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| Game title |
Version |
Latest Report |
Hits |
Message |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
2 |
Vertices without position found: (07345678) P: ? N: f C: 4444 W: f (2x) I: u16 Morph: 6 (size: 168) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
2 |
Vertices without position found: (06345678) P: ? N: f C: 4444 W: f (2x) I: u16 Morph: 6 (size: 168) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
6 |
Unusual bezier/spline vtype: 12345678, morph: 5, bones: 2 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.4 |
2023-04-02 |
2 |
Unknown GE command : b7af71b5 |
| FIFA 22 - Es |
v1.14.4 |
2023-04-02 |
9 |
Block transfer invalid: 322ea5f0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-04-02 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(71645f6, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| WWE'12 |
v1.14.4 |
2023-04-02 |
1 |
Unknown GetPointerWrite 0e702583 PC 08bfbde0 LR 08bfbe04 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-04-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(5040741, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-04-02 |
11 |
80630006=sceAtracSetDataAndGetID(09b498c0, 00014000): invalid RIFF header |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-04-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5d4b4, 4, 00000000, 0) |
| Gladiator Begins |
v1.14.4 |
2023-04-02 |
1 |
WriteToHardware: Invalid address 000000af near PC 08818f50 LR 08818efc |
| WWE'12 |
v1.14.4 |
2023-04-02 |
1 |
Unknown GetPointerWrite 0e6fd703 PC 08bfbde0 LR 08bfbe04 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-02 |
1 |
Branch in branch delay slot at 08fa8814 with different target |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-02 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +0x-27749 / 64x256 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=1024, but w=4136 (level=0) |
| Midnight Club: L.A. Remix® |
v1.14.4 |
2023-04-02 |
1 |
80630006=sceAtracSetDataAndGetID(08c9d8c0, 000022cc): invalid RIFF header |
| MotoGP |
v1.14.4 |
2023-07-13 |
3 |
Replacement rowPitch=256, but w=2048 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=1024, but w=5116 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=512, but w=3072 (level=0) |
| グランナイツヒストリー |
v1.14.4 |
2023-04-02 |
2 |
00000000=sceUtilityScreenshotInitStart(08df1120) |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-01-26 |
5 |
80630006=sceAtracSetDataAndGetID(08ca5900, 00006f4c): invalid RIFF header |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-01-27 |
6 |
80630006=sceAtracSetDataAndGetID(08ca5900, 00007ccc): invalid RIFF header |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-11 |
10 |
MIPSCompileOp: Invalid instruction 00000075 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-11 |
11 |
MIPSCompileOp: Invalid instruction 00000fce |
| EFOOTBALL 2023 PSP REALISTIC MOD |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=256, but w=400 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-04-02 |
1 |
80630006=sceAtracSetDataAndGetID(0951b440, 00000800): invalid RIFF header |
| PES 2021 |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=256, but w=768 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-04-02 |
1 |
80630006=sceAtracSetDataAndGetID(0980e480, 00000800): invalid RIFF header |
| QIX++ |
v1.14.4 |
2023-04-02 |
1 |
Rendering to framebuffer offset at 040cc000 +256x0 (stride 512) |
| QIX++ |
v1.14.4 |
2023-04-02 |
1 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
| QIX++ |
v1.14.4 |
2023-04-02 |
2 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=256, but w=2560 (level=0) |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-11 |
44 |
MIPSCompileOp: Invalid instruction 05060502 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-11 |
13 |
MIPSCompileOp: Invalid instruction 00000fbc |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-11 |
13 |
MIPSCompileOp: Invalid instruction 00000fbb |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-04-11 |
13 |
MIPSCompileOp: Invalid instruction 00000fba |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-02 |
6 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-04-02 |
4 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
| Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-04-02 |
26 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
| Tom Clancy's Rainbow Six Vegas |
v1.14.4 |
2023-04-02 |
14 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 4c000c44 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 470008ae |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 460004ae |
| Driver® '76 |
v1.14.4 |
2023-04-02 |
1 |
Truncating vertex count from 65535 to 21845 |
| eFootball By Idandroid Official |
v1.14.4 |
2023-07-19 |
14 |
Replacement rowPitch=128, but w=2048 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=256, but w=4096 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-02-21 |
5 |
00000000=sceUtilityScreenshotInitStart(09ca9488) |
| MONSTER HUNTER PORTABLE 3rd |
v1.14.4 |
2023-04-02 |
1 |
Unknown GE command : 4ef30bb0 |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=256, but w=4000 (level=0) |
| MotorStorm®: Arctic Edge |
v1.14.4 |
2024-06-30 |
2 |
Ignoring possible texturing from framebuffer at 0417c000 +768x185 / 256x272 |
| RIDGE RACER |
v1.14.4 |
2023-04-02 |
1 |
Ignoring possible texturing from framebuffer at 0415b500 +256x230 / 480x272 |
