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| Game title |
Version |
Latest Report |
Hits |
Message |
| Efootball 2024 By CRISTIANGAMERPY & EliasEgames |
v1.17.1 |
2024-10-21 |
277 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Efootball 2024 By CRISTIANGAMERPY & EliasEgames |
v1.19.3 |
2025-09-11 |
2,682 |
Savedata version requested: 3 |
| 絶体絶命都市3 ─壊れゆく街と彼女の歌─ |
v1.15.4-143-g94e3412fd |
2023-07-30 |
1 |
__KernelStopThread: thread 479 does not exist (helper deleted) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4-143-g94e3412fd |
2023-06-25 |
1 |
WriteToHardware: Invalid address ae7de806 near PC 089adbb4 LR 089adbb4 |
| eFootball 2023 By Tutoriales Bendezu |
v1.15.4-143-g94e3412fd |
2023-06-24 |
2 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 0;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 colorB = color;
mediump int hatsu = 0;
float sat = 1.85000002384185791015625;
float brt = 1.25;
float con = 0.89999997615814208984375;
float AvgLumR = 1.08000004291534423828125;
float AvgLumG = 1.019999980926513671875;
float AvgLumB = 1.019999980926513671875;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-11-10 |
466,144 |
Savedata version requested: 3 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-945-gb0182ed0e6 |
2026-11-08 |
35,793 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| MotorStorm®: Arctic Edge |
v1.15.4-166-g22632b82b |
2023-06-22 |
3 |
ELF relocation HI16/LO16 with mismatching r_info lo=00000006, hi=00010005 |
| Driver 76 |
v1.15.4-143-g94e3412fd |
2023-09-08 |
3 |
Unknown GetPointerWrite 86000000 PC 08000020 LR 08000020 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-11-29 |
27 |
Unaligned icache invalidation of 08604878 (08604878 + 0) at PC=08845668 |
| Driver 76 |
v1.15.4-143-g94e3412fd |
2023-09-08 |
4 |
Unknown GetPointer 30000000 PC 08000020 LR 08000020 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-980-gabaea0197b |
2026-09-23 |
509 |
Unaligned icache invalidation of 086047f8 (086047f8 + 0) at PC=08845668 |
| Pursuit Force™: Extreme Justice |
v1.15.4-143-g94e3412fd |
2023-07-25 |
2 |
__KernelStopThread: thread 310 does not exist (helper deleted) |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.9.4 |
2025-06-29 |
2,895 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| God of War®: Ghost of Sparta |
v1.15.4-785-gdeba52487 |
2026-09-28 |
1,959 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War: Chains of Olympus |
v1.15.4-69-gca75e2015 |
2026-05-26 |
1,143 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War: Chains of Olympus |
v1.15.4-954-gfabcaf6e0 |
2026-11-07 |
10,232 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War™: Ghost of Sparta |
v1.15.4-89-g5d149e379 |
2026-11-04 |
28,827 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2026-11-04 |
30,017 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2026-10-02 |
13,668 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| eFootball 2023 By Tutoriales Bendezu |
v1.15.4-143-g94e3412fd |
2023-06-24 |
10 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_S(inout vec3 color)
{
float GAUSSS_SPAN_MAX = 1.5;
float GAUSSS_KERNEL_SIZE = 5.0;
vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE);
vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0;
vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0;
vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0;
vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0;
vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0;
vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0;
vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0;
vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0;
vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0;
vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0;
vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0;
vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0;
vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0;
color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12;
color /= vec3(58.0);
return color;
}
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.89999997615814208984375;
float brt = 0.699999988079071044921875;
float con = 1.2000000476837158203125;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 5;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _311 = processGAUSS_S(param);
color = _311;
vec3 param_1 = color;
vec3 _314 = processSHADEBOOST(param_1);
