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| Game title |
Version |
Latest Report |
Hits |
Message |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-11-18 |
3 |
00000000=sceUtilityScreenshotInitStart(09cad0e8) |
| DBS TTT LATINO - LOS IJUE30S |
v1.18.1-986-ga174fdb19e |
2025-09-09 |
44,361 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| MLB 11 The Show™ |
v1.18.1 |
2025-03-18 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3d3d3d3d), bad data |
| EA SPORTS FC By Charly |
v1.18.1 |
2024-12-19 |
20 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| DBS TTT LATINO - LOS IJUE30S |
v1.18.1-635-g41bd984a7e |
2025-09-09 |
2,485 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.18.1 |
2025-05-13 |
4 |
00000000=sceUtilityScreenshotInitStart(095333f0) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.18.1 |
2025-05-05 |
2 |
00000000=sceUtilityScreenshotInitStart(093a5520) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.18.1 |
2025-03-05 |
4 |
00000000=sceUtilityScreenshotInitStart(093aa4a0) |
| 喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-04-27 |
2 |
00000000=sceUtilityScreenshotInitStart(0956ec90) |
| 喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-04-27 |
2 |
00000000=sceUtilityScreenshotInitStart(0956eb00) |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-11 |
7 |
MIPSCompileOp: Invalid instruction 0100ce01 |
| PES FL 2022 |
v1.18.1 |
2025-07-13 |
30 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball 2024 by GHIFFA PROJECT |
v1.18.1 |
2025-02-02 |
18 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-05-31 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00009408): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-04 |
5 |
WriteToHardware: Invalid address 4000f9c8 near PC 0894db10 LR 0894db10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-945-gb0182ed0e6 |
2026-07-16 |
14,667 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| PES MY 2024 |
v1.18.1 |
2025-04-03 |
13 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-03-23 |
7 |
Unknown GetPointerWrite 1c2d32c0 PC 0884c3d8 LR 08820e88 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-27 |
88 |
MIPSCompileOp: Invalid instruction 7e7e7788 |
| Dragon Ball Tag VS |
v1.18.1-607-g82fa82be2c |
2026-07-15 |
23,726 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2025-05-12 |
35 |
MIPSCompileOp: Invalid instruction 00000001 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-12-g1124be79f8 |
2025-05-30 |
8 |
MIPSCompileOp: Invalid instruction 45323a43 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-12-g1124be79f8 |
2025-06-25 |
17 |
MIPSCompileOp: Invalid instruction 433a3245 |
| Marvel™: Ultimate Alliance 2 |
v1.18.1 |
2025-01-18 |
3 |
Unknown GetPointerWrite 00000000 PC 08bf7d84 LR 08adbf0c |
| MYFC 25 MYUNO4U |
v1.9.4 |
2025-04-08 |
11 |
sceMp3Init: invalid data: not MPEG v1 |
| eFootball 2024 Girabola By JG |
v1.18.1 |
2025-08-03 |
12 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.18.1 |
2025-06-05 |
1,816 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Tomb Raider: Legend™ |
v1.18.1-353-gcc9a25cffa |
2026-04-29 |
5 |
Unknown GetPointerWrite 00000000 PC 0882aad0 LR 0882aad0 |
| Tomb Raider: Legend™ |
v1.18.1-353-gcc9a25cffa |
2026-04-29 |
5 |
sceNetAdhocMatchingInit(32768) at 08829fe4 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2024-12-07 |
33 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-05-05 |
2 |
MIPSCompileOp: Invalid instruction 0015bbbe |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2025-03-18 |
10 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0922dd94 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-10-30 |
99 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
| WWE'12 |
v1.18.1 |
2025-05-10 |
3 |
Unknown GetPointerWrite 0e7d5563 PC 08bfbde0 LR 08bfbe04 |
| DTM Race Driver 2 |
v1.18.1 |
2025-08-15 |
2 |
Video end without audio end, potentially skipping some audio? |
| RIDE 4 |
v1.18.1 |
2025-08-17 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09087440): duplicate handler |
| RIDE 4 |
v1.18.1 |
2026-05-28 |
90 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090840f0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2026-05-28 |
94 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a9d40): duplicate handler |
| DRAGON BALL BUDOKAI TENKAICHI 3 |
v1.18.1 |
2025-06-06 |
164 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-24 |
3 |
Jump in likely branch delay slot with link at 096bf6c0 |
| eFOOTBALL 2020 |
v1.18.1 |
2024-11-13 |
2 |
MIPSCompileOp: Invalid instruction 0075683f |
| eFOOTBALL 2020 |
v1.18.1 |
2024-11-13 |
5 |
MIPSCompileOp: Invalid instruction 0004683f |
| eFOOTBALL 2020 |
v1.18.1 |
2024-11-13 |
4 |
MIPSCompileOp: Invalid instruction 0008683f |
| RIDE 4 |
v1.18.1 |
2026-05-27 |
15 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f819c0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-01-29 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090871f0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2026-05-28 |
55 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093c53d0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2026-05-28 |
55 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f81590): duplicate handler |
| RIDE 4 |
v1.18.1 |
2026-05-28 |
