Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
METAL SLUG Anthology v1.14.4 2023-01-09 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI4588, 48:86:39:e6:45:88, 20000000, 0) at 088e45b8
Need For Speed™ Underground Rivals v1.14.4 2023-01-09 1 WriteToHardware: Invalid address 00002260 near PC 0881b548 LR 08aabcc4
METAL SLUG Anthology v1.14.4 2023-01-09 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5600, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
Need for Speed™ Shift v1.14.4 2023-03-09 2 Ignoring possible texturing from framebuffer at 04176000 +1280x80 / 512x272
Midnight Club 3: Dub Edition v1.14.4 2023-01-09 1 00000400=sceGeEdramSetAddrTranslation(00000800)
Midnight Club 3: Dub Edition v1.14.4 2023-01-09 1 00000400=sceGeEdramSetAddrTranslation(00001000)
Crash™ Tag Team Racing v1.14.4 2023-01-09 1 sceNetAdhocMatchingInit(9816) at 088fc4e8
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 2 80630011=sceAtracSetDataAndGetID(06d4f021, 00000002): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 1 80630011=sceAtracSetDataAndGetID(a8723c42, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 1 80630011=sceAtracSetDataAndGetID(9a5e35c1, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 1 80630011=sceAtracSetDataAndGetID(c5557a3d, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 2 80630011=sceAtracSetDataAndGetID(be6ccc31, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 2 80630011=sceAtracSetDataAndGetID(efd4f411, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 2 80630011=sceAtracSetDataAndGetID(91dd9b30, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 9 80630011=sceAtracSetDataAndGetID(bc893bad, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 2 80630011=sceAtracSetDataAndGetID(bf1132f9, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 1 80630011=sceAtracSetDataAndGetID(a164c688, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 1 80630011=sceAtracSetDataAndGetID(d126a846, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 1 80630011=sceAtracSetDataAndGetID(756fc8b9, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 3 80630011=sceAtracSetDataAndGetID(5caac3d4, 00000000): buffer too small
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.14.4 2023-01-09 1 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
God of War®: Ghost of Sparta v1.14.4 2023-01-09 1 WriteToHardware: Invalid address 3eadf41b near PC 08832bd0 LR 08832b14
GTA: Liberty City Stories v1.16.6 2025-04-10 3 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-09 1 MIPSCompileOp: Invalid instruction 42fc8012
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-09 1 MIPSCompileOp: Invalid instruction 42b0f1ca
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-09 1 MIPSCompileOp: Invalid instruction 42b0f10c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-09 4 MIPSCompileOp: Invalid instruction 42fc8010
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-09 4 MIPSCompileOp: Invalid instruction 42b0f16b
God of War®: Ghost of Sparta v1.14.4 2023-01-09 1 WriteToHardware: Invalid address 00000000 near PC 08ab7c08 LR 08b7a35c
Burnout™ Dominator v1.14.4 2023-01-09 1 Ignoring possible texturing from framebuffer at 04176000 +1280x152 / 512x272
Generation of Chaos: Pandora's Reflection v1.18.1-840-g60c98a6483 2025-12-11 60 00000400=sceGeEdramSetAddrTranslation(00000400)
Pro Evolution Soccer 2011 v1.14.4 2023-01-11 2 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-09 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af6b14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-09 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af6b14, 4, 00000000, 0)
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(3, 099f7780, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(3, 099ef9c0, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(2, 09c4f880, 00010000): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(3, 09ab7200, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(2, 09c49540, 00010000): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(3, 09a38500, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 2 80630006=sceAtracSetData(2, 09c48640, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(3, 099f9ac0, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(2, 09c46a40, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(2, 09c82a00, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(3, 09a96cc0, 0000ffc0): invalid RIFF header
みんなのテニス® ポータブル v1.14.4 2023-01-09 1 80630006=sceAtracSetData(2, 09c88940, 0000ffc0): invalid RIFF header
Need for Speed™ Shift v1.14.4 2023-01-09 1 Ignoring possible texturing from framebuffer at 04176000 +1024x106 / 512x272
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.18.1 2025-05-01 9 00000000=sceUtilityScreenshotInitStart(09a8e168)
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.14.4 2023-05-12 6 Ignoring possible texturing from framebuffer at 04174000 +256x128 / 480x272
MLB 08 The Show ™ v1.14.4 2026-07-06 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5cae52fc), bad data
BURNOUT DOMINATOR v1.14.4 2023-04-20 3 Ignoring possible texturing from framebuffer at 04176000 +1024x224 / 512x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-01-09 1 Ignoring possible texturing from framebuffer at 04154000 +0x255 / 256x272
