Recent logs - v1.16.6-317-g70c7bb3b0

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PES 2014 v1.16.6-317-g70c7bb3b0 2023-12-14 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_Fr
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.16.6-317-g70c7bb3b0 2023-12-12 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_Fr
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.16.6-317-g70c7bb3b0 2023-12-11 An uneaten prefix at end of block: 080c2e70
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.16.6-317-g70c7bb3b0 2023-12-11 MIPSCompileOp: Invalid instruction 003cdcdf
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.16.6-317-g70c7bb3b0 2023-12-11 MIPSCompileOp: Invalid instruction 00bfa9a9
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.16.6-317-g70c7bb3b0 2023-12-11 Branch in branch delay slot at 080aee50 with different target
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.16.6-317-g70c7bb3b0 2023-12-11 An uneaten prefix at end of block: 0840001c
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.16.6-317-g70c7bb3b0 2023-12-11 Jump to invalid address: 00000080
eFootball 2022 by GAME OVER y Ramirez 15 v1.16.6-317-g70c7bb3b0 2023-12-11 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; float overlay(float base, float blend) { float result = 0.0; if (base < 0.5) { result = (2.0 * base) * blend; } else { result = 1.0 - ((1.0 - (2.0 * (base - 0.5))) * (1.0 - blend)); } return result; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 1; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; vec3 blur = color * 1.2252061367034912109375; float param = color.x; float param_1 = blur.x; float param_2 = color.y; float param_3 = blur.y; float param_4 = color.z; float param_5 = blur.z; vec3 newcolor = vec3(overlay(param, param_1), overlay(param_2, param_3), overlay(param_4, param_5)); color = mix(color, newcolor, vec3(0.300000011920928955078125)); float sat = 4.0; float brt = 9.0; float con = 1.0; float AvgLumR = 3.0; float AvgLumG = 3.0; float AvgLumB = 3.0; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.16.6-317-g70c7bb3b0 2023-12-05 MIPSCompileOp: Invalid instruction 45454546
eFootball 2022 mxc�� v1.16.6-317-g70c7bb3b0 2023-12-04 MIPSCompileOp: Invalid instruction 000006f8
eFootball 2022 mxc�� v1.16.6-317-g70c7bb3b0 2023-12-04 Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38
eFOOTBALL PSP GAME BY NEXTGEN v1.16.6-317-g70c7bb3b0 2024-02-15 Savedata version requested: 3
eFOOTBALL PSP GAME BY NEXTGEN v1.16.6-317-g70c7bb3b0 2024-02-15 MIPSCompileOp: Invalid instruction 46c00460
eFootball 2022 by GAME OVER y Ramirez 15 v1.16.6-317-g70c7bb3b0 2023-12-18 MIPSCompileOp: Invalid instruction 000006f8
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6-317-g70c7bb3b0 2024-01-27 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec3 color = texture(sampler0, v_texcoord0).xyz; float sat = 1.2000000476837158203125; float brt = 1.2000000476837158203125; float con = 0.85000002384185791015625; float AvgLumR = 1.0499999523162841796875; float AvgLumG = 1.0499999523162841796875; float AvgLumB = 1.0499999523162841796875; vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
eFootball 2024 Beta By Tutoriales Bendezu v1.16.6-317-g70c7bb3b0 2023-11-29 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_SQ(inout vec3 color) { float GAUSS_KERNEL_SIZE = 5.0; vec2 offset = (u_pixelDelta * 3.5) / vec2(GAUSS_KERNEL_SIZE); vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0; vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0; vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0; vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0; vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0; vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0; vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0; vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0; vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0; vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0; vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0; vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0; vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0; vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0; vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0; vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0; vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0; vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0; vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0; vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0; vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0; vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0; vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0; vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0; vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0; color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24; color /= vec3(273.0); return color; } vec3 processBLOOM(inout vec3 color, vec3 colorB, mediump int hatsu) { vec4 sum = vec4(0.0); mediump int diffx = 2; mediump int diffy = 3; mediump int _407 = -diffy; for (mediump int ib = _407; ib < diffy; ib++) { mediump int _418 = -diffx; for (mediump int jb = _418; jb < diffx; jb++) { sum += (texture(sampler0, v_texcoord0 + (vec2(float(jb), float(ib)) * 0.00200000009499490261077880859375)) * 0.2199999988079071044921875); } } bool _452 = color.x < 0.300000011920928955078125; bool _459; if (_452) { _459 = color.y < 0.300000011920928955078125; } else { _459 = _452; } bool _466;
eFootball 2022 mxc�� v1.16.6-317-g70c7bb3b0 2023-12-04 Jump to invalid address: 03a08000
eFootball 2022 mxc�� v1.16.6-317-g70c7bb3b0 2023-12-04 MIPSCompileOp: Invalid instruction 0000001f
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-21 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_Fr
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.16.6-317-g70c7bb3b0 2023-12-11 Unknown GetPointer 00000000 PC 0881c224 LR 0881c234
