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| Game title |
Version |
Latest Report |
Hits |
Message |
| SplinterCell |
v1.18.1 |
2025-10-18 |
33 |
WriteToHardware: Invalid address 04800000 near PC 08805d64 LR 08805d64 |
| Brothers in Arms D-Day |
v1.17.1-334-g1786a4ddb |
2024-05-07 |
1 |
Unknown GetPointerWrite 7d5f2040 PC 08cc52dc LR 08cb7d50 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-05-07 |
1 |
Unaligned icache invalidation of 086155b8 (086155b8 + 0) at PC=0896f274 |
| PES FL 2022 |
v1.18.1 |
2025-04-13 |
10 |
Unknown GetPointerWrite 00000900 PC 08872ba4 LR 08872c0c |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-10-17 |
33 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1-491-g9cdd97c13b |
2025-11-02 |
13 |
Unknown GetPointerWrite 00000000 PC 08b3a088 LR 08a88638 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.17.1-334-g1786a4ddb |
2024-05-06 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp |
| Juiced 2: Hot Import Nights |
v1.17.1-334-g1786a4ddb |
2025-02-10 |
2 |
__KernelStopThread: thread 728 does not exist (helper deleted) |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-05-06 |
1 |
ReadFromHardware: Invalid address d9e47298 near PC d9e47298 LR 088176a4 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-09-28 |
10 |
Can't draw: No current render step. Step count: 0 |
| CHILI CON CARNAGE |
v1.17.1-334-g1786a4ddb |
2024-05-06 |
1 |
Jump to invalid address: 037305c0 |
| ドラゴンボール タッグバーサス |
v1.18.1-986-ga174fdb19e |
2026-11-03 |
118,638 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-05-05 |
1 |
Unaligned icache invalidation of 086d03b8 (086d03b8 + 0) at PC=089741fc |
| Disney•Pixar UP |
v1.18.1 |
2025-10-25 |
6 |
Can't draw: No current render step. Step count: 0 |
| CHILI CON CARNAGE |
v1.17.1-334-g1786a4ddb |
2024-05-05 |
1 |
Unknown GetPointerWrite 00000000 PC 088a28f8 LR 088a290c |
| Toy Story 3 |
v1.17.1-334-g1786a4ddb |
2024-05-04 |
1 |
__KernelStopThread: thread 919 does not exist (helper deleted) |
| Toy Story 3 |
v1.18.1 |
2025-01-22 |
3 |
__KernelStopThread: thread 850 does not exist (helper deleted) |
| Crash™ Tag Team Racing |
v1.17.1-491-g9cdd97c13b |
2026-07-03 |
28 |
Unknown GetPointer 00000040 PC 08b28d88 LR 08b28d88 |
| Crash™ Tag Team Racing |
v1.17.1-491-g9cdd97c13b |
2026-07-03 |
39 |
Unknown GetPointerWrite 00000040 PC 08aa5d5c LR 08aa5d5c |
| 頭文字D STREET STAGE |
v1.17.1-334-g1786a4ddb |
2024-06-17 |
2 |
Error in shader compilation: info: Compile failed.
WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp |
| FIFA 14 |
v1.18.1 |
2025-10-04 |
5 |
Branch in Jump delay slot at 08f48e28 in block starting at 08f48e18 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2025-10-11 |
5 |
__KernelStopThread: thread 329 does not exist (ApctlThread stopped) |
| FIFA 07 |
v1.17.1-334-g1786a4ddb |
2024-12-31 |
23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-08-31 |
17 |
Can't draw: No current render step. Step count: 0 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.20.3 |
2026-09-08 |
62 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| Disney•Pixar UP |
v1.18.1 |
2025-01-29 |
2 |
__KernelStopThread: thread 2258 does not exist (helper deleted) |
| Disney•Pixar UP |
v1.17.1-334-g1786a4ddb |
2024-05-04 |
1 |
__KernelStopThread: thread 1742 does not exist (helper deleted) |
| Disney•Pixar UP |
v1.17.1-334-g1786a4ddb |
2024-05-04 |
1 |
__KernelStopThread: thread 898 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction 07fa0000 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-10-03 |
2 |
sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read |
| Juiced 2: Hot Import Nights |
v1.18.1 |
2025-04-11 |
23 |
__KernelStopThread: thread 862 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2025-05-01 |
7 |
Jump to invalid address: 07fc0000 |
| PES FL 2022 |
v1.18.1 |
2025-09-08 |
10 |
Unknown GetPointer 00000000 PC 0881c410 LR 0881c420 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1-334-g1786a4ddb |
2024-06-04 |
6 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000d |
| Crash® of the Titans |
v1.18.1 |
2025-04-30 |
4 |
Unknown GetPointerWrite 000058fc PC 08c59c48 LR 08b0d348 |
| PES 2018 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2024-05-02 |
1 |
MIPSCompileOp: Invalid instruction 00000d77 |
| PES 2018 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2024-05-02 |
1 |
MIPSCompileOp: Invalid instruction 00000078 |
| PES 2018 GLGM PATCHS |
v1.17.1-334-g1786a4ddb |
2024-05-02 |
1 |
MIPSCompileOp: Invalid instruction 0000123d |
| TALES OF THE WORLD RADIANT MYTHOLOGY 2 |
v1.17.1-334-g1786a4ddb |
2024-05-01 |
1 |
80020190=sceKernelStartModule(000010c2, 00000000, 00000000, 09f909d0, 00000000): out of memory, 00040000 stack requested |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2026-01-03 |
246 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| Mega Man Powered Up |
v1.17.1-334-g1786a4ddb |
2024-05-01 |
1 |
Can't draw: No current render step. Step count: 0 |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-05-01 |
1 |
ReadFromHardware: Invalid address 216d6546 near PC 0896e138 LR 0896e138 |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-05-01 |
1 |
WriteToHardware: Invalid address 00000059 near PC 089a1268 LR 089c6ce4 |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-05-01 |
1 |
ReadFromHardware: Invalid address 216d65c0 near PC 0896bb14 LR 0896bb14 |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-05-01 |
1 |
ReadFromHardware: Invalid address 000051ca near PC 08a7b688 LR 08a7b664 |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-05-01 |
1 |
WriteToHardware: Invalid address 00000008 near PC 08b88834 LR 08b888a8 |
| Crash™ Tag Team Racing |
v1.17.1-491-g9cdd97c13b |
2024-05-16 |
2 |
ReadFromHardware: Invalid address 000000bc near PC 08a23150 LR 08a1a8a8 |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-05-01 |
1 |
WriteToHardware: Invalid address 0000000c near PC 08a6f634 LR 08b888a8 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.18.1 |
2026-07-19 |
67,634 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2024-05-16 |
2 |
sceDmacMemcpy(dest=040cc000, src=09517240, size=557056): overlapping read |
| NASCAR® |
v1.17.1-334-g1786a4ddb |
2024-04-29 |
1 |
Unknown GetPointer 00000000 PC 08aef124 LR 08807cb4 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2024-04-29 |
1 |
sceDmacMemcpy(dest=0982e880, src=08400000, size=203968): overlapping read |
| EA-Sports FC ATGX |
v1.9.4 |
2026-11-08 |
18,455 |
Savedata version requested: 3 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-12-18 |
2 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-04-29 |
1 |
Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-04-29 |
1 |
Unknown GetPointer 12f7eba0 PC 0881606c LR 08816080 |
| FIFA 14 - Por |
v1.18.1 |
2025-08-04 |
19 |
Can't draw: No current render step. Step count: 0 |
| God of War®: Ghost of Sparta |
v1.17.1-334-g1786a4ddb |
2024-10-23 |
5 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.18.1-846-gab47c3cb1f |
