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| Game title |
Version |
Latest Report |
Hits |
Message |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-18 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(653cd84, 74:92:9d:f5:30:44, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-18 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(653cd84, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| ウルトラマン Fighting Evolution 0 |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction 00010005 |
| ウルトラマン Fighting Evolution 0 |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction 01069701 |
| ウルトラマン Fighting Evolution 0 |
v1.17.1 |
2024-12-12 |
2 |
MIPSCompileOp: Invalid instruction 00020001 |
| ウルトラマン Fighting Evolution 0 |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction 00100005 |
| Naruto Shippuden: Kizuna Drive |
v1.17.1 |
2024-09-18 |
1 |
WriteToHardware: Invalid address 3f800a4a near PC 089f2c68 LR 089f2c68 |
| Naruto Shippuden: Kizuna Drive |
v1.17.1 |
2024-09-18 |
1 |
WriteToHardware: Invalid address 00000908 near PC 089f2c68 LR 089f2c68 |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-18 |
1 |
WriteToHardware: Invalid address ed6453c1 near PC 08815e50 LR 08815ec4 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-09-18 |
1 |
Unaligned icache invalidation of 08605b38 (08605b38 + 0) at PC=088454a0 |
| eFootball 2025 by MP |
v1.17.1 |
2024-09-18 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball 2025 by MP |
v1.17.1 |
2024-09-18 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2025-04-28 |
3 |
Unaligned icache invalidation of 087056f8 (087056f8 + 0) at PC=08845668 |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2025-03-02 |
24 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(09713fc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
2 |
80630006=sceAtracSetDataAndGetID(090e3e80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(099cc800, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
4 |
80630006=sceAtracSetDataAndGetID(0959cc40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(09613b00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(096125c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(09603ac0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(09686c40, 00000800): invalid RIFF header |
| FIFA STREET 2 |
v1.17.1 |
2024-09-18 |
1 |
Unknown GetPointerWrite 0a004f10 PC 089c42cc LR 0897bd40 |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(09001840, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(09003180, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-18 |
1 |
80630006=sceAtracSetDataAndGetID(09ad03c0, 00000800): invalid RIFF header |
| METAL SLUG Anthology |
v1.17.1 |
2024-09-18 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc2b, 54:ed:2f:79:cc:2b, 20000000, 0) at 088e45b8 |
| LEGO® Indiana Jones™: TOA |
v1.17.1-817-g13506d3d02 |
2024-10-09 |
2 |
Unaligned icache invalidation of 0860b478 (0860b478 + 0) at PC=0896f274 |
| METAL SLUG Anthology |
v1.17.1 |
2024-09-18 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIecd0, 1, 2, 09fff8c0, 20000000, 0) at 08829184 |
| FIFA 12 - Pol |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction 00000001 |
| FIFA 12 - Pol |
v1.17.1 |
2024-09-18 |
1 |
Branch in RSRTComp delay slot at 09ffed3c in block starting at 09ffec60 |
| eFootball Chelito 19 |
v1.18.1-820-gea36cb7036 |
2026-08-18 |
726 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| Grand Theft Auto: Liberty City Stories |
v1.17.1 |
2024-09-18 |
1 |
80020325=sceIoCancel(5): unimplemented or unsupported |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-19 |
3 |
WriteToHardware: Invalid address 4152bf10 near PC 08815e08 LR 08815ec4 |
| WWE'13 REMASTERED VERSION |
v1.17.1 |
2024-09-18 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00012008): atracID uses different codec type than data |
| WWE'13 REMASTERED VERSION |
v1.17.1 |
2024-09-18 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data |
| WWE'13 REMASTERED VERSION |
v1.17.1 |
2024-09-18 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data |
| WWE'13 REMASTERED VERSION |
v1.17.1 |
2024-09-18 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00012580): atracID uses different codec type than data |
| eFootball PES By HAROUN TECH |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction b0007f70 |
| eFootball PES By HAROUN TECH |
v1.17.1 |
2024-09-18 |
1 |
WriteToHardware: Invalid address deae1343 near PC 080d35a8 LR 08000020 |
| eFootball PES By HAROUN TECH |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction 00efffff |
| eFootball PES By HAROUN TECH |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction d009f400 |
| eFootball PES By HAROUN TECH |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction 4eb343ec |
| eFootball PES By HAROUN TECH |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction 430000cb |
| eFootball PES By HAROUN TECH |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction 007cefff |
| eFootball PES By HAROUN TECH |
v1.17.1 |
2024-09-18 |
1 |
MIPSCompileOp: Invalid instruction efa653ed |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-17 |
1 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 texcoordInPixels = ((v_texcoord0 * v_texcoord1) * 272.0) * u_texelDelta.y;
vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5);
vec2 distFromCenter = abs(centerCoord - texcoordInPixels);
float Y = max(distFromCenter.x, distFromCenter.y);
Y *= Y;
float YY = Y * Y;
float YYY = YY * Y;
float LineWeight = YY - (2.7000000476837158203125 * YYY);
LineWeight = 1.0 - (14.0 * LineWeight);
vec3 screen = pow(texture(sampler0, v_texcoord0).xyz, vec3(2.21000003814697265625));
screen = clamp(screen, vec3(0.0), vec3(1.0));
screen = pow(mat3(vec3(0.980000019073486328125, 0.039999999105930328369140625, 0.00999999977648258209228515625), vec3(0.20000000298023223876953125, 0.795000016689300537109375, 0.00999999977648258209228515625), vec3(-0.180000007152557373046875, 0.16500000655651092529296875, 0.980000019073486328125)) * screen, vec3(0.4545454680919647216796875));
