Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Toy Story 3 v1.14.4 2023-01-28 1 WriteToHardware: Invalid address 000004e7 near PC 08ad7074 LR 08ad728c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-07-28 15 Replacement rowPitch=512, but w=3600 (level=0)
GTA: Liberty City Stories v1.14.4 2023-01-28 1 WriteToHardware: Invalid address 59613904 near PC 08a7eef4 LR 08ab4ad4
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-28 1 WriteToHardware: Invalid address 01df2910 near PC 08902b8c LR 08902b9c
GTA: Liberty City Stories v1.14.4 2023-01-28 1 WriteToHardware: Invalid address 64ebae80 near PC 08a7eef4 LR 08ab4ad4
GTA: Liberty City Stories v1.14.4 2023-01-28 2 WriteToHardware: Invalid address 749a0d42 near PC 08ac7820 LR 08ac7798
GTA: Liberty City Stories v1.14.4 2023-01-28 2 WriteToHardware: Invalid address 749a0d22 near PC 08ac7800 LR 08ac7798
BURNOUT DOMINATOR v1.14.4 2024-03-07 6 Ignoring possible texturing from framebuffer at 04176000 +256x198 / 512x272
MX vs ATV™ Reflex v1.14.4 2023-01-28 1 Ignoring possible texturing from framebuffer at 08ed7e40 +32x-7533 / 8x8
PES 2019 BY CHELITO 19 v1.14.4 2023-01-28 1 Unknown GetPointerWrite 20d27922 PC 0888d3ec LR 0888d3fc
eFootball PES 2021 By TM ARTS v1.14.4 2023-06-24 13 Replacement rowPitch=256, but w=1024 (level=0)
RIDGE RACER 2 v1.14.4 2023-01-28 1 Ignoring possible texturing from framebuffer at 041d8fc0 +32x148 / 256x272
PES 2019 BY CHELITO 19 v1.14.4 2023-01-28 1 Unknown GetPointerWrite 1a792e40 PC 0888d3ec LR 0888d3fc
WWE'12 v1.14.4 2023-08-27 3 Replacement rowPitch=64, but w=1200 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-28 1 WriteToHardware: Invalid address 11e26e60 near PC 0880de08 LR 0880de08
WWE'12 v1.14.4 2023-01-28 1 Replacement rowPitch=32, but w=800 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-14 29 Replacement rowPitch=512, but w=2880 (level=0)
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-10 2 Truncating vertex count from 22062 to 21845
World Series of Poker v1.14.4 2023-01-28 1 Truncating vertex count from 28767 to 21845
LittleBigPlanet™Demo v1.19.3-1456-g722178e205 2026-03-05 32 Rendering to framebuffer offset at 04158200 +256x0 (stride 512)
LittleBigPlanet™Demo v1.18.1 2025-07-02 70 00000400=sceGeEdramSetAddrTranslation(00000800)
MONSTER HUNTER PORTABLE 3rd v1.14.4 2023-05-05 16 Replacement rowPitch=128, but w=512 (level=0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-01-28 1 Replacement rowPitch=512, but w=2780 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-28 1 MIPSCompileOp: Invalid instruction d0d42468
eFootball PES 2021 C19 & Nibeck Tv v1.14.4 2023-02-25 6 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-04-28 3 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:126: 'comp' : redefinition ERROR: 0:127: 'type' : redefinition ERROR: 0:175: 'comp' : redefinition ERROR: 0:176: 'type' : redefinition ERROR: 0:224: 'comp' : redefinition ERROR: 0:225: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lig
eFootball PES 2023 By Shan Channel v1.14.4 2023-01-28 1 Replacement rowPitch=512, but w=1280 (level=0)
FIFA22 JOAQUINDLS C19 & Nibeck Tv v1.14.4 2023-01-28 1 Replacement rowPitch=512, but w=2048 (level=0)
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-28 24 Truncating vertex count from 29124 to 21845
WWE SmackDown vs. RAW 2011 v1.8.0 2025-07-15 78 80630007=sceAtracSetData(3, 08d4b180, 00001cd0): atracID uses different codec type than data
F1 2022 AVIGAMERS SP v1.14.4 2023-01-28 1 Replacement rowPitch=256, but w=2048 (level=0)
F1 2022 AVIGAMERS SP v1.14.4 2023-01-28 1 Replacement rowPitch=256, but w=1024 (level=0)
Cars: Race-O-Rama v1.14.4 2023-01-28 1 Ignoring possible texturing from framebuffer at 093f6200 +32x-12750 / 8x8
Efootball 2023 Liga Mx by Hernandez v1.14.4 2023-03-25 4 Replacement rowPitch=128, but w=512 (level=0)
Dragon Ball Z: Budokai Tenkaichi 3 PSP JJake_J v1.18.1 2025-05-12 4 565 depal unsupported: shift=5 mask=ff offset=0
初音ミク -Project DIVA- extend v1.18.1 2025-11-14 8,888 00000003=sceMp3GetMPEGVersion(00000000)
DTM Race Driver 2 v1.14.4 2023-01-27 1 Failed decrypting the PRX (ret = -1, size = 5222029, psp_size = 5222368)!
