Recent logs - v1.11.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-04-30 1 MIPSCompileOp: Invalid instruction b23d9b70
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-04-30 1 MIPSCompileOp: Invalid instruction 040ff870
eFootball PES 2023 Danilo Gamer v1.8.0 2026-08-06 351 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Assassin's Creed: Bloodlines™ v1.11.3 2023-04-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbb3e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2023-04-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbb3e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2023-04-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1f804, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2023-04-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1f804, 4, 00000000, 0)
CODED ARMS v1.11.3 2023-04-29 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
SBK-07 v1.11.3 2023-04-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090be3e0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-04-29 1 Lots of blits needed for obscure blending: 59 per frame, blend 0/0/5
eFootball PES PPSSPP Europe & BRI League v1.12.3 2023-08-04 94 Savedata version requested on save: 3
eFootball Chelito 19 v1.17.1 2024-10-20 38 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-08-11 32 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
eFootball PES 2023 "SNE" v1.9.4 2026-06-12 133 MIPSCompileOp: Invalid instruction 00000001
eFootball Chelito 19 v1.11.3 2023-04-29 1 Error in shader program link: info: (unknown reason) fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
G-FORCE v1.11.3 2023-04-29 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
G-FORCE v1.11.3 2023-04-29 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
G-FORCE v1.11.3 2023-04-29 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
G-FORCE v1.11.3 2023-04-29 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
eFootball Chelito 19 v1.12.3 2025-08-28 9 Branch in RSRTComp delay slot at 00010004 in block starting at 00010000
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.9.4 2026-01-04 14 80630007=sceAtracSetData(3, 08d4b180, 00002d38): atracID uses different codec type than data
TEKKEN DARK RESURRECTION v1.11.3 2023-04-28 2 __KernelStopThread: thread 455 does not exist
Def Jam® Fight For NY™: The Takeover v1.11.3 2023-04-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000007e8): duplicate handler
SBK®09 Superbike World Championship v1.11.3 2023-04-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09394740): duplicate handler
Ali Ghazi .2023 v1.11.3 2026-09-10 1,206 Savedata version requested on save: 3
Ali Ghazi .2023 v1.16.2 2026-09-10 5,050 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
WWE 2K20 REMASTERED VERSION v1.18.1 2025-01-09 126 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Prince of Persia - Revelations v1.11.3 2023-04-28 1 80630006=sceAtracSetDataAndGetID(098163c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2023-04-28 1 80630006=sceAtracSetDataAndGetID(0961d280, 00000800): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.11.3 2023-04-30 2 BlockTransfer: Bad source transfer address 3f01f2f0!
MONSTER HUNTER PORTABLE 3rd v1.15.4 2025-10-10 3 Unknown GE command : 03000400
eFootball Chelito 19 v1.11.3 2023-04-27 1 MIPSCompileOp: Invalid instruction 4651c3de
eFootball Chelito 19 v1.11.3 2023-04-27 1 MIPSCompileOp: Invalid instruction 4651bf4f
eFootball Chelito 19 v1.11.3 2023-04-27 1 MIPSCompileOp: Invalid instruction 455f94a2
eFootball Chelito 19 v1.11.3 2023-04-27 1 MIPSCompileOp: Invalid instruction 463cfd4b
eFootball Chelito 19 v1.11.3 2023-04-27 1 MIPSCompileOp: Invalid instruction 464e8b2d
eFootball Chelito 19 v1.11.3 2023-04-27 1 MIPSCompileOp: Invalid instruction 464ade9e
eFootball Chelito 19 v1.11.3 2023-04-27 1 MIPSCompileOp: Invalid instruction 0000017d
eFootball Chelito 19 v1.11.3 2023-04-27 1 MIPSCompileOp: Invalid instruction 00000255
eFootball Chelito 19 v1.18.1 2024-12-24 2 MIPSCompileOp: Invalid instruction 00000078
eFootball PES 2021 T. Bendezu "C19" v1.15.4 2024-07-18 66 MIPSCompileOp: Invalid instruction 0000ffff
ドラゴンボールZ 真武道会2 v1.11.3 2023-04-26 1 Unknown GE command : fbffffff
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.11.3 2023-05-06 2 MIPSCompileOp: Invalid instruction 475f5053
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.11.3 2023-05-06 2 MIPSCompileOp: Invalid instruction 63736964
Grand Theft Auto: Vice City Stories v1.9.4 2025-12-13 12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
戦国BASARA CHRONICLE HEROES v1.12.3 2024-02-18 3 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Naruto Shippuden: Kizuna Drive v1.11.3 2023-04-25 1 WriteToHardware: Invalid address 3f800a4e near PC 089e3a4c LR 089e96e8
WWE SmackDown vs. RAW 2011 v1.8.0 2023-06-14 6 80630007=sceAtracSetData(3, 08d4b180, 00003940): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-04-24 1 WriteToHardware: Invalid address 00001a34 near PC 08a578ac LR 08a57718
