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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball 2023 By Tutoriales Bendezu |
v1.15.4-143-g94e3412fd |
2023-06-24 |
10 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_S(inout vec3 color)
{
float GAUSSS_SPAN_MAX = 1.5;
float GAUSSS_KERNEL_SIZE = 5.0;
vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE);
vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0;
vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0;
vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0;
vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0;
vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0;
vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0;
vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0;
vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0;
vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0;
vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0;
vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0;
vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0;
vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0;
color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12;
color /= vec3(58.0);
return color;
}
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.89999997615814208984375;
float brt = 0.699999988079071044921875;
float con = 1.2000000476837158203125;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 5;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _311 = processGAUSS_S(param);
color = _311;
vec3 param_1 = color;
vec3 _314 = processSHADEBOOST(param_1);
color = _314;
_RESERVED_IDENTIFIER_FIXUP_gl_Fr |
| Dante's Inferno™ |
v1.14.4 |
2023-02-01 |
1 |
WriteToHardware: Invalid address 00000450 near PC 089d85b0 LR 089d8558 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-08-30 |
10 |
Replacement rowPitch=256, but w=3200 (level=0) |
| eFootball AXVL LITE 2023 |
v1.14.4 |
2023-02-01 |
1 |
Replacement rowPitch=512, but w=520 (level=0) |
| Mortal Kombat: Unchained |
v1.17.1-491-g9cdd97c13b |
2024-07-07 |
11 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| eFootball ALDAIR KITMAKER |
v1.14.4 |
2023-03-02 |
2 |
Replacement rowPitch=512, but w=1000 (level=0) |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
WriteToHardware: Invalid address 00000000 near PC 89354b55 LR 08898e50 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
MIPSCompileOp: Invalid instruction 000001ff |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
MIPSCompileOp: Invalid instruction 00bc42b9 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
MIPSCompileOp: Invalid instruction 00352ffa |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
MIPSCompileOp: Invalid instruction cd000000 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
MIPSCompileOp: Invalid instruction 6e000000 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
MIPSCompileOp: Invalid instruction 00b9423f |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-03-16 |
3 |
Replacement rowPitch=256, but w=1600 (level=0) |
| WWE 2K21 PSP |
v1.14.4 |
2023-02-01 |
1 |
Replacement rowPitch=128, but w=600 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2024-07-20 |
19 |
Replacement rowPitch=256, but w=2000 (level=0) |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
6 |
MIPSCompileOp: Invalid instruction 000002ff |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
MIPSCompileOp: Invalid instruction 0008f8d4 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
MIPSCompileOp: Invalid instruction 00093501 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
3 |
MIPSCompileOp: Invalid instruction 008e6e01 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-04-20 |
41 |
MIPSCompileOp: Invalid instruction 4c000000 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-02-01 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb1dc8) |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-26 |
4 |
Replacement rowPitch=512, but w=4032 (level=0) |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-02-01 |
1 |
Replacement rowPitch=1024, but w=2000 (level=0) |
| Pro Evolution Soccer 2013 |
v1.14.4 |
2023-03-14 |
2 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.16.6 |
2023-12-08 |
10 |
Vertices without position found: (04000000) P: ? (size: 3) |
| BOMBA PATCH JP GAMEPLAY'S |
v1.20.3 |
2026-08-13 |
58 |
sceNetAdhocMatchingInit(131072) at 08996e18 |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=992 (level=0) |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-02-04 |
10 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
| RIDGE RACER 2 |
v1.14.4 |
2023-01-31 |
1 |
Ignoring possible texturing from framebuffer at 04193b40 +1024x169 / 480x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-31 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +480x-8164 / 64x256 |
| BURNOUT DOMINATOR |
v1.14.4-617-gfebba1886 |
2023-03-23 |
6 |
Ignoring possible texturing from framebuffer at 04176000 +768x226 / 512x272 |
| eFootball 2023 By Tutoriales Bendezu |
v1.17.1 |
2025-02-10 |
8 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800 |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=512, but w=3600 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-06-10 |
17 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2024-05-04 |
10 |
80630007=sceAtracSetData(3, 08d4b180, 00004bd8): atracID uses different codec type than data |
| ARMORED CORE FORMULA FRONT |
v1.14.4 |
2023-01-31 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +0x184 / 480x272 |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-02-01 |
3 |
Replacement rowPitch=1024, but w=3200 (level=0) |
| Need for Speed™ Shift |
v1.14.4 |
2024-02-27 |
5 |
Ignoring possible texturing from framebuffer at 04176000 +1024x104 / 512x272 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-08-29 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8cf08) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-07 |
2 |
Replacement rowPitch=128, but w=1000 (level=0) |
| WWE 2K |
v1.17.1 |
