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| Game title |
Version |
Latest Report |
Hits |
Message |
| ゴッド・オブ・ウォー 落日の悲愴曲 |
v1.14.4 |
2023-03-26 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x | |
| MLB 08 The Show ™ |
v1.14.4 |
2023-03-26 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (e53f4591), bad data |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-08-07 |
3 |
Replacement rowPitch=512, but w=1200 (level=0) |
| グランナイツヒストリー |
v1.14.4 |
2023-03-26 |
1 |
00000000=sceUtilityScreenshotInitStart(08de9cc0) |
| Resistance: Retribution™ |
v1.14.4 |
2023-03-26 |
1 |
Unknown GetPointerWrite 1901cce8 PC 08c3899c LR 08cd6754 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-26 |
1 |
WriteToHardware: Invalid address 000002c7 near PC 0881ce5c LR 0881ce5c |
| Resistance: Retribution™ |
v1.14.4 |
2023-03-26 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08c7b6fc LR 08b03998 |
| グランナイツヒストリー |
v1.16.6 |
2023-11-07 |
8 |
00000000=sceUtilityScreenshotInitStart(08de3eb0) |
| グランナイツヒストリー |
v1.17 |
2024-03-22 |
4 |
00000000=sceUtilityScreenshotInitStart(08de9fb0) |
| グランナイツヒストリー |
v1.18.1 |
2024-12-12 |
2 |
00000000=sceUtilityScreenshotInitStart(08de0a80) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-26 |
1 |
WriteToHardware: Invalid address 00018c18 near PC 08902b8c LR 08902b8c |
| PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.14.4 |
2023-03-26 |
1 |
Replacement rowPitch=512, but w=1200 (level=0) |
| MLB 10 The Show ™ |
v1.17.1 |
2024-09-06 |
3 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7017fd0e), bad data |
| MLB 10 The Show ™ |
v1.18.1 |
2025-02-06 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (01054026), bad data |
| MLB 08 The Show ™ |
v1.14.4 |
2023-03-26 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (9fe4cff2), bad data |
| MLB 08 The Show ™ |
v1.14.4 |
2023-03-26 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8686000c), bad data |
| MLB 08 The Show ™ |
v1.14.4 |
2023-03-26 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00052014), bad data |
| RIDGE RACER |
v1.14.4 |
2023-03-26 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +512x141 / 256x272 |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-03-26 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +256x238 / 512x272 |
| MVP Baseball |
v1.14.4 |
2023-03-26 |
1 |
Truncating vertex count from 23388 to 21845 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-26 |
1 |
WriteToHardware: Invalid address 6666c33a near PC 089adbb4 LR 089adbb4 |
| Toy Story 3 |
v1.14.4 |
2023-03-26 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-26 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2024-09-16 |
2 |
Replacement rowPitch=128, but w=2048 (level=0) |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-03-26 |
1 |
Replacement rowPitch=1024, but w=3072 (level=0) |
| BURNOUT DOMINATOR |
v1.14.4 |
2024-10-04 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +128x171 / 512x272 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000008b3): duplicate handler |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-03-26 |
1 |
Replacement rowPitch=1024, but w=7680 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-26 |
1 |
80630006=sceAtracSetDataAndGetID(0959ae00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.15.4 |
2025-03-07 |
2 |
80630006=sceAtracSetDataAndGetID(09854700, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-26 |
2 |
80630006=sceAtracSetDataAndGetID(09840680, 00014000): invalid RIFF header |
| eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2025-12-27 |
2,159 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| Pro Evolution Soccer 5 |
v1.14.4 |
2023-03-26 |
1 |
Unknown GE command : 11ffffff |
| 学園ヘヴン BOY'S LOVE SCRAMBLE! |
v1.14.4 |
2023-03-26 |
1 |
sceFontGetCharInfo(00000000, 30693, 09fff580): bad font |
| 学園ヘヴン BOY'S LOVE SCRAMBLE! |
v1.14.4 |
2023-03-26 |
3 |
sceFontGetCharInfo(00000000, 12302, 09fff580): bad font |
| 学園ヘヴン BOY'S LOVE SCRAMBLE! |
v1.15.4 |
2024-08-08 |
2 |
sceFontGetFontInfo(0, 890e3e0): bad font |
| eFootball Haroun Z 2022 |
v1.14.4 |
2023-08-27 |
3 |
Replacement rowPitch=256, but w=1200 (level=0) |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.14.4 |
2023-10-17 |
35 |
Truncating vertex count from 31050 to 21845 |
| 学園ヘヴン BOY'S LOVE SCRAMBLE! |
v1.14.4 |
2023-03-26 |
1 |
sceFontGetCharGlyphImage(0, 300c, 890d870): bad font |
| Pro Evolution Soccer 2011 |
v1.14.4 |
2023-04-07 |
7 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Pro Evolution Soccer 2011 |
v1.14.4 |
2023-04-07 |
7 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-03-26 |
1 |
Replacement rowPitch=256, but w=4000 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-07-22 |
3 |
Replacement rowPitch=1024, but w=18088 (level=0) |
| KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.14.4 |
2023-03-26 |
1 |
Using texture with dynamic CLUT: texfmt=5, clutfmt=3 |
| SBK®09 Superbike World Championship |
v1.18.1-124-g489db6b92c |
2025-06-04 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0900e580): duplicate handler |
| NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-03-27 |
4 |
Error in shader compilation: info: ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:25: 'v_texcoord' : undeclared identifier
ERROR: 0:25: 'xy' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:25: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:25: '=' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:26: 'texSize' : undeclared identifier
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:28: 'fragColor0' : undeclared identifier