212 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa80c0): duplicate handler |
| Tom Clancy's Splinter Cell® Essentials |
v1.19.3 |
2025-08-13 |
9 |
Rendering to framebuffer offset at 04088000 +256x0 (stride 512) |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-07-26 |
115 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.7.5 |
2025-06-04 |
4 |
MIPSCompileOp: Invalid instruction 00000005 |
| PES MY 2024 |
v1.18.1 |
2025-12-24 |
126 |
sceMp3Init: invalid data: not layer 3 |
| DBAF TTT Ultimate Combat DEMO |
v1.18.1-1284-g9703a57c94 |
2025-08-27 |
4,147 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2024-11-08 |
3 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (0,0)->(0,0) |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2025-05-01 |
813 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-22 |
3 |
WriteToHardware: Invalid address 11f72e30 near PC 0880de08 LR 0880de08 |
| Fate/EXTRA CCC |
v1.18.1 |
2025-02-23 |
5 |
80630006=sceAtracSetDataAndGetID(08b98b80, 00004264): invalid RIFF header |
| eFootball Play-C |
v1.18.1 |
2025-03-07 |
3 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 088a69f4 |
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
31 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08828800 |
| FIFA STREET 2 |
v1.20.4 |
2026-11-07 |
258 |
Block transfer invalid: 00000010/0 -> 04000000/0, 1024x736x2 (0,0)->(0,0) |
| UEFA Champions League™ 2006-2007 |
v1.18.1 |
2025-04-06 |
3 |
Unknown GetPointerWrite 000005c0 PC 08da96a0 LR 08da96a0 |
| 不思議のダンジョン 風来のシレン4 plus 神の眼と悪魔のヘソ |
v1.18.1 |
2025-10-15 |
3 |
sceNetAdhocMatchingInit(16384) at 08b33b0c |
| かまいたちの夜2 特別篇 |
v1.18.1 |
2025-01-04 |
49 |
sceMpegRingbufferPut(): invalid mpeg data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-08 |
3 |
Jump to invalid address: 0b1401a0 PC 08000000 LR 08000000 |
| SplinterCell |
v1.18.1 |
2026-03-11 |
8 |
MIPSCompileOp: Invalid instruction 0000e51e |
| eFOOTBALL 2020 |
v1.18.1 |
2024-12-12 |
2 |
MIPSCompileOp: Invalid instruction 749c2862 |
| eFootball 2024 |
v1.18.1-908-gd7aa236e13 |
2026-11-04 |
3,289 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball 2024 |
v1.18.1 |
2025-09-15 |
79 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball Play-C |
v1.18.1 |
2025-12-29 |
5 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58 |
| Ghost Rider |
v1.18.1 |
2025-03-10 |
2 |
MIPSCompileOp: Invalid instruction 4e000000 |
| Ghost Rider |
v1.18.1 |
2025-03-10 |
2 |
MIPSCompileOp: Invalid instruction 6e657571 |
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
11 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2024-11-28 |
6 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2024-11-28 |
6 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000928 HWX C T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-02 |
4 |
MIPSCompileOp: Invalid instruction 425f3035 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-02 |
7 |
MIPSCompileOp: Invalid instruction 43aa0000 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.5.4 |
2026-03-10 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 000107f8): atracID uses different codec type than data |
| EA-Sports FC ATGX |
v1.18.1-1063-g102b515f7c |
2026-01-31 |
86 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-04-09 |
2 |
00000000=sceUtilityScreenshotInitStart(09a82308) |
| eFootball Play-C |
v1.18.1 |
2026-04-13 |
5 |
Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-03-18 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8cf88) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-29 |
5 |
Branch in branch delay slot at 08817314 with different target |
| Ratchet |
v1.18.1 |
2025-03-15 |
2 |
Unknown GetPointerWrite 4a004fa8 PC 09246e60 LR 09246d58 |
| WWE 2K24
|
v1.9.4 |
2025-07-11 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-06-19 |
10 |
80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
MIPSCompileOp: Invalid instruction eeffffff |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2024-11-11 |
2 |
00000000=sceUtilityScreenshotInitStart(091a6e90) |
| eFootball v.2 by Tbose Jama |
v1.18.1 |
2025-04-28 |
2 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball PC - V. |
v1.9.4 |
2026-10-01 |
445 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-12-06 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09049fe0): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-09-18 |
34 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2026-01-01 |
9 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin |
| God of War®: Ghost of Sparta |
v1.19.3 |
2026-01-01 |
8 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_c |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-07-19 |
16 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
15 |
WriteToHardware: Invalid address 108300ac near PC 08870c24 LR 08870c24 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
15 |
WriteToHardware: Invalid address 1083007c near PC 08875c48 LR 08875c48 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
14 |
WriteToHardware: Invalid address 10830050 near PC 08870c04 LR 08870c04 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-06 |
2 |
00000000=sceUtilityScreenshotInitStart(09caba88) |
| Tenchu: Shadow Assassins |
v1.18.1 |
2025-04-24 |
4 |
Unknown GetPointerWrite 00000000 PC 08b5ad90 LR 08979c08 |