Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Medal of Honor Heroes™ 2 v1.17.1 2024-08-26 1 00000400=sceGeEdramSetAddrTranslation(00000400)
NHL 2007 v1.17.1-334-g1786a4ddb 2025-05-06 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0936a2e4, 4, 00000000, 0)
Resistance: Retribution™ v1.17.1 2024-08-26 1 Unknown GetPointerWrite 00000008 PC 08dd20d4 LR 08b19374
Resistance: Retribution™ v1.17.1 2024-08-26 2 Unknown GetPointerWrite 00000008 PC 08dd20d4 LR 08ce8de4
Gran Turismo® v1.17.1 2024-08-27 3 UNTESTED sceNetAdhocPollSocket(09d36730, 2, 0, 1) at 08b47398
Dragon Ball TAG VS v1.17.1 2024-08-28 7 sceNetAdhocMatchingInit(32768) at 08812da4
Pursuit Force v1.17.1 2024-08-26 79 Bad VAG samples address? 09dd64f0 / 141752
Resistance: Retribution™ v1.17.1 2024-08-26 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01700551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01700551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Resistance: Retribution™ v1.17.1 2024-08-26 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_
eFootball PES 2020 "C19" v1.17.1 2024-08-26 1 Unknown GetPointerWrite deadbeef PC 08871364 LR 0887137c
Crash® Mind Over Mutant v1.17.1 2024-08-26 1 MIPSCompileOp: Invalid instruction 72656361
MotoGP v1.17.1 2024-08-26 5 80630006=sceAtracSetDataAndGetID(095a0380, 0009c724): invalid RIFF header
Pro Evolution Soccer 2009 v1.17.1 2024-08-26 1 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
eFootball 2024 v1.18.1-541-g34f3b724cd 2025-02-22 10 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
PES 2014 v1.17.1 2024-08-26 1 MIPSCompileOp: Invalid instruction 06fd2000
PES 2014 v1.17.1 2024-08-26 1 MIPSCompileOp: Invalid instruction b5000000
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-08-26 1 MIPSCompileOp: Invalid instruction ec1c01eb
SBK®09 Superbike World Championship v1.17.1 2024-08-26 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090c9930): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-08-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e7ee0): duplicate handler
RIDE 4 v1.17.1 2024-08-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092840e0): duplicate handler
RIDE 4 v1.17.1 2024-08-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094483d0): duplicate handler
LEGO® Batman™: The Videogame v1.17.1 2024-08-26 1 Unaligned icache invalidation of 086160b8 (086160b8 + 0) at PC=089741fc
EA-Sports FC ATGX v1.18.1 2025-02-24 8 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Disney•Pixar Cars 2 v1.17.1 2024-08-26 1 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
eFOOTBALL 2020 v1.17.1 2024-08-26 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Assassin's Creed: Bloodlines™ v1.17.1 2024-08-26 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd4c84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-08-26 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd4c84, 4, 00000000, 0)
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.17.1 2024-08-26 5 80630006=sceAtracSetData(0, 093c8100, 00030000): invalid RIFF header
GTA: Liberty City Stories v1.17.1 2024-08-26 1 Branch in RSZeroComp delay slot at 08a10921 in block starting at 08a1090d
GTA: Liberty City Stories v1.17.1 2024-08-26 1 MIPSCompileOp: Invalid instruction 006804bd
GTA: Liberty City Stories v1.17.1 2024-08-26 1 MIPSCompileOp: Invalid instruction b4ace400
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-08-29 2 80630007=sceAtracSetData(3, 08d4b180, 00004b8c): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-08-26 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(1fddea1, ec:13:51:ae:38:5f, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-08-26 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(1fddea1, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b180, 00006194): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-08-26 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(b7c7faf, 64:4f:cf:d1:2e:a4, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-08-26 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(b7c7faf, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Grand Theft Auto: Vice City Stories v1.17.1 2024-08-26 1 WriteToHardware: Invalid address 0000022c near PC 089b7bc4 LR 089b9658
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-09-01 3 Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038
LEGO® Batman™: Patch Bahasa Indonesia By Indra Constantine v1.17.1 2024-08-26 1 Unaligned icache invalidation of 086e15f8 (086e15f8 + 0) at PC=089741fc
Prince of Persia - Rival Swords v1.17.1 2024-08-26 1 Vertices without position found: (04cf0015) P: ? C: 5551 T: u8 Morph: 4 (through) (32b)
Prince of Persia - Rival Swords v1.17.1 2024-08-26 1 Block transfer invalid: 00000000/0 -> 00000000/0, 315x541x4 (540,76)->(637,74)
Prince of Persia - Rival Swords v1.17.1 2024-08-26 1 Unknown GE command : d1d87662
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 00004d00): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 00010000): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 0000d8f0): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 00011518): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 0000cce8): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 00002130): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 0000f790): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 0000b938): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 5 80630007=sceAtracSetData(2, 08d4b1c0, 00001f00): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 00006ff0): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 0000af60): atracID uses different codec type than data
WWF NO MERCY v1.17.1 2024-08-26 1 80630007=sceAtracSetData(2, 08d4b1c0, 00010398): atracID uses different codec type than data
RIDE 4 v1.18.1 2025-05-14 5 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090130d0): duplicate handler
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-08-27 6 Unknown GetPointerWrite 00000000 PC 088d8984 LR 088d898c
SBK® Superbike World Championship v1.18.1 2025-06-04 2 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08f56280): duplicate handler
eFootball Chelito 19 v1.17.1 2024-09-15 346 sceMpegRingbufferPut(): invalid mpeg data
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-08-26 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (528c34a0), bad data
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-08-26 2 80630007=sceAtracSetData(2, 08d4b180, 00007450): atracID uses different codec type than data
LEGO® Batman™: The Videogame v1.17.1 2024-08-26 1 Unaligned icache invalidation of 0860d438 (0860d438 + 0) at PC=089741fc
RIDE 4 v1.17.1 2024-09-01 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090860d0): duplicate handler
RIDE 4 v1.17.1 2024-08-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909aa80): duplicate handler
RIDE 4 v1.17.1 2024-08-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09086100): duplicate handler
RIDE 4 v1.18.1 2024-12-23 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa8e90): duplicate handler
RIDE 4 v1.17.1 2024-10-28 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa8e00): duplicate handler
RIDE 4 v1.18.1 2024-12-23 6 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08faa2d0): duplicate handler
PES MY 2024 v1.17.1 2024-09-28 63 Failed to truncate file.
