Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Pro Evolution Soccer 2011 v1.17.1 2024-09-21 1 Unknown GetPointerWrite 6c710080 PC 0884c944 LR 08820e7c
SBK-07 v1.17.1 2024-09-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09022af0): duplicate handler
eFootball Chelito 19 v1.18.1 2026-02-10 184 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
eFootball Chelito 19 v1.9.4 2026-11-05 2,187 sceMp3Init: invalid data: not layer 3
永遠のアセリア―この大地の果てで― v1.17.1 2024-09-21 2 80630011=sceAtracSetHalfwayBuffer(1, 089c8580, 00000000, 00020000): buffer too small
永遠のアセリア―この大地の果てで― v1.17.1 2024-09-21 2 80630006=sceAtracSetHalfwayBuffer(0, 08980500, 00006000, 00048000): invalid RIFF header
SBK®09 Superbike World Championship v1.17.1 2024-09-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0969e9f0): duplicate handler
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-09-21 1 WriteToHardware: Invalid address 00000038 near PC 08a97ca8 LR 0898aeb8
LEGO® Batman™: The Videogame v1.17.1 2024-09-21 1 Unaligned icache invalidation of 0860cdf8 (0860cdf8 + 0) at PC=089741fc
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-09-23 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0935a020): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-09-27 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08ec34b0): duplicate handler
PES FL 2022 v1.17.1 2024-12-05 3 Branch in branch delay slot at 08f5e774 with different target
PES FL 2022 v1.17.1 2024-12-05 3 MIPSCompileOp: Invalid instruction 7fff2407
PES FL 2022 v1.17.1 2024-12-05 3 MIPSCompileOp: Invalid instruction 03548c68
PES FL 2022 v1.17.1 2024-12-05 6 MIPSCompileOp: Invalid instruction b3143c03
God of War®: Ghost of Sparta v1.17.1 2024-09-21 1 Decoding texture from VRAM mirror at 045c7150 swizzle=1
God of War®: Ghost of Sparta v1.17.1 2024-09-21 1 Unknown GE command : efff100f
Daxter v1.17.1 2024-09-21 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position
God of War®: Ghost of Sparta v1.17.1 2024-10-14 7 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 002be5d8, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Kenka Bancho: Badass Rumble v1.17.1 2024-09-21 1 00000000=sceUtilityScreenshotInitStart(092b8420)
Crash™ Tag Team Racing v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(0952b300, 00014000): invalid RIFF header
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-09-21 1 WriteToHardware: Invalid address 00000038 near PC 08a0f7f4 LR 08a1aba8
真・三國無双6 Special v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 000034e4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 000061e4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 00003f64): invalid RIFF header
真・三國無双6 Special v1.18.1 2025-02-16 2 80630006=sceAtracSetDataAndGetID(08dba1c0, 000073e4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 00008d64): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 00005ca4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 000088e4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 00005a64): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 2 80630006=sceAtracSetDataAndGetID(08dba1c0, 000046e4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 00004aa4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 000047a4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 3 80630006=sceAtracSetDataAndGetID(08dba1c0, 00007564): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 2 80630006=sceAtracSetDataAndGetID(08dba1c0, 000065a4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 22 80630006=sceAtracSetDataAndGetID(08dba1c0, 000044a4): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 2 80630006=sceAtracSetDataAndGetID(08dba1c0, 000052e4): invalid RIFF header
真・三國無双6 Special v1.18.1 2025-02-16 61 80630006=sceAtracSetDataAndGetID(08dba1c0, 00001924): invalid RIFF header
真・三國無双6 Special v1.17.1 2024-09-21 50 80630006=sceAtracSetDataAndGetID(08dba1c0, 000085e4): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-09-21 1 WriteToHardware: Invalid address 0000007c near PC 08894d04 LR 08894ccc
Street Supremacy v1.17.1 2024-09-21 1 00000400=sceGeEdramSetAddrTranslation(00000400)
首都高バトル v1.17.1 2024-09-21 2 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
Pac-Man World Rally v1.17.1 2024-09-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
MotorStorm®: Arctic Edge v1.17.1 2024-09-21 1 ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddd8 / 0890dddc
MotorStorm®: Arctic Edge v1.17.1 2024-09-21 1 ELF relocation HI16/1(16) pair (instead of LO16) at 0890daec / 0890daf0
MotorStorm®: Arctic Edge v1.17.1 2024-09-21 1 ELF relocation HI16/1(16) pair (instead of LO16) at 089092c8 / 089092cc
MotorStorm®: Arctic Edge v1.17.1 2024-09-21 1 ELF relocation HI16/1(16) pair (instead of LO16) at 08908f6c / 08908f70
MotorStorm®: Arctic Edge v1.17.1 2024-09-21 1 ELF relocation HI16/1(16) pair (instead of LO16) at 089032ec / 089032f0
MotorStorm®: Raging Ice v1.17.1 2024-09-21 1 ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddac / 0890ddb0
MotorStorm®: Raging Ice v1.17.1 2024-09-21 1 ELF relocation HI16/1(16) pair (instead of LO16) at 0890dac0 / 0890dac4
Pro Evolution Soccer 2013 v1.17.1 2024-09-21 1 MIPSCompileOp: Invalid instruction 71e26674
CRISIS CORE -FINAL FANTASY VII- v1.17.1 2024-09-21 1 WriteToHardware: Invalid address 000001ab near PC 0898ddfc LR 0898ddfc
