 |
Unaligned icache invalidation of 086c6eb8 (086c6eb8 + 0) at PC=0896f274 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-15 |
2 |
80630006=sceAtracSetDataAndGetID(09dc8040, 00014000): invalid RIFF header |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-08-15 |
1 |
WriteToHardware: Invalid address f220227b near PC 08000000 LR 08000000 |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-08-15 |
2 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0008 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-08-15 |
1 |
Unknown GE command : 03f7003f |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-15 |
1 |
Unaligned icache invalidation of 08615538 (08615538 + 0) at PC=089741fc |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-08-15 |
1 |
00000000=sceUtilityScreenshotInitStart(09cab768) |
| eFootball |
v1.18.1 |
2025-04-04 |
573 |
MIPSCompileOp: Invalid instruction 01010101 |
| Spider-Man 2 |
v1.17.1 |
2024-08-15 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08840dd4, 00000000): duplicate handler |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-15 |
1 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-15 |
1 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
| PES MY 2024 |
v1.18.1 |
2025-05-02 |
33 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 6bf90150 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 627b1a50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction edcde250 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction edcdb1d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction d10fad50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 4306acd0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 4294ac50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction b090abd0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 40e500d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 456c57d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 4c43dcd0 |
| Sky Force |
v1.17.1 |
2024-08-14 |
1 |
WriteToHardware: Invalid address 0000010c near PC 0887a030 LR 0887a008 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-08-14 |
1 |
Unaligned icache invalidation of 08709e38 (08709e38 + 0) at PC=08845668 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-08-14 |
1 |
00000000=sceUtilityScreenshotInitStart(09a8e9c8) |
| Tomb Raider : Legend |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction efd80003 |
| Tomb Raider : Legend |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 000bff81 |
| Tomb Raider : Legend |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 0001cfff |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-14 |
1 |
Unaligned icache invalidation of 086d2778 (086d2778 + 0) at PC=089741fc |
| eFooTBall Play Cesar Patch |
v1.17.1 |
2024-08-14 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| ACE COMBAT JOINT ASSAULT |
v1.17.1 |
2024-08-14 |
1 |
MIPSCompileOp: Invalid instruction 0000ffff |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a50f0): duplicate handler |