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| Game title |
Version |
Latest Report |
Hits |
Message |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2024-11-16 |
8 |
MIPSCompileOp: Invalid instruction 00ff6868 |
| ナルティメットインパクト |
v1.18.1 |
2025-05-24 |
6 |
Unknown GetPointerWrite 00000000 PC 08810e7c LR 08810e90 |
| WWE 2K24
|
v1.9.4 |
2025-04-10 |
37 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2025-07-23 |
75 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-09-26 |
114 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| eFootball Play-C |
v1.18.1 |
2025-08-05 |
3 |
WriteToHardware: Invalid address 00000000 near PC 08811210 LR 0882bc04 |
| eFootball Play-C |
v1.18.1 |
2025-08-05 |
4 |
WriteToHardware: Invalid address 00000000 near PC 088111e8 LR 0882bc04 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-06-05 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00008918): atracID uses different codec type than data |
| eFootball Libertadores 2022 By T. Bendezu. |
v1.18.1 |
2025-01-25 |
3 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| WWE 2K24
|
v1.9.4 |
2025-08-28 |
108 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| eFootball TM ARTS King Luxury |
v1.18.1 |
2024-12-01 |
131 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| GTA: Liberty City Stories |
v1.18.1 |
2025-06-01 |
10 |
Truncating vertex count from 33330 to 21845 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-12-25 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09169130): duplicate handler |
| FIFA 14 |
v1.18.1 |
2024-11-14 |
6 |
Unknown GetPointerWrite 00000034 PC 08de17d8 LR 08de1800 |
| eFootball 2024 By RH12 Official |
v1.18.1 |
2025-09-24 |
48 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| eFootball 2024 By RH12 Official |
v1.19.3 |
2026-09-19 |
277 |
sceMp3Init: invalid data: not layer 3 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-04-15 |
2 |
Unknown GetPointerWrite 00000000 PC 0889f848 LR 08949ef8 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-07-14 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa80a0): duplicate handler |
| eFootball Play-C |
v1.9.4 |
2026-04-07 |
113 |
sceMp3Init: invalid data: not MPEG v1 |
| MLB 11 The Show™ |
v1.18.1 |
2025-03-20 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fb10004), bad data |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-02-21 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00012580): atracID uses different codec type than data |
| Pro Evolution Soccer 2010 |
v1.8.0 |
2026-01-28 |
4,307 |
80630006=sceAtracSetDataAndGetID(09902740, 00020000): invalid RIFF header |
| グランナイツヒストリー |
v1.18.1 |
2025-03-14 |
5 |
00000000=sceUtilityScreenshotInitStart(08de0b10) |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2025-03-01 |
9 |
MIPSCompileOp: Invalid instruction 000000ff |
| WWE 2K24
|
v1.9.4 |
2026-09-26 |
659 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| SBK-07 |
v1.18.1 |
2025-04-26 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093c7880): duplicate handler |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-02-13 |
4 |
Jump to invalid address: 069c8180 PC 09a72180 LR 09a72180 |
| eFootball PC - V. |
v1.9.4 |
2025-10-09 |
27 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
| SBK®09 Superbike World Championship |
v1.8.0 |
2025-11-21 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907cdd0): duplicate handler |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2024-12-20 |
2 |
WriteToHardware: Invalid address 000003e4 near PC 08a47df0 LR 08a7677c |
| EA SPORTS 2010 FIFA World Cup™ |
v1.18.1 |
2025-05-18 |
7 |
Unknown GetPointerWrite 0a005328 PC 08df0f64 LR 08dfd264 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.18.1 |
2025-04-10 |
23 |
Unknown GetPointerWrite 0a000000 PC 08996a4c LR 089a0f94 |
| MLB 10 The Show ™ |
v1.18.1 |
2025-02-25 |
5 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (97bd5590), bad data |
| SBK-07 |
v1.18.1 |
2025-03-28 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f83b10): duplicate handler |
| PES FL 2022 |
v1.18.1 |
2025-05-17 |
4 |
Unknown GetPointerWrite 00000700 PC 08872ba4 LR 08872c0c |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
107 |
80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
107 |
80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
119 |
80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
123 |
80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-04 |
185 |
80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data |
| SBK-07 |
v1.18.1 |
2024-11-08 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09182420): duplicate handler |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-02-10 |
15 |
00000000=sceUtilityScreenshotInitStart(092b8f10) |
| Myuno eFootball 24 |
v1.18.1 |
2024-12-10 |
361 |
sceMp3Init: invalid data: not layer 3 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-29 |
237 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-07 |
55 |
80630007=sceAtracSetData(3, 08d13140, 00038000): atracID uses different codec type than data |
| eFootball PES 2023 Danilo Gamer |
v1.18.1 |
2025-01-18 |
12 |
MIPSCompileOp: Invalid instruction 00ffffff |
| FNAF 4 |
v1.18.1 |
2025-07-14 |
17 |
Failed to truncate file. |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
8,895 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
4,401 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
