Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-08 3 Jump to invalid address: 0b1401a0 PC 08000000 LR 08000000
SplinterCell v1.18.1 2026-03-11 8 MIPSCompileOp: Invalid instruction 0000e51e
eFOOTBALL 2020 v1.18.1 2024-12-12 2 MIPSCompileOp: Invalid instruction 749c2862
eFootball 2024 v1.18.1-908-gd7aa236e13 2026-11-04 3,289 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2024 v1.18.1 2025-09-15 79 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Play-C v1.18.1 2025-12-29 5 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58
Ghost Rider v1.18.1 2025-03-10 2 MIPSCompileOp: Invalid instruction 4e000000
Ghost Rider v1.18.1 2025-03-10 2 MIPSCompileOp: Invalid instruction 6e657571
eFootball Chelito 19 v1.20.4 2026-07-05 11 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.20.4 2026-07-05 10 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200000 Fog Flat FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2024-11-28 6 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Chelito 19 v1.18.1 2024-11-28 6 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-02 4 MIPSCompileOp: Invalid instruction 425f3035
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-02 7 MIPSCompileOp: Invalid instruction 43aa0000
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.5.4 2026-03-10 5 80630007=sceAtracSetData(2, 08d4b180, 000107f8): atracID uses different codec type than data
EA-Sports FC ATGX v1.18.1-1063-g102b515f7c 2026-01-31 86 sceNetAdhocMatchingInit(32768) at 08a719b8
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-04-09 2 00000000=sceUtilityScreenshotInitStart(09a82308)
eFootball Play-C v1.18.1 2026-04-13 5 Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-18 2 00000000=sceUtilityScreenshotInitStart(09a8cf88)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-29 5 Branch in branch delay slot at 08817314 with different target
Ratchet v1.18.1 2025-03-15 2 Unknown GetPointerWrite 4a004fa8 PC 09246e60 LR 09246d58
WWE 2K24 v1.9.4 2025-07-11 12 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-06-19 10 80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-17 2 MIPSCompileOp: Invalid instruction eeffffff
Kenka Bancho: Badass Rumble v1.18.1 2024-11-11 2 00000000=sceUtilityScreenshotInitStart(091a6e90)
eFootball v.2 by Tbose Jama v1.18.1 2025-04-28 2 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball PC - V. v1.9.4 2026-10-01 445 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
SBK®09 Superbike World Championship v1.18.1 2024-12-06 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09049fe0): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-09-18 34 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
God of War®: Ghost of Sparta v1.19.3 2026-01-01 9 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin
God of War®: Ghost of Sparta v1.19.3 2026-01-01 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_c
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-07-19 16 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-08-16 15 WriteToHardware: Invalid address 108300ac near PC 08870c24 LR 08870c24
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-08-16 15 WriteToHardware: Invalid address 1083007c near PC 08875c48 LR 08875c48
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-08-16 14 WriteToHardware: Invalid address 10830050 near PC 08870c04 LR 08870c04
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-06 2 00000000=sceUtilityScreenshotInitStart(09caba88)
Tenchu: Shadow Assassins v1.18.1 2025-04-24 4 Unknown GetPointerWrite 00000000 PC 08b5ad90 LR 08979c08
EA-Sports FC PC-V v1.18.1 2026-04-27 20 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-22 3 80630007=sceAtracSetData(2, 08d4b180, 00004b8c): atracID uses different codec type than data
Star Wars: The Force Unleashed v1.18.1 2025-01-02 2 WriteToHardware: Invalid address 000018f4 near PC 08bf8bc0 LR 08b5f840
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-07-31 58 80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data
eFootball Chelito 19 v1.9.4 2025-11-11 10 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): could not detect codec
METAL GEAR SOLID PEACE WALKER v1.18.1 2026-01-15 5 sceKernelCreateThread(name=MGSRemastered): unsupported attributes 00001007
Kenka Bancho: Badass Rumble v1.18.1 2025-05-23 12 00000000=sceUtilityScreenshotInitStart(091af770)
Dragon Ball TAG VS v1.18.1 2025-02-11 106 AT3 header map lacks entry for bpf: 0 channels: 0
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 000470bf
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 3 MIPSCompileOp: Invalid instruction b0b00000
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 3 MIPSCompileOp: Invalid instruction 4040fc78
SBK-07 v1.18.1 2025-01-19 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fdf500): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-06-19 23 MIPSCompileOp: Invalid instruction 426a0000
