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| Game title |
Version |
Latest Report |
Hits |
Message |
| NAMCO MUSEUM BATTLE COLLECTION |
v1.17.1 |
2024-09-14 |
1 |
DL PC = 00000000 WTF!!!! |
| Star Wars®: Battlefront II™ |
v1.17.1 |
2024-11-02 |
3 |
80630006=sceAtracSetData(0, 08dea960, 000091f4): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-14 |
1 |
WriteToHardware: Invalid address 5fbe437c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-14 |
1 |
WriteToHardware: Invalid address 54597c08 near PC 0880dcc8 LR 0880dcc8 |
| Hellboy™: The Science of Evil |
v1.17.1 |
2024-09-14 |
69 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2025-05-26 |
2 |
WriteToHardware: Invalid address 0c000000 near PC 08996a8c LR 0893f308 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1 |
2025-03-09 |
3 |
WriteToHardware: Invalid address 000009b8 near PC 089b83e0 LR 0885e168 |
| SBK-07 |
v1.17.1 |
2024-09-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ff3ff0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-14 |
1 |
WriteToHardware: Invalid address 0d43e108 near PC 088048bc LR 08902da0 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-14 |
1 |
Unaligned icache invalidation of 086c0ff8 (086c0ff8 + 0) at PC=089741fc |
| Shrek Smash n' Crash Racing |
v1.20.4 |
2026-08-12 |
15 |
sceNetAdhocMatchingInit(98304) at 0894a5dc |
| MLB 11 The Show™ |
v1.17.1 |
2024-09-14 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (24840014), bad data |
| Resistance: Retribution™ |
v1.17.1 |
2024-09-14 |
1 |
Unknown GetPointerWrite 1b7faac8 PC 08d09d20 LR 08cd6754 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1 |
2024-09-14 |
2 |
sceKernelCreateThread(name=god_g997_Save): unsupported attributes 00000006 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1 |
2024-09-14 |
1 |
sceKernelCreateThread(name=god_g998_Result): unsupported attributes 00000006 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1 |
2024-09-14 |
1 |
sceKernelCreateThread(name=creature_zako_cannon): unsupported attributes 00000006 |
| FIFA 14 - Por |
v1.17.1 |
2024-09-14 |
1 |
Block transfer invalid: 09eb20d0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| TEKKEN 6 |
v1.17.1 |
2024-09-14 |
1 |
MIPSCompileOp: Invalid instruction 00008d14 |
| Shrek Smash n' Crash Racing |
v1.20.4 |
2026-05-28 |
13 |
sceNetAdhocMatchingInit(98304) at 0894a814 |
| Syphon Filter™: Logan's Shadow |
v1.17.1 |
2024-09-14 |
1 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| Star Wars®: Battlefront II™ |
v1.17.1 |
2024-09-14 |
1 |
MIPSCompileOp: Invalid instruction 00000705 |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-09-14 |
1 |
Unknown GetPointerWrite 00000000 PC 0887beec LR 0887beec |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-09-14 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0002 |
| WARRIORS OROCHI |
v1.17.1 |
2024-09-14 |
1 |
sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-14 |
1 |
Unaligned icache invalidation of 086c5638 (086c5638 + 0) at PC=089741fc |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2024-09-14 |
5 |
00000000=sceUtilityScreenshotInitStart(099298c0) |
| WSBK 2022 By Dwi 23 |
v1.17.1 |
2024-09-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090b1a40): duplicate handler |
| WSBK 2022 By Dwi 23 |
v1.17.1 |
2024-09-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091994c0): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-09-14 |
1 |
Unknown GetPointerWrite 000004a3 PC 08872bb4 LR 08872c1c |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-08 |
2 |
Unaligned icache invalidation of 0860f7f8 (0860f7f8 + 0) at PC=089741fc |
| クロヒョウ 龍が如く新章 |
v1.18.1 |
2025-04-02 |
3 |
Unknown GetPointerWrite 00002798 PC 08b902b0 LR 08b9420c |
| FIFA 12 |
v1.17.1 |
2024-09-14 |
1 |
Branch in JumpReg delay slot at 08fca08c in block starting at 08fc1980 |
| FIFA 12 |
v1.17.1 |
2024-09-14 |
1 |
MIPSCompileOp: Invalid instruction 00010005 |
| FIFA 12 |
v1.17.1 |
2024-09-14 |
1 |
MIPSCompileOp: Invalid instruction 0101fa01 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-09-14 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0a003db2), bad data |
| eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2025-02-06 |
3 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2025-03-14 |
2 |
Unaligned icache invalidation of 086d4878 (086d4878 + 0) at PC=0896f274 |
| Resistance: Retribution™ |
v1.17.1 |
2024-09-14 |
1 |
Unknown GE command : efefeec7 |
| EA-Sports FC PC-V |
v1.17.1 |
2024-09-14 |
1 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-14 |
1 |
WriteToHardware: Invalid address 43f4d236 near PC 088a48e0 LR 088a48e0 |
| イース -フェルガナの誓い- |
v1.17.1 |
2024-09-14 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| イース -フェルガナの誓い- |
v1.17.1 |
2024-09-14 |
109 |
sceMpegRingbufferPut(): invalid mpeg data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-27 |
21 |
80630007=sceAtracSetData(2, 08d4b180, 000091d8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1 |
2024-09-14 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000161a8): atracID uses different codec type than data |
| Tenchu: Shadow Assassins |
v1.17.1 |
2024-09-14 |
1 |
WriteToHardware: Invalid address bfba4972 near PC 08000000 LR 08000000 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1 |
