Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Need For Speed™ ProStreet v1.10.3 2023-08-07 11 Bad index address 00000000!
Need For Speed™ ProStreet v1.10.3 2023-08-07 3 Unusual bezier/spline vtype: 12000380, morph: 0, bones: 1
Need For Speed™ ProStreet v1.10.3 2023-08-07 3 BlockTransfer: Bad destination transfer address 93c58780!
Need For Speed™ ProStreet v1.10.3 2023-08-07 1 Unknown GE command : ef5d3fff
Prince of Persia - Rival Swords v1.9.4 2024-04-16 2 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:163: 'outerProduct' : no matching overloaded function found ERROR: 0:163: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81000000:0000ab18 HWX C T N Tex Light: Bezier TessT TessN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(
WWE 2K22 v1.15.4 2023-08-10 297 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-03-17 48 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2024-09-02 14 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
eFootball Play-C v1.9.4 2026-11-04 20,791 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3 2023-08-06 1 WriteToHardware: Invalid address 00000498 near PC 08a4b6cc LR 08b19e58
eFootball Chelito 19 v1.10.3 2023-08-05 1 Savedata version requested: 3
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-01-21 84 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
God of War: Ragnarok v1.9.4 2026-10-21 100 Rendering to framebuffer offset: 04162000 +256x0
God of War™: Ghost of Sparta v1.10.3 2023-08-04 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
God of War™: Ghost of Sparta v1.10.3 2023-08-04 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
PES LIGA ONLINE v1.11.3 2023-09-24 46 Savedata version requested on save: 3
eFootball ,RUDY ALBA,CHELITO,L. DROID v1.13.2 2023-12-21 126 Savedata version requested on save: 3
God of War: Chains of Olympus v1.10.3 2023-08-04 1 Trying to relocate non-loaded section (null)
eFootball 2023 By LUKAACAMILO V4 v1.12.3 2023-08-04 4 Savedata version requested on save: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-05-25 271 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
God of War®: Ghost of Sparta v1.10.3 2023-07-31 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34155:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffus
God of War®: Ghost of Sparta v1.10.3 2023-07-31 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34155:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u
Crash™ Tag Team Racing v1.10.3 2023-07-31 2 80630006=sceAtracSetDataAndGetID(091b5940, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2023-07-31 6 80630006=sceAtracSetDataAndGetID(09199880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2023-07-31 3 80630006=sceAtracSetDataAndGetID(09581fc0, 00014000): invalid RIFF header
God of War®:降誕の刻印 v1.10.3 2023-07-31 1 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 001d74f8, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War®:降誕の刻印 v1.10.3 2023-07-31 2 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00164318, 09fbba6c[ffffffff]): invalid ea3 magic bytes
PRO EVOLUTION SOCCER VANDAMME EDITION v1.9.4 2024-06-14 733 Savedata version requested on save: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-09-26 151 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
Shinobido: Tales of the Ninja v1.9.3 2024-07-05 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f74444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
TEKKEN 6 v1.10.3 2023-07-30 2 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
Intelligent License v1.10.3 2023-07-30 1 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Intelligent License v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Intelligent License v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Intelligent License v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Intelligent License v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Intelligent License v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Intelligent License v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Intelligent License v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Mercury Meltdown v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Mercury Meltdown v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Mercury Meltdown v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Mercury Meltdown v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Mercury Meltdown v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Mercury Meltdown v1.10.3 2023-07-30 1 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