第2次スーパーロボット大戦Z 再世篇 v1.11.3 2023-04-24 1 80630006=sceAtracSetDataAndGetID(08fe3840, 000954e0): invalid RIFF header
Mortal Kombat: Unchained v1.11.3 2023-04-24 1 Branch in RSRTComp delay slot at 00010000 in block starting at 00000054
Def Jam® Fight For NY™: The Takeover v1.11.3 2023-04-24 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(603de61, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.11.3 2023-04-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5c53ebb, 58:73:0b:c7:05:4d, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.11.3 2023-04-24 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5a19893, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.11.3 2023-04-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(8fb6963, 58:73:0b:c7:05:4d, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.11.3 2023-04-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7d3298f, 58:73:0b:c7:05:4d, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.11.3 2023-04-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(1257f2b, 58:73:0b:c7:05:4d, 20000000, 0) at 0897ed90
WWE SmackDown vs. RAW 2011 v1.15.4 2023-12-13 4 80630007=sceAtracSetData(3, 08d4b180, 00003b70): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.17.1 2024-06-07 4 80630007=sceAtracSetData(3, 08d4b180, 00006960): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-07-11 43 80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.11.3 2023-04-23 1 Vertices without position found: (02000000) P: s8 (size: 3)
Grand Theft Auto: Vice City Stories v1.11.3 2023-04-23 1 Unknown GE command : b727c5ac
ウルトラマン Fighting Evolution 0 v1.11.3 2023-04-23 1 __KernelStopThread: thread 350 does not exist
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2026-08-07 1,806 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2023-04-22 1 00000000=sceUtilityScreenshotInitStart(09a7fb18)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2023-04-22 1 Error in shader program link: info: L0001 Invalid shader type loaded fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Dragon Ball Z Shin Budokai v1.11.3 2023-04-22 1 Error in shader program link: info: L0001 Invalid shader type loaded fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball PES 2023 Danilo Gamer v1.15.4 2024-03-24 5 MIPSCompileOp: Invalid instruction 00000301
eFootball PES 2023 Danilo Gamer v1.15.4 2024-03-24 7 MIPSCompileOp: Invalid instruction 46554800
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-04-22 3 Error in shader program link: info: L0001 Invalid shader type loaded fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Mortal Kombat: Unchained v1.11.3 2023-04-22 3 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792
SBK®09 Superbike World Championship v1.11.3 2023-04-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963cfd0): duplicate handler
efootball 2023 By Doherty Gaming v1.9.4 2024-05-12 20 Savedata version requested on save: 3
Call of Duty : Roads to Victory™ v1.14.4 2025-04-01 2 WriteToHardware: Invalid address 000003e4 near PC 08a109c0 LR 08a109bc
実況パワフルプロ野球ポータブル4 v1.11.3 2023-04-22 1 MIPSCompileOp: Invalid instruction 0098967f
実況パワフルプロ野球ポータブル4 v1.11.3 2023-04-22 4 Trying to compile instruction 03e7d972 that can't be interpreted
eFootball PES 2022 Danilo Gamer v1.11.3 2023-07-18 2 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 000c
UFC® Undisputed™ 2010 v1.11.3 2023-04-22 1 80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.11.3 2023-04-22 1 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
eFootball PES 2022 mymaxf.sub23 v1.11.3 2023-04-22 7 Savedata version requested on save: 3
WWE SmackDown vs. RAW 2011 v1.8.0 2023-08-30 2 80630007=sceAtracSetData(2, 08d4b180, 00012c10): atracID uses different codec type than data
eFootball PES 2023 Danilo Gamer v1.18.1 2025-11-22 4,231 80630006=sceAtracSetDataAndGetID(09aa2200, 00004000): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2023-04-21 1 WriteToHardware: Invalid address 0000007c near PC 088638b8 LR 088608e0
三國志Ⅸ with パワーアップキット v1.11.3 2023-04-21 2 MIPSCompileOp: Invalid instruction 0000000e
三國志Ⅸ with パワーアップキット v1.11.3 2023-04-21 2 MIPSCompileOp: Invalid instruction 0000017d
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2023-04-20 1 MIPSCompileOp: Invalid instruction 6c9f2a10
