Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-22 1 Ignoring possible texturing from framebuffer at 04174000 +192x93 / 480x272
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2025-09-19 25 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-18 2 Replacement rowPitch=512, but w=1000 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-22 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(860b88d, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFootball PES 2022 v1.14.4 2023-03-22 1 Replacement rowPitch=512, but w=1800 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(093a7640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-22 9 80630006=sceAtracSetDataAndGetID(0938b580, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(09377500, 00014000): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-22 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(9e6b300, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Crash™ Tag Team Racing v1.14.4 2023-03-22 13 80630006=sceAtracSetDataAndGetID(097f4c40, 00014000): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-22 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(786cabe, 88:dd:57:4a:8a:ff, 20000000, 0) at 0897eeec
Crash™ Tag Team Racing v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(09df29c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-22 9 80630006=sceAtracSetDataAndGetID(0930f9c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-22 2 80630006=sceAtracSetDataAndGetID(092f3900, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.7.4 2023-12-08 2 80630006=sceAtracSetDataAndGetID(09e29900, 00014000): invalid RIFF header
遊☆戯☆王 5D's タッグフォース5 v1.18.1 2026-03-30 23 sceNetAdhocMatchingInit(32768) at 08848f24
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eb7610): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09284fd0): duplicate handler
RIDGE RACER 2 v1.14.4 2023-03-22 1 Ignoring possible texturing from framebuffer at 04195140 +256x236 / 480x272
FIFA STREET 2 v1.14.4 2023-03-22 1 Replacement rowPitch=256, but w=1628 (level=0)
eFootball PES PPSSPP AFF CUP v1.14.4 2023-03-22 1 Replacement rowPitch=512, but w=2864 (level=0)
PES 2023 BY SPARTAN JR8 v1.14.4 2023-03-22 3 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
PES 2023 BY SPARTAN JR8 v1.14.4 2023-03-22 3 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0001
Yu-Gi-Oh! GX Tag Force v1.14.4 2023-07-11 4 Replacement rowPitch=128, but w=512 (level=0)
初音ミク -Project DIVA- extend v1.14.4 2023-03-22 1 00000000=sceUtilityScreenshotInitStart(0927d750)
eFootball PES PPSSPP AFF CUP v1.14.4 2023-03-22 1 Replacement rowPitch=512, but w=2036 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-22 1 WriteToHardware: Invalid address e814939e near PC 089adbb4 LR 089adbb4
eFootball Chelito 19 v1.14.4 2023-04-26 2 Replacement rowPitch=128, but w=600 (level=0)
eFootball By TM ARTS v1.14.4 2023-03-21 1 Unknown GetPointerWrite ab135196 PC 0888d3e4 LR 0888d3fc
eFootball PES 2023 by T4G v1.14.4 2023-03-21 1 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
eFootball PES 2023 by T4G v1.14.4 2023-03-21 1 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0001
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-03-21 1 Replacement rowPitch=256, but w=1200 (level=0)
EFOOTBALL FINAL 2022 NEW UPDATE v1.14.4 2023-03-21 1 Replacement rowPitch=512, but w=800 (level=0)
eFootball PES 2021 C19 & Nibeck Tv v1.14.4 2023-03-23 2 Replacement rowPitch=512, but w=2800 (level=0)
PlayStation® Spot用 UMD® Vol.3 v1.14.4 2023-03-21 1 sceNetAdhocMatchingInit(131072) at 0880a46c
EFOOTBALL V. 1 BY PRFD v1.14.4 2023-03-21 1 Replacement rowPitch=512, but w=800 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-21 1 WriteToHardware: Invalid address 21477a84 near PC 0880dcc8 LR 0880dcc8
PATAPON™ 2 v1.14.4 2023-03-21 1 Unknown GetPointerWrite 5cd14f84 PC 088a96b0 LR 088a96b8
eFootball PES 2023 By ESTEEM GAMING v1.15.4 2024-04-22 13 sceMp3Init: invalid data: not layer 3
PES 2021 v1.14.4 2023-04-13 3 Replacement rowPitch=256, but w=1200 (level=0)
無双OROCHI2 Special v1.17.1 2025-06-15 7 Utility access thread still running, state: shutting down, dialog=2/1
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-21 1 Using texture with dynamic CLUT: texfmt=4, clutfmt=3
FIFA 14 - Por v1.14.4 2023-03-21 1 Unknown GetPointerWrite 00000000 PC 08dec250 LR 08dec264
eFootball Chelito 19 v1.18 2025-06-05 20 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
MX vs ATV™ Reflex v1.14.4 2023-03-21 1 Ignoring possible texturing from framebuffer at 08ed8100 +32x-7555 / 8x8
Silent Hill: Shattered Memories v1.14.4 2023-03-21 1 Ignoring possible texturing from framebuffer at 08bb4780 +256x-26633 / 64x256
猛獣使いと王子様 Portable v1.14.4 2023-03-21 19 00000000=sceUtilityScreenshotInitStart(09e0ddfc)
RESISTANCE® ~報復の刻~ v1.14.4 2023-03-23 4 Unknown GetPointerWrite 26579258 PC 08ca31e0 LR 08cd6754
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.14.4 2023-03-21 1 Replacement rowPitch=256, but w=2160 (level=0)
FIFA STREET 2 v1.14.4 2023-03-24 2 Replacement rowPitch=2048, but w=4000 (level=0)
God of War®: Ghost of Sparta v1.14.4 2023-03-23 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; }