Prince of Persia - Revelations v1.17.1 2024-08-26 1 80630006=sceAtracSetDataAndGetID(09abbf80, 00000800): invalid RIFF header
FIFA 14 - Por v1.17.1 2024-08-25 1 Block transfer invalid: 09eb6c10/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-09-10 4 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 000f
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-08-25 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3c7d0db4), bad data
PES 2019 BY CHELITO 19 v1.17.1 2024-08-25 1 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
NARUTO: Ultimate Ninja Heroes v1.17.1 2024-08-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090789d0): duplicate handler
NARUTO: Ultimate Ninja Heroes v1.17.1 2024-08-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ff1410): duplicate handler
eFootball Chelito 19 v1.17.1 2025-05-23 2 MIPSCompileOp: Invalid instruction edf9c408
eFootball Chelito 19 v1.17.1 2025-05-23 2 MIPSCompileOp: Invalid instruction edf9b408
eFootball Chelito 19 v1.17.1 2025-05-23 2 MIPSCompileOp: Invalid instruction edf98408
eFootball Chelito 19 v1.17.1 2025-05-23 2 MIPSCompileOp: Invalid instruction edf95c08
eFootball Chelito 19 v1.17.1 2025-05-23 2 MIPSCompileOp: Invalid instruction edf91c08
eFootball Chelito 19 v1.17.1 2025-05-23 2 MIPSCompileOp: Invalid instruction edf90008
eFootball Chelito 19 v1.17.1 2025-05-23 2 MIPSCompileOp: Invalid instruction edf8c400
eFootball Chelito 19 v1.17.1 2025-05-23 2 Branch in branch delay slot at 0914100b with different target
eFootball Chelito 19 v1.17.1 2025-05-23 2 Branch in branch delay slot at 09141007 with different target
eFootball Chelito 19 v1.17.1 2025-05-23 3 MIPSCompileOp: Invalid instruction 62001032
eFootball Chelito 19 v1.17.1 2025-05-23 3 MIPSCompileOp: Invalid instruction 62001434
eFootball Chelito 19 v1.17.1 2025-05-23 3 MIPSCompileOp: Invalid instruction 42000924
Need For Speed™ Underground Rivals v1.17.1 2024-08-25 1 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
Crash™ Tag Team Racing v1.17.1 2024-08-25 1 80630006=sceAtracSetDataAndGetID(09694000, 00014000): invalid RIFF header
LEGO® Indiana Jones™: TOA v1.17.1 2024-08-25 1 Unaligned icache invalidation of 086077f8 (086077f8 + 0) at PC=0896f274
Formula One 06 v1.17.1 2024-08-25 1 Unknown GE command : 599f7f7f
Crash™ Tag Team Racing v1.17.1 2024-08-25 1 80630006=sceAtracSetDataAndGetID(096a8300, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-25 1 80630006=sceAtracSetDataAndGetID(096781c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-25 3 80630006=sceAtracSetDataAndGetID(0968c240, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-08-25 1 80630006=sceAtracSetDataAndGetID(09e3eb00, 00014000): invalid RIFF header
Midnight Club 3: DUB Edition v1.17.1 2024-08-25 1 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
FIFA 14 - Por v1.17.1 2024-08-25 1 Block transfer invalid: 09ebcb20/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
MAJOR LEAGUE BASEBALL 2K12 v1.17.1 2024-08-25 1 00000400=sceGeEdramSetAddrTranslation(00000400)
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-08-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(33e9fe7, 1c:d3:19:0a:02:82, 20000000, 0) at 0897eeec

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