color = _314;
_RESERVED_IDENTIFIER_FIXUP_gl_Fr |
| eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2026-11-07 |
147,588 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-06 |
90,142 |
Savedata version requested: 3 |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.20.4 |
2026-10-24 |
3,471 |
__KernelStopThread: thread 282 does not exist (helper deleted) |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.9.4 |
2026-01-13 |
4,745 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.18.1 |
2026-03-27 |
13,514 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| WWE All Stars |
v1.18.1-810-g841eb115e2 |
2026-11-06 |
1,166 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Ghost Rider |
v1.18.1-593-g5b5bb0c626 |
2026-11-02 |
3,969 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.18.1-38-g2daca0fedf |
2026-11-02 |
14,134 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War: Chains of Olympus |
v1.20.4 |
2026-11-09 |
1,122 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| El Padrino® |
v1.18.1-92-gfe6db07f0d |
2026-11-06 |
4,724 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War: Chains of Olympus |
v1.18.1-783-g81015abef7 |
2026-10-08 |
7,254 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| WWE All Stars |
v1.18.1-846-gab47c3cb1f |
2026-11-07 |
27,902 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Daxter |
v1.18.1-800-gb5c843ff72 |
2026-10-26 |
3,260 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Assassin's Creed: Bloodlines™ |
v1.18.1-846-gab47c3cb1f |
2026-11-05 |
28,225 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Mega Man Maverick Hunter X |
v1.18.1-820-gea36cb7036 |
2026-09-28 |
8,984 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Call of Duty : Roads to Victory™ |
v1.18.1-87-gda0168f41a |
2026-11-08 |
77,238 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
92,625 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War®: Ghost of Sparta |
v1.20.4 |
2026-10-19 |
1,262 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| God of War®: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
237,053 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War®: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2026-11-07 |
106,964 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War: Chains of Olympus |
v1.18.1-92-gfe6db07f0d |
2026-11-07 |
100,025 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
518,239 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Silent Hill®: Origins |
v1.18.1-846-gab47c3cb1f |
2026-11-06 |
7,408 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| God of War®: Ghost of Sparta |
v1.18.1-592-gf88b6abb5d |
2026-11-03 |
20,828 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.9.4 |
2026-11-09 |
46,157 |
Savedata version requested: 3 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1-92-gfe6db07f0d |
2026-11-06 |
111,218 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War™: Ghost of Sparta |
v1.18.1-87-gda0168f41a |
2026-11-08 |
240,007 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Assassin's Creed: Bloodlines™ |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
108,644 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Silent Hill: Shattered Memories |
v1.18.1-87-gda0168f41a |
2026-11-06 |
17,970 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2026-10-04 |
5,029 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| TEKKEN DARK RESURRECTION |
v1.18.1 |
2025-11-26 |
154 |
sceNetAdhocMatchingInit(24576) at 08863a6c |
| PES 2014 |
v1.20.4-1815-g3b2f0f0c1f |
2026-11-06 |
3,328 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball By TM ARTS |
v1.18.1-945-gb0182ed0e6 |
2026-10-18 |
12,207 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| WWE All Stars |
v1.18.1-810-g841eb115e2 |
2026-11-06 |
972 |
Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150 |
| WWE'12 |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
9,911 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| WWE All Stars |
v1.18.1-986-ga174fdb19e |
2026-11-07 |
20,634 |
Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4-4606-g0acbc18824 |
2026-11-08 |
6,326 |
sceNetAdhocMatchingInit(32768) at 08812dc8 |
| eFootball By TM ARTS |
v1.9.4 |
2026-11-08 |
830,517 |
Savedata version requested: 3 |
| METAL SLUG XX |
v1.20.4-457-g2cc8142f9a |
2026-11-10 |
11,487 |
