Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
PES 2023 BY SPARTAN JR8 v1.14.4 2023-03-22 1 Replacement rowPitch=512, but w=6000 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-22 1 WriteToHardware: Invalid address 4377e462 near PC 088a48e0 LR 088a48e0
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b9a434, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b9a434, 4, 00000000, 0)
eFootball By Lia Liyol v1.14.4 2023-03-24 2 Replacement rowPitch=256, but w=1024 (level=0)
Pro Evolution Soccer 2012 v1.14.4 2023-03-22 1 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
Pro Evolution Soccer 2012 v1.14.4 2023-03-22 1 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
Pro Evolution Soccer 2012 v1.17.1 2024-04-28 4 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09123860): duplicate handler
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2025-07-11 32 80630007=sceAtracSetData(2, 08d4b180, 0000835c): atracID uses different codec type than data
Spider-Man: Friend or Foe v1.17.1 2024-03-20 2 WriteToHardware: Invalid address 00000a10 near PC 0890a3a8 LR 0890ac94
eFootball By TM ARTS v1.14.4 2023-03-22 1 Replacement rowPitch=1024, but w=2848 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09074b00): duplicate handler
OJR EDIÇÕES 2020 v1.14.4 2023-03-22 1 Replacement rowPitch=512, but w=520 (level=0)
SBK®09 Superbike World Championship v1.18.1 2025-02-14 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e06d0): duplicate handler
ISO CRIADA POR: VICTOR MODDER TTT v1.14.4 2023-03-22 1 Truncating vertex count from 25851 to 21845
RESISTANCE® ~報復の刻~ v1.14.4 2023-03-22 1 Unknown GE command : 11e10fe0
eFootball PES 2020 "C19" v1.14.4 2023-04-03 2 Replacement rowPitch=1024, but w=6000 (level=0)
eFootball By TM ARTS v1.14.4 2023-03-22 1 Replacement rowPitch=512, but w=5120 (level=0)
Dragon Ball Z Shin Budokai v1.14.4 2023-03-22 1 MFIC instruction hit (70020024) at 08952930
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2024-05-09 5 Replacement rowPitch=128, but w=2048 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000671): duplicate handler
Grand Theft Auto: Vice City Stories v1.14.4 2023-03-22 1 WriteToHardware: Invalid address 146f3c50 near PC 08956488 LR 089564bc
RIDGE RACERS 2 v1.14.4 2023-03-22 1 Ignoring possible texturing from framebuffer at 04155080 +256x215 / 256x272
Prince of Persia - Revelations v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(0975d7c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(0975d0c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(09ab3800, 00000800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-22 1 WriteToHardware: Invalid address a373df54 near PC 0880dcc8 LR 0880dcc8
FRONTIER GATE Boost+ v1.17.1 2024-03-05 8 Block transfer invalid: 0a0786e0/8 -> 04007800/20, 16x12x4 (6,0)->(0,0)
Prince of Persia - Revelations v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(0993e580, 00000800): invalid RIFF header
TEKKEN 6 v1.14.4 2023-03-22 1 Replacement rowPitch=64, but w=960 (level=0)
Prince of Persia® Rival Swords v1.14.4 2023-03-22 1 Vertices without position found: (12040071) P: ? N: f C: 565 T: u8 Morph: 2 (size: 40)
Prince of Persia® Rival Swords v1.14.4 2023-03-22 1 Block transfer invalid: 00000000/0 -> 28000000/0, 2x1x2 (1,0)->(1,0)
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-08-26 2 Imm vertex used secondary color
Prince of Persia® Rival Swords v1.17.1-491-g9cdd97c13b 2026-02-01 2 Invalid inds in bounding box check
Prince of Persia® Rival Swords v1.14.4 2023-03-22 20 Bad index address 05042cec!