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-09-27 41 MIPSCompileOp: Invalid instruction 00ffffff
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-02-16 3 MIPSCompileOp: Invalid instruction 43880000
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-02-16 4 MIPSCompileOp: Invalid instruction 43f00000
eFootball v1.18.1 2025-12-12 43 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1-551-g8c069917b5 2026-05-05 91 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-07 7 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-06 4 80630007=sceAtracSetData(2, 08d4b180, 0001fbe0): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-06 3 80630007=sceAtracSetData(3, 08d4b180, 000185c0): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-06 2 80630007=sceAtracSetData(2, 08d13140, 00004778): atracID uses different codec type than data
Ghost Rider v1.18.1 2025-02-24 2 Unknown GetPointerWrite 00000005 PC 08994efc LR 088defbc
MYFC 25 MYUNO4U v1.18.1 2024-12-02 19 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
MYFC 25 MYUNO4U v1.9.4 2025-04-08 434 sceMp3Init: invalid data: not layer 3
eFottball Hend Asean v1.18.1-945-gb0182ed0e6 2025-08-13 187 sceNetAdhocMatchingInit(32768) at 08a71984
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2025-08-26 19 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
Pro Evolution Soccer 2014 v1.18.1 2025-05-25 3 Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4
Daxter v1.18.1 2024-11-14 4 80630006=sceAtracSetDataAndGetID(08d1dc40, 00001000): invalid RIFF header
LORD of APOCALYPSE v1.18.1 2024-12-28 2 Block transfer invalid: 0448ea40/200 -> 001c1680/180, 801x535x2 (880,837)->(979,438)
World Rally Championship v1.18.1 2025-01-22 4 WriteToHardware: Invalid address 00000890 near PC 08000000 LR 08000000
Resistance: Retribution™ v1.18.1 2025-05-05 4 Unknown GetPointerWrite 261705a8 PC 08d09d20 LR 08cd6754
MYFC 25 MYUNO4U v1.18.1 2025-04-06 14 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
EFOOTBALL NEW PATCH SEASON 2025.... v1.7.5 2025-05-07 62 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
MYFC 25 MYUNO4U v1.18.1 2025-03-21 17 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2026-03-02 109 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.18.1 2025-05-30 9 Unknown GetPointerWrite 00000000 PC 0880840c LR 08808424
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.18.1 2025-06-02 15 80630006=sceAtracSetDataAndGetID(09aa2200, 00003800): invalid RIFF header
SpongeBob's Truth or Square v1.18.1 2025-01-25 2 Unknown GetPointerWrite 00000000 PC 0898c600 LR 0898c608
MYFC 25 MYUNO4U v1.19.1 2025-06-20 459 sceNetAdhocMatchingInit(32768) at 08a719b8
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-05-30 10 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.18.1 2025-03-20 6 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-09-30 113 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-05-30 111 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-05-26 27 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-09-27 32 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-08-11 108 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-09-27 409 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2026-03-02 221 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-07-14 193 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-07-05 113 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.20.3 2026-07-09 93 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.18.1 2026-07-09 61 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1-362-g01b4eb41be 2026-09-01 12 80630006=sceAtracSetData(3, 08d4b180, 00003a58): invalid RIFF header
The King Of Fighters - The Orochi Saga v1.18.1 2024-11-19 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI11cf, 5c:d0:6e:8f:11:cf, 20000000, 0) at 0888c440
MLB 11 The Show™ v1.18.1 2025-04-05 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (91a87295), bad data
eFootball PC - V. v1.9.4 2026-08-17 67 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
eFootball UEFA EURO 2024 v1.18.1 2025-05-29 15 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
LEGO® Harry Potter™: Years 1-4 v1.18.1 2025-03-20 4 80630006=sceAtracSetData(0, 08ef50c0, 00030000): invalid RIFF header
NHL 2007 v1.18.1 2025-09-29 7 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0936a4e4, 4, 00000000, 0)
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2026-09-06 7 80630006=sceAtracSetData(3, 08d4b180, 000094fc): invalid RIFF header
FIFA 22 By Tutoriales Bendezu v1.18.1 2025-08-17 2 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-29 6 80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data

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