2025-03-26 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0001b928): atracID uses different codec type than data |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-09-14 |
1 |
WriteToHardware: Invalid address 0000027c near PC 0895dd2c LR 0895dd00 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-09-14 |
1 |
Unknown GetPointerWrite 00000009 PC 08872bb4 LR 08872c1c |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1 |
2025-09-04 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00018908): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1 |
2025-03-26 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000063e8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-03-26 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data |
| Killzone™: Liberation v1.20 + Chapter 5 |
v1.17.1 |
2024-09-14 |
6 |
Failed to truncate file. |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.5 |
2025-07-14 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00010e88): atracID uses different codec type than data |
| Need For Speed™ Underground Rivals |
v1.17.1 |
2024-09-18 |
15 |
Failed to truncate file. |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-14 |
1 |
MIPSCompileOp: Invalid instruction b5ac4000 |
| eFootball PES 2023 "SNE" |
v1.17.1 |
2024-09-14 |
1 |
MIPSCompileOp: Invalid instruction 000008ff |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-04-20 |
2 |
MIPSCompileOp: Invalid instruction 0000003f |
| GTA: Sindacco Chronicles |
v1.17.1 |
2024-09-14 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| OUTRUN 2006: COAST 2 COAST |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08904614 / 08904618 |
| OUTRUN 2006: COAST 2 COAST |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864 |
| OUTRUN 2006: COAST 2 COAST |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882eb04 / 0882eb10 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddd8 / 0890dddc |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890daec / 0890daf0 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089092c8 / 089092cc |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08908f6c / 08908f70 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089032ec / 089032f0 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ff938 / 088ff944 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee210 / 088ee214 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1cc / 088ee208 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089032c0 / 089032c4 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ff90c / 088ff918 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee238 / 088ee23c |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1f4 / 088ee230 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddac / 0890ddb0 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890dac0 / 0890dac4 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890929c / 089092a0 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08908f40 / 08908f44 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4 |
| MotorStorm®: Arctic Edge |
v1.17.1 |
2024-09-14 |
1 |
sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0) |
| WWE'12 |
v1.17.1 |
2024-09-17 |
4 |
Unknown GetPointerWrite 0d7af604 PC 08bfbde0 LR 08bfbe04 |
| WWE'12 |
v1.17.1 |
2024-09-14 |
1 |
Unknown GetPointerWrite 0d7ae9c4 PC 08bfbde0 LR 08bfbe04 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-09-14 |
1 |
00000000=sceUtilityScreenshotInitStart(097923a8) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-14 |
1 |
WriteToHardware: Invalid address 65566c9f near PC 089adbb4 LR 089adbb4 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-09-14 |
1 |
Unaligned icache invalidation of 086ccff8 (086ccff8 + 0) at PC=0896f274 |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.17.1 |
2024-09-14 |
1 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-09-14 |
1 |
80631003=sceAtracSetAA3DataAndGetID(09ef1a80, 00002800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-09-14 |
1 |
Unaligned icache invalidation of 086c96b8 (086c96b8 + 0) at PC=0896f274 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-09-14 |
1 |
WriteToHardware: Invalid address 1ae5eef0 near PC 08834afc LR 088ae4b4 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.17.1 |
2024-09-14 |
1 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0) |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09200d60): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-14 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09408f10): duplicate handler |
| SOULCALIBUR: Broken Destiny |
v1.17.1 |
2025-06-25 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-09-13 |
1 |
Unknown GE command : 03b81581 |
| WWE'12 |
v1.17.1 |
2024-10-26 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-09-13 |
1 |
Vertices without position found: (12000009) P: ? C: ? T: u8 (3b) |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-09-13 |
1 |
Unknown GE command : 03ef0652 |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-09-13 |
1 |
Unknown GE command : ed586d52 |
| GOD EATER 2 |
v1.17.1 |
2024-09-13 |
1 |
Unknown GetPointerWrite 00000000 PC 08885b9c LR 08885ba4 |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-09-13 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b0bc14, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-09-13 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b0bc14, 4, 00000000, 0) |