Burnout™ Dominator v1.14.4 2023-04-28 3 Ignoring possible texturing from framebuffer at 04176000 +1024x212 / 512x272
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-26 13 00000000=sceUtilityScreenshotInitStart(09a73c68)
eFootball PES 2021 C19 & Nibeck Tv v1.14.4 2023-02-22 3 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
eFootball PES 2021 C19 & Nibeck Tv v1.14.4 2023-02-25 17 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFootball by TM ft AXVL 2023 v1.14.4 2023-01-27 1 Replacement rowPitch=256, but w=400 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-01-27 1 Replacement rowPitch=512, but w=3632 (level=0)
キン肉マン マッスルジェネレーションズ v1.14.4 2023-01-27 1 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Pro Evolution Soccer 2013 v1.14.4 2026-02-27 5 Replacement rowPitch=128, but w=260 (level=0)
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 000000c5
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 000000bd
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 000000bc
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 000000b9
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 000000b8
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 2 MIPSCompileOp: Invalid instruction 000000b5
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 2 MIPSCompileOp: Invalid instruction 0000013c
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 4 MIPSCompileOp: Invalid instruction 0000fffe
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 4 MIPSCompileOp: Invalid instruction 42200000
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 42ae0000
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 00000641
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 00000201
Pro Evolution Soccer 2014 v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 466a6000
eFootball by TM ft AXVL 2023 v1.14.4 2023-01-27 1 Replacement rowPitch=512, but w=2880 (level=0)
BEN 10: Protector of Earth v1.19.3 2025-11-22 2 Truncating vertex count from 22392 to 21845
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-27 1 WriteToHardware: Invalid address 00000000 near PC 088c4e2c LR 088c4e2c
eFootball Chelito 19 v1.14.4 2023-10-04 8 Replacement rowPitch=512, but w=1800 (level=0)
Kenka Bancho: Badass Rumble v1.18.1 2025-01-20 3 00000000=sceUtilityScreenshotInitStart(091a2890)
PES FL 2022C v1.14.4 2023-05-01 5 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
Spider-Man 2 v1.14.4 2023-02-26 8 00000400=sceGeEdramSetAddrTranslation(00000800)
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.18.1 2025-05-17 2 80630007=sceAtracSetData(2, 08d4b180, 0000a010): atracID uses different codec type than data
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.18.1 2025-05-17 3 80630007=sceAtracSetData(2, 08d4b180, 0000bc80): atracID uses different codec type than data
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.14.4 2025-09-04 4 80630007=sceAtracSetData(2, 08d4b180, 000106e0): atracID uses different codec type than data
МЕГАМОЗГ v1.14.4 2023-01-27 1 Ignoring possible texturing from framebuffer at 0413e000 +0x41 / 64x64
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.19.3 2026-01-18 35 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Pro Evolution Soccer 2014 v1.15.4 2023-08-07 2 00000400=sceGeEdramSetAddrTranslation(00000400)
PES 2021 v1.14.4 2023-04-08 2 Replacement rowPitch=512, but w=2000 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-04-29 5 Replacement rowPitch=512, but w=1320 (level=0)
PES 2014 v1.14.4 2023-02-08 2 Replacement rowPitch=1024, but w=2048 (level=0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-27 1 80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data
Cars: Race-O-Rama v1.14.4 2023-01-27 1 Ignoring possible texturing from framebuffer at 09a48340 +32x-22621 / 8x8
RIDGE RACER v1.14.4 2023-01-27 1 Ignoring possible texturing from framebuffer at 041d2dc0 +288x172 / 256x272
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.14.4 2023-03-11 3 Replacement rowPitch=256, but w=1920 (level=0)
eFootball Trailer 2022 Rich IDey0 = False v1.14.4 2023-01-27 2 Replacement rowPitch=256, but w=800 (level=0)
Split/Second Velocity v1.14.4 2023-01-27 1 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Split/Second Velocity v1.14.4 2023-01-27 1 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
Split/Second Velocity v1.14.4 2023-01-27 1 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Split/Second Velocity v1.14.4 2023-01-27 1 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Split/Second Velocity v1.14.4 2023-01-27 1 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Split/Second Velocity v1.14.4 2023-01-27 1 80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data
GTA: Liberty City Stories v1.14.4 2023-01-27 1 MIPSCompileOp: Invalid instruction 41e80000
Burnout™ Dominator v1.14.4 2023-04-26 3 Ignoring possible texturing from framebuffer at 04176000 +512x229 / 512x272
THE悪魔ハンターズ v1.18.1 2025-04-19 28 sceNetAdhocMatchingInit(32768) at 088a791c
eFootball PES 2021 By GABRIEL v1.14.4 2023-07-08 2 Replacement rowPitch=256, but w=3072 (level=0)
Prince of Persia: The Forgotten Sands™ v1.14.4 2023-01-27 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (005a780f), bad data
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-27 1 Replacement rowPitch=1024, but w=6056 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-19 5 Branch in JumpReg delay slot at 0800000c in block starting at 08000004
WWE'12 v1.14.4 2023-03-26 2 Replacement rowPitch=128, but w=416 (level=0)
Mortal Kombat: Unchained v1.14.4 2023-04-05 2 Replacement rowPitch=128, but w=256 (level=0)
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-01-27 1 Replacement rowPitch=256, but w=3840 (level=0)
Grand Theft Auto: Chinatown Wars v1.14.4 2023-01-27 2 Replacement rowPitch=1024, but w=2048 (level=0)
UNDEAD KNIGHTS v1.14.4 2023-01-27 1 80630011=sceAtracSetDataAndGetID(0951abc0, 00000030): buffer too small
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.14.4 2023-01-31 2 Replacement rowPitch=512, but w=1712 (level=0)
Burnout Legends v1.14.4 2023-01-27 1 800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/TRIPLE.PMF): too many streams in PSMF video, bogus data
Burnout Legends v1.14.4 2023-01-27 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (4e189823), bad data

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