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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2024-09-05 |
1 |
Replacement rowPitch=256, but w=2400 (level=0) |
| Midnight Club 3: DUB Edition |
v1.14.4 |
2024-09-05 |
2 |
__KernelStopThread: thread 284 does not exist (ApctlThread deleted) |
| eFootball PES 2021 By FAR Channel Indonesia |
v1.14.4 |
2024-09-02 |
1 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2 |
| eFootball PES 2021 By FAR Channel Indonesia |
v1.14.4 |
2024-09-02 |
3 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2024-09-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09057140): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2024-09-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a74d0): duplicate handler |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2024-09-01 |
1 |
sceDmacMemcpy(dest=0414e000, src=0958b1a0, size=162400): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2024-09-01 |
1 |
sceDmacMemcpy(dest=0414e000, src=095ccb00, size=256144): overlapping read |
| MONSTER HUNTER FREEDOM 2 |
v1.17.1 |
2025-05-16 |
2 |
sceDmacMemcpy(dest=0414e000, src=0940fca0, size=162400): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2024-09-01 |
1 |
sceDmacMemcpy(dest=0414e000, src=0950c400, size=250160): overlapping read |
| eFootball 2025 MAH |
v1.18.1 |
2026-07-01 |
162 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.14.4 |
2024-08-31 |
1 |
sceDmacMemcpy(dest=09693200, src=09692200, size=4096): overlapping read |
| Mortal Kombat: Unchained |
v1.14.4 |
2024-09-08 |
11 |
__KernelStopThread: thread 1409 does not exist (helper deleted) |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2025-03-07 |
2 |
__KernelStopThread: thread 1107 does not exist (ApctlThread deleted) |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2024-08-31 |
1 |
Replacement rowPitch=128, but w=2800 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2024-08-31 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRange |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2024-08-31 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01710444:00000338 HWX C N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000338 HWX C N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball |
v1.18.1 |
2025-07-24 |
48 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| RIDE 4 |
v1.18.1 |
2025-05-14 |
13 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092752e0): duplicate handler |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.14.4 |
2025-08-06 |
6 |
Replacement rowPitch=512, but w=2048 (level=0) |
| 初音ミク -Project DIVA- extend |
v1.14.4 |
2024-08-28 |
1 |
00000000=sceUtilityScreenshotInitStart(092c6ba0) |
| eFootball Libertadores 2K23 by lasso y total G |
v1.14.4 |
2024-08-27 |
1 |
Replacement rowPitch=128, but w=1024 (level=0) |
| EFOOTBALL NEW PATCH SEASON |
v1.18.1-607-g82fa82be2c |
2026-01-08 |
775 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball PES 2021 C19 & Nibeck Tv |
v1.14.4 |
2024-08-27 |
1 |
Replacement rowPitch=512, but w=2000 (level=0) |
| eFootball PES 2021 C19 & Nibeck Tv |
v1.14.4 |
2024-08-27 |
1 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2024-08-26 |
1 |
sceDmacMemcpy(dest=0414e000, src=095ccb10, size=198032): overlapping read |
| Toy Story 3 |
v1.14.4 |
2024-08-26 |
1 |
__KernelStopThread: thread 403 does not exist (helper deleted) |
| EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2026-11-12 |
83,470 |
Savedata version requested: 3 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2024-08-25 |
1 |
sceDmacMemcpy(dest=0414e000, src=095cf970, size=158640): overlapping read |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-07 |
311 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| eFootball |
v1.18.1 |
2025-05-23 |
7 |
Unknown GetPointer 2985af54 PC 0881c2d8 LR 0881c2e8 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2024-08-24 |
