Recent logs - v1.6.3-432-gfd6c3145d

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
AKB1/149 恋愛総選挙 ゲームDISC v1.6.3-432-gfd6c3145d 2021-08-14 1 80630006=sceAtracSetDataAndGetID(0943b880, 00023dc0): invalid RIFF header
AKB1/149 恋愛総選挙 ゲームDISC v1.6.3-432-gfd6c3145d 2021-08-14 1 80630006=sceAtracSetDataAndGetID(0949ae40, 00005bc0): invalid RIFF header
AKB1/149 恋愛総選挙 ゲームDISC v1.6.3-432-gfd6c3145d 2021-08-14 1 80630006=sceAtracSetDataAndGetID(09456300, 0000a240): invalid RIFF header
AKB1/149 恋愛総選挙 ゲームDISC v1.6.3-432-gfd6c3145d 2021-08-14 1 80630006=sceAtracSetDataAndGetID(08fba8c0, 00002a40): invalid RIFF header
FIFA 22 By Tutoriales Bendezu v1.9.4 2026-11-08 3,407 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
(homebrew) v1.9.3 2021-10-03 7 MFIC instruction hit (70020024) at 0891dc50
FIFA 22 By Tutoriales Bendezu v1.9.4 2026-11-08 10,966 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FIFA 22 By Tutoriales Bendezu v1.9.4 2026-11-08 389,049 Savedata version requested on save: 3
LEGO® Batman™: The Videogame v1.6.3-432-gfd6c3145d 2021-08-12 1 Unknown GetPointer 000002d0 PC 08b0795c LR 00000000
LEGO® Batman™: The Videogame v1.6.3-432-gfd6c3145d 2021-08-12 1 Unable to allocate stack for root thread.
LEGO® Batman™: The Videogame v1.6.3-432-gfd6c3145d 2021-08-12 1 WriteToHardware: Invalid address 000003c0 near PC 08b0795c LR 00000000
LEGO® Batman™: The Videogame v1.6.3-432-gfd6c3145d 2021-08-12 1 WriteToHardware: Invalid address 00000000 near PC 08b0795c LR 00000000
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00011d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00002982:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl #version 300 es precision lowp float; precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); int depalMask = (u_depal & 0xFF); int depalShift = ((u_depal >> 8) & 0xFF); int depalOffset = (((u_depal >> 16) & 0xFF) << 4); int depalFmt = ((u_depal >> 24) & 0x3); ivec4 col; int index0; int index1; int index2; int index3; switch (depalFmt) { case 0: col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0), 0); t = mix(t, t1, fraction.x); t2 = mix(t2
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 0000002e:000003ee Tex TexAlpha Depal TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 300 es precision lowp float; precision highp int; uniform sampler2D tex; uniform sampler2D fbotex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); int depalMask = (u_depal & 0xFF); int depalShift = ((u_depal >> 8) & 0xFF); int depalOffset = (((u_depal >> 16) & 0xFF) << 4); int depalFmt = ((u_depal >> 24) & 0x3); ivec4 col; int index0; int index1; int index2; int index3; switch (depalFmt) { case 0: col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 300 es precision lowp float; precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); int depalMask = (u_depal & 0xFF); int depalShift = ((u_depal >> 8) & 0xFF); int depalOffset = (((u_depal >> 16) & 0xFF) << 4); int depalFmt = ((u_depal >> 24) & 0x3); ivec4 col; int index0; int index1; int index2; int index3; switch (depalFmt) { case 0: col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0), 0); t = mix(t, t1, fraction.x); t2 = mix(t2,
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000010 Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00001d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000040 Depal #version 300 es precision lowp float; precision highp int; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000050 Tex TexProjPos #version 300 es precision highp float; in vec4 position; in vec3 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:009fd022 Tex TexAlpha 2x TFuncMod AlphaTest0 > ColorTest0 != #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00001d83:00000382 Tex TClampST ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2021-08-10 1 Error in shader compilation: info: (unknown reason) 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball 2022 by GAME OVER y Ramirez 15 v1.9.4 2026-11-08 11,317 Savedata version requested on save: 3
