Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 MIPSCompileOp: Invalid instruction 0000000e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 MIPSCompileOp: Invalid instruction 419e6666
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 MIPSCompileOp: Invalid instruction 418f0272
WWE 2K22 V1.50 BY GAMER MODDER. v1.18.1 2024-12-07 1 80630007=sceAtracSetData(2, 08d4b180, 0001dd40): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.18.1 2024-12-07 1 Unknown GetPointerWrite 00000000 PC 0890bfac LR 0890bfc0
Yu-Gi-Oh! GX Tag Force v1.18.1 2024-12-08 2 Unknown GetPointerWrite fb841cb7 PC 088337b0 LR 0882f994
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-27 5 MIPSCompileOp: Invalid instruction ece7ecec
The King Of Fighters - The Orochi Saga v1.18.1 2024-12-07 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI4b1b, 40:61:61:65:4b:1b, 20000000, 0) at 0888c440
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2024-12-07 4 Jump to invalid address: 0ca00400 PC 08a1b7d8 LR 08000030
Syphon Filter®: Logan's Shadow v1.18.1 2024-12-07 1 Unknown GetPointerWrite 158582a8 PC 08c4e218 LR 08c483e0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 Branch in RSRTComp delay slot at 096433dc in block starting at 0963b77c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-26 2 MIPSCompileOp: Invalid instruction 752a0529
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-26 2 MIPSCompileOp: Invalid instruction 703c2dd9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-26 2 MIPSCompileOp: Invalid instruction b75e5eb7
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-26 2 MIPSCompileOp: Invalid instruction 735f5f5f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-26 2 MIPSCompileOp: Invalid instruction 0008060e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-26 2 MIPSCompileOp: Invalid instruction 0007047a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 MFIC instruction hit (70646464) at 090889b4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-26 2 MIPSCompileOp: Invalid instruction 7f320c2b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-26 2 MIPSCompileOp: Invalid instruction 0000053f
Pes Colombia By Lasso Droid - Yunier Yunier v1.18.1 2024-12-07 1 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 MIPSCompileOp: Invalid instruction 442343b3
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-24 5 Branch in branch delay slot at 096f19a0 with different target
PATCH SPARTAN11 v1.18.1 2024-12-08 5 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
PATCH SPARTAN11 v1.18.1 2025-04-02 72 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
PATCH SPARTAN11 v1.18.1 2024-12-08 5 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0008
EA-Sports FC PC-V v1.18.1 2025-04-25 3 Unknown GetPointerWrite 3b14f80c PC 0888d3fc LR 0888d40c
アイドルマスターSP パーフェクトサン v1.18.1 2025-06-04 3 sceNetAdhocMatchingInit(32768) at 089911e8
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2024-12-07 1 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-04-11 5 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -
God of War®: Ghost of Sparta v1.18.1 2024-12-07 1 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00499998, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 80420014=__sceSasCoreWithMix(08b65a00, 6eddf440, 4096, 4096): invalid address
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.18.1 2025-05-17 2 80630007=sceAtracSetData(3, 08d4b180, 0000c9a0): atracID uses different codec type than data
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.18.1 2025-05-17 2 80630007=sceAtracSetData(3, 08d4b180, 00012008): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-07 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6c65bcb, 54:9d:7c:8b:e5:74, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-07 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(6c65bcb, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-12 7 80630006=sceAtracSetDataAndGetID(08c5e080, 00009800): invalid RIFF header
FIFA 14 v1.20.4 2026-07-14 2 Branch in JumpReg delay slot at 098cb414 in block starting at 098cb410
Resistance: Retribution™ v1.18.1 2024-12-07 1 Unknown GetPointerWrite 26170638 PC 08d09d20 LR 08cd6754