1 |
sceDmacMemcpy(dest=0414e000, src=09529530, size=246640): overlapping read |
| eFottball Hend Asean |
v1.14.4 |
2024-08-24 |
1 |
Replacement rowPitch=256, but w=2048 (level=0) |
| eFottball Hend Asean |
v1.14.4 |
2024-12-08 |
5 |
Replacement rowPitch=512, but w=2000 (level=0) |
| Syphon Filter™: Logan's Shadow |
v1.14.4 |
2024-08-23 |
1 |
ReadFromHardware: Invalid address 3fc3c63b near PC 089eff0c LR 089eff0c |
| Syphon Filter™: Logan's Shadow |
v1.14.4 |
2024-08-23 |
1 |
ReadFromHardware: Invalid address 3f6fb2da near PC 0893d7c8 LR 0893d7c8 |
| eFootball 2025 by MP |
v1.9.4 |
2026-11-01 |
499 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| RIDE 4 |
v1.18.1 |
2025-04-26 |
32 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093784e0): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-10-26 |
1,016 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.14.4 |
2024-08-21 |
1 |
Replacement rowPitch=512, but w=1400 (level=0) |
| MONSTER HUNTER PORTABLE 2nd G |
v1.14.4 |
2024-08-21 |
1 |
sceDmacMemcpy(dest=0414e000, src=096aaf00, size=260768): overlapping read |
| PES FL 2022 |
v1.9.4 |
2026-10-27 |
26,780 |
Savedata version requested: 3 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.14.4 |
2024-08-19 |
1 |
sceDmacMemcpy(dest=085f54a0, src=093af280, size=176128): overlapping read |
| eFootball |
v1.17.1 |
2024-10-17 |
3 |
Jump to invalid address: 06829960 |
| eFootball |
v1.17.1 |
2024-10-17 |
3 |
MIPSCompileOp: Invalid instruction b6d31bd9 |
| eFootball |
v1.17.1 |
2025-03-12 |
6 |
MIPSCompileOp: Invalid instruction ef157116 |
| Syphon Filter™: Logan's Shadow |
v1.14.4 |
2024-08-18 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 089b6b78 LR 0896fc30 |
| eFootball 2024 By Komo Valeri |
v1.14.4 |
2024-12-25 |
5 |
Replacement rowPitch=512, but w=1600 (level=0) |
| eFootball 2025 by MP |
v1.9.4 |
2026-11-11 |
36,426 |
Savedata version requested: 3 |
| Avatar: The Last Airbender |
v1.14.4 |
2024-08-18 |
1 |
sceDmacMemcpy(dest=041cfe00, src=0946aae0, size=4096): overlapping read |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.14.4 |
2024-11-11 |
5 |
Replacement rowPitch=256, but w=1600 (level=0) |
| ナルティメットアクセル3 |
v1.14.4 |
2024-08-17 |
1 |
WriteToHardware: Invalid address 00000086 near PC 088a8764 LR 088a8764 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.14.4 |
2024-08-17 |
1 |
Replacement rowPitch=512, but w=1200 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2024-08-16 |
1 |
sceDmacMemcpy(dest=04175100, src=09418540, size=128): overlapping read |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2024-08-16 |
1 |
sceDmacMemcpy(dest=0418a1c0, src=09405380, size=128): overlapping read |
| eFootball 2024 By Komo Valeri |
v1.14.4 |
2024-08-16 |
1 |
Replacement rowPitch=256, but w=2000 (level=0) |
| eFootball |
v1.18.1 |
2025-04-04 |
573 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball PES By HAROUN TECH |
v1.14.4 |
2024-08-14 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000b |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-06-05 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data |
| eFootball 2024 By Komo Valeri |
v1.14.4 |
2024-12-18 |
6 |
Replacement rowPitch=256, but w=1600 (level=0) |
| eFootball 2024 By Komo Valeri |
v1.14.4 |
2024-10-31 |
2 |
Replacement rowPitch=256, but w=4000 (level=0) |
| PES FL 2022 |
v1.14.4 |
2024-08-14 |
1 |
ReadFromHardware: Invalid address b68aaca0 near PC b68aaca0 LR 08a3c148 |
| eFottball Hend Asean |
v1.14.4 |
2024-08-13 |
1 |
Replacement rowPitch=512, but w=700 (level=0) |
| eFootball 2024 By Komo Valeri |
v1.14.4 |
2024-08-12 |
1 |
Replacement rowPitch=256, but w=1400 (level=0) |
| MONSTER HUNTER PORTABLE 2nd G |
v1.14.4 |
2024-08-12 |
1 |
sceDmacMemcpy(dest=0414e000, src=095d3c30, size=149152): overlapping read |
| TEKKEN 6 |
v1.14.4 |
2024-08-11 |
1 |
