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Game title |
Version |
Latest Report |
Message |
PES 2014 |
v1.16.6-317-g70c7bb3b0 |
2023-12-14 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_S(inout vec3 color)
{
float GAUSSS_SPAN_MAX = 1.5;
float GAUSSS_KERNEL_SIZE = 5.0;
vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE);
vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0;
vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0;
vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0;
vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0;
vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0;
vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0;
vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0;
vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0;
vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0;
vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0;
vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0;
vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0;
vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0;
color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12;
color /= vec3(58.0);
return color;
}
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.89999997615814208984375;
float brt = 0.699999988079071044921875;
float con = 1.2000000476837158203125;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 5;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _311 = processGAUSS_S(param);
color = _311;
vec3 param_1 = color;
vec3 _314 = processSHADEBOOST(param_1);
color = _314;
_RESERVED_IDENTIFIER_FIXUP_gl_Fr |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.16.6-317-g70c7bb3b0 |
2023-12-12 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_S(inout vec3 color)
{
float GAUSSS_SPAN_MAX = 1.5;
float GAUSSS_KERNEL_SIZE = 5.0;
vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE);
vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0;
vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0;
vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0;
vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0;
vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0;
vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0;
vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0;
vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0;
vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0;
vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0;
vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0;
vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0;
vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0;
color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12;
color /= vec3(58.0);
return color;
}
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.89999997615814208984375;
float brt = 0.699999988079071044921875;
float con = 1.2000000476837158203125;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 5;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _311 = processGAUSS_S(param);
color = _311;
vec3 param_1 = color;
vec3 _314 = processSHADEBOOST(param_1);
color = _314;
_RESERVED_IDENTIFIER_FIXUP_gl_Fr |
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.16.6-317-g70c7bb3b0 |
2023-12-11 |
An uneaten prefix at end of block: 080c2e70 |
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.16.6-317-g70c7bb3b0 |
2023-12-11 |
MIPSCompileOp: Invalid instruction 003cdcdf |
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.16.6-317-g70c7bb3b0 |
2023-12-11 |
MIPSCompileOp: Invalid instruction 00bfa9a9 |
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.16.6-317-g70c7bb3b0 |
2023-12-11 |
Branch in branch delay slot at 080aee50 with different target |
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.16.6-317-g70c7bb3b0 |
2023-12-11 |
An uneaten prefix at end of block: 0840001c |
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.16.6-317-g70c7bb3b0 |
2023-12-11 |
Jump to invalid address: 00000080 |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.16.6-317-g70c7bb3b0 |
2023-12-11 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
float overlay(float base, float blend)
{
float result = 0.0;
if (base < 0.5)
{
result = (2.0 * base) * blend;
}
else
{
result = 1.0 - ((1.0 - (2.0 * (base - 0.5))) * (1.0 - blend));
}
return result;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 1;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 colorB = color;
mediump int hatsu = 0;
vec3 blur = color * 1.2252061367034912109375;
float param = color.x;
float param_1 = blur.x;
float param_2 = color.y;
float param_3 = blur.y;
float param_4 = color.z;
float param_5 = blur.z;
vec3 newcolor = vec3(overlay(param, param_1), overlay(param_2, param_3), overlay(param_4, param_5));
color = mix(color, newcolor, vec3(0.300000011920928955078125));
float sat = 4.0;
float brt = 9.0;
float con = 1.0;
float AvgLumR = 3.0;
float AvgLumG = 3.0;
float AvgLumB = 3.0;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.16.6-317-g70c7bb3b0 |
2023-12-05 |
MIPSCompileOp: Invalid instruction 45454546 |
eFootball 2022 mxc�� |
v1.16.6-317-g70c7bb3b0 |
2023-12-04 |
MIPSCompileOp: Invalid instruction 000006f8 |
eFootball 2022 mxc�� |
v1.16.6-317-g70c7bb3b0 |
2023-12-04 |
Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38 |
eFOOTBALL PSP GAME BY NEXTGEN |
v1.9.4 |
2024-09-05 |
Savedata version requested: 3 |
eFOOTBALL PSP GAME BY NEXTGEN |
v1.9.4 |
2024-09-05 |
MIPSCompileOp: Invalid instruction 46c00460 |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.17.1 |
2024-08-13 |
MIPSCompileOp: Invalid instruction 000006f8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.16.6-317-g70c7bb3b0 |