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(screen * LineWeight, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-11-13 |
7,878 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction cd898f99 |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction 70000cff |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-17 |
1 |
Branch in branch delay slot at 08124880 with different target |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction 000df9f5 |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction f3000001 |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction efe20000 |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-17 |
1 |
WriteToHardware: Invalid address deadbeef near PC 08181960 LR 08000020 |
| STREET FIGHTER ALPHA3 MAX |
v1.17.1 |
2025-03-11 |
2 |
Unknown GetPointerWrite 00000000 PC 089f3438 LR 089e0ddc |
| Indiana Jones® and the Staff Of Kings™ |
v1.17.1 |
2024-09-17 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / o |
| Need For Speed™ Underground Rivals |
v1.17.1 |
2024-09-17 |
1 |
80630011=sceAtracSetDataAndGetID(089975c0, 00000000): buffer too small |
| 50 Cent® Bulletproof G Unit Edition |
v1.17.1 |
2024-09-17 |
17 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| 50 Cent® Bulletproof G Unit Edition |
v1.17.1 |
2024-09-17 |
16 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| SPORTS FC25 DL EDITION |
v1.17.1 |
2024-11-04 |
13 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| FIFA 14 - Es |
v1.17.1 |
2024-12-31 |
2 |
Unknown GetPointerWrite 00000000 PC 08b59ad8 LR 08b59aec |
| WWE'12 |
v1.17.1 |
2024-09-17 |
1 |
Unknown GetPointerWrite 0d7bba24 PC 08bfbde0 LR 08bfbe04 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-29 |
4 |
Unaligned icache invalidation of 08607538 (08607538 + 0) at PC=089741fc |
| eFootball Chelito 19 |
v1.18.1-945-gb0182ed0e6 |
2026-11-08 |
4,994 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction 008b1205 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-09-17 |
1 |
Unaligned icache invalidation of 08617b38 (08617b38 + 0) at PC=08845668 |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-09-17 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af5a4c, 4, 00000000, 0) |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-09-17 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af5a4c, 4, 00000000, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction d1475f40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction 40a09ec0 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.17.1 |
2024-09-17 |
4 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-17 |
2 |
Garbage libstub address 10000001 or end 34040001 |
| METAL SLUG Anthology |
v1.17.1 |
2024-09-18 |
3 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIecd0, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450 |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-17 |
1 |
WriteToHardware: Invalid address 209c11ab near PC 08815e50 LR 08815ec4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-17 |
1 |
WriteToHardware: Invalid address b3947f10 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-17 |
1 |
WriteToHardware: Invalid address b39ceb70 near PC 0880dcc8 LR 0880dcc8 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-24 |
134 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| PES FL 2022 |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction 00000005 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-09-17 |
1 |
Unaligned icache invalidation of 0861a4f8 (0861a4f8 + 0) at PC=0896f274 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-04-25 |
5 |
MIPSCompileOp: Invalid instruction 04040006 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction d1a2f42d |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-17 |
1 |
WriteToHardware: Invalid address 1ed7edfb near PC 08815e50 LR 08815ec4 |
| Toy Story 3 |
v1.17.1 |
2024-09-17 |
1 |
WriteToHardware: Invalid address 000004e7 near PC 08b8e3a4 LR 08b89adc |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-17 |
1 |
Unaligned icache invalidation of 086c2af8 (086c2af8 + 0) at PC=089741fc |
| eFootball 2025 By VANZZ PROJECTS |
v1.17.1 |
2024-09-17 |
1 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-09-17 |
1 |
MIPSCompileOp: Invalid instruction 719f6e98 |
| WWE SmackDown vs. RAW 2009 |
v1.17.1 |
2024-09-17 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 0000ab60): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2009 |
v1.17.1 |
2024-09-17 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 00004920): atracID uses different codec type than data |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-09-17 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00001640), bad data |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-09-17 |
1 |
WriteToHardware: Invalid address 38e4b911 near PC 08815e50 LR 08815ec4 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-06 |
69,757 |
MIPSCompileOp: Invalid instruction 01010101 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-17 |
1 |
Unaligned icache invalidation of 086d3cf8 (086d3cf8 + 0) at PC=089741fc |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-17 |
1 |
80630006=sceAtracSetDataAndGetID(0958f740, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-17 |
1 |
80630006=sceAtracSetDataAndGetID(09b64a00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-17 |
2 |
80630006=sceAtracSetDataAndGetID(09b11e00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-17 |
2 |
80630006=sceAtracSetDataAndGetID(096a6d00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-17 |
1 |
80630006=sceAtracSetDataAndGetID(0959c7c0, 00000800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-17 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(5b0e130, 38:09:1f:82:6d:cb, 20000000, 0) at 0897ed90 |
| Prince of Persia - Revelations |
v1.17.1 |
2024-09-17 |
1 |
80630006=sceAtracSetDataAndGetID(099b0d40, 00000800): invalid RIFF header |