Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-04 119 80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-04 123 80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-04 185 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
SBK-07 v1.18.1 2024-11-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09182420): duplicate handler
Kenka Bancho: Badass Rumble v1.18.1 2025-02-10 15 00000000=sceUtilityScreenshotInitStart(092b8f10)
Myuno eFootball 24 v1.18.1 2024-12-10 361 sceMp3Init: invalid data: not layer 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-29 237 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-07 55 80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data
eFootball PES 2023 Danilo Gamer v1.18.1 2025-01-18 12 MIPSCompileOp: Invalid instruction 00ffffff
FNAF 4 v1.18.1 2025-07-14 17 Failed to truncate file.
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 8,895 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 4,401 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 4,613 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 16,104 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 2,396 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K22 v1.18.1 2026-07-05 19 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-08-23 4 WriteToHardware: Invalid address affaaede near PC 08000000 LR 08000000
PES MY 2024 v1.18.1 2025-06-09 238 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Pro Evolution Soccer 6 v1.18.1 2025-02-03 7 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
MLB 11 The Show™ v1.18.1 2025-01-06 2 scePsmfPlayerSetPsmf*: unexpected streamID 9f
MLB 11 The Show™ v1.18.1 2025-05-13 2 scePsmfPlayerSetPsmf*: unexpected streamID 18
Prince of Persia - Revelations v1.18.1 2024-12-14 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w
SBK-07 v1.18.1 2025-06-04 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f86e80): duplicate handler
eFootball PC - V. v1.9.4 2026-10-17 364 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball PC - V. v1.9.4 2026-10-28 1,047 sceMp3Init: invalid data: not layer 3
eFootball PC - V. v1.18.1-1195-ge8df6d453a 2026-10-20 529 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
PES FL 2022 v1.18.1 2026-06-09 303 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball PC - V. v1.18.1-362-g01b4eb41be 2026-09-14 301 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
eFootball 2024 By RH12 Official v1.18.1 2025-04-05 142 MIPSCompileOp: Invalid instruction 01010101
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.18.1 2024-12-23 3 00000000=sceUtilityScreenshotInitStart(09a82798)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-01 23 Unknown GetPointerWrite 00000000 PC 08a9e008 LR 088ebde4
Ghost Rider v1.18.1 2025-04-03 2 WriteToHardware: Invalid address 00000a9c near PC 08000000 LR 08000000
Lemmings v1.18.1 2024-12-22 8 00000400=sceGeEdramSetAddrTranslation(00000400)
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2025-01-06 2 80630007=sceAtracSetData(2, 08d4b180, 00006a64): atracID uses different codec type than data
Crash® of the Titans v1.18.1 2026-05-26 21 Unknown GetPointerWrite 00028384 PC 08c59c48 LR 08b0d348
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2025-01-08 19 80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data
TEKKEN DARK RESURRECTION v1.18.1 2026-08-22 2 Unknown GetPointerWrite 95518af8 PC 08970d04 LR 08970d1c
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2025-05-03 3 Branch in JumpReg delay slot at 09ffdb3c in block starting at 09ffd5d4
Myuno eFootball 24 v1.18.1 2025-04-10 7 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-02-25 5 MIPSCompileOp: Invalid instruction 0000fffe
VALHALLAKNIGHTS v1.18.1 2025-05-16 12 sceNetAdhocMatchingInit(131072) at 08956c14
eFootball PC - V. v1.9.4 2026-11-07 5,735 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
FRONTIER GATE Boost+ v1.18.1 2025-04-24 4 MIPSCompileOp: Invalid instruction 42980000
SBK®09 Superbike World Championship v1.18.1 2024-11-21 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091c69e0): duplicate handler
Grand Theft Auto®: Chinatown Wars™ v1.18.1 2025-02-17 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir2, toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-09 442 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
eFootball Chelito 19 v1.18.1 2025-10-23 5 Unknown GetPointerWrite 00000000 PC 08824a58 LR 088113dc
ダンボール戦機W v1.18.1 2025-02-15 4 WriteToHardware: Invalid address deadbeee near PC 08824784 LR 08824784
Tom Clancy's Splinter Cell® Essentials v1.18.1 2024-12-23 2 Unknown GetPointerWrite 00000000 PC 08805d20 LR 08805d28
WWE'12 v1.18.1 2025-04-14 8 Unknown GetPointerWrite 7cc6c7e5 PC 08bfbde0 LR 08bfbe04
eFootball 2024 By Master Pes v1.18.1 2025-05-25 70 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-19 6 MIPSCompileOp: Invalid instruction 00000275