sceNetAdhocMatchingInit(65536) at 08865048 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.20.4 |
2026-11-08 |
31,886 |
sceNetAdhocMatchingInit(3000) at 088f31c0 |
| Grand Theft Auto: Vice City Stories |
v1.20.4-2966-g4585f70500 |
2026-11-08 |
5,872 |
sceNetAdhocMatchingInit(13620) at 08a565f8 |
| BURNOUT DOMINATOR |
v1.20.4-479-gd82b795f6a |
2026-11-09 |
15,027 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4-476-g56c694d88b |
2026-11-10 |
56,838 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
| SOULCALIBUR: Broken Destiny |
v1.20.4 |
2026-11-09 |
6,153 |
sceNetAdhocMatchingInit(32768) at 08930b4c |
| Resistance: Retribution™ |
v1.20.4-506-g0335e5e6a9 |
2026-11-09 |
4,758 |
Failed to read valid video stream data from header |
| Mortal Kombat: Unchained |
v1.20.4-605-gf0c28c6744 |
2026-11-10 |
52,733 |
Failed to read valid video stream data from header |
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2026-10-04 |
1,662 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| Mortal Kombat: Unchained |
v1.20.4-777-g16a38b090a |
2026-11-10 |
92,125 |
Failed to read valid video stream data from header |
| eFootball PES 2021 T. Bendezu "C19" |
v1.9.4 |
2026-11-10 |
190,206 |
Savedata version requested: 3 |
| Driver 76 |
v1.16.6 |
2025-08-02 |
169 |
Unknown GE command : fedf001a |
| eFootball PES 2021 DraycEM "C19" |
v1.9.4 |
2026-11-10 |
595,925 |
Savedata version requested: 3 |
| Pro Evolution Soccer 5 |
v1.9.3-731-gf82e7a4e7 |
2026-11-07 |
31,917 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| TEKKEN 6 |
v1.9.3-588-g8e9926394 |
2026-10-15 |
37,671 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01376DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
| WWE SmackDown! vs. RAW 2006. |
v1.9.3-973-g2ba65c831 |
2026-11-04 |
75,348 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
| eFootball PES 2020 "C19" |
v1.9.4 |
2026-11-09 |
1,246,037 |
Savedata version requested: 3 |
| Pro Evolution Soccer 2010 |
v1.9.4 |
2026-06-06 |
75 |
sceDmacMemcpy(dest=0916cb00, src=040cc000, size=1261568): overlapping read |
| Pro Evolution Soccer 2008 |
v1.9.4 |
2026-11-05 |
28,953 |
Savedata version requested: 3 |
| Pro Evolution Soccer 2009 |
v1.9.4 |
2026-11-10 |
35,293 |
Savedata version requested: 3 |
| Pro Evolution Soccer 2011 |
v1.9.4 |
2026-11-10 |
49,569 |
Savedata version requested: 3 |
| Pro Evolution Soccer 2010 |
v1.9.4 |
2026-11-09 |
57,196 |
Savedata version requested: 3 |
| Pro Evolution Soccer 6 |
v1.9.4 |
2026-11-10 |
239,718 |
Savedata version requested: 3 |
| Pro Evolution Soccer 2012 |
v1.9.4 |
2026-11-10 |
350,722 |
Savedata version requested: 3 |
| PES 2013 |
v1.9.4 |
2026-11-10 |
162,425 |
Savedata version requested: 3 |
| PES 2013 |
v1.9.4 |
2026-11-10 |
628,537 |
Savedata version requested: 3 |
| PES 2014 |
v1.9.4 |
2026-11-10 |
904,880 |
Savedata version requested: 3 |
| Driver 76 |
v1.8.0 |
2025-02-25 |
322 |
Unknown GE command : 340050ce |
| Pro Evolution Soccer 2012 |
v1.9.4 |
2026-09-10 |
1,135 |
sceDmacMemcpy(dest=040cc000, src=086cd8c0, size=1255232): overlapping read |
| Pro Evolution Soccer 2011 |
v1.9.4 |
2026-10-17 |
39 |
sceDmacMemcpy(dest=040cc000, src=086cc240, size=1260992): overlapping read |
| BURNOUT DOMINATOR |
v1.9.4 |
2026-11-08 |
243,252 |
sceMpegRingbufferPut(): invalid mpeg data |
| Pursuit Force™: Extreme Justice |
v1.9.4 |
2026-11-01 |
216 |
VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2 |
| Lego Star Wars II: The Original Trilogy |
v1.9.4 |
2026-09-18 |
16,487 |
80630007=sceAtracSetData(0, 08bd2dbc, 00020000): atracID uses different codec type than data |
| SOULCALIBUR: Broken Destiny |
v1.9.4 |
2026-11-07 |
76,256 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| Crash™ Tag Team Racing |
v1.9.4 |
2026-11-07 |
30,189 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| SOULCALIBUR: Broken Destiny |
v1.9.4 |
2026-11-07 |
127,362 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| Crash® of the Titans |
v1.9.4 |
2026-11-05 |
88,698 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| Crash® Mind Over Mutant |
v1.9.4 |
2026-10-03 |
23,752 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| WWE All Stars |
v1.9.4 |
2026-11-06 |
8,844 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
| Crash® of the Titans |
v1.9.4 |
2026-11-08 |
187,327 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| WWE All Stars |
v1.9.4 |
2026-11-08 |
167,090 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |