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| Game title |
Version |
Latest Report |
Hits |
Message |
| AKB1/149 恋愛総選挙 ゲームDISC |
v1.6.3-432-gfd6c3145d |
2021-08-14 |
1 |
80630006=sceAtracSetDataAndGetID(0943b880, 00023dc0): invalid RIFF header |
| AKB1/149 恋愛総選挙 ゲームDISC |
v1.6.3-432-gfd6c3145d |
2021-08-14 |
1 |
80630006=sceAtracSetDataAndGetID(0949ae40, 00005bc0): invalid RIFF header |
| AKB1/149 恋愛総選挙 ゲームDISC |
v1.6.3-432-gfd6c3145d |
2021-08-14 |
1 |
80630006=sceAtracSetDataAndGetID(09456300, 0000a240): invalid RIFF header |
| AKB1/149 恋愛総選挙 ゲームDISC |
v1.6.3-432-gfd6c3145d |
2021-08-14 |
1 |
80630006=sceAtracSetDataAndGetID(08fba8c0, 00002a40): invalid RIFF header |
| FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2026-11-08 |
3,407 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| (homebrew) |
v1.9.3 |
2021-10-03 |
7 |
MFIC instruction hit (70020024) at 0891dc50 |
| FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2026-11-08 |
10,966 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2026-11-08 |
389,049 |
Savedata version requested on save: 3 |
| LEGO® Batman™: The Videogame |
v1.6.3-432-gfd6c3145d |
2021-08-12 |
1 |
Unknown GetPointer 000002d0 PC 08b0795c LR 00000000 |
| LEGO® Batman™: The Videogame |
v1.6.3-432-gfd6c3145d |
2021-08-12 |
1 |
Unable to allocate stack for root thread. |
| LEGO® Batman™: The Videogame |
v1.6.3-432-gfd6c3145d |
2021-08-12 |
1 |
WriteToHardware: Invalid address 000003c0 near PC 08b0795c LR 00000000 |
| LEGO® Batman™: The Videogame |
v1.6.3-432-gfd6c3145d |
2021-08-12 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08b0795c LR 00000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00011d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl
#version 300 es
precision lowp float;
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform int u_depal;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0));
vec2 fraction;
bool bilinear = (u_depal >> 31) != 0;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
vec4 t = texture(tex, uv_round);
vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
int depalMask = (u_depal & 0xFF);
int depalShift = ((u_depal >> 8) & 0xFF);
int depalOffset = (((u_depal >> 16) & 0xFF) << 4);
int depalFmt = ((u_depal >> 24) & 0x3);
ivec4 col; int index0; int index1; int index2; int index3;
switch (depalFmt) {
case 0:
col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0), 0);
t = mix(t, t1, fraction.x);
t2 = mix(t2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
#version 300 es
precision lowp float;
precision highp int;
uniform sampler2D tex;
uniform sampler2D fbotex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform int u_depal;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0));
vec2 fraction;
bool bilinear = (u_depal >> 31) != 0;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
vec4 t = texture(tex, uv_round);
vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
int depalMask = (u_depal & 0xFF);
int depalShift = ((u_depal >> 8) & 0xFF);
int depalOffset = (((u_depal >> 16) & 0xFF) << 4);
int depalFmt = ((u_depal >> 24) & 0x3);
ivec4 col; int index0; int index1; int index2; int index3;
switch (depalFmt) {
case 0:
col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod
#version 300 es
precision lowp float;
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform int u_depal;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0));
vec2 fraction;
bool bilinear = (u_depal >> 31) != 0;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
vec4 t = texture(tex, uv_round);
vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
int depalMask = (u_depal & 0xFF);
int depalShift = ((u_depal >> 8) & 0xFF);
int depalOffset = (((u_depal >> 16) & 0xFF) << 4);
int depalFmt = ((u_depal >> 24) & 0x3);
ivec4 col; int index0; int index1; int index2; int index3;
switch (depalFmt) {
case 0:
col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99));
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99));
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0), 0);
t = mix(t, t1, fraction.x);
t2 = mix(t2, |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000010 Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00001d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000040 Depal
#version 300 es
precision lowp float;
precision highp int;
uniform sampler2D pal;
uniform int u_depal;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000050 Tex TexProjPos
#version 300 es
precision highp float;
in vec4 position;
in vec3 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = texcoord;
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:009fd022 Tex TexAlpha 2x TFuncMod AlphaTest0 > ColorTest0 !=
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00800022 Tex TexAlpha 2x TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00001d83:00000382 Tex TClampST ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = v.rgb * vec3(v.a * 2.0);
v.a = v.a * 2.0;
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
1 |
Error in shader compilation: info: (unknown reason)
00000000:00000012 THR Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball 2022 by GAME OVER y Ramirez 15 |
v1.9.4 |
2026-11-08 |
11,317 |
Savedata version requested on save: 3 |
| eFootball PES 2022 Danilo Gamer |
v1.9.4 |
2026-09-28 |
157,183 |
Savedata version requested on save: 3 |
| Prince of Persia - Revelations |
v1.6.3-432-gfd6c3145d |
2021-09-27 |
4 |
80630006=sceAtracSetDataAndGetID(0982df40, 00000800): invalid RIFF header |
| Assassin's Creed: Bloodlines™ |
v1.6.3-432-gfd6c3145d |
2021-07-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aeac84, 4, 00000000, 0) |
| Efootball PES 2022 |
v1.9.4 |
2026-05-18 |
39,580 |
Savedata version requested on save: 3 |
| ナルティメットインパクト |
v1.6.3-432-gfd6c3145d |
2021-07-28 |
1 |
sceDmacMemcpy(dest=0415e340, src=094ef010, size=128): overlapping read |
| PES 22 BY HAROUN Z |
v1.9.4 |
2026-10-11 |
83,561 |
Savedata version requested on save: 3 |
| (homebrew) |
v1.6.3-432-gfd6c3145d |
2021-07-18 |
1 |
ReadFromHardware: Invalid address 0000001c near PC 0890d7d4 LR 0890d9cc |
| FOOTBALLMANAGERHANDHELD2009 |
v1.6.3-432-gfd6c3145d |
2021-07-14 |
1 |
GL ran out of GPU memory; switching to low memory mode |
| SBK® Superbike World Championship |
v1.9.0 |
2024-02-09 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09349c80): duplicate handler |
| Avatar: The Last Airbender |
v1.6.3-432-gfd6c3145d |
2021-07-02 |
1 |
sceDmacMemcpy(dest=041caa00, src=09063d00, size=8192): overlapping read |
| Avatar: The Last Airbender |
v1.6.3-432-gfd6c3145d |
2021-07-02 |
1 |
sceDmacMemcpy(dest=041c5200, src=09c8b000, size=32768): overlapping read |
| eFootball PES 2021 C19 & Nibeck Tv |
v1.6.3-432-gfd6c3145d |
2025-06-27 |
54 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| eFootball PES 2021 DraycEM "C19" |
v1.9.4 |
2026-09-21 |
238 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
| Prince of Persia® Rival Swords |
v1.6.3-432-gfd6c3145d |
2023-01-21 |
2 |
Unknown GE command : 03712bc9 |
| PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO |
v1.9.4 |
2026-08-03 |
161,402 |
Savedata version requested on save: 3 |
| eFootball PES 2021 C19 & Nibeck Tv |
v1.6.3-432-gfd6c3145d |
2021-08-10 |
10 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| デジモンワールド リ:デジタイズ |
v1.6.3-432-gfd6c3145d |
2021-12-17 |
2 |
sceDmacMemcpy(dest=090275a8, src=09027080, size=1320): overlapping read |
| Prince of Persia - Revelations |
v1.6.3-432-gfd6c3145d |
2021-09-27 |
4 |
80630006=sceAtracSetDataAndGetID(099be080, 00000800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-08-01 |
5 |
00000000=sceAtracLowLevelDecode(0, 09fce380, 09fce4b0[00000130], 09fcaa40, deadbeef[invalid]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-08-01 |
5 |
00000000=sceAtracLowLevelDecode(0, 09fce250, 09fce4b0[00000130], 09fc9a40, 00000000[invalid]): invalid pointers |
| Syphon Filter™: Logan's Shadow |
v1.6.3-432-gfd6c3145d |
2021-06-13 |
1 |
GL ran out of GPU memory; switching to low memory mode |
| SBK-07 |
v1.6.3-432-gfd6c3145d |
2023-07-23 |
7 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090011f0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-11-23 |
17 |
Unknown GE command : 4fec33ac |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.6.3-432-gfd6c3145d |
2021-06-04 |
1 |
sceDmacMemcpy(dest=0414e000, src=095d98c0, size=222080): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-04-26 |
3 |
Unknown GE command : ed35004a |
| God of War: Chains of Olympus |
v1.7.4 |
2021-10-22 |
3 |
Render to area containing texture at 00162000 +256x0 |
| God of War: Chains of Olympus |
v1.7.4 |
2021-10-22 |
3 |
Ignoring possible render to texture at 00161800 +0x64 / 480x272 |
| God of War: Chains of Olympus |
v1.7.4 |
2021-10-22 |
3 |
Rendering to framebuffer offset: 00162000 +256x0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-05-02 |
3,198 |
Render to texture using CLUT with different strides 512 != 64 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-10-01 |
105,121 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2023-12-15 |
1,034 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| (homebrew) |
v1.9.4 |
2022-11-28 |
1,931 |
MFIC instruction hit (70020024) at 08aa6914 |
| eFootball PES 2021 C19 & Nibeck Tv |
v1.9.4 |
2025-05-29 |
32 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball PES 2021 C19 & Nibeck Tv |
v1.9.4 |
2025-05-29 |
25 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball PES 2021 C19 & Nibeck Tv |
v1.9.4 |
2025-05-29 |
17 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| SpongeBob SquarePants: The Yellow Avenger |
v1.6.3-432-gfd6c3145d |
2021-05-25 |
1 |
Ignoring possible render to texture at 0417a000 +128x178 / 256x256 |
| God of War®: Ghost of Sparta |
v1.6.3-432-gfd6c3145d |
2025-02-27 |
21 |
WriteToHardware: Invalid address 000000b0 near PC 08bd6490 LR 08a75734 |
| Prince of Persia - Revelations |
v1.6.3-432-gfd6c3145d |
2021-09-27 |
2 |
80630006=sceAtracSetDataAndGetID(099bbec0, 00000800): invalid RIFF header |
| Resistance: Retribution™ |
v1.6.3-432-gfd6c3145d |
2021-05-22 |
1 |
Unknown GE command : 592e3c4b |
| Obscure: The Aftermath |
v1.6.3-432-gfd6c3145d |
2021-05-21 |
1 |
sceDmacMemcpy(dest=09374e60, src=097e6440, size=8192): overlapping read |
| PES 2021 LIGA BETPLAY COLOMBIA KALETH MICKEY,YUNIER PB,MASTIV VELASQUEZ |
v1.9.4 |
2025-10-24 |
5,802 |
Savedata version requested on save: 3 |
| SOCOM: Fireteam Bravo 3 |
v1.6.3-432-gfd6c3145d |
2021-05-19 |
1 |
sceDmacMemcpy(dest=0411a760, src=086d56d0, size=16384): overlapping read |
| PES CONCACAF 2021 BY J SHEN |
v1.6.3-432-gfd6c3145d |
2021-07-14 |
4 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| PES CONCACAF 2021 BY J SHEN |
v1.6.3-432-gfd6c3145d |
2021-08-11 |
29 |
Savedata version requested on save: 3 |
| eFootball PES 2021 DraycEM "C19" |
v1.9.4 |
2026-09-20 |
286 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.9.4 |
2025-06-11 |
716 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| Gladiator Begins |
v1.6.3-432-gfd6c3145d |
2021-05-14 |
1 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.9.4 |
2026-03-27 |
143 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| (homebrew) |
v1.9.4 |
2022-11-06 |
880 |
MFIC instruction hit (70020024) at 08aa9930 |
| UFC® Undisputed™ 2010 |
v1.6.3-432-gfd6c3145d |
2021-05-12 |
1 |
sceDmacMemcpy(dest=040cc000, src=09a6b320, size=524304): overlapping read |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.9.4 |
2025-12-31 |
2,033 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.9.4 |
2026-10-06 |
139,281 |
Savedata version requested on save: 3 |
| Dragon Ball Xenoverse 2 By FNT WALKER |
v1.6.3-432-gfd6c3145d |
2021-07-11 |
4 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball PES 2021 By Susah Tenar |
v1.7.2 |
2021-08-03 |
2 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
| WALL•E |
v1.8.0 |
2025-03-27 |
5 |
sceDmacMemcpy(dest=04044000, src=0873ab50, size=278528): overlapping read |
| The 3rd Birthday® |
v1.6.3-432-gfd6c3145d |
2024-07-17 |
3 |
sceDmacMemcpy(dest=09066980, src=0922d680, size=1514112): overlapping read |
| PES Libertadores Colombia 2021 |
v1.9.4 |
2026-03-09 |
10,906 |
Savedata version requested on save: 3 |
| (homebrew) |
v1.6.3-432-gfd6c3145d |
2021-05-08 |
2 |
80020190=sceKernelStartModule(0000011a, 0000000c, 09fbf5b4, 09fbf5b0, 00000000): out of memory, 00040000 stack requested |
| (homebrew) |
v1.9 |
2021-05-23 |
7 |
MFIC instruction hit (70020024) at 08969744 |
| (homebrew) |
v1.9.4 |
2022-10-15 |
128 |
MFIC instruction hit (70020024) at 08aa9960 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.9.4 |
2026-04-30 |
1,196 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.9.4 |
2023-12-16 |
602 |
Render to texture using CLUT with different strides 512 != 64 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.9.4 |
2025-02-23 |
52,731 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.9.3-550-g56a1b6d03 |
2022-07-20 |
9 |
scePsmfPlayerSetPsmf*: unexpected streamID 2c |
| FIFA 21 Beta T. Bendezu & Alexander |
v1.8.0 |
2022-12-27 |
28 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| FIFA 06 |
v1.6.3-432-gfd6c3145d |
2021-04-27 |
1 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.6.3-432-gfd6c3145d |
2021-04-27 |
1 |
Unknown GetPointer 95ed6173 PC 0884d5b0 LR 0884d7d4 |
| FIFA 21 Beta T. Bendezu & Alexander |
v1.9.4 |
2026-04-26 |
51 |
sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read |