Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 2 Vertices without position found: (07345678) P: ? N: f C: 4444 W: f (2x) I: u16 Morph: 6 (size: 168)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 2 Vertices without position found: (06345678) P: ? N: f C: 4444 W: f (2x) I: u16 Morph: 6 (size: 168)
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 6 Unusual bezier/spline vtype: 12345678, morph: 5, bones: 2
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.4 2023-04-02 2 Unknown GE command : b7af71b5
FIFA 22 - Es v1.14.4 2023-04-02 9 Block transfer invalid: 322ea5f0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-02 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(71645f6, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
WWE'12 v1.14.4 2023-04-02 1 Unknown GetPointerWrite 0e702583 PC 08bfbde0 LR 08bfbe04
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-02 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5040741, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec
Crash™ Tag Team Racing v1.14.4 2023-04-02 11 80630006=sceAtracSetDataAndGetID(09b498c0, 00014000): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-02 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5d4b4, 4, 00000000, 0)
Gladiator Begins v1.14.4 2023-04-02 1 WriteToHardware: Invalid address 000000af near PC 08818f50 LR 08818efc
WWE'12 v1.14.4 2023-04-02 1 Unknown GetPointerWrite 0e6fd703 PC 08bfbde0 LR 08bfbe04
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-02 1 Branch in branch delay slot at 08fa8814 with different target
Silent Hill: Shattered Memories v1.14.4 2023-04-02 1 Ignoring possible texturing from framebuffer at 08bb4780 +0x-27749 / 64x256
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-04-02 1 Replacement rowPitch=1024, but w=4136 (level=0)
Midnight Club: L.A. Remix® v1.14.4 2023-04-02 1 80630006=sceAtracSetDataAndGetID(08c9d8c0, 000022cc): invalid RIFF header
MotoGP v1.14.4 2023-07-13 3 Replacement rowPitch=256, but w=2048 (level=0)
TEKKEN 6 v1.14.4 2023-04-02 1 Replacement rowPitch=1024, but w=5116 (level=0)
TEKKEN 6 v1.14.4 2023-04-02 1 Replacement rowPitch=512, but w=3072 (level=0)
グランナイツヒストリー v1.14.4 2023-04-02 2 00000000=sceUtilityScreenshotInitStart(08df1120)
Midnight Club: L.A. Remix® v1.18.1 2025-01-26 5 80630006=sceAtracSetDataAndGetID(08ca5900, 00006f4c): invalid RIFF header
Midnight Club: L.A. Remix® v1.18.1 2025-01-27 6 80630006=sceAtracSetDataAndGetID(08ca5900, 00007ccc): invalid RIFF header
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-11 10 MIPSCompileOp: Invalid instruction 00000075
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-11 11 MIPSCompileOp: Invalid instruction 00000fce
EFOOTBALL 2023 PSP REALISTIC MOD v1.14.4 2023-04-02 1 Replacement rowPitch=256, but w=400 (level=0)
Prince of Persia - Revelations v1.14.4 2023-04-02 1 80630006=sceAtracSetDataAndGetID(0951b440, 00000800): invalid RIFF header
PES 2021 v1.14.4 2023-04-02 1 Replacement rowPitch=256, but w=768 (level=0)
Prince of Persia - Revelations v1.14.4 2023-04-02 1 80630006=sceAtracSetDataAndGetID(0980e480, 00000800): invalid RIFF header
QIX++ v1.14.4 2023-04-02 1 Rendering to framebuffer offset at 040cc000 +256x0 (stride 512)
QIX++ v1.14.4 2023-04-02 1 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
QIX++ v1.14.4 2023-04-02 2 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-02 1 Replacement rowPitch=256, but w=2560 (level=0)
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-11 44 MIPSCompileOp: Invalid instruction 05060502
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-11 13 MIPSCompileOp: Invalid instruction 00000fbc
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-11 13 MIPSCompileOp: Invalid instruction 00000fbb
eFootball PES 2022 Danilo Gamer v1.14.4 2023-04-11 13 MIPSCompileOp: Invalid instruction 00000fba
Call of Duty : Roads to Victory™ v1.14.4 2023-04-02 6 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Call of Duty : Roads to Victory™ v1.14.4 2023-04-02 4 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-04-02 26 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Tom Clancy's Rainbow Six Vegas v1.14.4 2023-04-02 14 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 4c000c44
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 470008ae
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 460004ae
Driver® '76 v1.14.4 2023-04-02 1 Truncating vertex count from 65535 to 21845
eFootball By Idandroid Official v1.14.4 2023-07-19 14 Replacement rowPitch=128, but w=2048 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-02 1 Replacement rowPitch=256, but w=4096 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-21 5 00000000=sceUtilityScreenshotInitStart(09ca9488)
MONSTER HUNTER PORTABLE 3rd v1.14.4 2023-04-02 1 Unknown GE command : 4ef30bb0
PES 2014 v1.14.4 2023-04-02 1 Replacement rowPitch=256, but w=4000 (level=0)
MotorStorm®: Arctic Edge v1.14.4 2024-06-30 2 Ignoring possible texturing from framebuffer at 0417c000 +768x185 / 256x272
RIDGE RACER v1.14.4 2023-04-02 1 Ignoring possible texturing from framebuffer at 0415b500 +256x230 / 480x272
PES FL 2022C v1.14.4 2023-04-02 1 Replacement rowPitch=256, but w=2000 (level=0)