4,613 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
16,104 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-10-29 |
2,396 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K22 |
v1.18.1 |
2026-07-05 |
19 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-08-23 |
4 |
WriteToHardware: Invalid address affaaede near PC 08000000 LR 08000000 |
| PES MY 2024 |
v1.18.1 |
2025-06-09 |
238 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Pro Evolution Soccer 6 |
v1.18.1 |
2025-02-03 |
7 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-06 |
2 |
scePsmfPlayerSetPsmf*: unexpected streamID 9f |
| MLB 11 The Show™ |
v1.18.1 |
2025-05-13 |
2 |
scePsmfPlayerSetPsmf*: unexpected streamID 18 |
| Prince of Persia - Revelations |
v1.18.1 |
2024-12-14 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000928 HWX C T Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w |
| SBK-07 |
v1.18.1 |
2025-06-04 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f86e80): duplicate handler |
| eFootball PC - V. |
v1.9.4 |
2026-10-17 |
364 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| eFootball PC - V. |
v1.9.4 |
2026-10-28 |
1,047 |
sceMp3Init: invalid data: not layer 3 |
| eFootball PC - V. |
v1.18.1-1195-ge8df6d453a |
2026-10-20 |
529 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| PES FL 2022 |
v1.18.1 |
2026-06-09 |
303 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball PC - V. |
v1.18.1-362-g01b4eb41be |
2026-09-14 |
301 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| eFootball 2024 By RH12 Official |
v1.18.1 |
2025-04-05 |
142 |
MIPSCompileOp: Invalid instruction 01010101 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.18.1 |
2024-12-23 |
3 |
00000000=sceUtilityScreenshotInitStart(09a82798) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-12-01 |
23 |
Unknown GetPointerWrite 00000000 PC 08a9e008 LR 088ebde4 |
| Ghost Rider |
v1.18.1 |
2025-04-03 |
2 |
WriteToHardware: Invalid address 00000a9c near PC 08000000 LR 08000000 |
| Lemmings |
v1.18.1 |
2024-12-22 |
8 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.18.1 |
2025-01-06 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00006a64): atracID uses different codec type than data |
| Crash® of the Titans |
v1.18.1 |
2026-05-26 |
21 |
Unknown GetPointerWrite 00028384 PC 08c59c48 LR 08b0d348 |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.18.1 |
2025-01-08 |
19 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
| TEKKEN DARK RESURRECTION |
v1.18.1 |
2026-08-22 |
2 |
Unknown GetPointerWrite 95518af8 PC 08970d04 LR 08970d1c |
| MONSTER HUNTER PORTABLE 2nd G |
v1.18.1 |
2025-05-03 |
3 |
Branch in JumpReg delay slot at 09ffdb3c in block starting at 09ffd5d4 |
| Myuno eFootball 24 |
v1.18.1 |
2025-04-10 |
7 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-02-25 |
5 |
MIPSCompileOp: Invalid instruction 0000fffe |
| VALHALLAKNIGHTS |
v1.18.1 |
2025-05-16 |
12 |
sceNetAdhocMatchingInit(131072) at 08956c14 |
| eFootball PC - V. |
v1.9.4 |
2026-11-07 |
5,735 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| FRONTIER GATE Boost+ |
v1.18.1 |
2025-04-24 |
4 |
MIPSCompileOp: Invalid instruction 42980000 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-11-21 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091c69e0): duplicate handler |
| Grand Theft Auto®: Chinatown Wars™ |
v1.18.1 |
2025-02-17 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir2, toLight);
if (angle >= u_lightangle_spotCoef2.x) {
lightScale = clamp(1.0 / dot(u_lightatt2, vec |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-09 |
442 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-23 |
5 |
Unknown GetPointerWrite 00000000 PC 08824a58 LR 088113dc |
| ダンボール戦機W |
v1.18.1 |
2025-02-15 |
4 |
WriteToHardware: Invalid address deadbeee near PC 08824784 LR 08824784 |
| Tom Clancy's Splinter Cell® Essentials |
v1.18.1 |
2024-12-23 |
2 |
Unknown GetPointerWrite 00000000 PC 08805d20 LR 08805d28 |
| WWE'12 |
v1.18.1 |
2025-04-14 |
8 |
Unknown GetPointerWrite 7cc6c7e5 PC 08bfbde0 LR 08bfbe04 |
| eFootball 2024 By Master Pes |
v1.18.1 |
2025-05-25 |
70 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-19 |
6 |
MIPSCompileOp: Invalid instruction 00000275 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.18.1 |
2025-05-25 |
10 |
Unknown GetPointerWrite 0a007492 PC 08add2fc LR 08ae212c |
| PES MY 2024 |
v1.18.1 |
2024-12-16 |
209 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-14 |
44 |
MIPSCompileOp: Invalid instruction 0000fffe |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-03 |
29 |
MIPSCompileOp: Invalid instruction 42200000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-14 |
8 |
MIPSCompileOp: Invalid instruction 466a6000 |
| Myuno eFootball 24 |
v1.9.4 |
2025-03-09 |
180 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-06-04 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09199d30): duplicate handler |
| Mortal Kombat: Unchained |
v1.18.1 |
2025-01-18 |
3 |
Unknown GetPointerWrite fe000000 PC 08a4da8c LR 088df7dc |
| Crash® of the Titans |
v1.18.1 |
2025-02-26 |
2 |
Unknown GetPointerWrite 000268b8 PC 08c59f1c LR 08b0d61c |
| WWE SmackDown vs. RAW 2K23 |
v1.6.3 |
2025-02-05 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0000f790): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-10-21 |
4 |
WriteToHardware: Invalid address 00006016 near PC 088048c8 LR 0880dee4 |