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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-08 |
3 |
Jump to invalid address: 0b1401a0 PC 08000000 LR 08000000 |
| SplinterCell |
v1.18.1 |
2026-03-11 |
8 |
MIPSCompileOp: Invalid instruction 0000e51e |
| eFOOTBALL 2020 |
v1.18.1 |
2024-12-12 |
2 |
MIPSCompileOp: Invalid instruction 749c2862 |
| eFootball 2024 |
v1.18.1-908-gd7aa236e13 |
2026-11-04 |
3,289 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball 2024 |
v1.18.1 |
2025-09-15 |
79 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball Play-C |
v1.18.1 |
2025-12-29 |
5 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58 |
| Ghost Rider |
v1.18.1 |
2025-03-10 |
2 |
MIPSCompileOp: Invalid instruction 4e000000 |
| Ghost Rider |
v1.18.1 |
2025-03-10 |
2 |
MIPSCompileOp: Invalid instruction 6e657571 |
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
11 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2024-11-28 |
6 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2024-11-28 |
6 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000928 HWX C T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-02 |
4 |
MIPSCompileOp: Invalid instruction 425f3035 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-02 |
7 |
MIPSCompileOp: Invalid instruction 43aa0000 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.5.4 |
2026-03-10 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 000107f8): atracID uses different codec type than data |
| EA-Sports FC ATGX |
v1.18.1-1063-g102b515f7c |
2026-01-31 |
86 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-04-09 |
2 |
00000000=sceUtilityScreenshotInitStart(09a82308) |
| eFootball Play-C |
v1.18.1 |
2026-04-13 |
5 |
Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-03-18 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8cf88) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-29 |
5 |
Branch in branch delay slot at 08817314 with different target |
| Ratchet |
v1.18.1 |
2025-03-15 |
2 |
Unknown GetPointerWrite 4a004fa8 PC 09246e60 LR 09246d58 |
| WWE 2K24
|
v1.9.4 |
2025-07-11 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-06-19 |
10 |
80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
MIPSCompileOp: Invalid instruction eeffffff |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2024-11-11 |
2 |
00000000=sceUtilityScreenshotInitStart(091a6e90) |
| eFootball v.2 by Tbose Jama |
v1.18.1 |
2025-04-28 |
2 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball PC - V. |
v1.9.4 |
2026-10-01 |
445 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-12-06 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09049fe0): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-09-18 |
34 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2026-01-01 |
9 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin |
| God of War®: Ghost of Sparta |
v1.19.3 |
2026-01-01 |
8 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_c |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-07-19 |
16 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
15 |
WriteToHardware: Invalid address 108300ac near PC 08870c24 LR 08870c24 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
15 |
WriteToHardware: Invalid address 1083007c near PC 08875c48 LR 08875c48 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
14 |
WriteToHardware: Invalid address 10830050 near PC 08870c04 LR 08870c04 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2024-12-06 |
2 |
00000000=sceUtilityScreenshotInitStart(09caba88) |
| Tenchu: Shadow Assassins |
v1.18.1 |
2025-04-24 |
4 |
Unknown GetPointerWrite 00000000 PC 08b5ad90 LR 08979c08 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-04-27 |
20 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-22 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00004b8c): atracID uses different codec type than data |
| Star Wars: The Force Unleashed |
v1.18.1 |
2025-01-02 |
2 |
WriteToHardware: Invalid address 000018f4 near PC 08bf8bc0 LR 08b5f840 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-31 |
58 |
80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.9.4 |
2025-11-11 |
10 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec |
| METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2026-01-15 |
5 |
sceKernelCreateThread(name=MGSRemastered): unsupported attributes 00001007 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-23 |
12 |
00000000=sceUtilityScreenshotInitStart(091af770) |
| Dragon Ball TAG VS |
v1.18.1 |
2025-02-11 |
106 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction 000470bf |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction b0b00000 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
3 |
MIPSCompileOp: Invalid instruction 4040fc78 |
| SBK-07 |
v1.18.1 |
2025-01-19 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fdf500): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-19 |
23 |
MIPSCompileOp: Invalid instruction 426a0000 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-09-27 |
41 |
MIPSCompileOp: Invalid instruction 00ffffff |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-02-16 |
3 |
MIPSCompileOp: Invalid instruction 43880000 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-02-16 |
4 |
MIPSCompileOp: Invalid instruction 43f00000 |
| eFootball |
v1.18.1 |
2025-12-12 |
43 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1-551-g8c069917b5 |
2026-05-05 |
91 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-07 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-06 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0001fbe0): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-06 |
3 |
80630007=sceAtracSetData(3, 08d4b180, 000185c0): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-06 |
2 |
80630007=sceAtracSetData(2, 08d13140, 00004778): atracID uses different codec type than data |
| Ghost Rider |
v1.18.1 |
2025-02-24 |
2 |
Unknown GetPointerWrite 00000005 PC 08994efc LR 088defbc |
| MYFC 25 MYUNO4U |
v1.18.1 |
2024-12-02 |
19 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| MYFC 25 MYUNO4U |
v1.9.4 |
2025-04-08 |
434 |
sceMp3Init: invalid data: not layer 3 |
| eFottball Hend Asean |
v1.18.1-945-gb0182ed0e6 |
2025-08-13 |
187 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-08-26 |
19 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
| Pro Evolution Soccer 2014 |
v1.18.1 |
2025-05-25 |
3 |
Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4 |
| Daxter |
v1.18.1 |
2024-11-14 |
4 |
80630006=sceAtracSetDataAndGetID(08d1dc40, 00001000): invalid RIFF header |
| LORD of APOCALYPSE |
v1.18.1 |
2024-12-28 |
2 |
Block transfer invalid: 0448ea40/200 -> 001c1680/180, 801x535x2 (880,837)->(979,438) |
| World Rally Championship |
v1.18.1 |
2025-01-22 |
4 |
WriteToHardware: Invalid address 00000890 near PC 08000000 LR 08000000 |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-05 |
4 |
Unknown GetPointerWrite 261705a8 PC 08d09d20 LR 08cd6754 |
| MYFC 25 MYUNO4U |
v1.18.1 |
2025-04-06 |
14 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.7.5 |
2025-05-07 |
62 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| MYFC 25 MYUNO4U |
v1.18.1 |
2025-03-21 |
17 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2026-03-02 |
109 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.18.1 |
2025-05-30 |
9 |
Unknown GetPointerWrite 00000000 PC 0880840c LR 08808424 |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.18.1 |
2025-06-02 |
15 |
80630006=sceAtracSetDataAndGetID(09aa2200, 00003800): invalid RIFF header |
| SpongeBob's Truth or Square |
v1.18.1 |
2025-01-25 |
2 |
Unknown GetPointerWrite 00000000 PC 0898c600 LR 0898c608 |
| MYFC 25 MYUNO4U |
v1.19.1 |
2025-06-20 |
459 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-05-30 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.18.1 |
2025-03-20 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-09-30 |
113 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-05-30 |
111 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-05-26 |
27 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-09-27 |
32 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-08-11 |
108 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-09-27 |
409 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2026-03-02 |
221 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-07-14 |
193 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.9.4 |
2025-07-05 |
113 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.20.3 |
2026-07-09 |
93 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.18.1 |
2026-07-09 |
61 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1-362-g01b4eb41be |
2026-09-01 |
12 |
80630006=sceAtracSetData(3, 08d4b180, 00003a58): invalid RIFF header |
| The King Of Fighters - The Orochi Saga |
v1.18.1 |
2024-11-19 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI11cf, 5c:d0:6e:8f:11:cf, 20000000, 0) at 0888c440 |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-05 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (91a87295), bad data |
| eFootball PC - V. |
v1.9.4 |
2026-08-17 |
67 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| eFootball UEFA EURO 2024 |
v1.18.1 |
2025-05-29 |
15 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| LEGO® Harry Potter™: Years 1-4 |
v1.18.1 |
2025-03-20 |
4 |
80630006=sceAtracSetData(0, 08ef50c0, 00030000): invalid RIFF header |
| NHL 2007 |
v1.18.1 |
2025-09-29 |
7 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0936a4e4, 4, 00000000, 0) |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2026-09-06 |
7 |
80630006=sceAtracSetData(3, 08d4b180, 000094fc): invalid RIFF header |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-08-17 |
2 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-05-29 |
6 |
80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data |