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| Game title |
Version |
Latest Report |
Hits |
Message |
| PES Ultimate Patch 2021 |
v1.10.2 |
2024-03-29 |
2 |
RIFF chunk had uneven size |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.2 |
2024-03-16 |
1 |
sceDmacMemcpy(dest=0414e000, src=0959e8c0, size=302272): overlapping read |
| MONSTER HUNTER PORTABLE 2nd G |
v1.10.2 |
2024-03-15 |
1 |
sceDmacMemcpy(dest=0414e000, src=0950f640, size=257872): overlapping read |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
1,856 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| eFootball Play-C |
v1.9.4 |
2026-09-17 |
163 |
sceDmacMemcpy(dest=092ed040, src=086ce940, size=1251008): overlapping read |
| eFootball Play-C |
v1.9.4 |
2026-11-07 |
470 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-18 |
232 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| Grand Theft Auto®: Chinatown Wars™ |
v1.10.2 |
2024-03-13 |
1 |
WriteToHardware: Invalid address 00000012 near PC 08b17c30 LR 08b17224 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-09 |
6,340 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-09 |
6,343 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2026-11-05 |
782 |
Savedata version requested: 3 |
| BLEACH ~HEAT・THE・SOUL 7~ |
v1.10.2 |
2024-03-12 |
1 |
Render to area containing texture at 04044000 +0x94 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.10.2 |
2024-03-11 |
1 |
sceDmacMemcpy(dest=09687d20, src=09683d20, size=16384): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.2 |
2024-03-11 |
1 |
sceDmacMemcpy(dest=0414e000, src=095e82e0, size=282672): overlapping read |
| PES FL 2022 |
v1.11.3 |
2024-11-30 |
8 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| Myuno eFootball 24 |
v1.9.4 |
2025-12-03 |
160 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball PES 2021 T. Bendezu "C19" |
v1.10.2 |
2024-03-11 |
1 |
Savedata version requested on save: 3
--NATIVE-DATA-BOUN nt-Disposition: form-data; nam
Content-Transfer-Encoding: binary
Savedata version requested on save: %dSavedata version requested on save: 3 |
| Myuno eFootball 24 |
v1.9.4 |
2025-03-31 |
56 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-09-05 |
18 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-09-05 |
42 |
80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data |
| Pro Evolution Soccer 2014 |
v1.9.4 |
2026-10-04 |
1,622 |
Savedata version requested: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.2 |
2024-03-10 |
1 |
MIPSCompileOp: Invalid instruction 443eb670 |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
139,242 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PC - V. |
v1.9.4 |
2026-11-05 |
5,810 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| SpongeBob SquarePants: The Yellow Avenger |
v1.10.2 |
2024-03-09 |
1 |
Ignoring possible render to texture at 041ca000 +0x71 / 128x128 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-01 |
14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-01 |
16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
| eFootball By TM ARTS |
v1.10.2 |
2024-03-09 |
1 |
Jump to invalid address: 04a5a000 |
| GOD OF PES 2015 (ELTINCHOZZ, ENRRIQUE, Faces PES, Sant1 Psp Editor) |
v1.10.2 |
2026-04-21 |
76 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE'12 |
v1.10.2 |
2024-03-09 |
1 |
sceDmacMemcpy(dest=041603d0, src=0950c260, size=65552): overlapping read |
| GOD OF PES 2015 (ELTINCHOZZ, ENRRIQUE, Faces PES, Sant1 Psp Editor) |
v1.10.2 |
2026-04-21 |
102 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| GOD OF PES 2015 (ELTINCHOZZ, ENRRIQUE, Faces PES, Sant1 Psp Editor) |
v1.10.2 |
2026-04-21 |
907 |
Savedata version requested on save: 3 |
| GOD OF PES 2015 (ELTINCHOZZ, ENRRIQUE, Faces PES, Sant1 Psp Editor) |
v1.10.2 |
2026-11-02 |
1,351 |
Savedata version requested: 3 |
| Def Jam® Fight For NY™: The Takeover |
v1.15.4 |
2024-06-25 |
2 |
sceDmacMemcpy(dest=09820000, src=08400000, size=724736): overlapping read |
| eFootball PC - V. |
v1.9.4 |
2026-11-07 |
47,573 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball PC - V. |
v1.9.4 |
2026-11-07 |
2,587 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
73,629 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
450,213 |
Savedata version requested on save: 3 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.2 |
2024-03-08 |
1 |
Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul'
0:391: L0001: else statement not preceded by if
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLco |
| eFootball PC - V. |
v1.9.4 |
2026-11-07 |
580 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| PES FL 2022 |
v1.9.4 |
2026-01-10 |
636 |
Savedata version requested on save: 3 |
| PES FL 2022 |
v1.9.4 |
2026-11-10 |
17,430 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-11-10 |
986,058 |
Savedata version requested: 3 |
| Myuno eFootball 24 |
v1.9.4 |
2025-12-03 |
2,056 |
Savedata version requested on save: 3 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.10.2 |
2024-03-07 |
1 |
sceDmacMemcpy(dest=096837a0, src=0967f7a0, size=16384): overlapping read |
| Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
1 |
Render to texture with different formats 0 != 3 |
| Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
1 |
Render to texture with different strides 1024 != 512 |
| Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
1 |
Render to area containing texture at 04162000 +256x0 |
| Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