eFootball PES 2022 Danilo Gamer v1.9.4 2026-09-28 157,183 Savedata version requested on save: 3
Prince of Persia - Revelations v1.6.3-432-gfd6c3145d 2021-09-27 4 80630006=sceAtracSetDataAndGetID(0982df40, 00000800): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.6.3-432-gfd6c3145d 2021-07-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aeac84, 4, 00000000, 0)
Efootball PES 2022 v1.9.4 2026-05-18 39,580 Savedata version requested on save: 3
ナルティメットインパクト v1.6.3-432-gfd6c3145d 2021-07-28 1 sceDmacMemcpy(dest=0415e340, src=094ef010, size=128): overlapping read
PES 22 BY HAROUN Z v1.9.4 2026-10-11 83,561 Savedata version requested on save: 3
(homebrew) v1.6.3-432-gfd6c3145d 2021-07-18 1 ReadFromHardware: Invalid address 0000001c near PC 0890d7d4 LR 0890d9cc
FOOTBALLMANAGERHANDHELD2009 v1.6.3-432-gfd6c3145d 2021-07-14 1 GL ran out of GPU memory; switching to low memory mode
SBK® Superbike World Championship v1.9.0 2024-02-09 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09349c80): duplicate handler
Avatar: The Last Airbender v1.6.3-432-gfd6c3145d 2021-07-02 1 sceDmacMemcpy(dest=041caa00, src=09063d00, size=8192): overlapping read
Avatar: The Last Airbender v1.6.3-432-gfd6c3145d 2021-07-02 1 sceDmacMemcpy(dest=041c5200, src=09c8b000, size=32768): overlapping read
eFootball PES 2021 C19 & Nibeck Tv v1.6.3-432-gfd6c3145d 2025-06-27 54 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball PES 2021 DraycEM "C19" v1.9.4 2026-09-21 238 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
Prince of Persia® Rival Swords v1.6.3-432-gfd6c3145d 2023-01-21 2 Unknown GE command : 03712bc9
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.9.4 2026-08-03 161,402 Savedata version requested on save: 3
eFootball PES 2021 C19 & Nibeck Tv v1.6.3-432-gfd6c3145d 2021-08-10 10 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
デジモンワールド リ:デジタイズ v1.6.3-432-gfd6c3145d 2021-12-17 2 sceDmacMemcpy(dest=090275a8, src=09027080, size=1320): overlapping read
Prince of Persia - Revelations v1.6.3-432-gfd6c3145d 2021-09-27 4 80630006=sceAtracSetDataAndGetID(099be080, 00000800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-08-01 5 00000000=sceAtracLowLevelDecode(0, 09fce380, 09fce4b0[00000130], 09fcaa40, deadbeef[invalid]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-08-01 5 00000000=sceAtracLowLevelDecode(0, 09fce250, 09fce4b0[00000130], 09fc9a40, 00000000[invalid]): invalid pointers
Syphon Filter™: Logan's Shadow v1.6.3-432-gfd6c3145d 2021-06-13 1 GL ran out of GPU memory; switching to low memory mode
SBK-07 v1.6.3-432-gfd6c3145d 2023-07-23 7 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090011f0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-11-23 17 Unknown GE command : 4fec33ac
MONSTER HUNTER FREEDOM UNITE™ v1.6.3-432-gfd6c3145d 2021-06-04 1 sceDmacMemcpy(dest=0414e000, src=095d98c0, size=222080): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-04-26 3 Unknown GE command : ed35004a
God of War: Chains of Olympus v1.7.4 2021-10-22 3 Render to area containing texture at 00162000 +256x0
God of War: Chains of Olympus v1.7.4 2021-10-22 3 Ignoring possible render to texture at 00161800 +0x64 / 480x272
God of War: Chains of Olympus v1.7.4 2021-10-22 3 Rendering to framebuffer offset: 00162000 +256x0
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-05-02 3,198 Render to texture using CLUT with different strides 512 != 64
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-10-01 105,121 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2023-12-15 1,034 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
(homebrew) v1.9.4 2022-11-28 1,931 MFIC instruction hit (70020024) at 08aa6914