God of War®: Ghost of Sparta v1.14.4 2023-03-23 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum
SBK® Superbike World Championship v1.14.4 2023-03-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092eee30): duplicate handler
Jak and Daxter: The Lost Frontier™ v1.14.4 2023-03-21 1 Unknown GetPointerWrite 00000000 PC 09ef312c LR 09ef307c
FIFA 14 v1.17.1 2026-05-31 2 Unknown GetPointerWrite 00000014 PC 08ae6c70 LR 08ae6c9c
Burnout™ Legends v1.14.4 2023-04-28 2 Ignoring possible texturing from framebuffer at 04174000 +0x118 / 64x272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-21 3 00000000=sceUtilityScreenshotInitStart(09cac3c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-21 1 00000000=sceUtilityScreenshotInitStart(09cac408)
Disgaea Infinite v1.14.4 2023-03-21 1 Branch in branch delay slot at 0880e1b4 with different target
Disgaea Infinite v1.14.4 2023-03-21 1 Branch in branch delay slot at 0880e1ac with different target
Disgaea Infinite v1.14.4 2023-03-21 1 Branch in branch delay slot at 0880e1a4 with different target
Disgaea Infinite v1.14.4 2023-03-21 1 MIPSCompileOp: Invalid instruction 40400014
Disgaea Infinite v1.14.4 2023-03-21 1 Branch in branch delay slot at 0880e168 with different target
Disgaea Infinite v1.14.4 2023-03-21 1 Branch in branch delay slot at 0880e158 with different target
Disgaea Infinite v1.14.4 2023-03-21 1 MIPSCompileOp: Invalid instruction 4c030320
Disgaea Infinite v1.14.4 2023-03-21 1 MIPSCompileOp: Invalid instruction 4c0202c4
Disgaea Infinite v1.14.4 2023-03-21 1 MIPSCompileOp: Invalid instruction 4ebdfff0
Disgaea Infinite v1.14.4 2023-03-21 5 MIPSCompileOp: Invalid instruction 4ebd0010
WWE MINI 2K22 BY DON MODDER v1.14.4 2023-03-21 1 80630006=sceAtracSetData(0, 08bc5548, 00008f00): invalid RIFF header
Disgaea Infinite v1.14.4 2023-03-21 4 Branch in branch delay slot at 0880e10c with different target
Disgaea Infinite v1.14.4 2023-03-21 4 Branch in branch delay slot at 0880e108 with different target
Disgaea Infinite v1.14.4 2023-03-21 4 Branch in branch delay slot at 0880e104 with different target
Disgaea Infinite v1.14.4 2023-03-21 4 Branch in branch delay slot at 0880e0e8 with different target
Disgaea Infinite v1.14.4 2023-03-21 4 MIPSCompileOp: Invalid instruction 7804088a
Disgaea Infinite v1.14.4 2023-03-21 8 MIPSCompileOp: Invalid instruction 7802088a
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-21 1 Ignoring possible texturing from framebuffer at 04174000 +384x106 / 480x272
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-21 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(8543cd7, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-21 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(a8d3492, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Mana Khemia~Student Alliance~ v1.19.3 2026-01-12 6 sceNetAdhocMatchingInit(32768) at 08986818
SBK®09 Superbike World Championship v1.14.4 2023-03-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096283e0): duplicate handler
PES 2023 BY SPARTAN JR8 v1.14.4 2023-03-25 2 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFootball PES 2023 By Shan Channel v1.14.4 2023-03-21 1 Replacement rowPitch=2048, but w=6400 (level=0)
eFootball By Lia Liyol v1.14.4 2023-03-21 1 Replacement rowPitch=128, but w=400 (level=0)
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-09-23 4 00000400=sceGeEdramSetAddrTranslation(00000400)
PES VANDAMME EDITION v1.14.4 2023-03-26 11 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SBK-07 v1.14.4 2023-03-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09259c40): duplicate handler
SBK-07 v1.14.4 2023-03-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09259870): duplicate handler
SBK-07 v1.14.4 2023-03-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0930fdf0): duplicate handler
PES VANDAMME EDITION v1.14.4 2023-03-26 103 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Efootball 2022 Komo Valeri... v1.14.4 2023-04-11 2 Replacement rowPitch=512, but w=1000 (level=0)
MONSTER HUNTER PORTABLE 3rd v1.14.4 2023-03-21 1 Replacement rowPitch=128, but w=2560 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-21 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(2df6a9a, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-21 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(780315a, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Grand Theft Auto: Vice City Stories v1.14.4 2023-03-21 1 WriteToHardware: Invalid address 142f0020 near PC 08a31414 LR 089564bc
eFootball PES PPSSPP AFF CUP v1.14.4 2023-03-21 1 Replacement rowPitch=2048, but w=8192 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-21 1 WriteToHardware: Invalid address e3c35e70 near PC 0880dcc8 LR 0880dcc8
Ghost Rider v1.14.4 2023-03-21 1 sceNetAdhocMatchingInit(32768) at 0886a138
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c13): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-21 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(a3932b9, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-21 1 80630007=sceAtracSetData(2, 08bd5600, 0000d9e0): atracID uses different codec type than data

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