Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-18 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(653cd84, 74:92:9d:f5:30:44, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-18 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(653cd84, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
ウルトラマン Fighting Evolution 0 v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction 00010005
ウルトラマン Fighting Evolution 0 v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction 01069701
ウルトラマン Fighting Evolution 0 v1.17.1 2024-12-12 2 MIPSCompileOp: Invalid instruction 00020001
ウルトラマン Fighting Evolution 0 v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction 00100005
Naruto Shippuden: Kizuna Drive v1.17.1 2024-09-18 1 WriteToHardware: Invalid address 3f800a4a near PC 089f2c68 LR 089f2c68
Naruto Shippuden: Kizuna Drive v1.17.1 2024-09-18 1 WriteToHardware: Invalid address 00000908 near PC 089f2c68 LR 089f2c68
Dragon Ball Z Shin Budokai v1.17.1 2024-09-18 1 WriteToHardware: Invalid address ed6453c1 near PC 08815e50 LR 08815ec4
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-18 1 Unaligned icache invalidation of 08605b38 (08605b38 + 0) at PC=088454a0
eFootball 2025 by MP v1.17.1 2024-09-18 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball 2025 by MP v1.17.1 2024-09-18 1 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Lego Star Wars II: The Original Trilogy v1.17.1 2025-04-28 3 Unaligned icache invalidation of 087056f8 (087056f8 + 0) at PC=08845668
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-03-02 24 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
Prince of Persia - Revelations v1.17.1 2024-09-18 1 80630006=sceAtracSetDataAndGetID(09713fc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-18 2 80630006=sceAtracSetDataAndGetID(090e3e80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-18 1 80630006=sceAtracSetDataAndGetID(099cc800, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-18 4 80630006=sceAtracSetDataAndGetID(0959cc40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-18 1 80630006=sceAtracSetDataAndGetID(09613b00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-18 1 80630006=sceAtracSetDataAndGetID(096125c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-18 1 80630006=sceAtracSetDataAndGetID(09603ac0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-18 1 80630006=sceAtracSetDataAndGetID(09686c40, 00000800): invalid RIFF header
FIFA STREET 2 v1.17.1 2024-09-18 1 Unknown GetPointerWrite 0a004f10 PC 089c42cc LR 0897bd40
Prince of Persia - Revelations v1.17.1 2024-09-18 1 80630006=sceAtracSetDataAndGetID(09001840, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-18 1 80630006=sceAtracSetDataAndGetID(09003180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-18 1 80630006=sceAtracSetDataAndGetID(09ad03c0, 00000800): invalid RIFF header
METAL SLUG Anthology v1.17.1 2024-09-18 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc2b, 54:ed:2f:79:cc:2b, 20000000, 0) at 088e45b8
LEGO® Indiana Jones™: TOA v1.17.1-817-g13506d3d02 2024-10-09 2 Unaligned icache invalidation of 0860b478 (0860b478 + 0) at PC=0896f274
METAL SLUG Anthology v1.17.1 2024-09-18 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIecd0, 1, 2, 09fff8c0, 20000000, 0) at 08829184
FIFA 12 - Pol v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction 00000001
FIFA 12 - Pol v1.17.1 2024-09-18 1 Branch in RSRTComp delay slot at 09ffed3c in block starting at 09ffec60
eFootball Chelito 19 v1.18.1-820-gea36cb7036 2026-08-18 726 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Grand Theft Auto: Liberty City Stories v1.17.1 2024-09-18 1 80020325=sceIoCancel(5): unimplemented or unsupported
Dragon Ball Z Shin Budokai v1.17.1 2024-09-19 3 WriteToHardware: Invalid address 4152bf10 near PC 08815e08 LR 08815ec4
WWE'13 REMASTERED VERSION v1.17.1 2024-09-18 1 80630007=sceAtracSetData(2, 08d4b180, 00012008): atracID uses different codec type than data
WWE'13 REMASTERED VERSION v1.17.1 2024-09-18 1 80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data
WWE'13 REMASTERED VERSION v1.17.1 2024-09-18 1 80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data
WWE'13 REMASTERED VERSION v1.17.1 2024-09-18 1 80630007=sceAtracSetData(2, 08d4b180, 00012580): atracID uses different codec type than data
eFootball PES By HAROUN TECH v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction b0007f70
eFootball PES By HAROUN TECH v1.17.1 2024-09-18 1 WriteToHardware: Invalid address deae1343 near PC 080d35a8 LR 08000020
eFootball PES By HAROUN TECH v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction 00efffff
eFootball PES By HAROUN TECH v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction d009f400
eFootball PES By HAROUN TECH v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction 4eb343ec
eFootball PES By HAROUN TECH v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction 430000cb
eFootball PES By HAROUN TECH v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction 007cefff
eFootball PES By HAROUN TECH v1.17.1 2024-09-18 1 MIPSCompileOp: Invalid instruction efa653ed
METAL GEAR SOLID PEACE WALKER v1.17.1 2024-09-17 1 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 texcoordInPixels = ((v_texcoord0 * v_texcoord1) * 272.0) * u_texelDelta.y; vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5); vec2 distFromCenter = abs(centerCoord - texcoordInPixels); float Y = max(distFromCenter.x, distFromCenter.y); Y *= Y; float YY = Y * Y; float YYY = YY * Y; float LineWeight = YY - (2.7000000476837158203125 * YYY); LineWeight = 1.0 - (14.0 * LineWeight); vec3 screen = pow(texture(sampler0, v_texcoord0).xyz, vec3(2.21000003814697265625)); screen = clamp(screen, vec3(0.0), vec3(1.0)); screen = pow(mat3(vec3(0.980000019073486328125, 0.039999999105930328369140625, 0.00999999977648258209228515625), vec3(0.20000000298023223876953125, 0.795000016689300537109375, 0.00999999977648258209228515625), vec3(-0.180000007152557373046875, 0.16500000655651092529296875, 0.980000019073486328125)) * screen, vec3(0.4545454680919647216796875)); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(screen * LineWeight, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