LEGO® Batman™: The Videogame v1.17.1 2024-09-21 2 Unaligned icache invalidation of 086d8af8 (086d8af8 + 0) at PC=089741fc
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-09-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3840c420), bad data
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.17.1 2024-09-21 12 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.17.1 2024-09-21 6 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
LEGO® Batman™: The Videogame v1.17.1 2024-09-21 1 Unaligned icache invalidation of 0861ed38 (0861ed38 + 0) at PC=089741fc
eFootball Chelito 19 v1.17.1 2024-09-21 1 MIPSCompileOp: Invalid instruction 9f7002fd
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000061e): duplicate handler
PES 2014 v1.17.1 2024-09-21 1 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l3 rate 000f
PES 2014 v1.17.1 2024-09-21 1 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0002
SBK®09 Superbike World Championship v1.17.1 2024-09-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096955f0): duplicate handler
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-21 1 Unaligned icache invalidation of 087085f8 (087085f8 + 0) at PC=088454a0
Pro Evolution Soccer 2009 v1.17.1 2024-09-21 1 80630007=sceAtracSetData(2, 08bd6708, 00007300): atracID uses different codec type than data
Pro Evolution Soccer 2009 v1.17.1 2024-09-21 2 80630007=sceAtracSetData(2, 08bd6708, 0000e800): atracID uses different codec type than data
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-21 1 Unaligned icache invalidation of 08707838 (08707838 + 0) at PC=088454a0
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-21 1 Unaligned icache invalidation of 086c40b8 (086c40b8 + 0) at PC=0896f274
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-21 4 80630007=sceAtracSetData(2, 08d4b180, 000029c4): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-01-23 4 80630007=sceAtracSetData(2, 08d4b180, 00004660): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-09-22 2 80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-09-21 1 WriteToHardware: Invalid address 0000007c near PC 088a63e8 LR 088a63e8
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-21 2 Unaligned icache invalidation of 08608b78 (08608b78 + 0) at PC=088454a0
Silent Hill® Origins v1.17.1 2024-09-21 1 Unknown GE command : fdcaaaae
UFC® Undisputed™ 2010 v1.17.1 2024-09-21 1 Unknown GetPointerWrite 00000000 PC 08c1c754 LR 08c1c768
BOMBERMAN v1.17.1 2024-09-21 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5NI422c, 2, 2, 09fff470, 30000000, 0) at 088d05d4
Prince of Persia - Revelations v1.17.1 2024-09-21 1 80630006=sceAtracSetDataAndGetID(09ab1a40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-21 2 80630006=sceAtracSetDataAndGetID(09ab0180, 00000800): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-09-21 2 00000000=sceUtilityScreenshotInitStart(09a90b18)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-21 1 MIPSCompileOp: Invalid instruction b2b2ea10
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-21 1 MIPSCompileOp: Invalid instruction 6c8b1610
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-21 1 MIPSCompileOp: Invalid instruction 9d606190
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-21 1 MIPSCompileOp: Invalid instruction b74c6110
eFootball Chelito 19 v1.17.1 2024-09-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08a81ed4, 4, 00000000, 0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-09-21 3 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
FIFA 14 - Por v1.17.1 2024-09-21 1 Block transfer invalid: 09eb7910/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-20 1 Branch in JumpReg delay slot at 096ad40c in block starting at 096acf20
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-20 1 MIPSCompileOp: Invalid instruction b3800000
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-20 3 MIPSCompileOp: Invalid instruction b3000000
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-20 1 MIPSCompileOp: Invalid instruction b6398000
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-20 1 MIPSCompileOp: Invalid instruction d1fbf5a8
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-20 1 MIPSCompileOp: Invalid instruction d1c61f65
LEGO® Batman™: The Videogame v1.17.1 2024-09-20 1 Unaligned icache invalidation of 08610078 (08610078 + 0) at PC=089741fc
METAL SLUG Anthology v1.17.1 2024-09-20 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI4556, f4:2f:64:61:45:56, 20000000, 0) at 088e683c
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-09-20 1 WriteToHardware: Invalid address 00000007 near PC 08dc4068 LR 08dc1598
BLEACH ~ヒート・ザ・ソウル7~ v1.17.1 2024-09-20 1 UNTESTED sceNetAdhocPollSocket(09fbfa1c, 2, 0, 1) at 08945c08
Ben 10 Alien Force™ v1.17.1 2024-09-20 1 MIPSCompileOp: Invalid instruction 43c928fa
Ben 10 Alien Force™ v1.17.1 2024-09-20 1 MIPSCompileOp: Invalid instruction 41fc13d0
Ratchet and Clank: Size Matters v1.17.1 2024-09-20 1 80630006=sceAtracSetDataAndGetID(09511ac0, 0000f64c): invalid RIFF header
FIFA 14 - Por v1.17.1 2024-09-20 1 Block transfer invalid: 09ebdcb0/0 -> 04000000/0, 1024x1024x2 (0,0)->(0,0)
FIFA 14 v1.17.1 2025-06-09 2 Unknown GetPointerWrite 00000000 PC 08b59a3c LR 08b59aec

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