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| Game title |
Version |
Latest Report |
Hits |
Message |
| RIDE 4 |
v1.18.1 |
2026-05-27 |
27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090bb9f0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2026-05-27 |
22 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907c090): duplicate handler |
| eFootball Play-C |
v1.9.4 |
2026-08-17 |
14 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-06-26 |
3 |
Unknown GetPointerWrite 00000002 PC 08a02db8 LR 08922f74 |
| METAL SLUG Anthology |
v1.18.1 |
2025-01-27 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIa226, 24:bc:20:b8:a2:26, 20000000, 0) at 088e683c |
| eFootball PES 2024 "SN3" |
v1.18.1 |
2024-11-25 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball PES 2024 "SN3" |
v1.18.1 |
2024-11-25 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball PES 2024 "SN3" |
v1.18.1 |
2024-11-25 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball PES 2024 "SN3" |
v1.18.1 |
2024-11-25 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball PES 2024 "SN3" |
v1.18.1 |
2026-07-23 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball 2025 by SANZZ PROJECTS |
v1.18.1 |
2025-02-23 |
34 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Virtua Tennis 3 |
v1.18.1 |
2025-04-12 |
3 |
80630011=sceAtracSetDataAndGetID(08cd8b80, 00000004): buffer too small |
| DBS TTT LATINO - LOS IJUE30S |
v1.18.1 |
2024-12-19 |
112 |
MIPSCompileOp: Invalid instruction 00000001 |
| Moto2 22 By ARIAN |
v1.18.1 |
2025-02-21 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093784e0): duplicate handler |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.18.1 |
2025-03-20 |
2 |
WriteToHardware: Invalid address fffff1bc near PC 08935524 LR 0899bda4 |
| Pinball Hall of Fame |
v1.18.1 |
2026-01-22 |
5 |
sceNetAdhocMatchingInit(131072) at 088b2ea8 |
| MLB 11 The Show™ |
v1.18.1 |
2025-02-15 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fb20008), bad data |
| MONSTER HUNTER FREEDOM(TM) |
v1.18.1 |
2025-08-29 |
16 |
80630006=sceAtracSetDataAndGetID(08b8b180, 0007f000): invalid RIFF header |
| MONSTER HUNTER FREEDOM(TM) |
v1.18.1 |
2025-05-09 |
13 |
80630006=sceAtracSetDataAndGetID(08b8b180, 000f5800): invalid RIFF header |
| MONSTER HUNTER FREEDOM(TM) |
v1.18.1 |
2025-05-26 |
81 |
80630006=sceAtracSetDataAndGetID(08b8b180, 00197000): invalid RIFF header |
| Hellboy™: The Science of Evil |
v1.18.1 |
2025-04-23 |
3 |
WriteToHardware: Invalid address 00000d33 near PC 08000000 LR 08000000 |
| 頭文字D STREET STAGE |
v1.18.1 |
2025-03-10 |
2 |
Unknown GetPointerWrite 00000000 PC 0892543c LR 08925450 |
| SBK-07 |
v1.18.1 |
2025-03-02 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09155470): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-02 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090dcb80): duplicate handler |
| PES MY 2024 |
v1.18.1 |
2025-05-21 |
167 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-05 |
263 |
MIPSCompileOp: Invalid instruction 00000001 |
| EA-Sports FC PC-V |
v1.18.1-162-gfe38e8822c |
2025-08-15 |
4 |
MIPSCompileOp: Invalid instruction 00000301 |
| The Lord of the Rings: Tactics™ |
v1.18.1 |
2024-12-16 |
5 |
sceNetAdhocMatchingInit(131072) at 089c4a94 |
| MONSTER HUNTER FREEDOM(TM) |
v1.18.1 |
2025-05-09 |
11 |
80630006=sceAtracSetDataAndGetID(08b8b180, 000e7000): invalid RIFF header |
| MONSTER HUNTER FREEDOM(TM) |
v1.18.1 |
2025-05-09 |
72 |
80630006=sceAtracSetDataAndGetID(08b8b180, 00135000): invalid RIFF header |
