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| Game title |
Version |
Latest Report |
Hits |
Message |
| 初音ミク -Project DIVA- extend |
v1.14.4 |
2023-01-28 |
1 |
00000000=sceUtilityScreenshotInitStart(09317930) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-28 |
5 |
80630006=sceAtracSetDataAndGetID(0972b880, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-28 |
1 |
80630006=sceAtracSetDataAndGetID(09717800, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-28 |
5 |
80630006=sceAtracSetDataAndGetID(09c6f7c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-28 |
1 |
80630006=sceAtracSetDataAndGetID(09a185c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-28 |
7 |
80630006=sceAtracSetDataAndGetID(09a2c700, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-28 |
1 |
80630006=sceAtracSetDataAndGetID(09a18680, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-28 |
1 |
80630006=sceAtracSetDataAndGetID(09dec0c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-01-28 |
2 |
80630006=sceAtracSetDataAndGetID(09e06400, 00014000): invalid RIFF header |
| From Russia With Love™ |
v1.14.4 |
2023-01-28 |
1 |
Traditional relocations unsupported. |
| Patapon® 3 |
v1.14.4 |
2023-01-28 |
1 |
sectionToModify = -1 - ignoring relocation sector 51 |
| Patapon® 3 |
v1.14.4 |
2023-01-28 |
1 |
MFIC instruction hit (70020024) at 08a5343c |
| Pac-Man World 3 |
v1.14.4 |
2023-01-28 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-06-28 |
10 |
Replacement rowPitch=1024, but w=3200 (level=0) |
| Crash® Mind Over Mutant |
v1.14.4 |
2023-01-28 |
1 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
| FIFA 22 - Es |
v1.14.4 |
2023-04-06 |
2 |
Replacement rowPitch=512, but w=2048 (level=0) |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-28 |
1 |
Unknown GetPointerWrite 1a3145a0 PC 0880c088 LR 0a01086c |
| eFootball PES AXVL Projects 2023 |
v1.14.4 |
2023-01-28 |
1 |
Error in shader compilation: info: ERROR: 0:287: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:287: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:287: 'assign' : l-value required (can't modify a const)
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
ldo |
| eFootball PES AXVL Projects 2023 |
v1.14.4 |
2023-01-28 |
1 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000938 HWX C T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000938 HWX C T Tex Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-05-05 |
12 |
Replacement rowPitch=1024, but w=3600 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-01-28 |
1 |
Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-02-25 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0000d7d8): atracID uses different codec type than data |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-28 |
3 |
Ignoring possible texturing from framebuffer at 08bb4780 +96x-14700 / 64x256 |
| Kenka Bancho: Badass Rumble |
v1.15.4 |
2023-11-04 |
3 |
00000000=sceUtilityScreenshotInitStart(092b8d80) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-02-10 |
13 |
00000000=sceUtilityScreenshotInitStart(092b7f70) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-28 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6fad4, 4, 00000000, 0) |
| Need for Speed™ Shift |
v1.14.4 |
2023-04-27 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +768x135 / 512x272 |
| eFootball By TM ARTS |
v1.14.4 |
2023-10-12 |
5 |
Replacement rowPitch=1024, but w=2880 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-01-28 |
1 |
Unknown GetPointerWrite 00000036 PC 08872bb4 LR 08872c1c |
| Persona 3 Portable |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=128, but w=768 (level=0) |
| NHL 2007 |
v1.14.4 |
2023-01-28 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09376d84, 4, 00000000, 0) |
| NHL 2007 |
v1.14.4 |
2023-01-28 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09368d44, 4, 00000000, 0) |
| 初音ミク -Project DIVA- 2nd お買い得版 |
v1.18.1 |
2025-04-05 |
2,615 |
00000003=sceMp3GetMPEGVersion(00000000) |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=256, but w=3736 (level=0) |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.18.1-362-g01b4eb41be |
2026-10-03 |
26 |
WriteToHardware: Invalid address 00009932 near PC 08000000 LR 08000000 |
| METAL SLUG XX™ |
v1.17.1 |
2025-04-18 |
6 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-01-28 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1792x187 / 512x272 |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-04-20 |
4 |
Ignoring possible texturing from framebuffer at 04176000 +1408x255 / 512x272 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2024-11-07 |
5 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0922dd94 |
| GUILTYGEAR XX ΛCORE PLUS |
v1.14.4 |
2023-01-28 |
23 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
| Persona 3 Portable |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=256, but w=1024 (level=0) |
| 太閤立志伝Ⅴ |
v1.14.4 |
2023-01-28 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-04-29 |
3 |
Replacement rowPitch=128, but w=2048 (level=0) |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=1024, but w=4000 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-01-28 |
4 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000b |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-14 |
716 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 000f |
| MotorStorm®: Raging Ice |
v1.14.4 |
2023-12-26 |
6 |
Ignoring possible texturing from framebuffer at 0417c000 +0x227 / 256x272 |
| eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.14.4 |
2023-01-28 |
2 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
| WWE SVR 2011MOD BY OUSSAMA BEN DZ |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=768, but w=2048 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction 000000df |
| eFootball PES 2023 By ESTEEM GAMING |
v1.17.1 |
2024-09-22 |
3 |
MIPSCompileOp: Invalid instruction 00000001 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction eefeeef8 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction 0000aff8 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction efc20000 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction cf7003fe |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction 00028bff |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction cc7a7000 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction efe848ff |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction 702ee17c |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction cf300000 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction edbafcba |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
1 |
MIPSCompileOp: Invalid instruction 0049dff9 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-01-28 |
2 |
MIPSCompileOp: Invalid instruction 000000bf |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-08 |
2 |
Replacement rowPitch=256, but w=2352 (level=0) |
| LittleBigPlanet™ |
v1.20.4 |
2026-09-27 |
25 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=256, but w=3736 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-08-20 |
8 |
Replacement rowPitch=256, but w=1448 (level=0) |
| Burnout™ Dominator |
v1.14.4-291-g763cb8ea2 |
2023-04-22 |
4 |
Ignoring possible texturing from framebuffer at 04176000 +384x180 / 512x272 |
| Efootball 2023 Liga Mx by Hernandez |
v1.14.4 |
2023-03-09 |
8 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.14.4 |
2023-02-20 |
3 |
Replacement rowPitch=512, but w=4096 (level=0) |
| eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.14.4 |
2023-05-02 |
2 |
Replacement rowPitch=128, but w=1308 (level=0) |
| FIFA 14 |
v1.18.1 |
2025-06-03 |
7 |
MIPSCompileOp: Invalid instruction 0000009f |
| Ben 10 Alien Force: Vilgax Attacks |
v1.18.1 |
2025-07-04 |
11 |
Unknown GetPointerWrite 00000018 PC 08b47578 LR 088a57c4 |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-01-28 |
2 |
WriteToHardware: Invalid address 2822eff0 near PC 08815e08 LR 08815ec4 |
| Burnout™ Dominator |
v1.14.4 |
2024-02-19 |
4 |
Ignoring possible texturing from framebuffer at 04176000 +1792x173 / 512x272 |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-15 |
3 |
Replacement rowPitch=256, but w=2000 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-04-23 |
9 |
Replacement rowPitch=256, but w=4352 (level=0) |
| NUSANTARA |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=256, but w=400 (level=0) |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=512, but w=1024 (level=0) |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-05-05 |
7 |
Replacement rowPitch=256, but w=1200 (level=0) |
| Burnout™ Dominator |
v1.14.4 |
2023-01-28 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +896x127 / 512x272 |
| ガンダムアサルトサヴァイブ |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=256, but w=1024 (level=0) |
| Hot Wheels Ultimate Racing |
v1.18.1 |
2025-07-16 |
31 |
sceNetAdhocMatchingInit(32768) at 08828440 |
| Gran Turismo® |
v1.14.4 |
2023-01-29 |
2 |
Ignoring possible texturing from framebuffer at 04154000 +1664x70 / 480x272 |
| PES 2019 BY CHELITO 19 |
v1.18 |
2025-03-27 |
8 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144 |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-28 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
| EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=256, but w=1200 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-04-05 |
11 |
Replacement rowPitch=512, but w=3736 (level=0) |
| SBK-07 |
v1.14.4 |
2023-01-28 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095fabf0): duplicate handler |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-01-28 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb0028) |
| WWE SmackDown vs. RAW 2011 |
v1.16.3 |
2023-09-27 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 0000beb0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.18.1-362-g01b4eb41be |
2025-07-12 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 000106e0): atracID uses different codec type than data |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-01-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09131380): duplicate handler |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-01-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09210540): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
2 |
WriteToHardware: Invalid address 000000a6 near PC 08a8ed5c LR 08a8ed5c |
| PES 2019 BY CHELITO 19 |
v1.14.4 |
2023-03-08 |
3 |
Replacement rowPitch=256, but w=720 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-28 |
1 |
WriteToHardware: Invalid address 11e29b80 near PC 0880de08 LR 0880de08 |
| EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-01-28 |
1 |
Replacement rowPitch=512, but w=4096 (level=0) |
| UNDEAD KNIGHTS |
v1.16.6 |
2023-12-17 |
4 |
80630011=sceAtracSetDataAndGetID(09549040, 00000030): buffer too small |
| eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.14.4 |
2023-04-26 |
3 |
Replacement rowPitch=512, but w=3072 (level=0) |