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| Game title |
Version |
Latest Report |
Hits |
Message |
| Medal of Honor Heroes™ 2 |
v1.17.1 |
2024-08-26 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| NHL 2007 |
v1.17.1-334-g1786a4ddb |
2025-05-06 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0936a2e4, 4, 00000000, 0) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-26 |
1 |
Unknown GetPointerWrite 00000008 PC 08dd20d4 LR 08b19374 |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-26 |
2 |
Unknown GetPointerWrite 00000008 PC 08dd20d4 LR 08ce8de4 |
| Gran Turismo® |
v1.17.1 |
2024-08-27 |
3 |
UNTESTED sceNetAdhocPollSocket(09d36730, 2, 0, 1) at 08b47398 |
| Dragon Ball TAG VS |
v1.17.1 |
2024-08-28 |
7 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
| Pursuit Force |
v1.17.1 |
2024-08-26 |
79 |
Bad VAG samples address? 09dd64f0 / 141752 |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-26 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01700551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01700551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
| Resistance: Retribution™ |
v1.17.1 |
2024-08-26 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_ |
| eFootball PES 2020 "C19" |
v1.17.1 |
2024-08-26 |
1 |
Unknown GetPointerWrite deadbeef PC 08871364 LR 0887137c |
| Crash® Mind Over Mutant |
v1.17.1 |
2024-08-26 |
1 |
MIPSCompileOp: Invalid instruction 72656361 |
| MotoGP |
v1.17.1 |
2024-08-26 |
5 |
80630006=sceAtracSetDataAndGetID(095a0380, 0009c724): invalid RIFF header |
| Pro Evolution Soccer 2009 |
v1.17.1 |
2024-08-26 |
1 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| eFootball 2024 |
v1.18.1-541-g34f3b724cd |
2025-02-22 |
10 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
| PES 2014 |
v1.17.1 |
2024-08-26 |
1 |
MIPSCompileOp: Invalid instruction 06fd2000 |
| PES 2014 |
v1.17.1 |
2024-08-26 |
1 |
MIPSCompileOp: Invalid instruction b5000000 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1 |
2024-08-26 |
1 |
MIPSCompileOp: Invalid instruction ec1c01eb |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-26 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090c9930): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e7ee0): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092840e0): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094483d0): duplicate handler |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-26 |
1 |
Unaligned icache invalidation of 086160b8 (086160b8 + 0) at PC=089741fc |
| EA-Sports FC ATGX |
v1.18.1 |
2025-02-24 |
8 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| Disney•Pixar Cars 2 |
v1.17.1 |
2024-08-26 |
1 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
| eFOOTBALL 2020 |
v1.17.1 |
2024-08-26 |
1 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-26 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd4c84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-08-26 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd4c84, 4, 00000000, 0) |
| LEGO® Pirates of the Caribbean: The Video Game PSP® |
v1.17.1 |
2024-08-26 |
5 |
80630006=sceAtracSetData(0, 093c8100, 00030000): invalid RIFF header |
| GTA: Liberty City Stories |
v1.17.1 |
2024-08-26 |
1 |
Branch in RSZeroComp delay slot at 08a10921 in block starting at 08a1090d |
| GTA: Liberty City Stories |
v1.17.1 |
2024-08-26 |
1 |
MIPSCompileOp: Invalid instruction 006804bd |
| GTA: Liberty City Stories |
v1.17.1 |
2024-08-26 |
1 |
MIPSCompileOp: Invalid instruction b4ace400 |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-08-29 |
2 |
80630007=sceAtracSetData(3, 08d4b180, 00004b8c): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-08-26 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(1fddea1, ec:13:51:ae:38:5f, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-08-26 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(1fddea1, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00006194): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-08-26 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(b7c7faf, 64:4f:cf:d1:2e:a4, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-08-26 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(b7c7faf, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-08-26 |
1 |
WriteToHardware: Invalid address 0000022c near PC 089b7bc4 LR 089b9658 |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-09-01 |
3 |
Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038 |
| LEGO® Batman™: Patch Bahasa Indonesia By Indra Constantine |
v1.17.1 |
2024-08-26 |
1 |
Unaligned icache invalidation of 086e15f8 (086e15f8 + 0) at PC=089741fc |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-08-26 |
1 |
Vertices without position found: (04cf0015) P: ? C: 5551 T: u8 Morph: 4 (through) (32b) |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-08-26 |
1 |
Block transfer invalid: 00000000/0 -> 00000000/0, 315x541x4 (540,76)->(637,74) |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-08-26 |
1 |
Unknown GE command : d1d87662 |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004d00): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00010000): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000d8f0): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00011518): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000cce8): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00002130): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000f790): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000b938): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
