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| Game title |
Version |
Latest Report |
Hits |
Message |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-03-22 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +192x93 / 480x272 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2025-09-19 |
25 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-18 |
2 |
Replacement rowPitch=512, but w=1000 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-22 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(860b88d, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| eFootball PES 2022 |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=512, but w=1800 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(093a7640, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
9 |
80630006=sceAtracSetDataAndGetID(0938b580, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(09377500, 00014000): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-22 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(9e6b300, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
13 |
80630006=sceAtracSetDataAndGetID(097f4c40, 00014000): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-22 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(786cabe, 88:dd:57:4a:8a:ff, 20000000, 0) at 0897eeec |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(09df29c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
9 |
80630006=sceAtracSetDataAndGetID(0930f9c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
2 |
80630006=sceAtracSetDataAndGetID(092f3900, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.7.4 |
2023-12-08 |
2 |
80630006=sceAtracSetDataAndGetID(09e29900, 00014000): invalid RIFF header |
| 遊☆戯☆王 5D's タッグフォース5 |
v1.18.1 |
2026-03-30 |
23 |
sceNetAdhocMatchingInit(32768) at 08848f24 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eb7610): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09284fd0): duplicate handler |
| RIDGE RACER 2 |
v1.14.4 |
2023-03-22 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +256x236 / 480x272 |
| FIFA STREET 2 |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=256, but w=1628 (level=0) |
| eFootball PES PPSSPP AFF CUP |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=512, but w=2864 (level=0) |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-03-22 |
3 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-03-22 |
3 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0001 |
| Yu-Gi-Oh! GX Tag Force |
v1.14.4 |
2023-07-11 |
4 |
Replacement rowPitch=128, but w=512 (level=0) |
| 初音ミク -Project DIVA- extend |
v1.14.4 |
2023-03-22 |
1 |
00000000=sceUtilityScreenshotInitStart(0927d750) |
| eFootball PES PPSSPP AFF CUP |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=512, but w=2036 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-22 |
1 |
WriteToHardware: Invalid address e814939e near PC 089adbb4 LR 089adbb4 |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-26 |
2 |
Replacement rowPitch=128, but w=600 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-21 |
1 |
Unknown GetPointerWrite ab135196 PC 0888d3e4 LR 0888d3fc |
| eFootball PES 2023 by T4G |
v1.14.4 |
2023-03-21 |
1 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
| eFootball PES 2023 by T4G |
v1.14.4 |
2023-03-21 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0001 |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-03-21 |
1 |
Replacement rowPitch=256, but w=1200 (level=0) |
| EFOOTBALL FINAL 2022 NEW UPDATE |
v1.14.4 |
2023-03-21 |
1 |
Replacement rowPitch=512, but w=800 (level=0) |
| eFootball PES 2021 C19 & Nibeck Tv |
v1.14.4 |
2023-03-23 |
2 |
Replacement rowPitch=512, but w=2800 (level=0) |
| PlayStation® Spot用 UMD® Vol.3 |
v1.14.4 |
2023-03-21 |
1 |
sceNetAdhocMatchingInit(131072) at 0880a46c |
| EFOOTBALL V. 1 BY PRFD |
v1.14.4 |
2023-03-21 |
1 |
Replacement rowPitch=512, but w=800 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-21 |
1 |
WriteToHardware: Invalid address 21477a84 near PC 0880dcc8 LR 0880dcc8 |
| PATAPON™ 2 |
v1.14.4 |
2023-03-21 |
1 |
Unknown GetPointerWrite 5cd14f84 PC 088a96b0 LR 088a96b8 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.15.4 |
2024-04-22 |
13 |
sceMp3Init: invalid data: not layer 3 |
| PES 2021 |
v1.14.4 |
2023-04-13 |
3 |
Replacement rowPitch=256, but w=1200 (level=0) |
| 無双OROCHI2 Special |
v1.17.1 |
2025-06-15 |
7 |
Utility access thread still running, state: shutting down, dialog=2/1 |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-03-21 |
1 |
Using texture with dynamic CLUT: texfmt=4, clutfmt=3 |
| FIFA 14 - Por |
v1.14.4 |
2023-03-21 |
1 |
Unknown GetPointerWrite 00000000 PC 08dec250 LR 08dec264 |
| eFootball Chelito 19 |
v1.18 |
2025-06-05 |
20 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-03-21 |
1 |
Ignoring possible texturing from framebuffer at 08ed8100 +32x-7555 / 8x8 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-21 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +256x-26633 / 64x256 |
| 猛獣使いと王子様 Portable |
v1.14.4 |
2023-03-21 |
19 |
00000000=sceUtilityScreenshotInitStart(09e0ddfc) |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-03-23 |
4 |
Unknown GetPointerWrite 26579258 PC 08ca31e0 LR 08cd6754 |
| PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO |
v1.14.4 |
2023-03-21 |
1 |
Replacement rowPitch=256, but w=2160 (level=0) |
| FIFA STREET 2 |
v1.14.4 |
2023-03-24 |
2 |
Replacement rowPitch=2048, but w=4000 (level=0) |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-03-23 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