eFootball Chelito 19 v1.20.4 2026-11-13 7,878 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction cd898f99
eFootball Chelito 19 v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction 70000cff
eFootball Chelito 19 v1.17.1 2024-09-17 1 Branch in branch delay slot at 08124880 with different target
eFootball Chelito 19 v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction 000df9f5
eFootball Chelito 19 v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction f3000001
eFootball Chelito 19 v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction efe20000
eFootball Chelito 19 v1.17.1 2024-09-17 1 WriteToHardware: Invalid address deadbeef near PC 08181960 LR 08000020
STREET FIGHTER ALPHA3 MAX v1.17.1 2025-03-11 2 Unknown GetPointerWrite 00000000 PC 089f3438 LR 089e0ddc
Indiana Jones® and the Staff Of Kings™ v1.17.1 2024-09-17 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / o
Need For Speed™ Underground Rivals v1.17.1 2024-09-17 1 80630011=sceAtracSetDataAndGetID(089975c0, 00000000): buffer too small
50 Cent® Bulletproof G Unit Edition v1.17.1 2024-09-17 17 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
50 Cent® Bulletproof G Unit Edition v1.17.1 2024-09-17 16 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
SPORTS FC25 DL EDITION v1.17.1 2024-11-04 13 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
FIFA 14 - Es v1.17.1 2024-12-31 2 Unknown GetPointerWrite 00000000 PC 08b59ad8 LR 08b59aec
WWE'12 v1.17.1 2024-09-17 1 Unknown GetPointerWrite 0d7bba24 PC 08bfbde0 LR 08bfbe04
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-29 4 Unaligned icache invalidation of 08607538 (08607538 + 0) at PC=089741fc
eFootball Chelito 19 v1.18.1-945-gb0182ed0e6 2026-11-08 4,994 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction 008b1205
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-17 1 Unaligned icache invalidation of 08617b38 (08617b38 + 0) at PC=08845668
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-09-17 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af5a4c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-09-17 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af5a4c, 4, 00000000, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction d1475f40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction 40a09ec0
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.17.1 2024-09-17 4 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-17 2 Garbage libstub address 10000001 or end 34040001
METAL SLUG Anthology v1.17.1 2024-09-18 3 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIecd0, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
Dragon Ball Z Shin Budokai v1.17.1 2024-09-17 1 WriteToHardware: Invalid address 209c11ab near PC 08815e50 LR 08815ec4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-17 1 WriteToHardware: Invalid address b3947f10 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-17 1 WriteToHardware: Invalid address b39ceb70 near PC 0880dcc8 LR 0880dcc8
EA-Sports FC PC-V v1.9.4 2026-10-24 134 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
PES FL 2022 v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction 00000005
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-17 1 Unaligned icache invalidation of 0861a4f8 (0861a4f8 + 0) at PC=0896f274
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-04-25 5 MIPSCompileOp: Invalid instruction 04040006
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction d1a2f42d
Dragon Ball Z Shin Budokai v1.17.1 2024-09-17 1 WriteToHardware: Invalid address 1ed7edfb near PC 08815e50 LR 08815ec4
Toy Story 3 v1.17.1 2024-09-17 1 WriteToHardware: Invalid address 000004e7 near PC 08b8e3a4 LR 08b89adc
LEGO® Batman™: The Videogame v1.17.1 2024-09-17 1 Unaligned icache invalidation of 086c2af8 (086c2af8 + 0) at PC=089741fc
eFootball 2025 By VANZZ PROJECTS v1.17.1 2024-09-17 1 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-17 1 MIPSCompileOp: Invalid instruction 719f6e98
WWE SmackDown vs. RAW 2009 v1.17.1 2024-09-17 1 80630007=sceAtracSetData(2, 08bd6108, 0000ab60): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.17.1 2024-09-17 1 80630007=sceAtracSetData(2, 08bd6108, 00004920): atracID uses different codec type than data
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-09-17 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00001640), bad data
Dragon Ball Z Shin Budokai v1.17.1 2024-09-17 1 WriteToHardware: Invalid address 38e4b911 near PC 08815e50 LR 08815ec4
eFootball Chelito 19 v1.9.4 2026-11-06 69,757 MIPSCompileOp: Invalid instruction 01010101
LEGO® Batman™: The Videogame v1.17.1 2024-09-17 1 Unaligned icache invalidation of 086d3cf8 (086d3cf8 + 0) at PC=089741fc
Prince of Persia - Revelations v1.17.1 2024-09-17 1 80630006=sceAtracSetDataAndGetID(0958f740, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-17 1 80630006=sceAtracSetDataAndGetID(09b64a00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-17 2 80630006=sceAtracSetDataAndGetID(09b11e00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-17 2 80630006=sceAtracSetDataAndGetID(096a6d00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-17 1 80630006=sceAtracSetDataAndGetID(0959c7c0, 00000800): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-17 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5b0e130, 38:09:1f:82:6d:cb, 20000000, 0) at 0897ed90
Prince of Persia - Revelations v1.17.1 2024-09-17 1 80630006=sceAtracSetDataAndGetID(099b0d40, 00000800): invalid RIFF header

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