Virtua Tennis 3 v1.18.1 2024-12-07 1 80630011=sceAtracSetDataAndGetID(08ce6b80, 00000004): buffer too small
MLB 11 The Show™ v1.18.1 2024-12-07 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f6f2432a), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 WriteToHardware: Invalid address 00000e0e near PC 090663b8 LR 08000000
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-12-07 1 Unknown GetPointerWrite 45564157 PC 08a02a0c LR 08a1dfb4
EA-Sports FC PC-V v1.18.1 2024-12-07 17 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's 5xBR v3.5a Shader Copyright (C) 2011 Hyllian/Jararaca - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; const float coef = 2.0; const vec3 rgbw = vec3(16.163, 23.351, 8.4772); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); vec4 df(vec4 A, vec4 B) { return abs(A-B); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { return (df(a,b) + df(a,c) + df(d,e) + df(d,f) + 4.0*df(g,h)); } void main(){ bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { bvec4 edr, edr_left, edr_up, px; // px = pixel, edr = edge detection rule bvec4 interp_restriction_lv1, interp_restriction_lv2_left, interp_restriction_lv2_up; bvec4 nc; // new_color bvec4 fx, fx_left, fx_up; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, TexCoord_0 -dy ).xyz; vec3 C = texture2D(sampler0, TexCoord_0 +dx -dy ).xyz; vec3 D = texture2D(sampler0, TexCoord_0 -dx ).xyz; vec3 E = texture2D(sampler0, TexCoord_0 ).xyz; vec3 F = texture2D(sampler0, TexCoord_0 +dx ).xyz; vec3 G = texture2D(sampler0, TexCoord_0 -dx +dy ).xyz; vec3 H = texture2D(sampler0, TexCoord_0 +dy ).xyz; vec3 I = texture2D(sampler0, TexCoord_0 +dx +dy ).xyz; vec3 A1 = texture2D(sampler0, TexCoord_0 -dx -y2).xyz; vec3 C1 = texture2D(sampler0, TexCoord_0 +dx -y2).xyz; vec3 A0 = texture2D(sampler0, TexCoord_0 -x2 -dy).xyz; vec3 G0 = texture2D(sampler0, TexCoord_0 -x2 +dy).xyz; vec3 C4 = texture2D(sampler0, TexCoord_0 +x2 -dy).xyz; vec3 I4 = texture2D(sampler0, TexCoord_0 +x2 +dy).xyz; vec3 G5 = texture2D(sampler0, TexCoord_0 -dx +y2).xyz; vec3 I5 = texture2D(sampler0, TexCoord_0 +dx +y2).xyz; vec3 B1 = texture2D(sampler0, TexCoord_0 -y2).xyz; vec3 D0 = texture2D(sampler0, TexCoord_0 -x2 ).xyz; vec3 H5 = texture2D(sampler0, TexCoord_0 +y2).xyz; vec3 F4 = texture2D(sampler0, TexCoord_0 +x2 ).xyz; vec4 b = vec4(dot(B ,rgbw), dot(D ,rgbw), dot(H ,rgbw), dot(F ,rgbw)); vec4 c = vec4(dot(C ,rgbw), dot(A ,rgbw), dot(G ,rgbw), dot(I ,rgbw)); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E,rgbw)); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 WriteToHardware: Invalid address ae7ee77c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 80420014=__sceSasCoreWithMix(08b65a00, 6f08fd40, 4096, 4096): invalid address
NBA v1.18.1 2024-12-07 1 80630006=sceAtracSetDataAndGetID(0956c500, 00009adc): invalid RIFF header
Resistance: Retribution™ v1.18.1-493-gbff2498a3f 2024-12-28 2 Unknown GetPointerWrite 11f39a28 PC 08d09d20 LR 08cd6754
PATCH SPARTAN11 v1.18.1 2025-02-27 9 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Full Metal Alchemist: Brotherhood® v1.18.1 2024-12-07 1 Imm vertex used secondary color
Full Metal Alchemist: Brotherhood® v1.18.1 2024-12-07 1 Block transfer invalid: da000000/3f8 -> 00000000/0, 1x1x4 (0,0)->(0,0)
Full Metal Alchemist: Brotherhood® v1.18.1 2024-12-07 1 Imm vertex used fog
eFootball PES 2023 "SNE" v1.18.1 2024-12-07 1 Unknown GetPointerWrite 00000002 PC 08a02db8 LR 08918d40
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2025-05-14 3 80630007=sceAtracSetData(2, 08d4b180, 0000b5f0): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 Branch in RSRTComp delay slot at 095d0640 in block starting at 095d0000
EA FC 2024 BY RA-PATCH v1.18.1 2025-04-27 4 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Spider-Man: Friend or Foe v1.18.1 2024-12-07 1 WriteToHardware: Invalid address 00000528 near PC 089731ec LR 089777b0
Bounty Hounds v1.18.1 2025-09-25 2 sceNetAdhocMatchingInit(32768) at 089ced58
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2024-12-07 4 MIPSCompileOp: Invalid instruction 00000005
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 2 MIPSCompileOp: Invalid instruction 00001a39