5 |
80630007=sceAtracSetData(2, 08d4b1c0, 00001f00): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00006ff0): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000af60): atracID uses different codec type than data |
| WWF NO MERCY |
v1.17.1 |
2024-08-26 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00010398): atracID uses different codec type than data |
| RIDE 4 |
v1.18.1 |
2025-05-14 |
5 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090130d0): duplicate handler |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-08-27 |
6 |
Unknown GetPointerWrite 00000000 PC 088d8984 LR 088d898c |
| SBK® Superbike World Championship |
v1.18.1 |
2025-06-04 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08f56280): duplicate handler |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-15 |
346 |
sceMpegRingbufferPut(): invalid mpeg data |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-08-26 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (528c34a0), bad data |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-08-26 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00007450): atracID uses different codec type than data |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-26 |
1 |
Unaligned icache invalidation of 0860d438 (0860d438 + 0) at PC=089741fc |
| RIDE 4 |
v1.17.1 |
2024-09-01 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090860d0): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909aa80): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-08-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09086100): duplicate handler |
| RIDE 4 |
v1.18.1 |
2024-12-23 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa8e90): duplicate handler |
| RIDE 4 |
v1.17.1 |
2024-10-28 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa8e00): duplicate handler |
| RIDE 4 |
v1.18.1 |
2024-12-23 |
6 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08faa2d0): duplicate handler |
| PES MY 2024 |
v1.17.1 |
2024-09-28 |
63 |
Failed to truncate file. |
| Prince of Persia - Revelations |
v1.17.1 |
2024-08-26 |
1 |
80630006=sceAtracSetDataAndGetID(09abbf80, 00000800): invalid RIFF header |
| FIFA 14 - Por |
v1.17.1 |
2024-08-25 |
1 |
Block transfer invalid: 09eb6c10/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0) |
| eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-09-10 |
4 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 000f |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-08-25 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3c7d0db4), bad data |
| PES 2019 BY CHELITO 19 |
v1.17.1 |
2024-08-25 |
1 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1 |
2024-08-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090789d0): duplicate handler |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1 |
2024-08-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ff1410): duplicate handler |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction edf9c408 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction edf9b408 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction edf98408 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction edf95c08 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction edf91c08 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction edf90008 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction edf8c400 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
2 |
Branch in branch delay slot at 0914100b with different target |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
2 |
Branch in branch delay slot at 09141007 with different target |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
3 |
MIPSCompileOp: Invalid instruction 62001032 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
3 |
MIPSCompileOp: Invalid instruction 62001434 |
| eFootball Chelito 19 |
v1.17.1 |
2025-05-23 |
3 |
MIPSCompileOp: Invalid instruction 42000924 |
| Need For Speed™ Underground Rivals |
v1.17.1 |
2024-08-25 |
1 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-25 |
1 |
80630006=sceAtracSetDataAndGetID(09694000, 00014000): invalid RIFF header |
| LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-08-25 |
1 |
Unaligned icache invalidation of 086077f8 (086077f8 + 0) at PC=0896f274 |
| Formula One 06 |
v1.17.1 |
2024-08-25 |
1 |
Unknown GE command : 599f7f7f |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-25 |
1 |
80630006=sceAtracSetDataAndGetID(096a8300, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-25 |
1 |
80630006=sceAtracSetDataAndGetID(096781c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-25 |
3 |
80630006=sceAtracSetDataAndGetID(0968c240, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-25 |
1 |
80630006=sceAtracSetDataAndGetID(09e3eb00, 00014000): invalid RIFF header |
| Midnight Club 3: DUB Edition |
v1.17.1 |
2024-08-25 |
1 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
| FIFA 14 - Por |
v1.17.1 |
2024-08-25 |
1 |
Block transfer invalid: 09ebcb20/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0) |
| MAJOR LEAGUE BASEBALL 2K12 |
v1.17.1 |
2024-08-25 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-08-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(33e9fe7, 1c:d3:19:0a:02:82, 20000000, 0) at 0897eeec |