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| Game title |
Version |
Latest Report |
Hits |
Message |
| METAL SLUG Anthology |
v1.14.4 |
2023-01-09 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI4588, 48:86:39:e6:45:88, 20000000, 0) at 088e45b8 |
| Need For Speed™ Underground Rivals |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address 00002260 near PC 0881b548 LR 08aabcc4 |
| METAL SLUG Anthology |
v1.14.4 |
2023-01-09 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5600, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| Need for Speed™ Shift |
v1.14.4 |
2023-03-09 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +1280x80 / 512x272 |
| Midnight Club 3: Dub Edition |
v1.14.4 |
2023-01-09 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Midnight Club 3: Dub Edition |
v1.14.4 |
2023-01-09 |
1 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-09 |
1 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
2 |
80630011=sceAtracSetDataAndGetID(06d4f021, 00000002): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
1 |
80630011=sceAtracSetDataAndGetID(a8723c42, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
1 |
80630011=sceAtracSetDataAndGetID(9a5e35c1, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
1 |
80630011=sceAtracSetDataAndGetID(c5557a3d, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
2 |
80630011=sceAtracSetDataAndGetID(be6ccc31, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
2 |
80630011=sceAtracSetDataAndGetID(efd4f411, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
2 |
80630011=sceAtracSetDataAndGetID(91dd9b30, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
9 |
80630011=sceAtracSetDataAndGetID(bc893bad, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
2 |
80630011=sceAtracSetDataAndGetID(bf1132f9, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
1 |
80630011=sceAtracSetDataAndGetID(a164c688, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
1 |
80630011=sceAtracSetDataAndGetID(d126a846, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
1 |
80630011=sceAtracSetDataAndGetID(756fc8b9, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
3 |
80630011=sceAtracSetDataAndGetID(5caac3d4, 00000000): buffer too small |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address 3eadf41b near PC 08832bd0 LR 08832b14 |
| GTA: Liberty City Stories |
v1.16.6 |
2025-04-10 |
3 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-09 |
1 |
MIPSCompileOp: Invalid instruction 42fc8012 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-09 |
1 |
MIPSCompileOp: Invalid instruction 42b0f1ca |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-09 |
1 |
MIPSCompileOp: Invalid instruction 42b0f10c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-09 |
4 |
MIPSCompileOp: Invalid instruction 42fc8010 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-09 |
4 |
MIPSCompileOp: Invalid instruction 42b0f16b |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08ab7c08 LR 08b7a35c |
| Burnout™ Dominator |
v1.14.4 |
2023-01-09 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1280x152 / 512x272 |
| Generation of Chaos: Pandora's Reflection |
v1.18.1-840-g60c98a6483 |
2025-12-11 |
60 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Pro Evolution Soccer 2011 |
v1.14.4 |
2023-01-11 |
2 |
sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-09 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af6b14, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-09 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af6b14, 4, 00000000, 0) |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(3, 099f7780, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(3, 099ef9c0, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(2, 09c4f880, 00010000): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(3, 09ab7200, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(2, 09c49540, 00010000): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(3, 09a38500, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
2 |
80630006=sceAtracSetData(2, 09c48640, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(3, 099f9ac0, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(2, 09c46a40, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(2, 09c82a00, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(3, 09a96cc0, 0000ffc0): invalid RIFF header |
| みんなのテニス® ポータブル |
v1.14.4 |
2023-01-09 |
1 |
80630006=sceAtracSetData(2, 09c88940, 0000ffc0): invalid RIFF header |
| Need for Speed™ Shift |
v1.14.4 |
2023-01-09 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1024x106 / 512x272 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-01 |
9 |
00000000=sceUtilityScreenshotInitStart(09a8e168) |
| KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.14.4 |
2023-05-12 |
6 |
Ignoring possible texturing from framebuffer at 04174000 +256x128 / 480x272 |
| MLB 08 The Show ™ |
v1.14.4 |
2026-07-06 |
3 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5cae52fc), bad data |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-04-20 |
3 |
Ignoring possible texturing from framebuffer at 04176000 +1024x224 / 512x272 |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-01-09 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +0x255 / 256x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-19-gd5cfcccbe |
