To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Efootball 2024 By CRISTIANGAMERPY & EliasEgames |
v1.17.1 |
2024-10-21 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Efootball 2024 By CRISTIANGAMERPY & EliasEgames |
v1.18.1 |
2025-02-13 |
Savedata version requested: 3 |
絶体絶命都市3 ─壊れゆく街と彼女の歌─ |
v1.15.4-143-g94e3412fd |
2023-07-30 |
__KernelStopThread: thread 479 does not exist (helper deleted) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4-143-g94e3412fd |
2023-06-25 |
WriteToHardware: Invalid address ae7de806 near PC 089adbb4 LR 089adbb4 |
eFootball 2023 By Tutoriales Bendezu |
v1.15.4-143-g94e3412fd |
2023-06-24 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 0;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 colorB = color;
mediump int hatsu = 0;
float sat = 1.85000002384185791015625;
float brt = 1.25;
float con = 0.89999997615814208984375;
float AvgLumR = 1.08000004291534423828125;
float AvgLumG = 1.019999980926513671875;
float AvgLumB = 1.019999980926513671875;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-783-g81015abef7 |
2025-02-14 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
MotorStorm®: Arctic Edge |
v1.15.4-166-g22632b82b |
2023-06-22 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00010005 |
Driver 76 |
v1.15.4-143-g94e3412fd |
2023-09-08 |
Unknown GetPointerWrite 86000000 PC 08000020 LR 08000020 |
Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-11-29 |
Unaligned icache invalidation of 08604878 (08604878 + 0) at PC=08845668 |
Driver 76 |
v1.15.4-143-g94e3412fd |
2023-09-08 |
Unknown GetPointer 30000000 PC 08000020 LR 08000020 |
Lego Star Wars II: The Original Trilogy |
v1.17.1-980-gabaea0197b |
2025-01-26 |
Unaligned icache invalidation of 086047f8 (086047f8 + 0) at PC=08845668 |
Pursuit Force™: Extreme Justice |
v1.15.4-143-g94e3412fd |
2023-07-25 |
__KernelStopThread: thread 310 does not exist (helper deleted) |
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.9.4 |
2025-01-08 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.9.4 |
2025-01-09 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
God of War®: Ghost of Sparta |
v1.15.4-785-gdeba52487 |
2025-01-22 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
God of War: Chains of Olympus |
v1.15.4-69-gca75e2015 |
2025-02-11 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
God of War: Chains of Olympus |
v1.15.4-954-gfabcaf6e0 |
2025-02-13 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
God of War™: Ghost of Sparta |
v1.15.4-89-g5d149e379 |
2025-02-12 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2025-02-09 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2025-02-13 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
eFootball 2023 By Tutoriales Bendezu |
v1.15.4-143-g94e3412fd |
2023-06-24 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_S(inout vec3 color)
{
float GAUSSS_SPAN_MAX = 1.5;
float GAUSSS_KERNEL_SIZE = 5.0;
vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE);
vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0;
vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0;
vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0;
vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0;
vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0;
vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0;
vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0;
vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0;
vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0;
vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0;
vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0;
vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0;
vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0;
color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12;
color /= vec3(58.0);
return color;
}
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.89999997615814208984375;
float brt = 0.699999988079071044921875;
float con = 1.2000000476837158203125;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 5;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _311 = processGAUSS_S(param);
color = _311;
vec3 param_1 = color;
vec3 _314 = processSHADEBOOST(param_1);
color = _314;
_RESERVED_IDENTIFIER_FIXUP_gl_Fr |
eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2025-02-13 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2025-02-13 |
Savedata version requested: 3 |
Yu-Gi-Oh! 5D's Tag Force5 |
v1.18.1 |
2025-01-21 |
__KernelStopThread: thread 282 does not exist (helper deleted) |
DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.9.4 |
2024-12-05 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.18.1 |
2025-02-13 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
WWE All Stars |
v1.18.1-451-gb73075f33c |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Ghost Rider |
v1.18.1-593-g5b5bb0c626 |
2025-02-13 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Yu-Gi-Oh! 5D's Tag Force5 |
v1.18.1-38-g2daca0fedf |
2025-02-13 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War: Chains of Olympus |
v1.18.1 |
2025-02-11 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
El Padrino® |
v1.18.1-841-gc3209aa868 |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War: Chains of Olympus |
v1.18.1 |
2025-02-13 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
WWE All Stars |
v1.18.1-800-gb5c843ff72 |
2025-02-13 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Daxter |
v1.18.1-800-gb5c843ff72 |
2025-02-13 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Assassin's Creed: Bloodlines™ |
v1.18.1-792-g1a03d60022 |
2025-02-13 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Mega Man Maverick Hunter X |
v1.18.1-820-gea36cb7036 |
2025-02-13 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Call of Duty : Roads to Victory™ |