| eFootball PES 2023 Danilo Gamer |
v1.18.1 |
2025-04-24 |
6 |
MIPSCompileOp: Invalid instruction 70707070 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1-945-gb0182ed0e6 |
2026-10-11 |
249 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2024-12-08 |
9 |
Unknown GetPointerWrite 00000000 PC 08c0280c LR 08c0286c |
| eFootball 2024 by DILZZ PROJECTS |
v1.18.1 |
2024-11-10 |
14 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| God of War: Chains of Olympus |
v1.18.1 |
2025-03-12 |
32 |
80420014=__sceSasCore(08b64640, 4e082200): invalid address |
| eFootball Play-C |
v1.18.1 |
2025-02-14 |
3 |
Unknown GetPointerWrite 00000009 PC 08872bf8 LR 08872c1c |
| MTX Mototrax |
v1.18.1 |
2025-03-07 |
4 |
Unknown GetPointerWrite 00000000 PC 08a28aac LR 08872610 |
| WWE 2K24
|
v1.6.3 |
2025-05-16 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data |
| WWE 2K24
|
v1.7.1 |
2025-06-01 |
28 |
80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header |
| WWE 2K24
|
v1.6.3 |
2026-04-04 |
5 |
80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data |
| EA SPORTS FC By Charly |
v1.18.1 |
2024-12-19 |
13 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2025-12-20 |
300 |
MIPSCompileOp: Invalid instruction 00000001 |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-18 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_l |
| eFootball |
v1.18.1 |
2025-04-04 |
573 |
MIPSCompileOp: Invalid instruction 01010101 |
| PES MY 2024 |
v1.18.1 |
2025-05-02 |
33 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-06-05 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data |
| eFootball 2024 |
v1.9 |
2026-03-06 |
383 |
sceMp3Init: invalid data: not layer 3 |
| MX vs. ATV Untamed |
v1.19.3 |
2026-02-05 |
7 |
sceNetAdhocMatchingInit(32768) at 089d06d8 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.18.1 |
2025-01-05 |
4 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| WWE 2K24
|
v1.18.1 |
2025-03-12 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| Army of TWO™: The 40th Day |
v1.18.1 |
2025-05-06 |
2 |
WriteToHardware: Invalid address 000013b0 near PC 08942c30 LR 08942d90 |
| eFooball PES 2021 PPSSPP binaraja game98010 |
v1.18.1 |
2026-02-07 |
11 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| WWE 2K24
|
v1.9.4 |
2025-03-12 |
164 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| WWE 2K24
|
v1.9.4 |
2025-03-12 |
163 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| 戦国BASARA CHRONICLE HEROES |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 00000015 |
| 戦国BASARA CHRONICLE HEROES |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 00000014 |
| 戦国BASARA CHRONICLE HEROES |
v1.18.1 |
2025-02-08 |
3 |
MIPSCompileOp: Invalid instruction 00000001 |
| WWE 2K24
|
v1.9.4 |
2025-07-13 |
13 |
80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2025-07-08 |
15 |
80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2025-12-15 |
21 |
80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data |
| EA-Sports FC PC-V |
v1.18.1 |
2026-06-09 |
9 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
| WWE 2K21MIX BY(INDONESIAN MODDING SVR11) |
v1.18.1 |
2025-04-05 |
2 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| eFootball |
v1.18.1 |
2026-04-20 |
91 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.18.1 |
2025-05-30 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.18.1 |
2024-11-15 |
3 |
80630006=sceAtracSetData(2, 08d4b180, 00009094): invalid RIFF header |
| eFootball 2024 |
v1.18.1 |
2025-08-12 |
12 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-02-10 |
5 |
00000000=sceUtilityScreenshotInitStart(09a8d208) |
| WWE 2K24
|
v1.18.1 |
2025-06-01 |
92 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| eFootball 2024 |
v1.9 |
2026-03-06 |
28 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-06 |
2 |
scePsmfPlayerSetPsmf*: unexpected streamID cc |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-09-30 |
127 |
WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2024-12-19 |
3 |
MIPSCompileOp: Invalid instruction 0000003b |
| アイドルマスターSP パーフェクトサン |
v1.18.1 |
2025-01-10 |
2 |
UNTESTED sceNetAdhocPollSocket(09fff130, 1, 0, 1) at 089938a8 |
| eFootball 2024 |
v1.20.4 |
2026-05-22 |
161 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| EA FC 2024 BY MR-PATCH |
v1.18.1 |
2025-03-17 |
26 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| WWE 2K24
|
v1.18.1 |
2025-02-20 |
2 |
80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-12 |
3 |
Unknown GetPointerWrite 26171ec8 PC 08d09d20 LR 08cd6754 |
| eFootball 2024 |
v1.18.1-984-gfd4809490b |
2025-12-21 |
31 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| グランナイツヒストリー |
v1.18.1 |
2025-10-30 |
3 |
00000000=sceUtilityScreenshotInitStart(08de42d0) |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-10-05 |
30 |
Branch in branch delay slot at 08000020 with different target |
| eFootball 2024 |
v1.18.1 |
2025-08-13 |
12 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| PES 2014 |
v1.18.1 |
2025-02-28 |
4 |
WriteToHardware: Invalid address 00000000 near PC 08811210 LR 08825d54 |
| PES 2014 |
v1.18.1 |
2025-03-04 |
8 |
WriteToHardware: Invalid address 00000004 near PC 0886f244 LR 0886f220 |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.7.4 |
2024-11-16 |
9 |
80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data |
| SplinterCell |
v1.18.1 |
2025-02-16 |
9 |
MIPSCompileOp: Invalid instruction 000036b7 |
| SplinterCell |
v1.18.1 |
2025-02-16 |
5 |
Jump to invalid address: 03067230 PC 08c0c184 LR 08c09df8 |
| SplinterCell |
v1.18.1 |
2025-02-16 |
5 |
Jump to invalid address: 03067240 PC 08c0c17c LR 08c09df8 |
| SplinterCell |
v1.18.1 |
2025-02-16 |
5 |
MIPSCompileOp: Invalid instruction 04040410 |
| SplinterCell |
v1.18.1 |
2025-02-16 |
5 |
Trying to compile instruction 00302e31 that can't be interpreted |
| SplinterCell |
v1.18.1 |
2025-02-16 |
5 |
Jump to invalid address: 02cdb0b0 PC 08c0bf80 LR 08c09df8 |
| PES MY 2024 |
v1.18.1 |
2025-09-26 |
286 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| DBS TTT LATINO - LOS IJUE30S |
v1.18.1 |
2024-12-18 |
4 |
MIPSCompileOp: Invalid instruction 00000005 |
| DBS TTT LATINO - LOS IJUE30S |
v1.18.1 |
2024-12-18 |
53 |
MIPSCompileOp: Invalid instruction 00010101 |
| DBS TTT LATINO - LOS IJUE30S |
v1.18.1 |
2024-12-18 |
9 |
MIPSCompileOp: Invalid instruction 00000101 |
| RESISTANCE® ~報復の刻~ |
v1.18.1 |
2024-12-02 |
2 |
Unknown GetPointerWrite 15171f88 PC 08d09d20 LR 08cd6754 |
| DBS TTT LATINO - LOS IJUE30S |
v1.6.3 |
2025-05-08 |
46 |
WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8 |
| WWE 2K21MIX BY(INDONESIAN MODDING SVR11) |
v1.18.1 |
2025-04-05 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-10 |
38 |
BREAK instruction hit |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2025-05-26 |
16 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-02-28 |
3 |
Branch in RSRTComp delay slot at 0893973c in block starting at 0893973c |