Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2024 Beta By Tutoriales Bendezu v1.14.4 2024-09-05 1 Replacement rowPitch=256, but w=2400 (level=0)
Midnight Club 3: DUB Edition v1.14.4 2024-09-05 2 __KernelStopThread: thread 284 does not exist (ApctlThread deleted)
eFootball PES 2021 By FAR Channel Indonesia v1.14.4 2024-09-02 1 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
eFootball PES 2021 By FAR Channel Indonesia v1.14.4 2024-09-02 3 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
SBK®09 Superbike World Championship v1.14.4 2024-09-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09057140): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2024-09-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a74d0): duplicate handler
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2024-09-01 1 sceDmacMemcpy(dest=0414e000, src=0958b1a0, size=162400): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2024-09-01 1 sceDmacMemcpy(dest=0414e000, src=095ccb00, size=256144): overlapping read
MONSTER HUNTER FREEDOM 2 v1.17.1 2025-05-16 2 sceDmacMemcpy(dest=0414e000, src=0940fca0, size=162400): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2024-09-01 1 sceDmacMemcpy(dest=0414e000, src=0950c400, size=250160): overlapping read
eFootball 2025 MAH v1.18.1 2026-07-01 162 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.14.4 2024-08-31 1 sceDmacMemcpy(dest=09693200, src=09692200, size=4096): overlapping read
Mortal Kombat: Unchained v1.14.4 2024-09-08 11 __KernelStopThread: thread 1409 does not exist (helper deleted)
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-03-07 2 __KernelStopThread: thread 1107 does not exist (ApctlThread deleted)
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2024-08-31 1 Replacement rowPitch=128, but w=2800 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2024-08-31 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRange
Assassin's Creed: Bloodlines™ v1.14.4 2024-08-31 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01710444:00000338 HWX C N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000338 HWX C N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball v1.18.1 2025-07-24 48 sceNetAdhocMatchingInit(32768) at 08a719b8
RIDE 4 v1.18.1 2025-05-14 13 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092752e0): duplicate handler
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2025-08-06 6 Replacement rowPitch=512, but w=2048 (level=0)
初音ミク -Project DIVA- extend v1.14.4 2024-08-28 1 00000000=sceUtilityScreenshotInitStart(092c6ba0)
eFootball Libertadores 2K23 by lasso y total G v1.14.4 2024-08-27 1 Replacement rowPitch=128, but w=1024 (level=0)
EFOOTBALL NEW PATCH SEASON v1.18.1-607-g82fa82be2c 2026-01-08 775 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball PES 2021 C19 & Nibeck Tv v1.14.4 2024-08-27 1 Replacement rowPitch=512, but w=2000 (level=0)
eFootball PES 2021 C19 & Nibeck Tv v1.14.4 2024-08-27 1 Replacement rowPitch=2048, but w=4096 (level=0)
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2024-08-26 1 sceDmacMemcpy(dest=0414e000, src=095ccb10, size=198032): overlapping read
Toy Story 3 v1.14.4 2024-08-26 1 __KernelStopThread: thread 403 does not exist (helper deleted)
EFOOTBALL NEW PATCH SEASON v1.9.4 2026-11-12 83,470 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2024-08-25 1 sceDmacMemcpy(dest=0414e000, src=095cf970, size=158640): overlapping read
EA-Sports FC PC-V v1.9.4 2026-11-07 311 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFootball v1.18.1 2025-05-23 7 Unknown GetPointer 2985af54 PC 0881c2d8 LR 0881c2e8