ERROR: 0:28: 'assign' : cannot convert from '4-component vector of float' to 'float'
reinterpret
#version 300 es
// Driver: Intel(R) HD Graphics for BayTrail - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec2 val) {
return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;
void main() {
vec4 val = texture(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
fragColor0 = outColor;
}
|
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-03-26 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c0bd2266), bad data |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-08-02 |
2 |
Replacement rowPitch=512, but w=2880 (level=0) |
| PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.14.4 |
2023-04-29 |
2 |
Replacement rowPitch=512, but w=2048 (level=0) |
| eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.14.4 |
2023-03-27 |
1,422 |
ReadFCR: Unexpected reg 21 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-26 |
1 |
WriteToHardware: Invalid address addd6cd4 near PC 0880dcc8 LR 0880dcc8 |
| TEKKEN DARK RESURRECTION |
v1.14.4 |
2023-03-26 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +256x123 / 512x272 |
| TEKKEN DARK RESURRECTION |
v1.14.4 |
2023-03-26 |
1 |
Using texture with dynamic CLUT: texfmt=5, clutfmt=3 |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08be95c0, 00007aa0): atracID uses different codec type than data |
| SONIC RIVALS 2 |
v1.14.4 |
2023-03-26 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ebfea0): duplicate handler |
| WWE'12 |
v1.14.4 |
2023-03-26 |
1 |
Replacement rowPitch=128, but w=7200 (level=0) |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-03-26 |
1 |
WriteToHardware: Invalid address 000003e4 near PC 08ac9aac LR 0892b1b8 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091f2de0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0936bb60): duplicate handler |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08be95c0, 000076e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08be95c0, 00007320): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08be95c0, 00002760): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08be95c0, 00003ea0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.16.3 |
2023-11-07 |
2 |
80630007=sceAtracSetData(2, 08be95c0, 00008160): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
2 |
80630007=sceAtracSetData(2, 08be95c0, 00003a20): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
3 |
80630007=sceAtracSetData(2, 08be95c0, 00002b20): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08be95c0, 00002160): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08be95c0, 000041a0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
4 |
80630007=sceAtracSetData(2, 08be95c0, 00001fe0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08be95c0, 000046e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 000070e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2009 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 00008d60): atracID uses different codec type than data |
| WWE'12 |
v1.14.4 |
2023-03-26 |
1 |
Replacement rowPitch=128, but w=444 (level=0) |
| RIDGE RACERS 2 |
v1.14.4 |
2023-11-15 |
5 |
Ignoring possible texturing from framebuffer at 041c2040 +480x239 / 256x272 |
| WWE SmackDown vs. RAW 2008 |
v1.17 |
2024-09-05 |
2 |
80630007=sceAtracSetData(2, 08be95c0, 00004000): atracID uses different codec type than data |
| RIDGE RACERS 2 |
v1.14.4 |
2023-03-26 |
1 |
Ignoring possible texturing from framebuffer at 041d91c0 +288x147 / 256x272 |
| eFootball PES 2022 "SNE" |
v1.14.4 |
2023-03-26 |
1 |
Replacement rowPitch=128, but w=800 (level=0) |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-03-26 |
1 |
Replacement rowPitch=512, but w=1520 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-03-26 |
1 |
MIPSCompileOp: Invalid instruction 703bc29b |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-03-26 |
1 |
MIPSCompileOp: Invalid instruction efa0f7de |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-03-26 |
2 |
MIPSCompileOp: Invalid instruction 7ff20339 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-03-26 |
2 |
MIPSCompileOp: Invalid instruction 6e2cef6a |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-03-26 |
2 |
Unknown GetPointerWrite 076ec183 PC 0888d3ec LR 0888d3fc |
| Def Jam® Fight For NY™: The Takeover |
v1.16.1 |
2023-09-26 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000876): duplicate handler |
| eFootball PES 2023 By ESTEEM GAMING |
v1.15.4 |
2023-06-19 |
5 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00010398): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000a8d0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000fad8): atracID uses different codec type than data |
| eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.14.4 |
2023-04-14 |
7 |
Unknown GetPointerWrite 00000000 PC 088160a0 LR 088160a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-26 |
1 |
MIPSCompileOp: Invalid instruction 7773e8d0 |
| eFootball By TM ARTS |
v1.14.4 |
2024-12-28 |
9 |
Replacement rowPitch=256, but w=3072 (level=0) |
| Resistance: Retribution™ |
v1.14.4 |
2023-03-26 |
1 |
MIPSCompileOp: Invalid instruction 000004c5 |
| Resistance: Retribution™ |
v1.14.4 |
2023-03-26 |
2 |
MIPSCompileOp: Invalid instruction 00001314 |
| RIDGE RACER 2 |
v1.14.4 |
2023-03-26 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +512x135 / 256x272 |
| Need For Speed™ Underground Rivals |
v1.18.1 |
2025-07-23 |
12 |
00000400=sceGeEdramSetAddrTranslation(00000800) |