eFootball 2022 by GAME OVER y Ramirez 15 v1.16.6-317-g70c7bb3b0 2023-12-18 Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38
eFootball 2022 by GAME OVER y Ramirez 15 v1.16.6-317-g70c7bb3b0 2023-12-18 Jump to invalid address: 03a08000
eFootball 2022 by GAME OVER y Ramirez 15 v1.16.6-317-g70c7bb3b0 2023-12-18 MIPSCompileOp: Invalid instruction 0000001f
eFootball 2022 by GAME OVER y Ramirez 15 v1.17.1 2024-02-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-23 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2024-02-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2024-02-23 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-02-23 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.17.1 2024-02-23 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2024-02-23 Savedata version requested: 3
LEGO® Batman™: The Videogame v1.17.1 2024-02-23 Unaligned icache invalidation of 08606e38 (08606e38 + 0) at PC=089741fc
Gladiator Begins v1.16.6-317-g70c7bb3b0 2023-11-20 __KernelStopThread: thread 463 does not exist (helper deleted)
eFOOTBALL PES 2021 v1.9.4 2024-02-19 MIPSCompileOp: Invalid instruction 46c00460
真・三國無双 MULTI RAID 2 v1.16.6-317-g70c7bb3b0 2023-11-19 __KernelStopThread: thread 405 does not exist (ApctlThread deleted)
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.17.1 2024-02-21 Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8
真・三國無双 MULTI RAID 2 v1.16.6-317-g70c7bb3b0 2024-01-25 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
Yu-Gi-Oh! GX Tag Force 3 v1.17.1 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00000800)
WWE SmackDown vs. RAW 2008 v1.17.1 2024-02-23 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE'12 v1.17.1-4-gf65c84f4c 2024-02-23 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
ドラゴンボール タッグバーサス v1.17.1 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.17.1-6-g25689c36d 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00000800)
Def Jam® Fight For NY™: The Takeover v1.17.1-4-gf65c84f4c 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00001000)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War: Chains of Olympus v1.17.1-8-g834739600 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-8-g834739600 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00000800)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1-4-gf65c84f4c 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00000400)
Silent Hill®: Origins v1.17.1-6-g25689c36d 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00001000)
God of War: Chains of Olympus v1.17.1-16-gf5450e40e 2024-02-23 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
METAL SLUG XX v1.17.1-6-g25689c36d 2024-02-23 sceNetAdhocMatchingInit(65536) at 08865048
eFootball 2022 by GAME OVER y Ramirez 15 v1.17.1 2024-02-16 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Chelito 19 v1.9.4 2024-02-23 Savedata version requested: 3
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 v1.9.4 2024-02-23 Savedata version requested: 3
eFootball 2022 by GAME OVER y Ramirez 15 v1.6.3 2024-02-09 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball 2022 by GAME OVER y Ramirez 15 v1.9.4 2024-02-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2022 by GAME OVER y Ramirez 15 v1.9.4 2024-02-23 Savedata version requested: 3
TEKKEN 6 v1.17.1 2024-02-23 sceIoChstat: change attr to 0000 requested
RESISTANCE® ~報復の刻~ v1.17.1 2024-02-23 Failed to read valid video stream data from header
TEKKEN 6 v1.9.3-913-g1dec77214 2024-02-23 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
GODS EATER BURST v1.9.4 2024-02-23 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2024-02-23 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2024-02-23 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2024-02-23 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2024-02-23 sceKernelCreateThread(name=system): unsupported attributes 00000006
PES 2013 v1.9.4 2024-02-23 Savedata version requested: 3
真・三國無雙5 Special v1.9.4 2024-02-23 An uneaten prefix at end of block: 08969bf4
Gladiator Begins v1.9.4 2024-02-23 An uneaten prefix at end of block: 089a9608
ソウルキャリバー Broken Destiny v1.9.4 2024-02-23 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
RESISTANCE® ~報復の刻~ v1.9.4 2024-02-23 Could not setup streams, unexpected stream count: 61637
Los Simpson™ El Videojuego v1.9.4 2024-02-23 Video out requested, not supported: mode=0 size=0,0
Toy Story 3 v1.9.4 2024-02-23 Video out requested, not supported: mode=0 size=0,0
ソウルキャリバー Broken Destiny v1.9.4 2024-02-23 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE SmackDown vs. RAW 2008 v1.9.4 2024-02-18 80630007=sceAtracSetData(2, 08bd6708, 00006d20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.9.4 2024-02-18 80630007=sceAtracSetData(2, 08bd6708, 000035a0): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.9.4 2024-02-23 80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.9.4 2024-02-23 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-21 80630007=sceAtracSetData(2, 08d4b180, 00004548): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE'12 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08bd6708, 00003c00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08bd6708, 0000b300): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08bd6708, 0000b400): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08bd6708, 0000e800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08bd6708, 00007300): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.9.4 2024-02-23 80630007=sceAtracSetData(2, 08bb6700, 00020000): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-02-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE SmackDown vs. RAW 2008 v1.9.4 2024-02-23 sceGeBreak(mode=0, unknown=08bac174): unknown ptr (valid)
UFC® Undisputed™ 2010 v1.9.4 2024-02-23 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
FINAL FANTASY III v1.9.4 2024-02-23 sceKernelRegisterSubIntrHandler(30, 0, 0895c654, 00000000): duplicate handler