2024-02-23 |
6 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| X-Men Legends 2: Rise of Apocalypse |
v1.14.4 |
2023-01-09 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
03f04440:41400b31 HWX T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f04440:41400b31 HWX T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuse |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-01-09 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (4179b93c), bad data |
| Need for Speed™ Shift |
v1.14.4 |
2023-01-09 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +384x223 / 512x272 |
| Burnout Legends |
v1.14.4-615-g34e6dcb28 |
2025-01-19 |
17 |
Ignoring possible texturing from framebuffer at 04174000 +0x202 / 64x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-06-04 |
3 |
Ignoring possible texturing from framebuffer at 08bb4780 +0x-14629 / 64x256 |
| Dragon Ball Z Shin Budokai |
v1.18.1 |
2025-08-09 |
18 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Gran Turismo® |
v1.14.4 |
2023-01-09 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| RIDGE RACER 2 |
v1.14.4 |
2023-01-09 |
1 |
Ignoring possible texturing from framebuffer at 0415b500 +512x255 / 256x272 |
| God of War: Chains of Olympus Bahasa Indonesia By Indra Constantine |
v1.19.3 |
2025-10-01 |
167 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address 000004e4 near PC 08b6607c LR 08b2742c |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-09 |
3 |
Ignoring possible texturing from framebuffer at 08bb4780 +320x-22573 / 64x256 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-01-30 |
3 |
00000000=sceUtilityScreenshotInitStart(09a80b18) |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-09 |
1 |
80630011=sceAtracSetDataAndGetID(0fc031b1, 00000000): buffer too small |
| 遊☆戯☆王 5D's タッグフォース4 |
v1.14.4 |
2023-01-18 |
3 |
80630011=sceAtracSetDataAndGetID(a164c688, 00000001): buffer too small |
| RIDGE RACER |
v1.14.4 |
2023-01-09 |
1 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| RIDGE RACER |
v1.14.4 |
2023-01-09 |
1 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2025-07-16 |
116 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-11-05 |
306 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2025-07-12 |
55 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2025-07-16 |
313 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-01-09 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e99410): duplicate handler |
| MotoGP™22 | By CahNdutz |
v1.18.1 |
2025-02-16 |
12 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fbc1b0): duplicate handler |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-01-13 |
37 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-01-15 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-22 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data |
| WALL•E |
v1.14.4 |
2023-01-09 |
1 |
MIPSCompileOp: Invalid instruction 467f5e6f |
| WALL•E |
v1.14.4 |
2023-01-09 |
1 |
MIPSCompileOp: Invalid instruction efa060d7 |
| Need For Speed™ Underground Rivals |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address 00002260 near PC 089d7b7c LR 089d78e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-12-17 |
183 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address 7391d7a0 near PC 08815e08 LR 08815ec4 |
| 喧嘩番長5~漢の法則~ |
v1.14.4 |
2023-01-09 |
1 |
00000000=sceUtilityScreenshotInitStart(098ff220) |
| 喧嘩番長5~漢の法則~ |
v1.14.4 |
2023-01-09 |
1 |
00000000=sceUtilityScreenshotInitStart(098fd920) |
| みんなのGOLF ポータブル |
v1.14.4 |
2023-01-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-09 |
6 |
80630006=sceAtracSetDataAndGetID(09a12b80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.5 |
2023-10-01 |
7 |
80630006=sceAtracSetDataAndGetID(099feb00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-09 |
2 |
80630006=sceAtracSetDataAndGetID(0945bac0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-09 |
3 |
80630006=sceAtracSetDataAndGetID(09447a40, 00014000): invalid RIFF header |
| MotoGP |
v1.14.4 |
2025-06-17 |
40 |
Using texture with dynamic CLUT: texfmt=4, clutfmt=3 |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address 0000015c near PC 089f5a18 LR 08ac9cd0 |
| 50 Cent® Bulletproof G Unit Edition |
v1.14.4 |
2023-01-09 |
85 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address ae7fb07c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address 2e7fb05c near PC 0880e074 LR 0880e07c |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-18 |
3 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI28a1, 70:31:7d:91:28:a1, 20000000, 0) at 088e45b8 |
| METAL SLUG Anthology |
v1.14.4 |
2023-01-27 |
3 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIed1c, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450 |
| Pro Evolution Soccer 2012 |
v1.18.1 |
2026-02-16 |
8 |
Unknown GetPointerWrite 00000000 PC 0881608c LR 088160a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-09 |
1 |
WriteToHardware: Invalid address 3a45380c near PC 08902b8c LR 08902b9c |
| Cars: Race-O-Rama |
v1.14.4 |
2023-04-01 |
2 |
Ignoring possible texturing from framebuffer at 099f2280 +0x-22598 / 8x8 |