} |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-03-23 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum |
| SBK® Superbike World Championship |
v1.14.4 |
2023-03-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092eee30): duplicate handler |
| Jak and Daxter: The Lost Frontier™ |
v1.14.4 |
2023-03-21 |
1 |
Unknown GetPointerWrite 00000000 PC 09ef312c LR 09ef307c |
| FIFA 14 |
v1.17.1 |
2026-05-31 |
2 |
Unknown GetPointerWrite 00000014 PC 08ae6c70 LR 08ae6c9c |
| Burnout™ Legends |
v1.14.4 |
2023-04-28 |
2 |
Ignoring possible texturing from framebuffer at 04174000 +0x118 / 64x272 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-21 |
3 |
00000000=sceUtilityScreenshotInitStart(09cac3c8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-21 |
1 |
00000000=sceUtilityScreenshotInitStart(09cac408) |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
1 |
Branch in branch delay slot at 0880e1b4 with different target |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
1 |
Branch in branch delay slot at 0880e1ac with different target |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
1 |
Branch in branch delay slot at 0880e1a4 with different target |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
1 |
MIPSCompileOp: Invalid instruction 40400014 |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
1 |
Branch in branch delay slot at 0880e168 with different target |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
1 |
Branch in branch delay slot at 0880e158 with different target |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
1 |
MIPSCompileOp: Invalid instruction 4c030320 |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
1 |
MIPSCompileOp: Invalid instruction 4c0202c4 |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
1 |
MIPSCompileOp: Invalid instruction 4ebdfff0 |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
5 |
MIPSCompileOp: Invalid instruction 4ebd0010 |
| WWE MINI 2K22 BY DON MODDER |
v1.14.4 |
2023-03-21 |
1 |
80630006=sceAtracSetData(0, 08bc5548, 00008f00): invalid RIFF header |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
4 |
Branch in branch delay slot at 0880e10c with different target |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
4 |
Branch in branch delay slot at 0880e108 with different target |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
4 |
Branch in branch delay slot at 0880e104 with different target |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
4 |
Branch in branch delay slot at 0880e0e8 with different target |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
4 |
MIPSCompileOp: Invalid instruction 7804088a |
| Disgaea Infinite |
v1.14.4 |
2023-03-21 |
8 |
MIPSCompileOp: Invalid instruction 7802088a |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-03-21 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +384x106 / 480x272 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-21 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(8543cd7, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-21 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(a8d3492, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Mana Khemia~Student Alliance~ |
v1.19.3 |
2026-01-12 |
6 |
sceNetAdhocMatchingInit(32768) at 08986818 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096283e0): duplicate handler |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-03-25 |
2 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| eFootball PES 2023 By Shan Channel |
v1.14.4 |
2023-03-21 |
1 |
Replacement rowPitch=2048, but w=6400 (level=0) |
| eFootball By Lia Liyol |
v1.14.4 |
2023-03-21 |
1 |
Replacement rowPitch=128, but w=400 (level=0) |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.17.1 |
2024-09-23 |
4 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| PES VANDAMME EDITION |
v1.14.4 |
2023-03-26 |
11 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| SBK-07 |
v1.14.4 |
2023-03-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09259c40): duplicate handler |
| SBK-07 |
v1.14.4 |
2023-03-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09259870): duplicate handler |
| SBK-07 |
v1.14.4 |
2023-03-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0930fdf0): duplicate handler |
| PES VANDAMME EDITION |
v1.14.4 |
2023-03-26 |
103 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-04-11 |
2 |
Replacement rowPitch=512, but w=1000 (level=0) |
| MONSTER HUNTER PORTABLE 3rd |
v1.14.4 |
2023-03-21 |
1 |
Replacement rowPitch=128, but w=2560 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-21 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(2df6a9a, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-21 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(780315a, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-03-21 |
1 |
WriteToHardware: Invalid address 142f0020 near PC 08a31414 LR 089564bc |
| eFootball PES PPSSPP AFF CUP |
v1.14.4 |
2023-03-21 |
1 |
Replacement rowPitch=2048, but w=8192 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-21 |
1 |
WriteToHardware: Invalid address e3c35e70 near PC 0880dcc8 LR 0880dcc8 |
| Ghost Rider |
v1.14.4 |
2023-03-21 |
1 |
sceNetAdhocMatchingInit(32768) at 0886a138 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c13): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-21 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(a3932b9, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-21 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000d9e0): atracID uses different codec type than data |