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| Game title |
Version |
Latest Report |
Hits |
Message |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=512, but w=6000 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-22 |
1 |
WriteToHardware: Invalid address 4377e462 near PC 088a48e0 LR 088a48e0 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b9a434, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b9a434, 4, 00000000, 0) |
| eFootball By Lia Liyol |
v1.14.4 |
2023-03-24 |
2 |
Replacement rowPitch=256, but w=1024 (level=0) |
| Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-22 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
| Pro Evolution Soccer 2012 |
v1.14.4 |
2023-03-22 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
| Pro Evolution Soccer 2012 |
v1.17.1 |
2024-04-28 |
4 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09123860): duplicate handler |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2025-07-11 |
32 |
80630007=sceAtracSetData(2, 08d4b180, 0000835c): atracID uses different codec type than data |
| Spider-Man: Friend or Foe |
v1.17.1 |
2024-03-20 |
2 |
WriteToHardware: Invalid address 00000a10 near PC 0890a3a8 LR 0890ac94 |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=1024, but w=2848 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09074b00): duplicate handler |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=512, but w=520 (level=0) |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-02-14 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e06d0): duplicate handler |
| ISO CRIADA POR: VICTOR MODDER TTT |
v1.14.4 |
2023-03-22 |
1 |
Truncating vertex count from 25851 to 21845 |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-03-22 |
1 |
Unknown GE command : 11e10fe0 |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-03 |
2 |
Replacement rowPitch=1024, but w=6000 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=512, but w=5120 (level=0) |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-22 |
1 |
MFIC instruction hit (70020024) at 08952930 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2024-05-09 |
5 |
Replacement rowPitch=128, but w=2048 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000671): duplicate handler |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-03-22 |
1 |
WriteToHardware: Invalid address 146f3c50 near PC 08956488 LR 089564bc |
| RIDGE RACERS 2 |
v1.14.4 |
2023-03-22 |
1 |
Ignoring possible texturing from framebuffer at 04155080 +256x215 / 256x272 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(0975d7c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(0975d0c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(09ab3800, 00000800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-22 |
1 |
WriteToHardware: Invalid address a373df54 near PC 0880dcc8 LR 0880dcc8 |
| FRONTIER GATE Boost+ |
v1.17.1 |
2024-03-05 |
8 |
Block transfer invalid: 0a0786e0/8 -> 04007800/20, 16x12x4 (6,0)->(0,0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(0993e580, 00000800): invalid RIFF header |
| TEKKEN 6 |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=64, but w=960 (level=0) |
| Prince of Persia® Rival Swords |
v1.14.4 |
2023-03-22 |
1 |
Vertices without position found: (12040071) P: ? N: f C: 565 T: u8 Morph: 2 (size: 40) |
| Prince of Persia® Rival Swords |
v1.14.4 |
2023-03-22 |
1 |
Block transfer invalid: 00000000/0 -> 28000000/0, 2x1x2 (1,0)->(1,0) |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-08-26 |
2 |
Imm vertex used secondary color |
| Prince of Persia® Rival Swords |
v1.17.1-491-g9cdd97c13b |
2026-02-01 |
2 |
Invalid inds in bounding box check |
| Prince of Persia® Rival Swords |
v1.14.4 |
2023-03-22 |
20 |
Bad index address 05042cec! |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-07-01 |
6 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMa |
| Burnout™ Legends |
v1.14.4 |
2023-03-22 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +0x226 / 64x272 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-03-22 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2025-02-25 |
3 |
80630007=sceAtracSetData(2, 08bd5600, 00010200): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-22 |
1 |
80630007=sceAtracSetData(2, 08b9d5c0, 00003710): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-22 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000a0e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-22 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 000016e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-22 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00006360): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-22 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00002820): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-22 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00005fa0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-03-22 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 000046e0): atracID uses different codec type than data |
| WWE'12 |
v1.14.4 |
2023-03-22 |
