Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Virtua Tennis 3 v1.17.1 2024-10-21 1 80630006=sceAtracSetDataAndGetID(09942cc0, 00003d0c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-21 2 80630006=sceAtracSetDataAndGetID(09943bc0, 00002e0c): invalid RIFF header
Prince of Persia - Rival Swords v1.17.1 2024-10-21 1 Unknown GE command : 0d161e1b
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-10-21 1 Unaligned icache invalidation of 0860c038 (0860c038 + 0) at PC=0896f274
Prince of Persia - Rival Swords v1.17.1 2024-10-21 1 Unknown GE command : fd46b1e3
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-21 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(98fa7fb, 4c:20:ea:f1:b0:52, 20000000, 0) at 0897eeec
Lego Star Wars II: The Original Trilogy v1.17.1 2026-05-14 3 Unaligned icache invalidation of 087023f8 (087023f8 + 0) at PC=08845668
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-25 3 80630007=sceAtracSetData(3, 08d4b180, 00006730): atracID uses different codec type than data
Resistance: Retribution™ v1.17.1 2024-10-21 1 Unknown GetPointerWrite 25171f18 PC 08d09d20 LR 08cd6754
BLEACH ヒート・ザ・ソウル6 v1.17.1 2024-10-21 1 Unknown GetPointerWrite 00000000 PC 0881cef4 LR 0881cf0c
英雄伝説 空の軌跡 the 3rd v1.17.1 2024-10-21 1 sceIoIoctl(disc0:/sce_lbn052b89_size0x11a1, 0101000a, 09faf8c0, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb2a24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb2a24, 4, 00000000, 0)
WWE'12 v1.19.3 2025-09-14 2 Branch in RSRTComp delay slot at 08959a30 in block starting at 08959a30
PATCH SPARTAN11 v1.17.1 2024-10-21 1 Unknown GetPointerWrite 000012cc PC 08a02afc LR 08808460
Daxter v1.17.1 2024-10-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e76550, 4, 00000000, 0)
BLEACH ヒート・ザ・ソウル2 v1.17.1 2024-10-21 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(ghgaSctk, 6c:c0:0a:91:d0:f2, 30000000, 0) at 089141a8
BLEACH ヒート・ザ・ソウル2 v1.17.1 2024-10-21 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(ghgaSctk, 1, 2, 09fff970, 30000000, 0) at 08914170
DUKE NUKEM - Critical Mass v1.17.1 2024-10-21 3 80630006=sceAtracSetDataAndGetID(0a386b30, 0000630c): invalid RIFF header
WWE'12 v1.17.1 2024-10-20 2 MIPSCompileOp: Invalid instruction 7d1098d1
SBK®09 Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09204140): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09227030): duplicate handler
Call of Duty : Roads to Victory™ v1.17.1 2026-07-13 34 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
Dragon Ball Z Shin Budokai v1.17.1 2024-10-20 1 Unknown GE command : fd740000
SBK®09 Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091c02b0): duplicate handler
God of War®: Ghost of Sparta v1.17.1 2024-10-20 1 WriteToHardware: Invalid address 00000367 near PC 08af23f0 LR 08a9d798
Prince of Persia The Forgotten Sands™ v1.17.1 2024-10-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0944d6c4, 4, 00000000, 0)
Prince of Persia The Forgotten Sands™ v1.17.1 2024-10-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0944d6c4, 4, 00000000, 0)
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-20 1 Branch in branch delay slot at 08aac1cc with different target
PES VANDAMME EDITION v1.17.1 2024-10-20 95 MIPSCompileOp: Invalid instruction 01010101
METAL SLUG Anthology v1.17.1 2024-10-20 1 MIPSCompileOp: Invalid instruction 004d0101
WWE'12 v1.17.1 2024-10-20 1 MIPSCompileOp: Invalid instruction ee113a11
WWE'12 v1.17.1 2024-10-20 1 MIPSCompileOp: Invalid instruction ed7ac661
WWE'12 v1.17.1 2024-10-20 1 MIPSCompileOp: Invalid instruction ece452c1
WWE'12 v1.17.1 2024-10-20 1 MIPSCompileOp: Invalid instruction ec4ddf31
WWE'12 v1.17.1 2024-10-20 1 MIPSCompileOp: Invalid instruction f376c9b1
WWE'12 v1.18.1-1063-g102b515f7c 2025-12-19 2 Branch in branch delay slot at 08959a30 with different target
EA FC 2024 BY RA-PATCH v1.9.4 2026-02-06 44 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.18.1 2025-02-17 3 Unknown GetPointerWrite 00001200 PC 08872bb4 LR 08872c1c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-20 1 WriteToHardware: Invalid address 6e4946a8 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-20 1 Detected FBO at Y offset 240 of 04088000: 040c4000
忍道 焔 v1.17.1 2024-10-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df5730, 4, 00000000, 0)
忍道 焔 v1.17.1 2024-10-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df5730, 4, 00000000, 0)
Star Wars: The Force Unleashed v1.17.1 2024-10-20 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(UXDDT, 3, 2, 09ffd234, 10000000, 0) at 08b8a698
LEGO® Batman™: The Videogame v1.17.1 2024-10-20 1 Unaligned icache invalidation of 086125b8 (086125b8 + 0) at PC=089741fc
Dante's Inferno™ v1.17.1 2024-10-20 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) ligh
Dante's Inferno™ v1.17.1 2024-10-20 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01d15501:00000b09 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01d15501:00000b09 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) ligh
LEGO® Batman™: The Videogame v1.17.1 2024-10-20 1 Unaligned icache invalidation of 086165f8 (086165f8 + 0) at PC=089741fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-20 1 WriteToHardware: Invalid address c165a3f8 near PC 0880dcc8 LR 0880dcc8