Replacement rowPitch=1024, but w=4896 (level=0) |
| Diner Dash : Sizzle & Serve |
v1.14.4 |
2024-08-11 |
1 |
__KernelStopThread: thread 315 does not exist (helper deleted) |
| Diner Dash : Sizzle & Serve |
v1.14.4 |
2024-08-11 |
1 |
__KernelStopThread: thread 312 does not exist (helper deleted) |
| Diner Dash : Sizzle & Serve |
v1.14.4 |
2024-08-11 |
1 |
__KernelStopThread: thread 305 does not exist (helper deleted) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2024-08-10 |
1 |
__KernelStopThread: thread 515 does not exist (ApctlThread deleted) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2024-08-10 |
1 |
__KernelStopThread: thread 515 does not exist (ApctlThread stopped) |
| PES MY 2024 |
v1.18.1 |
2025-09-26 |
286 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES MY 2024 |
v1.9.4 |
2026-10-11 |
6,741 |
Savedata version requested: 3 |
| eFootball 2024 |
v1.9.4 |
2025-11-12 |
52 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
| PES MY 2024 |
v1.14.4 |
2024-10-19 |
2 |
Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-08-27 |
2 |
sceNetAdhocMatchingInit(32768) at 089998dc |
| PES FL 2022 |
v1.15.4-69-gca75e2015 |
2024-09-10 |
7 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| PES FL 2022 |
v1.18.1 |
2025-07-13 |
30 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES FL 2022 |
v1.7.5 |
2025-07-03 |
1,399 |
Savedata version requested: 3 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.14.4 |
2024-08-07 |
1 |
Replacement rowPitch=128, but w=2560 (level=0) |
| eFootball 2024 By Komo Valeri |
v1.14.4 |
2024-12-28 |
3 |
Replacement rowPitch=256, but w=1024 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2024-08-06 |
1 |
Unknown GetPointer b958ef2c PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.9.4 |
2026-02-05 |
37 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): RIFF chunk did not contain WAVE |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2024-08-05 |
1 |
sceDmacMemcpy(dest=04143000, src=092306a0, size=64): overlapping read |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-03 |
125 |
sceDmacMemcpy(dest=092ed040, src=086ce940, size=1251008): overlapping read |
| eFootball PC - V. |
v1.17.1 |
2026-04-06 |
5 |
Unknown GetPointer 0000ab01 PC 0881c428 LR 0881c438 |
| eFootball 2024 By Komo Valeri |
v1.14.4 |
2025-01-01 |
5 |
Replacement rowPitch=128, but w=1024 (level=0) |
| RIDE 4 |
v1.18.1 |
2026-05-28 |
212 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa80c0): duplicate handler |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2026-08-17 |
5 |
__KernelStopThread: thread 701 does not exist (ApctlThread deleted) |
| eFootball 2024 Girabola By JG |
v1.9.4 |
2026-03-04 |
445 |
Savedata version requested: 3 |
| Killzone™: Liberation v1.20 + Chapter 5 |
v1.18.1 |
2025-08-21 |
15 |
__KernelStopThread: thread 281 does not exist (ApctlThread deleted) |
| Killzone™: Liberation v1.20 + Chapter 5 |
v1.18.1 |
2025-08-21 |
14 |
__KernelStopThread: thread 281 does not exist (ApctlThread stopped) |
| とらドラP! |
v1.14.4 |
2024-08-02 |
1 |
MIPSCompileOp: Invalid instruction 434a7e0c |
| とらドラP! |
v1.14.4 |
2024-08-02 |
1 |
Unknown GetPointerWrite 00000000 PC 08898e2c LR 08898e58 |
| RIDGE RACERS 2 |
v1.14.4 |
2024-08-02 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +768x253 / 480x272 |
| eFootball 2024 |
v1.18.1-908-gd7aa236e13 |
2026-11-04 |
3,289 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Dragon Ball S: Multiverse Break |
v1.8.0 |
2026-02-07 |
81 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Yu-Gi-Oh! GX Tag Force |
v1.14.4 |
2024-07-31 |
1 |
__KernelStopThread: thread 937 does not exist (helper deleted) |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.14.4 |
2024-07-31 |
1 |
Replacement rowPitch=512, but w=1728 (level=0) |
| eFootball PES 2024 "SN3" |
v1.14.4 |
2024-07-31 |
1 |
Unknown GetPointerWrite 16bd1aa3 PC 0888d3ec LR 0888d3fc |