Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
SBK®09 Superbike World Championship v1.18.1 2025-01-27 6 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d1650): duplicate handler
eFootball 2024 By RH12 Official v1.18.1-968-g41b93c895c 2026-11-02 293 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE VS AEW 2K23 (DELUXE EDITION) BY ¡¿Eso Que?! v1.18.1 2025-06-02 3 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
WWE VS AEW 2K23 (DELUXE EDITION) BY ¡¿Eso Que?! v1.18.1 2025-06-02 2 80630007=sceAtracSetData(3, 08d4b180, 00008a30): atracID uses different codec type than data
WWE VS AEW 2K23 (DELUXE EDITION) BY ¡¿Eso Que?! v1.18.1 2025-05-05 3 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
WWE VS AEW 2K23 (DELUXE EDITION) BY ¡¿Eso Que?! v1.18.1 2025-06-03 3 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-31 4 00000000=sceUtilityScreenshotInitStart(09cad668)
Transformers 2 v1.18.1 2025-05-12 2 sceNetAdhocMatchingInit(32768) at 08a10624
SBK®09 Superbike World Championship v1.9.4 2025-05-22 22 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092752a0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2025-04-04 15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907d990): duplicate handler
Transformers 2 v1.18.1 2024-11-27 2 80630006=sceAtracSetDataAndGetID(08ce5040, 00004ac0): invalid RIFF header
Transformers 2 v1.18.1 2024-11-27 2 80630006=sceAtracSetDataAndGetID(08ce5040, 00017f30): invalid RIFF header
Transformers 2 v1.18.1 2024-11-27 2 80630006=sceAtracSetDataAndGetID(08ce5040, 000106e0): invalid RIFF header
Transformers 2 v1.18.1 2024-11-27 2 80630006=sceAtracSetDataAndGetID(08ce5040, 0000d8f0): invalid RIFF header
eFootball By TM ARTS v1.18.1 2025-05-06 8 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144
WWE VS AEW 2K23 (DELUXE EDITION) BY ¡¿Eso Que?! v1.18.1 2025-06-02 2 80630007=sceAtracSetData(3, 08d4b180, 00007044): atracID uses different codec type than data
WWE GOD MODE 23 v1.18.1 2025-02-14 43 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE GOD MODE 23 v1.18.1 2025-02-16 16 80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data
WWE GOD MODE 23 v1.7.5 2025-01-29 105 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE GOD MODE 23 v1.7.5 2025-04-05 407 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
eFootball PES By HAROUN TECH v1.18.1 2025-05-19 18 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
PES FL 2022 v1.19.3 2026-05-06 248 sceNetAdhocMatchingInit(32768) at 08a71984
PES FL 2022 v1.18.1 2026-07-29 979 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
PES FL 2022 v1.18.1 2026-10-19 868 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
eFooTBall Play Cesar Patch v1.9.4 2025-09-18 78 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
SBK-07 v1.18.1 2025-01-19 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0933dc50): duplicate handler
SplinterCell v1.18.1 2025-05-03 22 Rendering to framebuffer offset at 04088000 +256x0 (stride 512)
Need For Speed™ Underground Rivals v1.18.1 2024-12-01 4 Block transfer invalid: 0e4c7500/10 -> 041f9280/10, 16x16x2 (0,0)->(0,0)
PES FL 2022 v1.18.1 2025-08-29 38 Unknown GetPointerWrite 00000000 PC 08871364 LR 0887137c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-31 5 MIPSCompileOp: Invalid instruction 0080025e
Fate/EXTRA CCC v1.18.1 2025-05-11 18 Unknown GetPointerWrite 00000000 PC 0890d19c LR 0890d1b4
LigaPro de SUPER DUPER Gameplays v1.18.1 2025-04-19 8 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFootball Chelito 19 v1.18.1 2025-06-19 16 MIPSCompileOp: Invalid instruction 00010101
Ys –THE ARK OF NAPISHTIM- v1.18.1 2025-01-06 2 MIPSCompileOp: Invalid instruction 04060002
Prince of Persia - Revelations v1.18.1 2025-01-05 2 80630006=sceAtracSetDataAndGetID(0978e7c0, 00000800): invalid RIFF header
SBK-07 v1.18.1 2024-11-19 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f9eed0): duplicate handler
SBK-07 v1.18.1 2024-11-19 17 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a7250): duplicate handler
SBK-07 v1.18.1 2024-11-19 17 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ffdd80): duplicate handler
LigaPro de SUPER DUPER Gameplays v1.9.4 2026-08-20 766 80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-24 116 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-05 926 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
eFootball 2024 V1 v1.18.1 2025-06-04 787 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
SBK-07 v1.18.1 2024-12-01 6 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09103a00): duplicate handler
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9 2025-05-02 7 80630007=sceAtracSetData(2, 08d4b180, 0000f8a8): atracID uses different codec type than data
eFOOTBALL PSP GAME BY NEXTGEN v1.18.1 2025-05-12 9 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
DRAGON BALL Z SPARKING ZERO v1.18.1 2026-10-27 480 00000400=sceGeEdramSetAddrTranslation(00000800)
Secret Agent Clank™ v1.18.1 2025-05-10 13 00000000=sceGeEdramSetAddrTranslation(00000000)
Secret Agent Clank™ v1.18.1 2025-05-10 4 00000400=sceGeEdramSetAddrTranslation(00000000)
Ghost Rider v1.18.1 2024-11-07 2 WriteToHardware: Invalid address 00000dd0 near PC 089c513c LR 089b8688
eFOOTBALL 2020 v1.18.1 2025-04-18 2 MIPSCompileOp: Invalid instruction 4dbc3053
