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| Game title |
Version |
Latest Report |
Hits |
Message |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-21 |
1 |
80630006=sceAtracSetDataAndGetID(09942cc0, 00003d0c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-21 |
2 |
80630006=sceAtracSetDataAndGetID(09943bc0, 00002e0c): invalid RIFF header |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-10-21 |
1 |
Unknown GE command : 0d161e1b |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-10-21 |
1 |
Unaligned icache invalidation of 0860c038 (0860c038 + 0) at PC=0896f274 |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-10-21 |
1 |
Unknown GE command : fd46b1e3 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-21 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(98fa7fb, 4c:20:ea:f1:b0:52, 20000000, 0) at 0897eeec |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2026-05-14 |
3 |
Unaligned icache invalidation of 087023f8 (087023f8 + 0) at PC=08845668 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-25 |
3 |
80630007=sceAtracSetData(3, 08d4b180, 00006730): atracID uses different codec type than data |
| Resistance: Retribution™ |
v1.17.1 |
2024-10-21 |
1 |
Unknown GetPointerWrite 25171f18 PC 08d09d20 LR 08cd6754 |
| BLEACH ヒート・ザ・ソウル6 |
v1.17.1 |
2024-10-21 |
1 |
Unknown GetPointerWrite 00000000 PC 0881cef4 LR 0881cf0c |
| 英雄伝説 空の軌跡 the 3rd |
v1.17.1 |
2024-10-21 |
1 |
sceIoIoctl(disc0:/sce_lbn052b89_size0x11a1, 0101000a, 09faf8c0, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb2a24, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb2a24, 4, 00000000, 0) |
| WWE'12 |
v1.19.3 |
2025-09-14 |
2 |
Branch in RSRTComp delay slot at 08959a30 in block starting at 08959a30 |
| PATCH SPARTAN11 |
v1.17.1 |
2024-10-21 |
1 |
Unknown GetPointerWrite 000012cc PC 08a02afc LR 08808460 |
| Daxter |
v1.17.1 |
2024-10-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e76550, 4, 00000000, 0) |
| BLEACH ヒート・ザ・ソウル2 |
v1.17.1 |
2024-10-21 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(ghgaSctk, 6c:c0:0a:91:d0:f2, 30000000, 0) at 089141a8 |
| BLEACH ヒート・ザ・ソウル2 |
v1.17.1 |
2024-10-21 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(ghgaSctk, 1, 2, 09fff970, 30000000, 0) at 08914170 |
| DUKE NUKEM - Critical Mass |
v1.17.1 |
2024-10-21 |
3 |
80630006=sceAtracSetDataAndGetID(0a386b30, 0000630c): invalid RIFF header |
| WWE'12 |
v1.17.1 |
2024-10-20 |
2 |
MIPSCompileOp: Invalid instruction 7d1098d1 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09204140): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09227030): duplicate handler |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2026-07-13 |
34 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-10-20 |
1 |
Unknown GE command : fd740000 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091c02b0): duplicate handler |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-10-20 |
1 |
WriteToHardware: Invalid address 00000367 near PC 08af23f0 LR 08a9d798 |
| Prince of Persia The Forgotten Sands™ |
v1.17.1 |
2024-10-20 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0944d6c4, 4, 00000000, 0) |
| Prince of Persia The Forgotten Sands™ |
v1.17.1 |
2024-10-20 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0944d6c4, 4, 00000000, 0) |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-20 |
1 |
Branch in branch delay slot at 08aac1cc with different target |
| PES VANDAMME EDITION |
v1.17.1 |
2024-10-20 |
95 |
MIPSCompileOp: Invalid instruction 01010101 |
| METAL SLUG Anthology |
v1.17.1 |
2024-10-20 |
1 |
MIPSCompileOp: Invalid instruction 004d0101 |
| WWE'12 |
v1.17.1 |
2024-10-20 |
1 |
MIPSCompileOp: Invalid instruction ee113a11 |
| WWE'12 |
v1.17.1 |
2024-10-20 |
1 |
MIPSCompileOp: Invalid instruction ed7ac661 |
| WWE'12 |
v1.17.1 |
2024-10-20 |
1 |
MIPSCompileOp: Invalid instruction ece452c1 |
| WWE'12 |
v1.17.1 |
2024-10-20 |
1 |
MIPSCompileOp: Invalid instruction ec4ddf31 |
| WWE'12 |
v1.17.1 |
2024-10-20 |
1 |
MIPSCompileOp: Invalid instruction f376c9b1 |
| WWE'12 |
v1.18.1-1063-g102b515f7c |
2025-12-19 |
2 |
Branch in branch delay slot at 08959a30 with different target |
| EA FC 2024 BY RA-PATCH |
v1.9.4 |
2026-02-06 |
44 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PC - V. |
v1.18.1 |
2025-02-17 |
3 |
Unknown GetPointerWrite 00001200 PC 08872bb4 LR 08872c1c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-20 |
1 |
WriteToHardware: Invalid address 6e4946a8 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-20 |
1 |
Detected FBO at Y offset 240 of 04088000: 040c4000 |
| 忍道 焔 |
v1.17.1 |
2024-10-20 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08df5730, 4, 00000000, 0) |
| 忍道 焔 |
v1.17.1 |
2024-10-20 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08df5730, 4, 00000000, 0) |
| Star Wars: The Force Unleashed |
v1.17.1 |
2024-10-20 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(UXDDT, 3, 2, 09ffd234, 10000000, 0) at 08b8a698 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-20 |
1 |
Unaligned icache invalidation of 086125b8 (086125b8 + 0) at PC=089741fc |
| Dante's Inferno™ |
v1.17.1 |
2024-10-20 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-00dev0 [Revision 96995].