PES Ultimate Patch 2021 v1.14.4 2023-04-02 1 Replacement rowPitch=256, but w=720 (level=0)
PES 2023 BY SPARTAN JR8 v1.14.4 2023-04-15 2 Replacement rowPitch=1024, but w=6000 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-04-02 1 WriteToHardware: Invalid address 0000007c near PC 08883350 LR 08883300
PES Ultimate Patch 2021 v1.14.4 2023-04-02 1 Replacement rowPitch=128, but w=800 (level=0)
RIDGE RACERS 2 v1.14.4 2023-04-02 1 Ignoring possible texturing from framebuffer at 04195140 +512x160 / 480x272
Silent Hill: Shattered Memories v1.14.4 2023-04-02 1 Ignoring possible texturing from framebuffer at 08bb4780 +224x-1012 / 64x256
PES Ultimate Patch 2021 v1.14.4 2023-04-02 1 Replacement rowPitch=128, but w=556 (level=0)
Cars: Race-O-Rama v1.14.4 2023-04-02 1 Ignoring possible texturing from framebuffer at 095de4c0 +0x-22909 / 8x8
TEKKEN 6 v1.14.4 2023-05-01 3 Replacement rowPitch=256, but w=600 (level=0)
Silent Hill® Origins v1.14.4 2023-04-02 2 Ignoring possible texturing from framebuffer at 091e40f0 +96x-26648 / 64x256
God of War®: Ghost of Sparta v1.14.4 2023-04-02 1 WriteToHardware: Invalid address 41eec612 near PC 08000000 LR 08000000
ISO CRIADA POR: VICTOR MODDER TTT v1.14.4 2023-04-02 1 Truncating vertex count from 29124 to 21845
WWE'12 v1.14.4 2023-04-02 1 80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first
eFootball Asia 2023 v1.14.4 2023-04-02 1 Replacement rowPitch=256, but w=3072 (level=0)
グランナイツヒストリー v1.14.4 2023-04-02 1 00000000=sceUtilityScreenshotInitStart(08ddfbd0)
eFootball Chelito 19 v1.14.4 2023-04-02 1 Unknown GetPointerWrite 00000008 PC 08828278 LR 088282b0
eFootball Chelito 19 v1.14.4 2023-04-03 6 Branch in branch delay slot at 08c08554 with different target
MLB 10 The Show ™ v1.17.1 2024-04-08 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5e80521f), bad data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-04-02 2 80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 00001aa0, 00010000): invalid RIFF header
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.4 2023-04-02 2 80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 000012f8, 00010000): invalid RIFF header
グランナイツヒストリー v1.14.4 2023-04-02 1 00000000=sceUtilityScreenshotInitStart(08de95d0)
グランナイツヒストリー v1.16.1 2023-09-18 3 00000000=sceUtilityScreenshotInitStart(08de43c0)
グランナイツヒストリー v1.14.4 2023-04-02 1 00000000=sceUtilityScreenshotInitStart(08de9cb0)
DBZ:TTT ISO SUPER deIsrael Sarango v1.14.4 2023-04-02 1 Branch in branch delay slot at 08a78944 with different target
The Sims™ 2 v1.14.4 2023-04-02 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 00010001
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 00001d4e
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 0000220e
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 0000265e
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 0000025f
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 00000038
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 00000195
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 000002a8
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 0000003c
PES 2014 v1.14.4 2023-04-02 1 MIPSCompileOp: Invalid instruction 0000377b
Silent Hill: Shattered Memories v1.14.4 2023-04-02 1 Ignoring possible texturing from framebuffer at 08bb4780 +416x-14379 / 64x256
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-02 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b775d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-04-02 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b775d4, 4, 00000000, 0)
喧嘩番長5~漢の法則~ v1.14.4 2023-04-02 1 WriteToHardware: Invalid address 0000032c near PC 08807a1c LR 08807a1c
eFootball Haroun Z 2022 v1.14.4 2023-04-02 1 Replacement rowPitch=512, but w=1000 (level=0)
Phantasy Star Portable™ 2 v1.14.4 2023-04-02 1 Ignoring possible texturing from framebuffer at 04154000 +1024x43 / 480x272
RIDGE RACER 2 v1.14.4 2023-04-02 2 Ignoring possible texturing from framebuffer at 0415b500 +0x100 / 256x272
Spider-Man 3 v1.14.4 2023-04-02 1 Error in shader compilation: info: ERROR: 0:43: 'gl_ClipDistance' : undeclared identifier ERROR: 0:43: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:43: 'assign' : l-value required (can't modify a const) 00000000:00000120 HWX Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000120 HWX Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Spider-Man 3 v1.14.4 2023-04-02 1 Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:47: 'assign' : l-value required (can't modify a const) 00000000:00000930 HWX T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000930 HWX T Tex Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Spider-Man 3 v1.14.4 2023-04-02 1 Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:47: 'assign' : l-value required (can't modify a const) 40000000:00000930 HWX T Tex Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000930 HWX T Tex Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-02 1 00000000=sceUtilityScreenshotInitStart(09ca8d08)
WWE 2K14 v1.14.4 2023-04-02 1 Unknown GetPointerWrite 0a7bed7f PC 08bfbde0 LR 08bfbe04
WWE 2K14 v1.14.4 2023-04-02 1 Unknown GetPointerWrite 0a7bedbf PC 08bfbde0 LR 08bfbe04

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