Recent logs - v1.15.4-143-g94e3412fd

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2023 By Tutoriales Bendezu v1.15.4-143-g94e3412fd 2023-06-24 10 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_Fr
Dante's Inferno™ v1.14.4 2023-02-01 1 WriteToHardware: Invalid address 00000450 near PC 089d85b0 LR 089d8558
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-08-30 10 Replacement rowPitch=256, but w=3200 (level=0)
eFootball AXVL LITE 2023 v1.14.4 2023-02-01 1 Replacement rowPitch=512, but w=520 (level=0)
Mortal Kombat: Unchained v1.17.1-491-g9cdd97c13b 2024-07-07 11 00000400=sceGeEdramSetAddrTranslation(00000400)
eFootball ALDAIR KITMAKER v1.14.4 2023-03-02 2 Replacement rowPitch=512, but w=1000 (level=0)
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 WriteToHardware: Invalid address 00000000 near PC 89354b55 LR 08898e50
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 MIPSCompileOp: Invalid instruction 000001ff
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 MIPSCompileOp: Invalid instruction 00bc42b9
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 MIPSCompileOp: Invalid instruction 00352ffa
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 MIPSCompileOp: Invalid instruction cd000000
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 MIPSCompileOp: Invalid instruction 6e000000
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 MIPSCompileOp: Invalid instruction 00b9423f
eFootball PES 2022 Danilo Gamer v1.14.4 2023-03-16 3 Replacement rowPitch=256, but w=1600 (level=0)
WWE 2K21 PSP v1.14.4 2023-02-01 1 Replacement rowPitch=128, but w=600 (level=0)
eFootball Chelito 19 v1.14.4 2024-07-20 19 Replacement rowPitch=256, but w=2000 (level=0)
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 6 MIPSCompileOp: Invalid instruction 000002ff
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 MIPSCompileOp: Invalid instruction 0008f8d4
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 MIPSCompileOp: Invalid instruction 00093501
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 3 MIPSCompileOp: Invalid instruction 008e6e01
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-20 41 MIPSCompileOp: Invalid instruction 4c000000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-02-01 1 00000000=sceUtilityScreenshotInitStart(09cb1dc8)
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-26 4 Replacement rowPitch=512, but w=4032 (level=0)
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-02-01 1 Replacement rowPitch=1024, but w=2000 (level=0)
Pro Evolution Soccer 2013 v1.14.4 2023-03-14 2 Replacement rowPitch=2048, but w=4096 (level=0)
Def Jam® Fight For NY™: The Takeover v1.16.6 2023-12-08 10 Vertices without position found: (04000000) P: ? (size: 3)
BOMBA PATCH JP GAMEPLAY'S v1.20.3 2026-08-13 58 sceNetAdhocMatchingInit(131072) at 08996e18
Pro Evolution Soccer 2014 v1.14.4 2023-01-31 1 Replacement rowPitch=256, but w=992 (level=0)
eFootball PES 2021 By TM ARTS v1.14.4 2023-02-04 10 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
RIDGE RACER 2 v1.14.4 2023-01-31 1 Ignoring possible texturing from framebuffer at 04193b40 +1024x169 / 480x272
Silent Hill: Shattered Memories v1.14.4 2023-01-31 1 Ignoring possible texturing from framebuffer at 08bb4780 +480x-8164 / 64x256
BURNOUT DOMINATOR v1.14.4-617-gfebba1886 2023-03-23 6 Ignoring possible texturing from framebuffer at 04176000 +768x226 / 512x272
eFootball 2023 By Tutoriales Bendezu v1.17.1 2025-02-10 8 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
PES Ultimate Patch 2021 v1.14.4 2023-01-31 1 Replacement rowPitch=512, but w=3600 (level=0)
eFootball By TM ARTS v1.14.4 2023-06-10 17 Replacement rowPitch=1024, but w=5120 (level=0)
WWE SmackDown vs. RAW 2011 v1.8.0 2024-05-04 10 80630007=sceAtracSetData(3, 08d4b180, 00004bd8): atracID uses different codec type than data
ARMORED CORE FORMULA FRONT v1.14.4 2023-01-31 1 Ignoring possible texturing from framebuffer at 04154000 +0x184 / 480x272
PES Ultimate Patch 2021 v1.14.4 2023-02-01 3 Replacement rowPitch=1024, but w=3200 (level=0)
Need for Speed™ Shift v1.14.4 2024-02-27 5 Ignoring possible texturing from framebuffer at 04176000 +1024x104 / 512x272
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-08-29 2 00000000=sceUtilityScreenshotInitStart(09a8cf08)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-02-07 2 Replacement rowPitch=128, but w=1000 (level=0)
WWE 2K v1.17.1 2025-05-30 8 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
PES FL 2022C v1.14.4 2023-05-04 7 Replacement rowPitch=512, but w=3932 (level=0)
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-01-31 1 Replacement rowPitch=512, but w=1024 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-31 10 80630007=sceAtracSetData(2, 08d4b180, 0000cf18): atracID uses different codec type than data
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-03-07 4 Replacement rowPitch=512, but w=520 (level=0)
WWE SmackDown vs. RAW 2011 v1.18.1-362-g01b4eb41be 2025-07-12 6 80630007=sceAtracSetData(2, 08d4b180, 000061b8): atracID uses different codec type than data
