Recent logs - v1.18.1-1076-g87cf0be961

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Showing the 34 newest messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Lop - Play v1.18.1-1076-g87cf0be961 2025-12-19 2 WriteToHardware: Invalid address 00000000 near PC 0882bbf4 LR 0882bc04
eFootball Lop - Play v1.9.4 2026-11-07 55,659 MIPSCompileOp: Invalid instruction 01010101
eFootball Lop - Play v1.18.1-384-g50fd2ea1b7 2026-11-06 39 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
God of War®: Ghost of Sparta v1.18.1-1076-g87cf0be961 2025-07-11 1 Error in shader program link: info: Fragment shader(s) linked, vertex shader(s) failed to link. fs: 00180000:01200822 Tex Fog LM Double StenToAlpha StenUniform TFuncMod #version 120 // Driver: ATI MOBILITY RADEON X700 - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:01200822 Tex Fog LM Double StenToAlpha StenUniform TFuncMod uniform sampler2D tex; uniform float u_stencilReplaceValue; varying lowp vec4 v_color0; varying lowp vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = 1.0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01730555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull #version 120 // Driver: ATI MOBILITY RADEON X700 - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { i
エルミナージュ ゴシック v1.18.1-1076-g87cf0be961 2025-02-21 1 0=sceUtilityScreenshotInitStart(08c94798)
Elminage Original v1.20.4 2026-08-20 8 0=sceUtilityScreenshotInitStart(08b96e58)
PANGYA : Fantasy Golf v1.18.1-1099-g863530fac8 2025-02-15 123 SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
ソウルキャリバー Broken Destiny v1.18.1-993-ge80941403a 2025-03-17 15 SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
ソウルキャリバー Broken Destiny v1.18.1-993-ge80941403a 2025-03-17 13 SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
PANGYA : Fantasy Golf v1.18.1-993-ge80941403a 2025-03-05 138 SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-06-29 6,316 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-993-ge80941403a 2026-11-08 774,368 AT3 header map lacks entry for bpf: 0 channels: 0
EA-Sports FC PC-V v1.18.1-1419-ga68e4292f9 2026-10-27 483 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
WWE'12 v1.20.4-67-gdb947e9d60 2026-11-13 171,014 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
God of War®: Ghost of Sparta v1.20.4-98-gb8a71e8712 2026-11-13 94,998 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.20.4-635-g862012b1e3 2026-11-12 69,101 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War™: Ghost of Sparta v1.20.4-822-gd90fdee8fc 2026-11-12 204,196 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.20.4-916-ge009d182ff 2026-11-13 103,752 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
WWE'12 v1.18.1-1169-g4565cc2f21 2026-01-02 41 Unknown GetPointerWrite 00000000 PC 088d8d90 LR 088d8d98
METAL SLUG XX™ v1.20.4-479-gd82b795f6a 2026-11-12 46,333 sceNetAdhocMatchingInit(65536) at 08864640
Mortal Kombat: Unchained v1.20.4-777-g16a38b090a 2026-11-13 92,140 Failed to read valid video stream data from header
MONSTER HUNTER PORTABLE 3rd v1.19.3 2026-04-28 72 Failed decrypting the PRX (ret = -4, size = 2247320, psp_size = 2247664)!
FIFA 14 - Du v1.9.4 2026-11-11 1,646 BREAK instruction hit
FIFA 14 - Du v1.9.4 2026-11-11 1,678 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
WWE'12 v1.9.4 2026-11-08 2,815,437 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
WWE'12 v1.9.4 2026-11-07 32,379 80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 99,864 80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 92,463 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 1,813,617 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 2,222,750 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 2,518,190 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Killzone™: Liberation v1.9.4 2026-11-12 5,414 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
OUTRUN 2006: COAST 2 COAST v1.9.4 2026-11-08 10,503 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08bf1b88, 4, 00000000, 0)
OUTRUN 2006: COAST 2 COAST v1.9.4 2026-11-12 13,113 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)