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-03-25 2 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000090a): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-06-04 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09125a40): duplicate handler
FIFA STREET 2 v1.18.1 2025-04-29 4 00000400=sceGeEdramSetAddrTranslation(00000400)
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-05-10 21 MIPSCompileOp: Invalid instruction 00000041
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-29 439 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
SBK-07 v1.18.1 2024-11-23 5 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08eb0bf0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-01-03 2 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c16): duplicate handler
eFootball 2024 By RH12 Official v1.18.1-846-gab47c3cb1f 2026-11-03 2,363 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
グランナイツヒストリー v1.18.1 2025-05-02 4 00000000=sceUtilityScreenshotInitStart(08de0e10)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 8,087 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Gran Turismo® v1.18.1 2025-01-26 31 sceKernelCreateThread(name=GTRemastered): unsupported attributes 00001007
SBK®09 Superbike World Championship v1.18.1 2025-02-18 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09098af0): duplicate handler
PES MODDED BY TBOSEt v1.18.1 2025-01-13 18 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
WWE SmackDown vs. RAW 2007 The Remastered Mod v1.20.4 2026-09-18 257 Rendering to framebuffer offset at 04000000 +480x0 (stride 512)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-04-05 55 Unknown GetPointerWrite 00000000 PC 088d8930 LR 088d898c
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 13,267 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 4,354 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 263 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-11-06 23,363 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-03 13 80630007=sceAtracSetData(2, 08d4b180, 00007624): atracID uses different codec type than data
eFOOTBALL PSP GAME BY NEXTGEN v1.9.4 2026-03-06 958 MIPSCompileOp: Invalid instruction 46c00460
Pro Evolution Soccer 2013 v1.7.5 2025-07-09 7 MIPSCompileOp: Invalid instruction 000003e8
海猫鸣泣之时 Portable 2 v1.18.1 2025-01-26 6 00000000=sceUtilityScreenshotInitStart(09f0837c)
Resistance: Retribution™ v1.18.1 2025-01-24 2 MIPSCompileOp: Invalid instruction 9d2b98e9
Resistance: Retribution™ v1.18.1 2026-07-15 6 MIPSCompileOp: Invalid instruction 9d2b990a
Resistance: Retribution™ v1.18.1 2026-07-15 31 MIPSCompileOp: Invalid instruction 9d2b9d2b
PES FL 2022 v1.18.1 2025-02-07 15 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Myuno eFootball 24 v1.18.1 2025-05-22 122 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFooTBall Play Cesar Patch v1.18.1 2025-08-01 8 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
Yu-Gi-Oh! GX Tag Force v1.18.1 2024-12-08 10 Unknown GetPointerWrite 0a0556dc PC 0880dd1c LR 09a0dbec
Crash™ Tag Team Racing v1.18.1 2025-05-19 5 80630006=sceAtracSetDataAndGetID(09dd2f80, 00014000): invalid RIFF header
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2024-12-21 2 Unknown GetPointerWrite 00000000 PC 0880a114 LR 0880a114
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-16 2 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000009d1): duplicate handler
Jak & Daxter®:The Lost Frontier™ v1.18.1 2025-07-10 40 00000000=sceGeEdramSetAddrTranslation(00000000)
Jak & Daxter®:The Lost Frontier™ v1.18.1 2025-07-10 24 00000400=sceGeEdramSetAddrTranslation(00000000)
God of War: Chains of Olympus v1.18.1 2025-02-07 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f24040:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f24040:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-28 4 80630007=sceAtracSetData(2, 08d4b180, 0000e3e0): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.18.1 2025-10-19 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0905c460): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-10-19 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0927bf30): duplicate handler
God of War: Chains of Olympus v1.18.1 2025-01-03 94 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00000030, 00000030, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Prince of Persia - Revelations v1.18.1 2025-05-07 2 WriteToHardware: Invalid address 00000fa2 near PC 08bb8728 LR 08bb864c
Prince of Persia - Revelations v1.18.1 2025-05-07 2 WriteToHardware: Invalid address 00000f9c near PC 08bb86e4 LR 08bb864c
Prince of Persia - Revelations v1.18.1 2025-05-07 2 WriteToHardware: Invalid address 00000f78 near PC 08ba94e8 LR 08ba94bc
SBK®09 Superbike World Championship v1.9.4 2026-06-04 22 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090828c0): duplicate handler
Dragon Ball Xenoverse 2 Valhalla v1.18.1 2025-09-18 178 00000400=sceGeEdramSetAddrTranslation(00000800)
The Simpsons™ Game v1.18.1 2025-04-08 2 00000400=sceGeEdramSetAddrTranslation(00001000)
SBK-07 v1.18.1 2025-03-11 8 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f822a0): duplicate handler
God of War™: Ghost of Sparta v1.18.1 2025-05-05 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } l
God of War™: Ghost of Sparta v1.18.1 2025-05-05 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rg
ドラゴンクエスト&ファイナルファンタジー in いただきストリート ポータブル v1.18.1 2024-12-14 25 sceNetAdhocMatchingInit(32768) at 0889f594

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