2024-01-27 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec3 color = texture(sampler0, v_texcoord0).xyz;
float sat = 1.2000000476837158203125;
float brt = 1.2000000476837158203125;
float con = 0.85000002384185791015625;
float AvgLumR = 1.0499999523162841796875;
float AvgLumG = 1.0499999523162841796875;
float AvgLumB = 1.0499999523162841796875;
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
eFootball 2024 Beta By Tutoriales Bendezu |
v1.16.6-317-g70c7bb3b0 |
2023-11-29 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_SQ(inout vec3 color)
{
float GAUSS_KERNEL_SIZE = 5.0;
vec2 offset = (u_pixelDelta * 3.5) / vec2(GAUSS_KERNEL_SIZE);
vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0;
vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0;
vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0;
vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0;
vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0;
vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0;
vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0;
vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0;
vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0;
vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0;
vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0;
vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0;
vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0;
vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0;
vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0;
vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0;
vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0;
vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0;
vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0;
vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0;
vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0;
vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0;
vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0;
vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0;
vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0;
color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24;
color /= vec3(273.0);
return color;
}
vec3 processBLOOM(inout vec3 color, vec3 colorB, mediump int hatsu)
{
vec4 sum = vec4(0.0);
mediump int diffx = 2;
mediump int diffy = 3;
mediump int _407 = -diffy;
for (mediump int ib = _407; ib < diffy; ib++)
{
mediump int _418 = -diffx;
for (mediump int jb = _418; jb < diffx; jb++)
{
sum += (texture(sampler0, v_texcoord0 + (vec2(float(jb), float(ib)) * 0.00200000009499490261077880859375)) * 0.2199999988079071044921875);
}
}
bool _452 = color.x < 0.300000011920928955078125;
bool _459;
if (_452)
{
_459 = color.y < 0.300000011920928955078125;
}
else
{
_459 = _452;
}
bool _466;
|
eFootball 2022 mxc�� |
v1.16.6-317-g70c7bb3b0 |
2023-12-04 |
Jump to invalid address: 03a08000 |
eFootball 2022 mxc�� |
v1.16.6-317-g70c7bb3b0 |
2023-12-04 |
MIPSCompileOp: Invalid instruction 0000001f |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-02-21 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_S(inout vec3 color)
{
float GAUSSS_SPAN_MAX = 1.5;
float GAUSSS_KERNEL_SIZE = 5.0;
vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE);
vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0;
vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0;
vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0;
vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0;
vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0;
vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0;
vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0;
vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0;
vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0;
vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0;
vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0;
vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0;
vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0;
color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12;
color /= vec3(58.0);
return color;
}
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.89999997615814208984375;
float brt = 0.699999988079071044921875;
float con = 1.2000000476837158203125;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 5;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _311 = processGAUSS_S(param);
color = _311;
vec3 param_1 = color;
vec3 _314 = processSHADEBOOST(param_1);
color = _314;
_RESERVED_IDENTIFIER_FIXUP_gl_Fr |
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.16.6-317-g70c7bb3b0 |
2023-12-11 |
Unknown GetPointer 00000000 PC 0881c224 LR 0881c234 |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.17.1 |
2024-08-13 |
Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38 |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.17.1 |
2024-08-13 |
Jump to invalid address: 03a08000 |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.17.1 |
2024-08-13 |
MIPSCompileOp: Invalid instruction 0000001f |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.17.1 |
2024-07-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-975-g80e581a093 |
2024-09-10 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2024-09-09 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2024-09-10 |
Savedata version requested: 3 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-980-gabaea0197b |
2024-09-10 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
UFC® Undisputed™ 2010 |
v1.17.1 |
2024-09-08 |
Unknown GetPointerWrite 00000000 PC 0890d398 LR 0890d3ac |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.17.1-980-gabaea0197b |
2024-09-09 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2024-09-10 |
Savedata version requested: 3 |