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.9.4 2026-10-11 2,584 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SBK® Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0938e2d0): duplicate handler
eFootball PC - V. v1.17.1 2024-10-20 2 MIPSCompileOp: Invalid instruction 728aac88
eFootball PC - V. v1.17.1 2024-10-20 1 MIPSCompileOp: Invalid instruction 71e56518
Virtua Tennis 3 v1.17.1 2025-01-03 23 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
PATCH SPARTAN11 v1.18.1-162-gfe38e8822c 2026-10-03 641 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
真・三國無双6 Special v1.17.1 2024-10-20 1 Block transfer invalid: 6f07ffa0/38 -> 041e5400/38, 60x113x4 (0,0)->(0,0)
真・三國無双6 Special v1.17.1 2024-10-20 1 Unknown GE command : efc5ce2f
RESISTANCE® ~報復の刻~ v1.17.1 2024-10-20 1 WriteToHardware: Invalid address 00000010 near PC 08c7a448 LR 08c7a448
Crash™ Tag Team Racing v1.17.1 2024-10-20 1 80630006=sceAtracSetDataAndGetID(095dfb40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-20 1 80630006=sceAtracSetDataAndGetID(09673600, 00014000): invalid RIFF header
Lego Star Wars II: The Original Trilogy v1.17.1 2024-10-20 1 Unaligned icache invalidation of 08710678 (08710678 + 0) at PC=088454a0
eFootball Chelito 19 v1.17.1 2024-10-20 1 Trying to compile instruction 48518337 that can't be interpreted
eFootball Chelito 19 v1.17.1 2024-10-20 1 Jump to invalid address: 03e7f830 PC 08be2818 LR 08953538
eFootball Chelito 19 v1.17.1 2024-10-20 2 MIPSCompileOp: Invalid instruction 7ca3d3e5
eFootball Chelito 19 v1.17.1 2024-10-20 1 Jump to invalid address: 0b5b422c PC 08be280c LR 08953538
Crash™ Tag Team Racing v1.17.1 2024-10-20 2 80630006=sceAtracSetDataAndGetID(09e43a80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-20 2 80630006=sceAtracSetDataAndGetID(09e2fa00, 00014000): invalid RIFF header
グローランサー4 オーバーリローデッド v1.17.1 2024-10-20 1 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-20 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d61f57c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
DRAGON BALL BUDOKAI TENKAICHI 4 v1.17.1 2024-10-20 1 MIPSCompileOp: Invalid instruction 41e80000
SBK®09 Superbike World Championship v1.17.1 2024-10-20 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09018fb0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d08b0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09213910): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09262370): duplicate handler
Gran Turismo® v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093b7450): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-20 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(1ba6b2e, 0c:23:f0:fa:83:f2, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-20 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(9c49652, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-20 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(9b851e2, 0c:23:f0:fa:83:f2, 20000000, 0) at 0897eeec
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-10-20 1 Unaligned icache invalidation of 086ca038 (086ca038 + 0) at PC=0896f274
DEAD OR ALIVE Paradise v1.17.1 2024-10-20 9 sceMpegRingbufferPut(): invalid mpeg data
DUKE NUKEM - Critical Mass v1.17.1 2024-10-20 1 80630006=sceAtracSetDataAndGetID(0a3e6cb0, 0000630c): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-20 2 80630006=sceAtracSetDataAndGetID(096a3e40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-20 1 80630006=sceAtracSetDataAndGetID(09687d80, 00014000): invalid RIFF header
WSSP 23 By ARIAN v1.17.1 2024-10-22 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eb3810): duplicate handler
WSSP 23 By ARIAN v1.17.1 2024-10-22 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea5760): duplicate handler
WSSP 23 By ARIAN v1.18.1 2025-03-14 9 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc5490): duplicate handler
Lego Star Wars II: The Original Trilogy v1.17.1 2024-10-20 1 Unaligned icache invalidation of 086073b8 (086073b8 + 0) at PC=08845668
eFootball v1.17.1 2024-10-20 1 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
SBK®08 Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09261a40): duplicate handler
METAL SLUG Anthology v1.17.1 2024-10-24 6 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI91e9, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
Crash™ Tag Team Racing v1.17.1 2024-10-20 1 80630006=sceAtracSetDataAndGetID(09a489c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-20 8 80630006=sceAtracSetDataAndGetID(09a5cb00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-10-20 1 80630006=sceAtracSetDataAndGetID(09a48a00, 00014000): invalid RIFF header
LORD OF ARCANA™ v1.17.1 2025-05-27 61 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
LEGO® Batman™: The Videogame v1.17.1 2024-10-20 1 Unaligned icache invalidation of 086dcab8 (086dcab8 + 0) at PC=089741fc
Prince of Persia - Rival Swords v1.17.1 2024-10-20 1 Unknown GetPointerWrite 00000276 PC 08bb6d88 LR 08bb6d88
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1-945-gb0182ed0e6 2026-10-10 2,906 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
SBK-07 v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a0c40): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091af330): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09614300): duplicate handler

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