1 |
Ignoring possible render to texture at 04161800 +0x64 / 480x272 |
| Dead to Rights: Reckoning |
v1.10.2 |
2024-03-07 |
1 |
Rendering to framebuffer offset: 04162000 +256x0 |
| eFootball NBC24 By Master Pes |
v1.9.4 |
2026-10-28 |
1,652 |
Savedata version requested: 3 |
| eFootball PES 2023 "SNE" |
v1.10.2 |
2024-03-10 |
2 |
Unknown GetPointer 95f5d673 PC 0884d7a4 LR 0884d7c4 |
| Myuno eFootball 24 |
v1.9.4 |
2026-09-07 |
6,419 |
Savedata version requested: 3 |
| God of War: Chains of Olympus |
v1.10.2 |
2024-03-05 |
9 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0003fbc0, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
163 |
80630007=sceAtracSetData(2, 08d4b180, 00006000): atracID uses different codec type than data |
| Hen24 eFootball 24 |
v1.9.4 |
2025-08-09 |
53 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| eFootball Play-C |
v1.9.4 |
2026-11-02 |
205 |
sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2025-03-13 |
104 |
BREAK instruction hit |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
255 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.2 |
2024-03-03 |
1 |
Branch in RSRTComp delay slot at 090ed1a4 in block starting at 090de488 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.2 |
2024-03-03 |
1 |
Branch in RSRTComp delay slot at 090ed1a4 in block starting at 090e0000 |
| FIFA 14 - Du |
v1.10.2 |
2024-03-03 |
68 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
| PES FL 2022 |
v1.10.2 |
2024-03-02 |
1 |
Jump to invalid address: 003ada5c |
| PES FL 2022 |
v1.10.2 |
2024-03-02 |
1 |
Jump to invalid address: 00000330 |
| PES FL 2022 |
v1.10.2 |
2024-03-02 |
1 |
Jump to invalid address: 00000000 |
| PES FL 2022 |
v1.10.2 |
2024-03-02 |
1 |
Jump to invalid address: 00340598 |
| Prince of Persia - Revelations |
v1.10.2 |
2024-03-02 |
2 |
80630006=sceAtracSetDataAndGetID(09aa20c0, 00000800): invalid RIFF header |
| Atari Classics Evolved |
v1.10.2 |
2024-03-01 |
1 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.10.3 |
2026-05-21 |
3 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| PES FL 2022 |
v1.10.3 |
2025-05-01 |
2 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| eFootball PES By HAROUN Z |
v1.7.5 |
2026-02-22 |
4 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball PES By HAROUN Z |
v1.7.5 |
2026-02-22 |
5 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| LigaPro de SUPER DUPER Gameplays |
v1.11.3 |
2025-09-03 |
42 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| FIFA 14 - Es |
v1.10.2 |
2024-02-29 |
1 |
Unknown GetPointer 00000000 PC 08b00d30 LR 08b00d30 |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.9.4 |
2026-05-30 |
12 |
Render to area containing texture at 040cc000 +64x0 |
| eFootball Play-C |
v1.9.4 |
2026-10-08 |
49 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| eFootball 2024 By BAYZ PROJECTS |
v1.10.2 |
2024-02-27 |
3 |
Savedata version requested on save: 3 |
| eFootball 2024 By BAYZ PROJECTS |
v1.10.2 |
2024-02-27 |
2 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball 2024 By BAYZ PROJECTS |
v1.10.2 |
2024-02-27 |
10 |
Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage.
Error: Linking failed.
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50
#define |
| EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) |
v1.17.1 |
2024-08-09 |
2,779 |
ReadFCR: Unexpected reg 21 |
| FIFA 12 |
v1.10.2 |
2024-02-27 |
1 |
BlockTransfer: Bad source transfer address 076a8420! |
| FIFA 12 |
v1.10.2 |
2024-02-27 |
1 |
BlockTransfer: Bad source transfer address 070e1520! |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
538 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| eFootball Chelito 19 |
v1.17.1 |
2026-07-11 |
28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
| eFootball Chelito 19 |
v1.12.2 |
2026-01-16 |
4 |
Rendering to framebuffer offset: 04162000 +256x0 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.10.2 |
2024-02-26 |
1 |
Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage.
Error: Linking failed.
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50
#define |
| NEXTGEN FOOTBALL XPS ONE GAME |
v1.9.4 |
2026-10-21 |
76 |
Savedata version requested: 3 |
| NEXTGEN FOOTBALL XPS ONE GAME |
v1.9.4 |
2026-10-21 |
136 |
MIPSCompileOp: Invalid instruction 46c00460 |
| PES FL 2022 |
v1.9.4 |
2026-09-17 |
73 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| DRAGON BALL BUDOKAI TENKAICHI 4 |
v1.9.4 |
2026-08-22 |
1,525 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Tomb Raider: Anniversary™ |
v1.10.2 |
2024-02-24 |
1 |
sceDmacMemcpy(dest=041b3400, src=09c01760, size=9216): overlapping read |
| WWE 2K22 |
v1.9.4 |
2026-10-16 |
40 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K22 |
v1.17.1 |
2025-01-14 |
22 |
80630007=sceAtracSetData(2, 08d4b180, 00006000): atracID uses different codec type than data |
| WWE 2K22 |
v1.9.4 |
2026-10-25 |
97 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K22 |
v1.9.4 |
2026-10-16 |
185 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K22 |
v1.9.4 |
2026-10-16 |
366 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K22 |
v1.17.1 |
2024-09-22 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| PES FL 2022 |
v1.9.4 |
2026-07-26 |
99 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| Star Wars: The Force Unleashed |
v1.10.2 |
2024-02-22 |
1 |
Unknown GetPointer 00000000 PC 08000000 LR 08000010 |
| eFootball Play-C |
v1.9.4 |
2026-10-28 |
9,935 |
MIPSCompileOp: Invalid instruction 01010101 |