2025-12-21 |
18,249 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| PES FL 2022 |
v1.8.0 |
2025-09-07 |
148 |
80420014=__sceSasCore(08bb3a00, e4b32cc0): invalid address |
| PES FL 2022 |
v1.8.0 |
2025-09-07 |
152 |
80420014=__sceSasCore(08bb3a00, e4b328c0): invalid address |
| PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2025-06-20 |
5 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-27 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
dif |
| PES FL 2022 |
v1.18.1 |
2024-12-13 |
4 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08808448 |
| EA-Sports FC PC-V |
v1.17.1-334-g1786a4ddb |
2024-05-28 |
5 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000d |
| EA-Sports FC PC-V |
v1.17.1-334-g1786a4ddb |
2024-11-12 |
14 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-23 |
209 |
sceMp3Init: invalid data: not MPEG v1 |
| PES MY 2024 |
v1.20.3 |
2026-06-15 |
43 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-993-ge80941403a |
2026-11-08 |
235,972 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| EA-Sports FC PC-V |
v1.18.1-945-gb0182ed0e6 |
2026-10-13 |
283 |
Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc |
| EA-Sports FC PC-V |
v1.18.1-945-gb0182ed0e6 |
2026-10-13 |
220 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| BLEACH ~ヒート・ザ・ソウル7~ |
v1.17.1-334-g1786a4ddb |
2024-10-15 |
5 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
| BLEACH ~ヒート・ザ・ソウル7~ |
v1.17.1-334-g1786a4ddb |
2024-10-13 |
2 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
| NASCAR® |
v1.17.1-334-g1786a4ddb |
2024-04-24 |
1 |
VTYPE with morph used: THRU=0 TC=1 COL=6 POS=1 NRM=3 WT=2 NW=7 IDX=0 MC=2 |
| Pro Evolution Soccer 2011 |
v1.17.1-334-g1786a4ddb |
2026-08-08 |
6 |
Can't draw: No current render step. Step count: 0 |
| EA-Sports FC PC-V |
v1.20.4 |
2026-11-10 |
9,729 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-23 |
1,331 |
sceMp3Init: invalid data: not layer 3 |
| SPORTS FC24 DL EDITION |
v1.17.1-334-g1786a4ddb |
2024-05-28 |
11 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000d |
| SPORTS FC24 DL EDITION |
v1.17.1-334-g1786a4ddb |
2024-06-04 |
13 |
sceMp3Init: invalid data: not MPEG v1 |
| SPORTS FC24 DL EDITION |
v1.17.1-334-g1786a4ddb |
2024-06-04 |
44 |
sceMp3Init: invalid data: not layer 3 |
| SPORTS FC24 DL EDITION |
v1.17.1-334-g1786a4ddb |
2024-05-28 |
20 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
| EA-Sports FC PC-V |
v1.7.2 |
2026-11-08 |
3,017 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.18.1 |
2025-09-17 |
7 |
Can't draw: No current render step. Step count: 0 |
| AFTER BURNER: BLACK FALCON |
v1.17.1-334-g1786a4ddb |
2024-04-23 |
1 |
Unknown GetPointerWrite b4000075 PC 08ab6874 LR 0899e9dc |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
1 |
ReadFromHardware: Invalid address 00000004 near PC 08a57714 LR 08a76158 |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
1 |
ReadFromHardware: Invalid address 0000653a near PC 08a7619c LR 08a76158 |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
1 |
MIPSCompileOp: Invalid instruction f3d33126 |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
1 |
MIPSCompileOp: Invalid instruction 715dcbe7 |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
1 |
MIPSCompileOp: Invalid instruction ee780740 |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
1 |
ReadFromHardware: Invalid address 000014c1 near PC 08a76160 LR 08a76158 |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
1 |
MIPSCompileOp: Invalid instruction ee5194bf |
| FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-22 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08a66ce0 LR 08a66cf0 |
| eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction 0008ffff |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-04-21 |
1 |
Bad bounding box data: 005522 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-04-21 |
1 |
VTYPE with morph used: THRU=0 TC=3 COL=4 POS=2 NRM=1 WT=1 NW=1 IDX=0 MC=5 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-04-21 |
1 |
Drawing region rate add non-zero: 0210, 03cc of 01df, 010f |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-04-21 |
1 |
Unknown GE command : 11033758 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.18.1-841-gc3209aa868 |
2026-10-20 |
82,346 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-11-03 |
39 |
Jump to invalid address: 02b7cbd0 |
| PES FL 2022 |
v1.18.1 |
2026-05-24 |
109 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |