Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Spider-Man 3 v1.18.1 2025-03-06 4 Branch in RSZeroComp delay slot at 089d9a38 in block starting at 089d9a30
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.8.0 2026-08-09 113 80630006=sceAtracSetData(3, 08d4b180, 00006ecc): invalid RIFF header
eFootball 2024 By Komo Valeri v1.18.1 2026-05-29 55 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EA-Sports FC PC-V v1.18.1 2025-05-02 8 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
EA-Sports FC PC-V v1.18.1 2025-05-02 7 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
EA-Sports FC PC-V v1.18.1 2025-05-02 7 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
EA-Sports FC PC-V v1.18.1 2025-05-02 7 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
EA-Sports FC PC-V v1.18.1 2025-05-02 6 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
EA-Sports FC PC-V v1.18.1 2025-05-02 7 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-12-03 4 00000000=sceUtilityScreenshotInitStart(09ca9fe8)
EA-Sports FC ATGX v1.18.1 2025-01-31 3 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
eFootball PC - V. v1.9.4 2026-02-17 162 Failed to truncate file.
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2026-10-29 20 80630006=sceAtracSetData(3, 08d4b180, 0000311c): invalid RIFF header
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.18.1-635-g41bd984a7e 2026-08-25 19,655 AT3 header map lacks entry for bpf: 0 channels: 0
ダンボール戦機W v1.18.1 2025-06-10 11,229 AT3 header map lacks entry for bpf: 0 channels: 0
LEGO® Indiana Jones™: TOA v1.18.1 2025-05-27 5 Unknown GetPointerWrite 00000000 PC 08aea948 LR 0898b368
God of War®: Ghost of Sparta v1.18.1 2025-05-07 10 MIPSCompileOp: Invalid instruction 7fc00001
eFootball PES 2024 "SN3" v1.9.4 2025-12-18 158 MIPSCompileOp: Invalid instruction 00000001
ナルティメットインパクト v1.18.1 2025-05-28 125 sceKernelCreateThread(name=nipvp): unsupported attributes 00001007
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-08-19 31 80630006=sceAtracSetData(3, 08d4b180, 000081e4): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-06 7 Truncating vertex count from 31239 to 21845
eFootball Asia 24 Hend Asean v1.18.1 2025-05-19 69 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EA-Sports FC PC-V v1.9.4 2026-09-22 100 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-05-31 70 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08828800
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.18.1-362-g01b4eb41be 2026-10-04 51,572 AT3 header map lacks entry for bpf: 0 channels: 0
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 3 Branch in branch delay slot at 044e4000 with different target
eFootball 2024 By Komo Valeri v1.18.1-539-g79940fe58a 2026-11-02 2,875 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-08-08 3 00000000=sceUtilityScreenshotInitStart(09cabe68)
eFootball Chelito 19 v1.18.1 2025-08-16 5 Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc
Jak & Daxter®:The Lost Frontier™ v1.18.1 2025-04-08 3 Unknown GetPointerWrite bf800000 PC 09ef03fc LR 09eea44c
Prince of Persia - Revelations v1.18.1 2025-03-25 7 80630006=sceAtracSetDataAndGetID(097be300, 00000800): invalid RIFF header
EA-Sports FC PC-V v1.18.1 2025-08-14 7 Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.18.1 2025-06-14 4 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
God of War®: Ghost of Sparta v1.18.1 2025-03-18 3 Jump to invalid address: 02eca170 PC 08c10018 LR 08c10000
God of War®: Ghost of Sparta v1.18.1 2025-03-18 3 Jump to invalid address: 0314b820 PC 08c10014 LR 08c10000
God of War®: Ghost of Sparta v1.18.1 2025-03-18 3 Jump to invalid address: 03040010 PC 08c10010 LR 08c10000
God of War®: Ghost of Sparta v1.18.1 2025-03-18 3 Jump to invalid address: 02ec9e20 PC 08c1000c LR 08c10000
God of War®: Ghost of Sparta v1.18.1 2025-03-18 3 Jump to invalid address: 0314b780 PC 08c10008 LR 08c10000
God of War®: Ghost of Sparta v1.18.1 2025-03-18 3 Jump to invalid address: 0303ffe0 PC 08c10004 LR 08c10000
God of War®: Ghost of Sparta v1.18.1 2025-03-18 3 Jump to invalid address: 02ec9ad0 PC 08c10000 LR 08c10000
NEED FOR SPEED™ UNDERCOVER v1.18.1 2025-03-17 2 WriteToHardware: Invalid address 0000028c near PC 08ad3e10 LR 08ad3aac
eFootball v1.18.1 2026-10-18 24 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball PES 2024 "SN3" v1.18.1 2025-01-18 16 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
eFootball 2024 By Komo Valeri v1.9.4 2026-07-01 580 MIPSCompileOp: Invalid instruction 01010101
インフィニットループ 憑依体験版 v1.18.1 2025-06-13 6 00000400=sceGeEdramSetAddrTranslation(00000000)
eFootball Chelito 19 v1.18.1 2024-12-05 2 Bad SAS Mix output address: 08b26d80, grain=164358288
eFootball PES 2024 "SN3" v1.18.1-1099-g863530fac8 2026-03-29 74 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1-945-gb0182ed0e6 2026-10-01 4,958 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2025-08-21 5 Unknown GetPointerWrite 0a0072c4 PC 08996a4c LR 089a0f94
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-04-12 4 00000000=sceUtilityScreenshotInitStart(09a8e948)
Midnight Club: L.A. Remix® v1.18.1 2025-06-12 3 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000214c): invalid RIFF header
SBK®09 Superbike World Championship v1.18.1 2026-02-12 138 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7d630): duplicate handler
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.8.0 2026-09-03 18 80630006=sceAtracSetData(2, 08d4b180, 0000516c): invalid RIFF header
無双OROCHI2 Special v1.18.1 2026-01-04 10 80630006=sceAtracSetDataAndGetID(08ecd500, 00007864): invalid RIFF header
無双OROCHI2 Special v1.18.1 2026-01-04 3 80630006=sceAtracSetDataAndGetID(08ecd500, 00009ba4): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-22 8 00000000=sceUtilityScreenshotInitStart(09caaf28)
ましろ色シンフォニー *mutsu-no-hana v1.18.1 2025-09-08 5 00000000=sceUtilityScreenshotInitStart(08c625c0)
PES FL 2022 v1.18.1 2025-04-10 37 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
WWE 2K22 EN ESPAÑOL BY ANT v1.18.1 2025-01-31 2 Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038
WWE SmackDown vs. RAW 2008 v1.18.1 2025-11-19 4 5551 depal unsupported: shift=7 mask=f8 offset=0
SBK®09 Superbike World Championship v1.18.1 2025-06-27 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09124d70): duplicate handler
WWE 2K24 v1.18.1 2025-04-01 17 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
Pinball Hall of Fame - The Williams Collection v1.18.1 2026-01-24 9 sceNetAdhocMatchingInit(131072) at 0887c440
MLB 10 The Show ™ v1.18.1 2025-01-13 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fe9d3f32), bad data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2026-09-09 58 80630006=sceAtracSetData(3, 08d4b180, 00007914): invalid RIFF header
MLB 11 The Show™ v1.18.1 2025-01-06 2 scePsmfPlayerSetPsmf*: unexpected streamID 54
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-02 69 80630006=sceAtracSetData(3, 08d4b180, 00007a8c): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-08-13 22 80630006=sceAtracSetData(2, 08d4b180, 0000601c): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 61 80630006=sceAtracSetData(2, 08d4b180, 00010a7c): invalid RIFF header
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1-362-g01b4eb41be 2025-09-15 4 MIPSCompileOp: Invalid instruction 41a00000
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-10-29 66 80630006=sceAtracSetData(3, 08d4b180, 0000835c): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-30 340 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.8.0 2026-07-20 5 80630007=sceAtracSetData(2, 08d4b180, 00001988): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-06-24 18 80630006=sceAtracSetData(3, 08d4b180, 000084d4): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-04-12 7 80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-07-06 7 80630006=sceAtracSetData(2, 08d4b180, 0000311c): invalid RIFF header
EA-Sports FC PC-V v1.18.1-541-g34f3b724cd 2026-11-02 322 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2026-09-10 25 80630006=sceAtracSetData(3, 08d4b180, 00006d54): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-10-29 244 80630007=sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data
EA-Sports FC PC-V v1.18.1 2026-10-25 447 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
LEGO® Batman™: The Videogame v1.18.1-945-gb0182ed0e6 2026-01-20 16 Unknown GetPointerWrite 0000a490 PC 08b0e5ec LR 08990a5c
Resistance: Retribution™ v1.18.1 2025-02-28 6 Unknown GetPointerWrite 27ffa938 PC 08d09d20 LR 08cd6754
マクロスアルティメットフロンティア v1.20.3 2026-03-21 13 sceNetAdhocMatchingInit(49152) at 08999214
SBK®09 Superbike World Championship v1.18.1 2025-03-12 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090b0510): duplicate handler
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction 4cf91000
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction 014beeff
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction ed720000
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction 000003bf
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction ecabefa2
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction 07efdbab
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction 00003bfd
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction efb40000
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction 029fedbc
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction ef920000
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2024-12-17 4 MIPSCompileOp: Invalid instruction 00012354
ウルトラマン Fighting Evolution 0 v1.18.1 2025-06-11 4 00000400=sceGeEdramSetAddrTranslation(00000800)
PES peruvian 2024 v1.18.1 2025-10-23 35 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
DRAGON BALL SUPER TTT BY SMARTRIX v1.18.1 2026-01-11 6,474 AT3 header map lacks entry for bpf: 0 channels: 0
DRAGON BALL Z TENKAICHI TAG TEAM 2 v1.18.1 2025-07-06 19 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War™: Ghost of Sparta v1.18.1 2025-01-23 2 Imm vertex used secondary color

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