2025-05-30 |
8 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| PES FL 2022C |
v1.14.4 |
2023-05-04 |
7 |
Replacement rowPitch=512, but w=3932 (level=0) |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-31 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 0000cf18): atracID uses different codec type than data |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-07 |
4 |
Replacement rowPitch=512, but w=520 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.18.1-362-g01b4eb41be |
2025-07-12 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 000061b8): atracID uses different codec type than data |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=1024, but w=18088 (level=0) |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=2000 (level=0) |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=128, but w=1600 (level=0) |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=512, but w=4780 (level=0) |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=1028 (level=0) |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=1600 (level=0) |
| Dave Mirra BMX Challenge |
v1.14.4 |
2023-01-31 |
2 |
MIPSCompileOp: Invalid instruction 0000ffff |
| Dave Mirra BMX Challenge |
v1.14.4 |
2023-01-31 |
1 |
MIPSCompileOp: Invalid instruction 00000ffc |
| Dave Mirra BMX Challenge |
v1.14.4 |
2023-01-31 |
6 |
MIPSCompileOp: Invalid instruction 00010101 |
| FIFA 2023 BETA VERSION MOD BY NP |
v1.14.4 |
2023-08-29 |
3 |
Replacement rowPitch=512, but w=2000 (level=0) |
| eFootball Editores De Centroamerica |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=512, but w=3840 (level=0) |
| WWE'12 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=512, but w=952 (level=0) |
| eFootball Editores De Centroamerica |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=908 (level=0) |
| WWE'12 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=4800 (level=0) |
| WWE'12 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=128, but w=760 (level=0) |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-05-25 |
10 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| CAPCOM CLASSICS COLLECTION RELOADED |
v1.18.1-647-ga28103d218 |
2025-09-09 |
33 |
sceNetAdhocMatchingInit(32768) at 0881cfa4 |
| WWE'12 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=3600 (level=0) |
| WWE'12 |
v1.14.4 |
2023-04-03 |
5 |
Replacement rowPitch=512, but w=4096 (level=0) |
| WWE'12 |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=2400 (level=0) |
| WWE'12 |
v1.14.4 |
2023-08-08 |
10 |
Replacement rowPitch=512, but w=2560 (level=0) |
| WWE'12 |
v1.14.4 |
2023-02-02 |
3 |
Replacement rowPitch=1024, but w=4800 (level=0) |
| eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.14.4 |
2023-03-26 |
2 |
Replacement rowPitch=1024, but w=2036 (level=0) |
| eFootball Editores De Centroamerica |
v1.14.4 |
2023-01-31 |
10 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball Editores De Centroamerica |
v1.14.4 |
2023-01-31 |
1 |
Unknown GetPointerWrite 00000000 PC 088e41f0 LR 088e4204 |
| BEN 10: Protector of Earth |
v1.14.4 |
2023-01-31 |
1 |
Vertices without position found: (0700000d) P: ? C: ? T: u8 (size: 3) |
| BEN 10: Protector of Earth |
v1.14.4 |
2023-01-31 |
1 |
Vertices without position found: (0780000b) P: ? C: ? T: f (through) (size: 4) |
| BEN 10: Protector of Earth |
v1.14.4 |
2023-01-31 |
1 |
Vertices without position found: (0700000a) P: ? C: ? T: u16 (size: 4) |
| BEN 10: Protector of Earth |
v1.14.4 |
2023-01-31 |
1 |
Unusual bezier/spline vtype: 12430321, morph: 0, bones: 5 |
| BEN 10: Protector of Earth |
v1.14.4 |
2023-01-31 |
1 |
Block transfer invalid: 00000000/0 -> 00000000/0, 512x585x4 (0,0)->(2,896) |
| BEN 10: Protector of Earth |
v1.14.4 |
2023-01-31 |
1 |
Unknown GE command : fe4ff1f1 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-01-31 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8b898) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-31 |
1 |
WriteToHardware: Invalid address 11e26f60 near PC 0880de08 LR 0880de08 |
| Def Jam: Vendetta |
v1.15.3 |
2023-05-15 |
3 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Def Jam: Vendetta |
v1.17.1 |
2024-10-13 |
104 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-23 |
4 |
00000000=sceUtilityScreenshotInitStart(09a83e68) |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=512, but w=7200 (level=0) |
| PES FL 2022C |
v1.14.4 |
2023-04-16 |
5 |
Replacement rowPitch=256, but w=1200 (level=0) |
| МЕГАМОЗГ |
v1.14.4 |
2023-01-31 |
2 |
Ignoring possible texturing from framebuffer at 0411a000 +0x44 / 64x64 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.14.4 |
2023-01-31 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (007000fc), bad data |
| SplinterCell |
v1.14.4 |
2023-01-31 |
2 |
MIPSCompileOp: Invalid instruction 432c181d |
| SplinterCell |
v1.14.4 |
2023-01-31 |
2 |
MIPSCompileOp: Invalid instruction 432c907b |
| RIDGE RACER |
v1.14.4 |
2023-01-31 |
1 |
Ignoring possible texturing from framebuffer at 041dc940 +352x133 / 256x272 |
| SplinterCell |
v1.14.4 |
2023-01-31 |
2 |
MIPSCompileOp: Invalid instruction 432d1a0b |
| SplinterCell |
v1.14.4 |
2023-01-31 |
2 |
MIPSCompileOp: Invalid instruction 432d3c6f |
| SplinterCell |
v1.18.1 |
2025-02-19 |
5 |
MIPSCompileOp: Invalid instruction 43eaab44 |
| SplinterCell |
v1.14.4 |
2023-01-31 |
4 |
MIPSCompileOp: Invalid instruction 45bceee2 |
| SplinterCell |
v1.18.1 |
2025-02-19 |
7 |
MIPSCompileOp: Invalid instruction 0004b181 |
| eFootball By TM ARTS |
v1.14.4 |
2023-01-31 |
1 |
Replacement rowPitch=256, but w=4232 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-24 |
4 |
Replacement rowPitch=256, but w=1600 (level=0) |
| eFootball PES 2023 "SNE" |
v1.18.1-841-gc3209aa868 |
2025-06-19 |
61 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| TEKKEN 6 |
v1.14.4 |
2023-01-31 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (51e65ceb), bad data |
| TEKKEN 6 |
v1.14.4 |
2023-01-31 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000040), bad data |