1 |
Unknown GetPointerWrite 0e821ed3 PC 08bfbde0 LR 08bfbe04 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=128, but w=2160 (level=0) |
| Prince of Persia - Rival Swords |
v1.14.4 |
2023-03-22 |
1 |
Block transfer invalid: 00000000/0 -> 00000000/0, 551x268x4 (876,547)->(700,502) |
| Prince of Persia - Rival Swords |
v1.14.4 |
2023-03-22 |
1 |
Unknown GE command : 03381162 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-05-02 |
7 |
Ignoring possible texturing from framebuffer at 08bb4780 +48x-14926 / 64x256 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-14 |
2 |
Jump in likely branch delay slot with link at 08fa7048 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-14 |
5 |
Branch in branch delay slot at 08fa7044 with different target |
| Sega Genesis Collection™ |
v1.14.4 |
2023-03-22 |
1 |
sceKernelVolatileMemUnlock(0) FAILED - not locked |
| Spider-Man 3 |
v1.14.4 |
2023-03-22 |
2 |
MIPSCompileOp: Invalid instruction 040fb7b0 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-04-16 |
3 |
Replacement rowPitch=2048, but w=5120 (level=0) |
| Efootball 2023 Liga Mx by Hernandez |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=256, but w=1000 (level=0) |
| eFootball By Lia Liyol |
v1.14.4 |
2023-03-24 |
6 |
Replacement rowPitch=256, but w=512 (level=0) |
| eFootball By Lia Liyol |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=512, but w=576 (level=0) |
| eFootball By Lia Liyol |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=128, but w=800 (level=0) |
| SpongeBob SquarePants: The Yellow Avenger |
v1.14.4 |
2023-03-22 |
1 |
Ignoring possible texturing from framebuffer at 0412e000 +0x144 / 256x256 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926f380): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926bde0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-22 |
1 |
Branch in RSZeroComp delay slot at 08817d38 in block starting at 08817d2c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-22 |
1 |
MIPSCompileOp: Invalid instruction 61a6e1f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-22 |
1 |
MIPSCompileOp: Invalid instruction b41aebf0 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09608ee0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096cdc60): duplicate handler |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
11 |
80630006=sceAtracSetDataAndGetID(096cc440, 00014000): invalid RIFF header |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-09-28 |
2,915 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.20.4 |
2026-09-13 |
41 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096563d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09657620): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09239b00): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923b450): duplicate handler |
| EFOOTBALL 2023 BRI LIGA 1 & EROPA |
v1.15 |
2023-05-31 |
6 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=512, but w=3000 (level=0) |
| PES CHELITO ASIA 2020 |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=256, but w=1120 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09286bf0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d2cb0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0967df00): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09733670): duplicate handler |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2025-10-29 |
7 |
Replacement rowPitch=256, but w=1600 (level=0) |
| eFootball PES PPSSPP AFF CUP |
v1.14.4 |
2023-03-22 |
1 |
Replacement rowPitch=512, but w=4000 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
3 |
80630006=sceAtracSetDataAndGetID(09783740, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
1 |
80630006=sceAtracSetDataAndGetID(0976f6c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
7 |
80630006=sceAtracSetDataAndGetID(09435c80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-22 |
2 |
80630006=sceAtracSetDataAndGetID(095af880, 00014000): invalid RIFF header |
| 無双OROCHI2 Special |
v1.17.1-329-g7d46f5a0a |
2024-04-25 |
2 |
Unknown GetPointerWrite 00000000 PC 08c10f14 LR 08c10f14 |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-03-22 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +512x230 / 480x272 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e2500): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09656830): duplicate handler |
| Resistance: Retribution™ |
v1.14.4 |
2023-03-22 |
1 |
Unknown GetPointerWrite 270eb100 PC 08bfb894 LR 08bfb8e4 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09651d80): duplicate handler |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09252560): duplicate handler |
| WWE'12 |
v1.14.4 |
2023-03-22 |
1 |
WriteToHardware: Invalid address 0a000012 near PC 08ae5438 LR 08ae563c |
| WWE'12 |
v1.14.4 |
2023-03-22 |
1 |
WriteToHardware: Invalid address 0a000004 near PC 08ae55d8 LR 08ae57c4 |
| WWE'12 |
v1.14.4 |
2023-03-22 |
1 |
Unknown GetPointerWrite 259135bc PC 08bfbde0 LR 08bfbe04 |
| WWE'12 |
v1.14.4 |
2023-03-22 |
1 |
Unknown GetPointerWrite 2591347c PC 08bfbde0 LR 08bfbe04 |