LEGO® Batman™: The Videogame |
v1.17.1-980-gabaea0197b |
2024-09-09 |
Unaligned icache invalidation of 08606e38 (08606e38 + 0) at PC=089741fc |
Gladiator Begins |
v1.17.1 |
2024-09-02 |
__KernelStopThread: thread 463 does not exist (helper deleted) |
eFOOTBALL PES 2021 |
v1.9.4 |
2024-04-06 |
MIPSCompileOp: Invalid instruction 46c00460 |
真・三國無双 MULTI RAID 2 |
v1.16.6-317-g70c7bb3b0 |
2023-11-19 |
__KernelStopThread: thread 405 does not exist (ApctlThread deleted) |
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.17.1 |
2024-08-18 |
Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8 |
真・三國無双 MULTI RAID 2 |
v1.17.1 |
2024-09-06 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
Yu-Gi-Oh! GX Tag Force 3 |
v1.17.4-1 |
2024-09-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
WWE SmackDown vs. RAW 2008 |
v1.17.1-817-g13506d3d02 |
2024-09-09 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE'12 |
v1.17.4-1 |
2024-09-10 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
ドラゴンボール タッグバーサス |
v1.17.4-1 |
2024-09-09 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War: Chains of Olympus |
v1.17.4-1 |
2024-09-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Def Jam® Fight For NY™: The Takeover |
v1.17.4-1 |
2024-09-10 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.4-1 |
2024-09-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War: Chains of Olympus |
v1.17.4-1 |
2024-09-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.4-1 |
2024-09-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.4-1 |
2024-09-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Silent Hill®: Origins |
v1.17.4-1 |
2024-09-10 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
God of War: Chains of Olympus |
v1.17.4-1 |
2024-09-10 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
METAL SLUG XX |
v1.17.4-1 |
2024-09-10 |
sceNetAdhocMatchingInit(65536) at 08865048 |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.17.1 |
2024-07-06 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball Chelito 19 |
v1.9.4 |
2024-09-10 |
Savedata version requested: 3 |
eFootball PES 2021 "Guardianes 21" Ediciones PESMX 21 |
v1.9.4 |
2024-09-07 |
Savedata version requested: 3 |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.6.3 |
2024-08-27 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.9.4 |
2024-08-25 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball 2022 by GAME OVER y Ramirez 15 |
v1.9.4 |
2024-09-08 |
Savedata version requested: 3 |
TEKKEN 6 |
v1.17.4-1 |
2024-09-09 |
sceIoChstat: change attr to 0000 requested |
RESISTANCE® ~報復の刻~ |
v1.17.3 |
2024-09-08 |
Failed to read valid video stream data from header |
TEKKEN 6 |
v1.9.3-913-g1dec77214 |
2024-09-09 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
GODS EATER BURST |
v1.9.4 |
2024-09-09 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006 |
GODS EATER BURST |
v1.9.4 |
2024-09-09 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006 |
GODS EATER BURST |
v1.9.4 |
2024-09-09 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
GODS EATER BURST |
v1.9.4 |
2024-09-09 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
GODS EATER BURST |
v1.9.4 |
2024-09-09 |
sceKernelCreateThread(name=system): unsupported attributes 00000006 |
PES 2013 |
v1.9.4 |
2024-09-10 |
Savedata version requested: 3 |
The Sims™ 2 |
v1.9.4 |
2024-09-08 |
An uneaten prefix at end of block: 089bdf88 |
真・三國無雙5 Special |
v1.9.4 |
2024-09-09 |
An uneaten prefix at end of block: 08969bf4 |
Gladiator Begins |
v1.9.4 |
2024-09-09 |
An uneaten prefix at end of block: 089a9608 |
ソウルキャリバー Broken Destiny |
v1.9.4 |
2024-09-09 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
RESISTANCE® ~報復の刻~ |
v1.9.4 |
2024-09-10 |
Could not setup streams, unexpected stream count: 61637 |
Los Simpson™ El Videojuego |
v1.9.4 |
2024-09-10 |
Video out requested, not supported: mode=0 size=0,0 |
Toy Story 3 |
v1.9.4 |
2024-09-10 |
Video out requested, not supported: mode=0 size=0,0 |
ソウルキャリバー Broken Destiny |
v1.9.4 |
2024-09-09 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-09-05 |
80630007=sceAtracSetData(2, 08bd6708, 00006d20): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-08-30 |
80630007=sceAtracSetData(2, 08bd6708, 000035a0): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.9.4 |
2024-09-08 |
80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data |
UFC® Undisputed™ 2010 |
v1.9.4 |
2024-09-09 |
80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-09 |
80630007=sceAtracSetData(2, 08d4b180, 00004548): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-09 |
80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-09 |
80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-09 |
80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-09-10 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-09-08 |
80630007=sceAtracSetData(2, 08bd6708, 00003c00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-09-07 |
80630007=sceAtracSetData(2, 08bd6708, 0000b300): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-09-08 |
80630007=sceAtracSetData(2, 08bd6708, 0000b400): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-09-08 |
80630007=sceAtracSetData(2, 08bd6708, 0000e800): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-09-08 |
80630007=sceAtracSetData(2, 08bd6708, 00007300): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-09-08 |
80630007=sceAtracSetData(2, 08bb6700, 00020000): atracID uses different codec type than data |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-09-10 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-09-08 |
sceGeBreak(mode=0, unknown=08bac174): unknown ptr (valid) |