| PES FL 2022C |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=256, but w=2000 (level=0) |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=256, but w=720 (level=0) |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-04-15 |
2 |
Replacement rowPitch=1024, but w=6000 (level=0) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-04-02 |
1 |
WriteToHardware: Invalid address 0000007c near PC 08883350 LR 08883300 |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=128, but w=800 (level=0) |
| RIDGE RACERS 2 |
v1.14.4 |
2023-04-02 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +512x160 / 480x272 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-02 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +224x-1012 / 64x256 |
| PES Ultimate Patch 2021 |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=128, but w=556 (level=0) |
| Cars: Race-O-Rama |
v1.14.4 |
2023-04-02 |
1 |
Ignoring possible texturing from framebuffer at 095de4c0 +0x-22909 / 8x8 |
| TEKKEN 6 |
v1.14.4 |
2023-05-01 |
3 |
Replacement rowPitch=256, but w=600 (level=0) |
| Silent Hill® Origins |
v1.14.4 |
2023-04-02 |
2 |
Ignoring possible texturing from framebuffer at 091e40f0 +96x-26648 / 64x256 |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-04-02 |
1 |
WriteToHardware: Invalid address 41eec612 near PC 08000000 LR 08000000 |
| ISO CRIADA POR: VICTOR MODDER TTT |
v1.14.4 |
2023-04-02 |
1 |
Truncating vertex count from 29124 to 21845 |
| WWE'12 |
v1.14.4 |
2023-04-02 |
1 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
| eFootball Asia 2023 |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=256, but w=3072 (level=0) |
| グランナイツヒストリー |
v1.14.4 |
2023-04-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08ddfbd0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-02 |
1 |
Unknown GetPointerWrite 00000008 PC 08828278 LR 088282b0 |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-03 |
6 |
Branch in branch delay slot at 08c08554 with different target |
| MLB 10 The Show ™ |
v1.17.1 |
2024-04-08 |
4 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5e80521f), bad data |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-04-02 |
2 |
80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 00001aa0, 00010000): invalid RIFF header |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.4 |
2023-04-02 |
2 |
80630006=sceAtracSetHalfwayBuffer(0, 08dfba60, 000012f8, 00010000): invalid RIFF header |
| グランナイツヒストリー |
v1.14.4 |
2023-04-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08de95d0) |
| グランナイツヒストリー |
v1.16.1 |
2023-09-18 |
3 |
00000000=sceUtilityScreenshotInitStart(08de43c0) |
| グランナイツヒストリー |
v1.14.4 |
2023-04-02 |
1 |
00000000=sceUtilityScreenshotInitStart(08de9cb0) |
| DBZ:TTT ISO SUPER deIsrael Sarango |
v1.14.4 |
2023-04-02 |
1 |
Branch in branch delay slot at 08a78944 with different target |
| The Sims™ 2 |
v1.14.4 |
2023-04-02 |
1 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 00010001 |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 00001d4e |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 0000220e |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 0000265e |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 0000025f |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 00000038 |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 00000195 |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 000002a8 |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 0000003c |
| PES 2014 |
v1.14.4 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 0000377b |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-02 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +416x-14379 / 64x256 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-04-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b775d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-04-02 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b775d4, 4, 00000000, 0) |
| 喧嘩番長5~漢の法則~ |
v1.14.4 |
2023-04-02 |
1 |
WriteToHardware: Invalid address 0000032c near PC 08807a1c LR 08807a1c |
| eFootball Haroun Z 2022 |
v1.14.4 |
2023-04-02 |
1 |
Replacement rowPitch=512, but w=1000 (level=0) |
| Phantasy Star Portable™ 2 |
v1.14.4 |
2023-04-02 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +1024x43 / 480x272 |
| RIDGE RACER 2 |
v1.14.4 |
2023-04-02 |
2 |
Ignoring possible texturing from framebuffer at 0415b500 +0x100 / 256x272 |
| Spider-Man 3 |
v1.14.4 |
2023-04-02 |
1 |
Error in shader compilation: info: ERROR: 0:43: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:43: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:43: 'assign' : l-value required (can't modify a const)
00000000:00000120 HWX Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000120 HWX Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Spider-Man 3 |
v1.14.4 |
2023-04-02 |
1 |
Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:47: 'assign' : l-value required (can't modify a const)
00000000:00000930 HWX T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000930 HWX T Tex Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Spider-Man 3 |
v1.14.4 |
2023-04-02 |
1 |
Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:47: 'assign' : l-value required (can't modify a const)
40000000:00000930 HWX T Tex Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000930 HWX T Tex Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-04-02 |
1 |
00000000=sceUtilityScreenshotInitStart(09ca8d08) |
| WWE 2K14 |
v1.14.4 |
2023-04-02 |
1 |
Unknown GetPointerWrite 0a7bed7f PC 08bfbde0 LR 08bfbe04 |
| WWE 2K14 |
v1.14.4 |
2023-04-02 |
1 |
Unknown GetPointerWrite 0a7bedbf PC 08bfbde0 LR 08bfbe04 |