M.A.C.H.™ v1.10.3 2023-07-30 1 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228144, firstSym=08227fc0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228154, firstSym=08227fe0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228158, firstSym=08227fe8, varData=00000000, extra=00000000
初音ミク -Project DIVA- 2nd v1.10.3 2023-07-30 1 00000000=sceUtilityScreenshotInitStart(090c9220)
eFottball Hend Asean v1.9.4 2024-05-16 62 sceMp3Init: invalid data: not 44.1kHz
eFootball Chelito 19 v1.7.2 2023-09-01 2 __KernelStopThread: thread 368 does not exist
eFootball PES 2020 "C19" v1.10.3 2023-07-29 2 MIPSCompileOp: Invalid instruction 00003c15
God of War®: Ghost of Sparta v1.10.3 2023-07-29 6 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/04000000
EFOOTBALL 2023 BY TEGA GAMING v1.9.4 2025-04-22 74 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
Call of Duty : Roads to Victory™ v1.10.3 2023-07-28 1 Render to area containing texture at 04161800 +64x0
Call of Duty : Roads to Victory™ v1.10.3 2023-07-28 1 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
Call of Duty : Roads to Victory™ v1.10.3 2023-07-28 2 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
Call of Duty : Roads to Victory™ v1.10.3 2025-12-07 3 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
TEKKEN 6 v1.10.3 2023-07-28 1 WriteToHardware: Invalid address ec6d2501 near PC 0880bff8 LR 0880bca4
FIFA 13 v1.10.3 2023-07-27 1 Render to area containing texture at 04110000 +256x0
FIFA 13 v1.10.3 2023-07-27 1 Rendering to framebuffer offset: 04110000 +256x0
FIFA 13 v1.10.3 2023-07-27 1 Inter-buffer memcpy 04044000 -> 04000000
FIFA 13 v1.10.3 2023-07-27 1 00000000=sceDisplaySetHoldMode(00000001): unsupported
FIFA 13 v1.10.3 2023-07-27 1 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2026-09-11 11,291 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
METAL GEAR SOLID PEACE WALKER v1.10.3 2023-07-27 3 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
eFottball Hend Asean v1.9.4 2025-01-20 29 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFottball Hend Asean v1.9.4 2025-01-20 33 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
WWE SmackDown vs. RAW 2011 v1.9.4 2026-07-31 9 80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data
eFootball PES By HAROUN TECH v1.9.4 2026-03-31 2,113 MIPSCompileOp: Invalid instruction 01010101
WWE SmackDown vs. RAW 2011 v1.9.4 2026-10-02 20 80630007=sceAtracSetData(2, 08d4b180, 0000b4d8): atracID uses different codec type than data
Efootball libertadores FP Edition 2023 v1.10.3 2023-07-26 41 Savedata version requested on save: 3
SBK®09 Superbike World Championship v1.9.4 2025-04-18 14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093145e0): duplicate handler
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2026-09-11 7,028 Savedata version requested on save: 3
FIFA STREET 2 v1.13.2 2026-10-20 153 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
TEKKEN DARK RESURRECTION v1.15.4 2025-10-17 2 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
METAL GEAR SOLID PEACE WALKER v1.10.3 2023-07-23 1 Using rendered texture with rendered CLUT: texfmt=6, clutfmt=3
METAL GEAR SOLID PEACE WALKER v1.10.3 2023-07-23 1 Using texture with rendered CLUT: texfmt=6, clutfmt=3
METAL GEAR SOLID PEACE WALKER v1.10.3 2023-07-23 1 Render to texture with different formats 2 != 1
eFootball PES 2023 "SNE" v1.10.3 2025-01-26 161 RET: Stack empty!
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
eFootball PES 2023 "SNE" v1.10.3 2023-12-12 3 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
eFootball PES 2023 "SNE" v1.10.3 2023-12-12 3 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
eFootball PES 2023 "SNE" v1.10.3 2023-12-12 3 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
eFootball PES 2023 "SNE" v1.10.3 2023-12-12 3 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
eFootball PES 2023 "SNE" v1.10.3 2023-12-12 3 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
eFootball PES 2023 "SNE" v1.11.3 2024-09-08 5 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
eFootball PES 2023 "SNE" v1.10.3 2024-09-08 4 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
eFootball PES 2023 "SNE" v1.10.3 2024-09-08 4 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 4 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
eFootball PES 2023 "SNE" v1.10.3 2023-12-13 11 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
eFootball PES 2023 "SNE" v1.10.3 2024-03-14 4 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697

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