v1.18.1-846-gab47c3cb1f |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War®: Ghost of Sparta |
v1.18.1-451-gb73075f33c |
2025-02-11 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
God of War®: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War®: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War: Chains of Olympus |
v1.18.1-92-gfe6db07f0d |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Silent Hill®: Origins |
v1.18.1-816-g008aaa8327 |
2025-02-13 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War®: Ghost of Sparta |
v1.18.1-458-gee2f221938 |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.9.4 |
2025-02-11 |
Savedata version requested: 3 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1-92-gfe6db07f0d |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War™: Ghost of Sparta |
v1.18.1-87-gda0168f41a |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Assassin's Creed: Bloodlines™ |
v1.18.1-92-gfe6db07f0d |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Silent Hill: Shattered Memories |
v1.18.1-87-gda0168f41a |
2025-02-14 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-02-12 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
TEKKEN DARK RESURRECTION |
v1.18.1 |
2024-12-12 |
sceNetAdhocMatchingInit(24576) at 08863a6c |
PES 2014 |
v1.18.1 |
2025-02-11 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball By TM ARTS |
v1.18.1-473-g9da80ac8d5 |
2025-02-14 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
WWE All Stars |
v1.18.1-451-gb73075f33c |
2025-02-14 |
Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150 |
WWE'12 |
v1.18.1-87-gda0168f41a |
2025-02-13 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
WWE All Stars |
v1.18.1-945-gb0182ed0e6 |
2025-02-13 |
Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-574-g0fa88652f1 |
2025-02-13 |
sceNetAdhocMatchingInit(32768) at 08812dc8 |
eFootball By TM ARTS |
v1.9.4 |
2025-02-07 |
Game install with no files / data |
eFootball By TM ARTS |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
METAL SLUG XX |
v1.18.1-993-ge80941403a |
2025-02-13 |
sceNetAdhocMatchingInit(65536) at 08865048 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1-840-g60c98a6483 |
2025-02-14 |
sceNetAdhocMatchingInit(3000) at 088f31c0 |
Grand Theft Auto: Vice City Stories |
v1.18.1-362-g01b4eb41be |
2025-02-14 |
sceNetAdhocMatchingInit(13620) at 08a565f8 |
BURNOUT DOMINATOR |
v1.18.1-635-g41bd984a7e |
2025-02-14 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-984-gfd4809490b |
2025-02-14 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
SOULCALIBUR: Broken Destiny |
v1.18.1-670-g63c7c73fa0 |
2025-02-13 |
sceNetAdhocMatchingInit(32768) at 08930b4c |
TEKKEN 6 |
v1.18.1-162-gfe38e8822c |
2025-02-12 |
sceIoChstat: change attr to 0000 requested |
Resistance: Retribution™ |
v1.18.1-993-ge80941403a |
2025-02-13 |
Failed to read valid video stream data from header |
Mortal Kombat: Unchained |
v1.18.1-945-gb0182ed0e6 |
2025-02-13 |
Failed to read valid video stream data from header |
eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-02-12 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
Mortal Kombat: Unchained |
v1.18.1-973-g698a98c9bb |
2025-02-14 |
Failed to read valid video stream data from header |
eFootball PES 2021 T. Bendezu "C19" |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
Driver 76 |
v1.16.6 |
2024-06-29 |
Unknown GE command : fedf001a |
eFootball PES 2021 DraycEM "C19" |
v1.9.4 |
2025-02-11 |
Game install with no files / data |
eFootball PES 2021 DraycEM "C19" |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
Pro Evolution Soccer 5 |
v1.9.3-738-g09837507f |
2025-02-14 |
Unimplemented HLE function Kprintf |
Pro Evolution Soccer 5 |
v1.9.3-731-gf82e7a4e7 |
2025-02-14 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
TEKKEN 6 |
v1.9.3-588-g8e9926394 |
2025-02-12 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01376DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
WWE SmackDown! vs. RAW 2006. |
v1.9.3-973-g2ba65c831 |
2025-02-13 |
Unimplemented HLE function Kprintf |
WWE SmackDown! vs. RAW 2006. |
v1.9.3-973-g2ba65c831 |
2025-02-13 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
eFootball PES 2020 "C19" |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
Pro Evolution Soccer 2010 |
v1.9.4 |
2025-01-23 |
sceDmacMemcpy(dest=0916cb00, src=040cc000, size=1261568): overlapping read |
Driver 76 |
v1.9.4 |
2025-01-18 |
sceGeBreak(mode=0, unknown=09fff250): unknown ptr (valid) |
Pro Evolution Soccer 2008 |
v1.9.4 |
2025-02-13 |
Savedata version requested: 3 |
Pro Evolution Soccer 2009 |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
Pro Evolution Soccer 2011 |
v1.9.4 |
2025-02-13 |
Savedata version requested: 3 |
Pro Evolution Soccer 2010 |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
Pro Evolution Soccer 6 |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
Pro Evolution Soccer 2012 |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
PES 2013 |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
PES 2013 |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
PES 2014 |
v1.9.4 |
2025-02-14 |
Savedata version requested: 3 |
WWE SmackDown! vs. RAW 2006. |
v1.9.4 |
2025-02-13 |
An uneaten prefix at end of block: 0893bd34 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2025-02-14 |
An uneaten prefix at end of block: 08ac3ba4 |
Driver 76 |
v1.8.0 |
2024-07-22 |
Unknown GE command : 340050ce |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2025-02-14 |
An uneaten prefix at end of block: 08927e70 |
Pro Evolution Soccer 2012 |
v1.9.4 |
2025-02-10 |
sceDmacMemcpy(dest=040cc000, src=086cd8c0, size=1255232): overlapping read |
Pro Evolution Soccer 2011 |
v1.7.5 |
2024-08-15 |
sceDmacMemcpy(dest=040cc000, src=086cc240, size=1260992): overlapping read |
BURNOUT DOMINATOR |
v1.9.4 |
2025-02-13 |
sceMpegRingbufferPut(): invalid mpeg data |