Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
ゴッド・オブ・ウォー 落日の悲愴曲 v1.14.4 2023-03-26 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x |
MLB 08 The Show ™ v1.14.4 2023-03-26 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e53f4591), bad data
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-08-07 3 Replacement rowPitch=512, but w=1200 (level=0)
グランナイツヒストリー v1.14.4 2023-03-26 1 00000000=sceUtilityScreenshotInitStart(08de9cc0)
Resistance: Retribution™ v1.14.4 2023-03-26 1 Unknown GetPointerWrite 1901cce8 PC 08c3899c LR 08cd6754
God of War: Chains of Olympus v1.14.4 2023-03-26 1 WriteToHardware: Invalid address 000002c7 near PC 0881ce5c LR 0881ce5c
Resistance: Retribution™ v1.14.4 2023-03-26 1 WriteToHardware: Invalid address 00000010 near PC 08c7b6fc LR 08b03998
グランナイツヒストリー v1.16.6 2023-11-07 8 00000000=sceUtilityScreenshotInitStart(08de3eb0)
グランナイツヒストリー v1.17 2024-03-22 4 00000000=sceUtilityScreenshotInitStart(08de9fb0)
グランナイツヒストリー v1.18.1 2024-12-12 2 00000000=sceUtilityScreenshotInitStart(08de0a80)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-26 1 WriteToHardware: Invalid address 00018c18 near PC 08902b8c LR 08902b8c
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.14.4 2023-03-26 1 Replacement rowPitch=512, but w=1200 (level=0)
MLB 10 The Show ™ v1.17.1 2024-09-06 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7017fd0e), bad data
MLB 10 The Show ™ v1.18.1 2025-02-06 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (01054026), bad data
MLB 08 The Show ™ v1.14.4 2023-03-26 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9fe4cff2), bad data
MLB 08 The Show ™ v1.14.4 2023-03-26 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8686000c), bad data
MLB 08 The Show ™ v1.14.4 2023-03-26 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00052014), bad data
RIDGE RACER v1.14.4 2023-03-26 1 Ignoring possible texturing from framebuffer at 04195140 +512x141 / 256x272
BURNOUT DOMINATOR v1.14.4 2023-03-26 1 Ignoring possible texturing from framebuffer at 04176000 +256x238 / 512x272
MVP Baseball v1.14.4 2023-03-26 1 Truncating vertex count from 23388 to 21845
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-26 1 WriteToHardware: Invalid address 6666c33a near PC 089adbb4 LR 089adbb4
Toy Story 3 v1.14.4 2023-03-26 1 00000400=sceGeEdramSetAddrTranslation(00000400)
Pro Evolution Soccer 2012 v1.14.4 2023-03-26 1 00000400=sceGeEdramSetAddrTranslation(00000400)
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2024-09-16 2 Replacement rowPitch=128, but w=2048 (level=0)
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-03-26 1 Replacement rowPitch=1024, but w=3072 (level=0)
BURNOUT DOMINATOR v1.14.4 2024-10-04 2 Ignoring possible texturing from framebuffer at 04176000 +128x171 / 512x272
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000008b3): duplicate handler
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-03-26 1 Replacement rowPitch=1024, but w=7680 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-03-26 1 80630006=sceAtracSetDataAndGetID(0959ae00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.15.4 2025-03-07 2 80630006=sceAtracSetDataAndGetID(09854700, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-26 2 80630006=sceAtracSetDataAndGetID(09840680, 00014000): invalid RIFF header
eFootball 2023 By Tutoriales Bendezu v1.9.4 2025-12-27 2,159 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
Pro Evolution Soccer 5 v1.14.4 2023-03-26 1 Unknown GE command : 11ffffff
学園ヘヴン BOY'S LOVE SCRAMBLE! v1.14.4 2023-03-26 1 sceFontGetCharInfo(00000000, 30693, 09fff580): bad font
学園ヘヴン BOY'S LOVE SCRAMBLE! v1.14.4 2023-03-26 3 sceFontGetCharInfo(00000000, 12302, 09fff580): bad font
学園ヘヴン BOY'S LOVE SCRAMBLE! v1.15.4 2024-08-08 2 sceFontGetFontInfo(0, 890e3e0): bad font
eFootball Haroun Z 2022 v1.14.4 2023-08-27 3 Replacement rowPitch=256, but w=1200 (level=0)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.14.4 2023-10-17 35 Truncating vertex count from 31050 to 21845
学園ヘヴン BOY'S LOVE SCRAMBLE! v1.14.4 2023-03-26 1 sceFontGetCharGlyphImage(0, 300c, 890d870): bad font
Pro Evolution Soccer 2011 v1.14.4 2023-04-07 7 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Pro Evolution Soccer 2011 v1.14.4 2023-04-07 7 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-03-26 1 Replacement rowPitch=256, but w=4000 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-07-22 3 Replacement rowPitch=1024, but w=18088 (level=0)
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.14.4 2023-03-26 1 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
SBK®09 Superbike World Championship v1.18.1-124-g489db6b92c 2025-06-04 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0900e580): duplicate handler
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-03-27 4 Error in shader compilation: info: ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:25: 'v_texcoord' : undeclared identifier ERROR: 0:25: 'xy' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:25: 'texture' : no matching overloaded function found (using implicit conversion) ERROR: 0:25: '=' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:26: 'texSize' : undeclared identifier ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:28: 'fragColor0' : undeclared identifier ERROR: 0:28: 'assign' : cannot convert from '4-component vector of float' to 'float' reinterpret #version 300 es // Driver: Intel(R) HD Graphics for BayTrail - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; uint packColor(vec2 val) { return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u); } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); return outColor; } in highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; out vec4 fragColor0; void main() { vec4 val = texture(tex, v_texcoord.xy); float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0); vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba)); fragColor0 = outColor; }