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-19-gd5cfcccbe 2024-02-23 6 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
X-Men Legends 2: Rise of Apocalypse v1.14.4 2023-01-09 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 03f04440:41400b31 HWX T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f04440:41400b31 HWX T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuse
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.4 2023-01-09 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (4179b93c), bad data
Need for Speed™ Shift v1.14.4 2023-01-09 1 Ignoring possible texturing from framebuffer at 04176000 +384x223 / 512x272
Burnout Legends v1.14.4-615-g34e6dcb28 2025-01-19 17 Ignoring possible texturing from framebuffer at 04174000 +0x202 / 64x272
Silent Hill: Shattered Memories v1.14.4 2023-06-04 3 Ignoring possible texturing from framebuffer at 08bb4780 +0x-14629 / 64x256
Dragon Ball Z Shin Budokai v1.18.1 2025-08-09 18 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Gran Turismo® v1.14.4 2023-01-09 1 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
RIDGE RACER 2 v1.14.4 2023-01-09 1 Ignoring possible texturing from framebuffer at 0415b500 +512x255 / 256x272
God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine v1.19.3 2025-10-01 167 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Grand Theft Auto: Vice City Stories v1.14.4 2023-01-09 1 WriteToHardware: Invalid address 000004e4 near PC 08b6607c LR 08b2742c
Silent Hill: Shattered Memories v1.14.4 2023-01-09 3 Ignoring possible texturing from framebuffer at 08bb4780 +320x-22573 / 64x256
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.18.1 2025-01-30 3 00000000=sceUtilityScreenshotInitStart(09a80b18)
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-09 1 80630011=sceAtracSetDataAndGetID(0fc031b1, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース4 v1.14.4 2023-01-18 3 80630011=sceAtracSetDataAndGetID(a164c688, 00000001): buffer too small
RIDGE RACER v1.14.4 2023-01-09 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
RIDGE RACER v1.14.4 2023-01-09 1 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
WWE SmackDown vs. RAW 2011 v1.9.4 2025-07-16 116 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2026-11-05 306 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.8.0 2025-07-12 55 80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2025-07-16 313 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
MotoGP™22 | By CahNdutz v1.14.4 2023-01-09 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e99410): duplicate handler
MotoGP™22 | By CahNdutz v1.18.1 2025-02-16 12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fbc1b0): duplicate handler
WWE SmackDown vs. RAW 2011 v1.18.1 2025-01-13 37 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-01-15 4 80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-22 7 80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data
WALL•E v1.14.4 2023-01-09 1 MIPSCompileOp: Invalid instruction 467f5e6f
WALL•E v1.14.4 2023-01-09 1 MIPSCompileOp: Invalid instruction efa060d7
Need For Speed™ Underground Rivals v1.14.4 2023-01-09 1 WriteToHardware: Invalid address 00002260 near PC 089d7b7c LR 089d78e8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-12-17 183 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Dragon Ball Z Shin Budokai v1.14.4 2023-01-09 1 WriteToHardware: Invalid address 7391d7a0 near PC 08815e08 LR 08815ec4
喧嘩番長5~漢の法則~ v1.14.4 2023-01-09 1 00000000=sceUtilityScreenshotInitStart(098ff220)
喧嘩番長5~漢の法則~ v1.14.4 2023-01-09 1 00000000=sceUtilityScreenshotInitStart(098fd920)
みんなのGOLF ポータブル v1.14.4 2023-01-09 1 sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler
Crash™ Tag Team Racing v1.14.4 2023-01-09 6 80630006=sceAtracSetDataAndGetID(09a12b80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.5 2023-10-01 7 80630006=sceAtracSetDataAndGetID(099feb00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-09 2 80630006=sceAtracSetDataAndGetID(0945bac0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-01-09 3 80630006=sceAtracSetDataAndGetID(09447a40, 00014000): invalid RIFF header
MotoGP v1.14.4 2025-06-17 40 Using texture with dynamic CLUT: texfmt=4, clutfmt=3
Call of Duty : Roads to Victory™ v1.14.4 2023-01-09 1 WriteToHardware: Invalid address 0000015c near PC 089f5a18 LR 08ac9cd0
50 Cent® Bulletproof G Unit Edition v1.14.4 2023-01-09 85 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-09 1 WriteToHardware: Invalid address ae7fb07c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-09 1 WriteToHardware: Invalid address 2e7fb05c near PC 0880e074 LR 0880e07c
METAL SLUG Anthology v1.14.4 2023-02-18 3 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI28a1, 70:31:7d:91:28:a1, 20000000, 0) at 088e45b8
METAL SLUG Anthology v1.14.4 2023-01-27 3 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIed1c, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
Pro Evolution Soccer 2012 v1.18.1 2026-02-16 8 Unknown GetPointerWrite 00000000 PC 0881608c LR 088160a0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-09 1 WriteToHardware: Invalid address 3a45380c near PC 08902b8c LR 08902b9c
Cars: Race-O-Rama v1.14.4 2023-04-01 2 Ignoring possible texturing from framebuffer at 099f2280 +0x-22598 / 8x8

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