eFootball PES 2021 C19 & Nibeck Tv v1.9.4 2025-05-29 32 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball PES 2021 C19 & Nibeck Tv v1.9.4 2025-05-29 25 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball PES 2021 C19 & Nibeck Tv v1.9.4 2025-05-29 17 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
SpongeBob SquarePants: The Yellow Avenger v1.6.3-432-gfd6c3145d 2021-05-25 1 Ignoring possible render to texture at 0417a000 +128x178 / 256x256
God of War®: Ghost of Sparta v1.6.3-432-gfd6c3145d 2025-02-27 21 WriteToHardware: Invalid address 000000b0 near PC 08bd6490 LR 08a75734
Prince of Persia - Revelations v1.6.3-432-gfd6c3145d 2021-09-27 2 80630006=sceAtracSetDataAndGetID(099bbec0, 00000800): invalid RIFF header
Resistance: Retribution™ v1.6.3-432-gfd6c3145d 2021-05-22 1 Unknown GE command : 592e3c4b
Obscure: The Aftermath v1.6.3-432-gfd6c3145d 2021-05-21 1 sceDmacMemcpy(dest=09374e60, src=097e6440, size=8192): overlapping read
PES 2021 LIGA BETPLAY COLOMBIA KALETH MICKEY,YUNIER PB,MASTIV VELASQUEZ v1.9.4 2025-10-24 5,802 Savedata version requested on save: 3
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2021-05-19 1 sceDmacMemcpy(dest=0411a760, src=086d56d0, size=16384): overlapping read
PES CONCACAF 2021 BY J SHEN v1.6.3-432-gfd6c3145d 2021-07-14 4 Unknown GetPointer 00000000 PC 08816130 LR 08816144
PES CONCACAF 2021 BY J SHEN v1.6.3-432-gfd6c3145d 2021-08-11 29 Savedata version requested on save: 3
eFootball PES 2021 DraycEM "C19" v1.9.4 2026-09-20 286 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2025-06-11 716 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
Gladiator Begins v1.6.3-432-gfd6c3145d 2021-05-14 1 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2021 Libertadores T. Bendezu v1.9.4 2026-03-27 143 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
(homebrew) v1.9.4 2022-11-06 880 MFIC instruction hit (70020024) at 08aa9930
UFC® Undisputed™ 2010 v1.6.3-432-gfd6c3145d 2021-05-12 1 sceDmacMemcpy(dest=040cc000, src=09a6b320, size=524304): overlapping read
eFootball PES 2021 Libertadores T. Bendezu v1.9.4 2025-12-31 2,033 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 Libertadores T. Bendezu v1.9.4 2026-10-06 139,281 Savedata version requested on save: 3
Dragon Ball Xenoverse 2 By FNT WALKER v1.6.3-432-gfd6c3145d 2021-07-11 4 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2021 By Susah Tenar v1.7.2 2021-08-03 2 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
WALL•E v1.8.0 2025-03-27 5 sceDmacMemcpy(dest=04044000, src=0873ab50, size=278528): overlapping read
The 3rd Birthday® v1.6.3-432-gfd6c3145d 2024-07-17 3 sceDmacMemcpy(dest=09066980, src=0922d680, size=1514112): overlapping read
PES Libertadores Colombia 2021 v1.9.4 2026-03-09 10,906 Savedata version requested on save: 3
(homebrew) v1.6.3-432-gfd6c3145d 2021-05-08 2 80020190=sceKernelStartModule(0000011a, 0000000c, 09fbf5b4, 09fbf5b0, 00000000): out of memory, 00040000 stack requested
(homebrew) v1.9 2021-05-23 7 MFIC instruction hit (70020024) at 08969744
(homebrew) v1.9.4 2022-10-15 128 MFIC instruction hit (70020024) at 08aa9960
DBZ BUDOKAI TENKAICHI 3 LATINO v1.9.4 2026-04-30 1,196 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
DBZ BUDOKAI TENKAICHI 3 LATINO v1.9.4 2023-12-16 602 Render to texture using CLUT with different strides 512 != 64
DBZ BUDOKAI TENKAICHI 3 LATINO v1.9.4 2025-02-23 52,731 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Ben 10 Ultimate Alien Cosmic Destruction v1.9.3-550-g56a1b6d03 2022-07-20 9 scePsmfPlayerSetPsmf*: unexpected streamID 2c
FIFA 21 Beta T. Bendezu & Alexander v1.8.0 2022-12-27 28 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
FIFA 06 v1.6.3-432-gfd6c3145d 2021-04-27 1 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2020 C19 & Nibeck Tv v1.6.3-432-gfd6c3145d 2021-04-27 1 Unknown GetPointer 95ed6173 PC 0884d5b0 LR 0884d7d4
FIFA 21 Beta T. Bendezu & Alexander v1.9.4 2026-04-26 51 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read

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