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2023-03-26 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c0bd2266), bad data
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-08-02 2 Replacement rowPitch=512, but w=2880 (level=0)
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.14.4 2023-04-29 2 Replacement rowPitch=512, but w=2048 (level=0)
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.14.4 2023-03-27 1,422 ReadFCR: Unexpected reg 21
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-26 1 WriteToHardware: Invalid address addd6cd4 near PC 0880dcc8 LR 0880dcc8
TEKKEN DARK RESURRECTION v1.14.4 2023-03-26 1 Ignoring possible texturing from framebuffer at 04176000 +256x123 / 512x272
TEKKEN DARK RESURRECTION v1.14.4 2023-03-26 1 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08be95c0, 00007aa0): atracID uses different codec type than data
SONIC RIVALS 2 v1.14.4 2023-03-26 1 00000400=sceGeEdramSetAddrTranslation(00000800)
SBK®09 Superbike World Championship v1.14.4 2023-03-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ebfea0): duplicate handler
WWE'12 v1.14.4 2023-03-26 1 Replacement rowPitch=128, but w=7200 (level=0)
Call of Duty : Roads to Victory™ v1.14.4 2023-03-26 1 WriteToHardware: Invalid address 000003e4 near PC 08ac9aac LR 0892b1b8
SBK®09 Superbike World Championship v1.14.4 2023-03-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091f2de0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0936bb60): duplicate handler
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08be95c0, 000076e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08be95c0, 00007320): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08be95c0, 00002760): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08be95c0, 00003ea0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.3 2023-11-07 2 80630007=sceAtracSetData(2, 08be95c0, 00008160): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 2 80630007=sceAtracSetData(2, 08be95c0, 00003a20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 3 80630007=sceAtracSetData(2, 08be95c0, 00002b20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08be95c0, 00002160): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08be95c0, 000041a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 4 80630007=sceAtracSetData(2, 08be95c0, 00001fe0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08be95c0, 000046e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08bd6108, 000070e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08bd6108, 00008d60): atracID uses different codec type than data
WWE'12 v1.14.4 2023-03-26 1 Replacement rowPitch=128, but w=444 (level=0)
RIDGE RACERS 2 v1.14.4 2023-11-15 5 Ignoring possible texturing from framebuffer at 041c2040 +480x239 / 256x272
WWE SmackDown vs. RAW 2008 v1.17 2024-09-05 2 80630007=sceAtracSetData(2, 08be95c0, 00004000): atracID uses different codec type than data
RIDGE RACERS 2 v1.14.4 2023-03-26 1 Ignoring possible texturing from framebuffer at 041d91c0 +288x147 / 256x272
eFootball PES 2022 "SNE" v1.14.4 2023-03-26 1 Replacement rowPitch=128, but w=800 (level=0)
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-03-26 1 Replacement rowPitch=512, but w=1520 (level=0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-03-26 1 MIPSCompileOp: Invalid instruction 703bc29b
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-03-26 1 MIPSCompileOp: Invalid instruction efa0f7de
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-03-26 2 MIPSCompileOp: Invalid instruction 7ff20339
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-03-26 2 MIPSCompileOp: Invalid instruction 6e2cef6a
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-03-26 2 Unknown GetPointerWrite 076ec183 PC 0888d3ec LR 0888d3fc
Def Jam® Fight For NY™: The Takeover v1.16.1 2023-09-26 2 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000876): duplicate handler
eFootball PES 2023 By ESTEEM GAMING v1.15.4 2023-06-19 5 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08d4b180, 00010398): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08d4b180, 0000a8d0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-26 1 80630007=sceAtracSetData(2, 08d4b180, 0000fad8): atracID uses different codec type than data
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.14.4 2023-04-14 7 Unknown GetPointerWrite 00000000 PC 088160a0 LR 088160a8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-26 1 MIPSCompileOp: Invalid instruction 7773e8d0
eFootball By TM ARTS v1.14.4 2024-12-28 9 Replacement rowPitch=256, but w=3072 (level=0)
Resistance: Retribution™ v1.14.4 2023-03-26 1 MIPSCompileOp: Invalid instruction 000004c5
Resistance: Retribution™ v1.14.4 2023-03-26 2 MIPSCompileOp: Invalid instruction 00001314
RIDGE RACER 2 v1.14.4 2023-03-26 1 Ignoring possible texturing from framebuffer at 04195140 +512x135 / 256x272
Need For Speed™ Underground Rivals v1.18.1 2025-07-23 12 00000400=sceGeEdramSetAddrTranslation(00000800)

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