01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
ligh |
| Dante's Inferno™ |
v1.17.1 |
2024-10-20 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-00dev0 [Revision 96995].
01d15501:00000b09 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01d15501:00000b09 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
ligh |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-20 |
1 |
Unaligned icache invalidation of 086165f8 (086165f8 + 0) at PC=089741fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-20 |
1 |
WriteToHardware: Invalid address c165a3f8 near PC 0880dcc8 LR 0880dcc8 |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.9.4 |
2026-10-11 |
2,584 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| SBK® Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0938e2d0): duplicate handler |
| eFootball PC - V. |
v1.17.1 |
2024-10-20 |
2 |
MIPSCompileOp: Invalid instruction 728aac88 |
| eFootball PC - V. |
v1.17.1 |
2024-10-20 |
1 |
MIPSCompileOp: Invalid instruction 71e56518 |
| Virtua Tennis 3 |
v1.17.1 |
2025-01-03 |
23 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| PATCH SPARTAN11 |
v1.18.1-162-gfe38e8822c |
2026-10-03 |
641 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| 真・三國無双6 Special |
v1.17.1 |
2024-10-20 |
1 |
Block transfer invalid: 6f07ffa0/38 -> 041e5400/38, 60x113x4 (0,0)->(0,0) |
| 真・三國無双6 Special |
v1.17.1 |
2024-10-20 |
1 |
Unknown GE command : efc5ce2f |
| RESISTANCE® ~報復の刻~ |
v1.17.1 |
2024-10-20 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08c7a448 LR 08c7a448 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-20 |
1 |
80630006=sceAtracSetDataAndGetID(095dfb40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-20 |
1 |
80630006=sceAtracSetDataAndGetID(09673600, 00014000): invalid RIFF header |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-10-20 |
1 |
Unaligned icache invalidation of 08710678 (08710678 + 0) at PC=088454a0 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-20 |
1 |
Trying to compile instruction 48518337 that can't be interpreted |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-20 |
1 |
Jump to invalid address: 03e7f830 PC 08be2818 LR 08953538 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-20 |
2 |
MIPSCompileOp: Invalid instruction 7ca3d3e5 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-20 |
1 |
Jump to invalid address: 0b5b422c PC 08be280c LR 08953538 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-20 |
2 |
80630006=sceAtracSetDataAndGetID(09e43a80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-20 |
2 |
80630006=sceAtracSetDataAndGetID(09e2fa00, 00014000): invalid RIFF header |
| グローランサー4 オーバーリローデッド |
v1.17.1 |
2024-10-20 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-20 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(d61f57c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| DRAGON BALL BUDOKAI TENKAICHI 4 |
v1.17.1 |
2024-10-20 |
1 |
MIPSCompileOp: Invalid instruction 41e80000 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-20 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09018fb0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d08b0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09213910): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09262370): duplicate handler |
| Gran Turismo® |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093b7450): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-20 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(1ba6b2e, 0c:23:f0:fa:83:f2, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-20 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(9c49652, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-20 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(9b851e2, 0c:23:f0:fa:83:f2, 20000000, 0) at 0897eeec |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-10-20 |
1 |
Unaligned icache invalidation of 086ca038 (086ca038 + 0) at PC=0896f274 |
| DEAD OR ALIVE Paradise |
v1.17.1 |
2024-10-20 |
9 |
sceMpegRingbufferPut(): invalid mpeg data |
| DUKE NUKEM - Critical Mass |
v1.17.1 |
2024-10-20 |
1 |
80630006=sceAtracSetDataAndGetID(0a3e6cb0, 0000630c): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-20 |
2 |
80630006=sceAtracSetDataAndGetID(096a3e40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-20 |
1 |
80630006=sceAtracSetDataAndGetID(09687d80, 00014000): invalid RIFF header |
| WSSP 23 By ARIAN |
v1.17.1 |
2024-10-22 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eb3810): duplicate handler |
| WSSP 23 By ARIAN |
v1.17.1 |
2024-10-22 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea5760): duplicate handler |
| WSSP 23 By ARIAN |
v1.18.1 |
2025-03-14 |
9 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc5490): duplicate handler |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-10-20 |
1 |
Unaligned icache invalidation of 086073b8 (086073b8 + 0) at PC=08845668 |
| eFootball |
v1.17.1 |
2024-10-20 |
1 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| SBK®08 Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09261a40): duplicate handler |
| METAL SLUG Anthology |
v1.17.1 |
2024-10-24 |
6 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI91e9, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-20 |
1 |
80630006=sceAtracSetDataAndGetID(09a489c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-20 |
8 |
80630006=sceAtracSetDataAndGetID(09a5cb00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-10-20 |
1 |
80630006=sceAtracSetDataAndGetID(09a48a00, 00014000): invalid RIFF header |
| LORD OF ARCANA™ |
v1.17.1 |
2025-05-27 |
61 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-20 |
1 |
Unaligned icache invalidation of 086dcab8 (086dcab8 + 0) at PC=089741fc |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-10-20 |
1 |
Unknown GetPointerWrite 00000276 PC 08bb6d88 LR 08bb6d88 |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.18.1-945-gb0182ed0e6 |
2026-10-10 |
2,906 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| SBK-07 |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a0c40): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091af330): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09614300): duplicate handler |