ワンピース ROMANCE DAWN 冒険の夜明け v1.18.1 2025-05-25 10 Unknown GetPointerWrite 0a007492 PC 08add2fc LR 08ae212c
PES MY 2024 v1.18.1 2024-12-16 209 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball Chelito 19 v1.18.1 2025-07-14 44 MIPSCompileOp: Invalid instruction 0000fffe
eFootball Chelito 19 v1.18.1 2025-06-03 29 MIPSCompileOp: Invalid instruction 42200000
eFootball Chelito 19 v1.18.1 2025-07-14 8 MIPSCompileOp: Invalid instruction 466a6000
Myuno eFootball 24 v1.9.4 2025-03-09 180 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
SBK®09 Superbike World Championship v1.18.1 2025-06-04 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09199d30): duplicate handler
Mortal Kombat: Unchained v1.18.1 2025-01-18 3 Unknown GetPointerWrite fe000000 PC 08a4da8c LR 088df7dc
Crash® of the Titans v1.18.1 2025-02-26 2 Unknown GetPointerWrite 000268b8 PC 08c59f1c LR 08b0d61c
WWE SmackDown vs. RAW 2K23 v1.6.3 2025-02-05 2 80630007=sceAtracSetData(2, 08d4b180, 0000f790): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-10-21 4 WriteToHardware: Invalid address 00006016 near PC 088048c8 LR 0880dee4
EA SPORTS FC 2024 NEW SEASON 2024 v1.18.1 2025-01-21 69 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
SBK®09 Superbike World Championship v1.18.1 2026-08-14 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090872e0): duplicate handler
Hen24 eFootball 24 v1.18.1 2025-03-05 7 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Toy Story 3 v1.18.1 2025-04-22 2 WriteToHardware: Invalid address 000004e7 near PC 08ae5f30 LR 08ae60e8
TEKKEN 6 v1.18.1 2025-05-10 2 WriteToHardware: Invalid address 01fdf487 near PC 0880bfe0 LR 0880bca4
Football Anime Pes By Cerberus v1.18.1 2025-04-20 12 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1-362-g01b4eb41be 2026-10-13 189 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2025-01-08 7 80630007=sceAtracSetData(2, 08d13140, 00005c40): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2025-01-08 4 80630007=sceAtracSetData(2, 08d4b180, 0000b83c): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-18 232 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.8.0 2025-07-31 14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09152b40): duplicate handler
METAL SLUG Anthology v1.18.1 2025-01-28 12 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRId680, 14:6e:20:ef:d6:80, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.18.1 2025-01-28 13 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRId680, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 520 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-18 542 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-09-12 429 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 3,920 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.19.3 2026-10-29 1,083 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
eFootball Chelito 19 v1.18.1 2025-05-22 2 Unknown GetPointerWrite 00000000 PC 0881120c LR 088113dc
PES FL 2022 v1.18.1 2025-02-23 6 Unknown GetPointerWrite 0000006c PC 08872ba4 LR 08872c0c
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-09 6,340 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-09 6,343 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Resistance: Retribution™ v1.18.1 2025-03-08 12 Unknown GetPointerWrite 263f2938 PC 08d09d20 LR 08cd6754
Crash® of the Titans v1.18.1 2025-04-22 33 Unknown GetPointerWrite 000268b8 PC 08c59c48 LR 08b0d348
WWE SmackDown vs. RAW 2K23 v1.9.4 2025-05-20 6 80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data
Resistance: Retribution™ v1.18.1 2025-05-24 7 Unknown GetPointerWrite 1af9ce78 PC 08d09d20 LR 08cd6754
Midnight Club L.A. Remix v1.18.1 2025-05-15 3 WriteToHardware: Invalid address cdcdced5 near PC 08000000 LR 08000000
Football Anime Pes By Cerberus v1.18.1 2025-01-20 6 sceNetAdhocMatchingInit(32768) at 08a71984
Resistance: Retribution™ v1.18.1 2025-04-25 2 MIPSCompileOp: Invalid instruction 9d6f992d
Resistance: Retribution™ v1.18.1 2025-04-27 22 MIPSCompileOp: Invalid instruction 9d8f9d8f
Resistance: Retribution™ v1.18.1 2025-04-27 13 MIPSCompileOp: Invalid instruction 9d6e9d8f
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2025-01-08 8 80630007=sceAtracSetData(2, 08d4b180, 00003d64): atracID uses different codec type than data
SBK-07 v1.18.1 2024-11-26 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f84b70): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2024-12-23 5 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0927a590): duplicate handler
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.18.1 2025-06-10 7 80630006=sceAtracSetHalfwayBufferAndGetID(08bb0e00, 00010000, 00020000): invalid RIFF header
SBK-07 v1.18.1 2025-01-25 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09381e50): duplicate handler
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-09-05 18 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data

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