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2024-08-24 1 sceDmacMemcpy(dest=0414e000, src=09529530, size=246640): overlapping read
eFottball Hend Asean v1.14.4 2024-08-24 1 Replacement rowPitch=256, but w=2048 (level=0)
eFottball Hend Asean v1.14.4 2024-12-08 5 Replacement rowPitch=512, but w=2000 (level=0)
Syphon Filter™: Logan's Shadow v1.14.4 2024-08-23 1 ReadFromHardware: Invalid address 3fc3c63b near PC 089eff0c LR 089eff0c
Syphon Filter™: Logan's Shadow v1.14.4 2024-08-23 1 ReadFromHardware: Invalid address 3f6fb2da near PC 0893d7c8 LR 0893d7c8
eFootball 2025 by MP v1.9.4 2026-11-01 499 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
RIDE 4 v1.18.1 2025-04-26 32 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093784e0): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-10-26 1,016 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2024-08-21 1 Replacement rowPitch=512, but w=1400 (level=0)
MONSTER HUNTER PORTABLE 2nd G v1.14.4 2024-08-21 1 sceDmacMemcpy(dest=0414e000, src=096aaf00, size=260768): overlapping read
PES FL 2022 v1.9.4 2026-10-27 26,780 Savedata version requested: 3
CRISIS CORE -FINAL FANTASY VII- v1.14.4 2024-08-19 1 sceDmacMemcpy(dest=085f54a0, src=093af280, size=176128): overlapping read
eFootball v1.17.1 2024-10-17 3 Jump to invalid address: 06829960
eFootball v1.17.1 2024-10-17 3 MIPSCompileOp: Invalid instruction b6d31bd9
eFootball v1.17.1 2025-03-12 6 MIPSCompileOp: Invalid instruction ef157116
Syphon Filter™: Logan's Shadow v1.14.4 2024-08-18 1 ReadFromHardware: Invalid address 00000000 near PC 089b6b78 LR 0896fc30
eFootball 2024 By Komo Valeri v1.14.4 2024-12-25 5 Replacement rowPitch=512, but w=1600 (level=0)
eFootball 2025 by MP v1.9.4 2026-11-11 36,426 Savedata version requested: 3
Avatar: The Last Airbender v1.14.4 2024-08-18 1 sceDmacMemcpy(dest=041cfe00, src=0946aae0, size=4096): overlapping read
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2024-11-11 5 Replacement rowPitch=256, but w=1600 (level=0)
ナルティメットアクセル3 v1.14.4 2024-08-17 1 WriteToHardware: Invalid address 00000086 near PC 088a8764 LR 088a8764
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2024-08-17 1 Replacement rowPitch=512, but w=1200 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2024-08-16 1 sceDmacMemcpy(dest=04175100, src=09418540, size=128): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2024-08-16 1 sceDmacMemcpy(dest=0418a1c0, src=09405380, size=128): overlapping read
eFootball 2024 By Komo Valeri v1.14.4 2024-08-16 1 Replacement rowPitch=256, but w=2000 (level=0)
eFootball v1.18.1 2025-04-04 573 MIPSCompileOp: Invalid instruction 01010101
eFootball PES By HAROUN TECH v1.14.4 2024-08-14 1 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000b
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-06-05 5 80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data
eFootball 2024 By Komo Valeri v1.14.4 2024-12-18 6 Replacement rowPitch=256, but w=1600 (level=0)
eFootball 2024 By Komo Valeri v1.14.4 2024-10-31 2 Replacement rowPitch=256, but w=4000 (level=0)
PES FL 2022 v1.14.4 2024-08-14 1 ReadFromHardware: Invalid address b68aaca0 near PC b68aaca0 LR 08a3c148
eFottball Hend Asean v1.14.4 2024-08-13 1 Replacement rowPitch=512, but w=700 (level=0)
eFootball 2024 By Komo Valeri v1.14.4 2024-08-12 1 Replacement rowPitch=256, but w=1400 (level=0)
MONSTER HUNTER PORTABLE 2nd G v1.14.4 2024-08-12 1 sceDmacMemcpy(dest=0414e000, src=095d3c30, size=149152): overlapping read