PES Ultimate Patch 2021 v1.14.4 2023-01-31 1 Replacement rowPitch=1024, but w=18088 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 1 Replacement rowPitch=256, but w=2000 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 1 Replacement rowPitch=128, but w=1600 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 1 Replacement rowPitch=512, but w=4780 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 1 Replacement rowPitch=256, but w=1028 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-01-31 1 Replacement rowPitch=256, but w=1600 (level=0)
Dave Mirra BMX Challenge v1.14.4 2023-01-31 2 MIPSCompileOp: Invalid instruction 0000ffff
Dave Mirra BMX Challenge v1.14.4 2023-01-31 1 MIPSCompileOp: Invalid instruction 00000ffc
Dave Mirra BMX Challenge v1.14.4 2023-01-31 6 MIPSCompileOp: Invalid instruction 00010101
FIFA 2023 BETA VERSION MOD BY NP v1.14.4 2023-08-29 3 Replacement rowPitch=512, but w=2000 (level=0)
eFootball Editores De Centroamerica v1.14.4 2023-01-31 1 Replacement rowPitch=512, but w=3840 (level=0)
WWE'12 v1.14.4 2023-01-31 1 Replacement rowPitch=512, but w=952 (level=0)
eFootball Editores De Centroamerica v1.14.4 2023-01-31 1 Replacement rowPitch=256, but w=908 (level=0)
WWE'12 v1.14.4 2023-01-31 1 Replacement rowPitch=256, but w=4800 (level=0)
WWE'12 v1.14.4 2023-01-31 1 Replacement rowPitch=128, but w=760 (level=0)
God of War®: Ghost of Sparta v1.17.1 2024-05-25 10 00000400=sceGeEdramSetAddrTranslation(00001000)
CAPCOM CLASSICS COLLECTION RELOADED v1.18.1-647-ga28103d218 2025-09-09 33 sceNetAdhocMatchingInit(32768) at 0881cfa4
WWE'12 v1.14.4 2023-01-31 1 Replacement rowPitch=256, but w=3600 (level=0)
WWE'12 v1.14.4 2023-04-03 5 Replacement rowPitch=512, but w=4096 (level=0)
WWE'12 v1.14.4 2023-01-31 1 Replacement rowPitch=256, but w=2400 (level=0)
WWE'12 v1.14.4 2023-08-08 10 Replacement rowPitch=512, but w=2560 (level=0)
WWE'12 v1.14.4 2023-02-02 3 Replacement rowPitch=1024, but w=4800 (level=0)
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2023-03-26 2 Replacement rowPitch=1024, but w=2036 (level=0)
eFootball Editores De Centroamerica v1.14.4 2023-01-31 10 MIPSCompileOp: Invalid instruction 01010101
eFootball Editores De Centroamerica v1.14.4 2023-01-31 1 Unknown GetPointerWrite 00000000 PC 088e41f0 LR 088e4204
BEN 10: Protector of Earth v1.14.4 2023-01-31 1 Vertices without position found: (0700000d) P: ? C: ? T: u8 (size: 3)
BEN 10: Protector of Earth v1.14.4 2023-01-31 1 Vertices without position found: (0780000b) P: ? C: ? T: f (through) (size: 4)
BEN 10: Protector of Earth v1.14.4 2023-01-31 1 Vertices without position found: (0700000a) P: ? C: ? T: u16 (size: 4)
BEN 10: Protector of Earth v1.14.4 2023-01-31 1 Unusual bezier/spline vtype: 12430321, morph: 0, bones: 5
BEN 10: Protector of Earth v1.14.4 2023-01-31 1 Block transfer invalid: 00000000/0 -> 00000000/0, 512x585x4 (0,0)->(2,896)
BEN 10: Protector of Earth v1.14.4 2023-01-31 1 Unknown GE command : fe4ff1f1
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.14.4 2023-01-31 2 00000000=sceUtilityScreenshotInitStart(09a8b898)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-31 1 WriteToHardware: Invalid address 11e26f60 near PC 0880de08 LR 0880de08
Def Jam: Vendetta v1.15.3 2023-05-15 3 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Def Jam: Vendetta v1.17.1 2024-10-13 104 00000400=sceGeEdramSetAddrTranslation(00001000)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.16.6 2023-11-23 4 00000000=sceUtilityScreenshotInitStart(09a83e68)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-01-31 1 Replacement rowPitch=512, but w=7200 (level=0)
PES FL 2022C v1.14.4 2023-04-16 5 Replacement rowPitch=256, but w=1200 (level=0)
МЕГАМОЗГ v1.14.4 2023-01-31 2 Ignoring possible texturing from framebuffer at 0411a000 +0x44 / 64x64
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-01-31 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (007000fc), bad data
SplinterCell v1.14.4 2023-01-31 2 MIPSCompileOp: Invalid instruction 432c181d
SplinterCell v1.14.4 2023-01-31 2 MIPSCompileOp: Invalid instruction 432c907b
RIDGE RACER v1.14.4 2023-01-31 1 Ignoring possible texturing from framebuffer at 041dc940 +352x133 / 256x272
SplinterCell v1.14.4 2023-01-31 2 MIPSCompileOp: Invalid instruction 432d1a0b
SplinterCell v1.14.4 2023-01-31 2 MIPSCompileOp: Invalid instruction 432d3c6f
SplinterCell v1.18.1 2025-02-19 5 MIPSCompileOp: Invalid instruction 43eaab44
SplinterCell v1.14.4 2023-01-31 4 MIPSCompileOp: Invalid instruction 45bceee2
SplinterCell v1.18.1 2025-02-19 7 MIPSCompileOp: Invalid instruction 0004b181
eFootball By TM ARTS v1.14.4 2023-01-31 1 Replacement rowPitch=256, but w=4232 (level=0)
eFootball Chelito 19 v1.14.4 2023-04-24 4 Replacement rowPitch=256, but w=1600 (level=0)
eFootball PES 2023 "SNE" v1.18.1-841-gc3209aa868 2025-06-19 61 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
TEKKEN 6 v1.14.4 2023-01-31 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (51e65ceb), bad data
TEKKEN 6 v1.14.4 2023-01-31 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000040), bad data

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