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-07 1 MIPSCompileOp: Invalid instruction 00001a79
Midnight Club: L.A. Remix® v1.18.1 2025-08-25 3 GetIndexBounds: Decoding 32-bit indexes
Midnight Club: L.A. Remix® v1.18.1 2025-08-25 3 GetIndexBounds: Index outside 16-bit range
Midnight Club: L.A. Remix® v1.18.1 2025-08-25 2 Vertices without position found: (12200007) [12200007] P: ? C: ? T: f (4b)
Midnight Club: L.A. Remix® v1.18.1 2025-08-25 2 Vertices without position found: (12400004) [12400004] P: ? C: ? (3b)
Midnight Club: L.A. Remix® v1.18.1 2025-08-25 3 Vertices without position found: (12000010) [12000010] P: ? C: 565 (6b)
Midnight Club: L.A. Remix® v1.18.1 2025-08-25 3 Vertices without position found: (04950025) [04950025] P: ? N: s8 C: ? T: u8 Morph: 6 (through) (36b)
Midnight Club: L.A. Remix® v1.18.1 2025-08-25 3 Vertices without position found: (12950025) [12950025] P: ? N: s8 C: ? T: u8 Morph: 6 (through) (36b)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-06 1 Branch in branch delay slot at 09a82eb4 with different target
EA-Sports FC PC-V v1.18.1 2024-12-07 2 Unknown GetPointerWrite 00000000 PC 08825d44 LR 088113dc
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-06 1 WriteToHardware: Invalid address e7534e50 near PC 0880dcc8 LR 0880dcc8
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2024-12-06 1 Strange value at module_start_thread_parameter export: cdb870b1
eFootball Chelito 19 v1.18.1 2024-12-06 1 MIPSCompileOp: Invalid instruction 71cc1198
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(c1c5e20, ac:3a:f3:b4:a8:37, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(c1c5e20, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(4fa5ad2, 9c:fa:86:26:78:44, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(4fa5ad2, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Assassin's Creed: Bloodlines™ v1.18.1 2024-12-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c21064, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2024-12-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c21064, 4, 00000000, 0)
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(4a0bf3d, ac:3a:f3:b4:a8:37, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(4a0bf3d, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Resistance: Retribution™ v1.18.1 2024-12-06 1 Unusual bezier/spline vtype: 1217fb00, morph: 5, bones: 8
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(531d9b8, 9c:fa:86:26:78:44, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(531d9b8, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(ab34b67, 9c:fa:86:26:78:44, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(ab34b67, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-06 1 MIPSCompileOp: Invalid instruction 4243e845
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-06 1 MIPSCompileOp: Invalid instruction 0000039e
BOMBERMAN v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(J74MJ5c, 46:99:e7:1b:84:9a, 30000000, 0) at 088ccd70
BOMBERMAN v1.18.1 2024-12-06 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(J74MJ5c, 2, 2, 09fff470, 30000000, 0) at 088cd098
BOMBERMAN v1.18.1 2024-12-06 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(J74MJ5c, cc:44:08:80:ca:2e, 30000000, 0) at 088ccd70
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-06 1 Branch in branch delay slot at 096f53b0 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-04 2 Branch in branch delay slot at 096f5388 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-04 2 Branch in branch delay slot at 096f5380 with different target
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-06 1 00000000=sceUtilityScreenshotInitStart(09d34c48)
eFootball eCanizo v1.9.4 2026-10-06 126 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2024-12-06 2 00000000=sceUtilityScreenshotInitStart(09a81058)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-06 1 MIPSCompileOp: Invalid instruction 000593b9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-06 1 MIPSCompileOp: Invalid instruction 423be774
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-06 1 MIPSCompileOp: Invalid instruction 41ab58df

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