TEKKEN 6 v1.14.4 2024-08-11 1 Replacement rowPitch=1024, but w=4896 (level=0)
Diner Dash : Sizzle & Serve v1.14.4 2024-08-11 1 __KernelStopThread: thread 315 does not exist (helper deleted)
Diner Dash : Sizzle & Serve v1.14.4 2024-08-11 1 __KernelStopThread: thread 312 does not exist (helper deleted)
Diner Dash : Sizzle & Serve v1.14.4 2024-08-11 1 __KernelStopThread: thread 305 does not exist (helper deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2024-08-10 1 __KernelStopThread: thread 515 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2024-08-10 1 __KernelStopThread: thread 515 does not exist (ApctlThread stopped)
PES MY 2024 v1.18.1 2025-09-26 286 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES MY 2024 v1.9.4 2026-10-11 6,741 Savedata version requested: 3
eFootball 2024 v1.9.4 2025-11-12 52 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
PES MY 2024 v1.14.4 2024-10-19 2 Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-08-27 2 sceNetAdhocMatchingInit(32768) at 089998dc
PES FL 2022 v1.15.4-69-gca75e2015 2024-09-10 7 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PES FL 2022 v1.18.1 2025-07-13 30 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES FL 2022 v1.7.5 2025-07-03 1,399 Savedata version requested: 3
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.14.4 2024-08-07 1 Replacement rowPitch=128, but w=2560 (level=0)
eFootball 2024 By Komo Valeri v1.14.4 2024-12-28 3 Replacement rowPitch=256, but w=1024 (level=0)
eFootball Chelito 19 v1.14.4 2024-08-06 1 Unknown GetPointer b958ef2c PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.9.4 2026-02-05 37 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): RIFF chunk did not contain WAVE
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2024-08-05 1 sceDmacMemcpy(dest=04143000, src=092306a0, size=64): overlapping read
EA-Sports FC PC-V v1.9.4 2026-11-03 125 sceDmacMemcpy(dest=092ed040, src=086ce940, size=1251008): overlapping read
eFootball PC - V. v1.17.1 2026-04-06 5 Unknown GetPointer 0000ab01 PC 0881c428 LR 0881c438
eFootball 2024 By Komo Valeri v1.14.4 2025-01-01 5 Replacement rowPitch=128, but w=1024 (level=0)
RIDE 4 v1.18.1 2026-05-28 212 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa80c0): duplicate handler
MONSTER HUNTER PORTABLE 3rd v1.18.1 2026-08-17 5 __KernelStopThread: thread 701 does not exist (ApctlThread deleted)
eFootball 2024 Girabola By JG v1.9.4 2026-03-04 445 Savedata version requested: 3
Killzone™: Liberation v1.20 + Chapter 5 v1.18.1 2025-08-21 15 __KernelStopThread: thread 281 does not exist (ApctlThread deleted)
Killzone™: Liberation v1.20 + Chapter 5 v1.18.1 2025-08-21 14 __KernelStopThread: thread 281 does not exist (ApctlThread stopped)
とらドラP! v1.14.4 2024-08-02 1 MIPSCompileOp: Invalid instruction 434a7e0c
とらドラP! v1.14.4 2024-08-02 1 Unknown GetPointerWrite 00000000 PC 08898e2c LR 08898e58
RIDGE RACERS 2 v1.14.4 2024-08-02 1 Ignoring possible texturing from framebuffer at 04195140 +768x253 / 480x272
eFootball 2024 v1.18.1-908-gd7aa236e13 2026-11-04 3,289 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Dragon Ball S: Multiverse Break v1.8.0 2026-02-07 81 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Yu-Gi-Oh! GX Tag Force v1.14.4 2024-07-31 1 __KernelStopThread: thread 937 does not exist (helper deleted)
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.14.4 2024-07-31 1 Replacement rowPitch=512, but w=1728 (level=0)
eFootball PES 2024 "SN3" v1.14.4 2024-07-31 1 Unknown GetPointerWrite 16bd1aa3 PC 0888d3ec LR 0888d3fc

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