Assassin's Creed: Bloodlines™ v1.14.4 2023-07-01 6 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMa
Burnout™ Legends v1.14.4 2023-03-22 1 Ignoring possible texturing from framebuffer at 04174000 +0x226 / 64x272
God of War: Chains of Olympus v1.14.4 2023-03-22 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x
WWE SmackDown vs. RAW 2011 v1.17.1 2025-02-25 3 80630007=sceAtracSetData(2, 08bd5600, 00010200): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 1 80630007=sceAtracSetData(2, 08b9d5c0, 00003710): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 1 80630007=sceAtracSetData(2, 08bd5600, 0000a0e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 1 80630007=sceAtracSetData(2, 08bd5600, 000016e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 1 80630007=sceAtracSetData(2, 08bd5600, 00006360): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 2 80630007=sceAtracSetData(2, 08bd5600, 00002820): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 1 80630007=sceAtracSetData(2, 08bd5600, 00005fa0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 1 80630007=sceAtracSetData(2, 08bd5600, 000046e0): atracID uses different codec type than data
WWE'12 v1.14.4 2023-03-22 1 Unknown GetPointerWrite 0e821ed3 PC 08bfbde0 LR 08bfbe04
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-03-22 1 Replacement rowPitch=128, but w=2160 (level=0)
Prince of Persia - Rival Swords v1.14.4 2023-03-22 1 Block transfer invalid: 00000000/0 -> 00000000/0, 551x268x4 (876,547)->(700,502)
Prince of Persia - Rival Swords v1.14.4 2023-03-22 1 Unknown GE command : 03381162
Silent Hill: Shattered Memories v1.14.4 2023-05-02 7 Ignoring possible texturing from framebuffer at 08bb4780 +48x-14926 / 64x256
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-14 2 Jump in likely branch delay slot with link at 08fa7048
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-14 5 Branch in branch delay slot at 08fa7044 with different target
Sega Genesis Collection™ v1.14.4 2023-03-22 1 sceKernelVolatileMemUnlock(0) FAILED - not locked
Spider-Man 3 v1.14.4 2023-03-22 2 MIPSCompileOp: Invalid instruction 040fb7b0
SBK®09 Superbike World Championship v1.14.4 2023-04-16 3 Replacement rowPitch=2048, but w=5120 (level=0)
Efootball 2023 Liga Mx by Hernandez v1.14.4 2023-03-22 1 Replacement rowPitch=256, but w=1000 (level=0)
eFootball By Lia Liyol v1.14.4 2023-03-24 6 Replacement rowPitch=256, but w=512 (level=0)
eFootball By Lia Liyol v1.14.4 2023-03-22 1 Replacement rowPitch=512, but w=576 (level=0)
eFootball By Lia Liyol v1.14.4 2023-03-22 1 Replacement rowPitch=128, but w=800 (level=0)
SpongeBob SquarePants: The Yellow Avenger v1.14.4 2023-03-22 1 Ignoring possible texturing from framebuffer at 0412e000 +0x144 / 256x256
SBK®09 Superbike World Championship v1.14.4 2023-03-22 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926f380): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926bde0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-22 1 Branch in RSZeroComp delay slot at 08817d38 in block starting at 08817d2c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-22 1 MIPSCompileOp: Invalid instruction 61a6e1f0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-22 1 MIPSCompileOp: Invalid instruction b41aebf0
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09608ee0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096cdc60): duplicate handler
Crash™ Tag Team Racing v1.14.4 2023-03-22 11 80630006=sceAtracSetDataAndGetID(096cc440, 00014000): invalid RIFF header
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-09-28 2,915 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.20.4 2026-09-13 41 sceNetAdhocMatchingInit(32768) at 08a587d0
SBK®09 Superbike World Championship v1.14.4 2023-03-22 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096563d0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09657620): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09239b00): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923b450): duplicate handler
EFOOTBALL 2023 BRI LIGA 1 & EROPA v1.15 2023-05-31 6 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-03-22 1 Replacement rowPitch=512, but w=3000 (level=0)
PES CHELITO ASIA 2020 v1.14.4 2023-03-22 1 Replacement rowPitch=256, but w=1120 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09286bf0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d2cb0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0967df00): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09733670): duplicate handler
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2025-10-29 7 Replacement rowPitch=256, but w=1600 (level=0)
eFootball PES PPSSPP AFF CUP v1.14.4 2023-03-22 1 Replacement rowPitch=512, but w=4000 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-03-22 3 80630006=sceAtracSetDataAndGetID(09783740, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-22 1 80630006=sceAtracSetDataAndGetID(0976f6c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-22 7 80630006=sceAtracSetDataAndGetID(09435c80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-22 2 80630006=sceAtracSetDataAndGetID(095af880, 00014000): invalid RIFF header
無双OROCHI2 Special v1.17.1-329-g7d46f5a0a 2024-04-25 2 Unknown GetPointerWrite 00000000 PC 08c10f14 LR 08c10f14
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-22 1 Ignoring possible texturing from framebuffer at 04174000 +512x230 / 480x272
SBK®09 Superbike World Championship v1.14.4 2023-03-22 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e2500): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09656830): duplicate handler
Resistance: Retribution™ v1.14.4 2023-03-22 1 Unknown GetPointerWrite 270eb100 PC 08bfb894 LR 08bfb8e4
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09651d80): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-03-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09252560): duplicate handler
WWE'12 v1.14.4 2023-03-22 1 WriteToHardware: Invalid address 0a000012 near PC 08ae5438 LR 08ae563c
WWE'12 v1.14.4 2023-03-22 1 WriteToHardware: Invalid address 0a000004 near PC 08ae55d8 LR 08ae57c4
WWE'12 v1.14.4 2023-03-22 1 Unknown GetPointerWrite 259135bc PC 08bfbde0 LR 08bfbe04
WWE'12 v1.14.4 2023-03-22 1 Unknown GetPointerWrite 2591347c PC 08bfbde0 LR 08bfbe04

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