真・三國無双5 Special v1.11.3 2023-04-20 1 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_SQ(inout vec3 color) { float GAUSS_KERNEL_SIZE = 5.0; vec2 offset = (u_pixelDelta * 3.5) / vec2(GAUSS_KERNEL_SIZE); vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0; vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0; vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0; vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0; vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0; vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0; vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0; vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0; vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0; vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0; vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0; vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0; vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0; vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0; vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0; vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0; vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0; vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0; vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0; vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0; vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0; vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0; vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0; vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0; vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0; color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24; color /= vec3(273.0); return color; } vec3 processBLOOM(inout vec3 color, vec3 colorB, mediump int hatsu) { vec4 sum = vec4(0.0); mediump int diffx = 2; mediump int diffy = 3; for (mediump int ib = -diffy; ib < diffy; ib++) { for (mediump int jb = -diffx; jb < diffx; jb++) { sum += (texture(sampler0, v_texcoord0 + (vec2(float(jb), float(ib)) * 0.00200000009499490261077880859375)) * 0.2199999988079071044921875); } } float _451 = color.x; bool _453 = _451 < 0.300000011920928955078125; bool _460; if (_453) { _460 = color.y < 0.300000011920928955078125; } else { _460 = _453; } bool _467; if (_460) { _467 = color.z < 0.3000000119209289550
真・三國無双5 Special v1.11.3 2023-04-20 1 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; float overlay(float base, float blend) { float result = 0.0; if (base < 0.5) { result = (2.0 * base) * blend; } else { result = 1.0 - ((1.0 - (2.0 * (base - 0.5))) * (1.0 - blend)); } return result; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 1; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; vec3 blur = color * 1.2252061367034912109375; highp float param = color.x; highp float param_1 = blur.x; highp float param_2 = color.y; highp float param_3 = blur.y; highp float param_4 = color.z; highp float param_5 = blur.z; vec3 newcolor = vec3(overlay(param, param_1), overlay(param_2, param_3), overlay(param_4, param_5)); color = mix(color, newcolor, vec3(0.5)); float sat = 1.2999999523162841796875; float brt = 1.0; float con = 1.0; float AvgLumR = 1.2999999523162841796875; float AvgLumG = 1.2999999523162841796875; float AvgLumB = 2.400000095367431640625; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _gl_FragColor = vec4(color.x, color.y, color.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
God of War®: Ghost of Sparta v1.11.3 2023-04-20 2 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; float overlay(float base, float blend) { float result = 0.0; if (base < 0.5) { result = (2.0 * base) * blend; } else { result = 1.0 - ((1.0 - (2.0 * (base - 0.5))) * (1.0 - blend)); } return result; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 1; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; vec3 blur = color * 1.2252061367034912109375; highp float param = color.x; highp float param_1 = blur.x; highp float param_2 = color.y; highp float param_3 = blur.y; highp float param_4 = color.z; highp float param_5 = blur.z; vec3 newcolor = vec3(overlay(param, param_1), overlay(param_2, param_3), overlay(param_4, param_5)); color = mix(color, newcolor, vec3(0.5)); float sat = 1.2999999523162841796875; float brt = 1.0; float con = 1.0; float AvgLumR = 1.2999999523162841796875; float AvgLumG = 1.2999999523162841796875; float AvgLumB = 2.400000095367431640625; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _gl_FragColor = vec4(color.x, color.y, color.z, _gl_FragColor.w); _gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
FIFA 07 v1.11.3 2023-04-20 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145670968
FIFA 07 v1.11.3 2023-04-20 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151001840
FIFA 07 v1.11.3 2023-04-20 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 900
FIFA 07 v1.11.3 2023-04-20 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146383100
FIFA 07 v1.11.3 2023-04-20 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148444536
eFootball Chelito 19 v1.18.1 2025-10-31 9 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l3 rate 000f
Virtua Tennis 3 v1.17.1 2024-09-19 4 80630011=sceAtracSetDataAndGetID(08cda740, 00000004): buffer too small
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-03-08 7 80630007=sceAtracSetData(3, 08d4b180, 00002018): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2026-06-21 52 80630007=sceAtracSetData(2, 08d4b180, 00007334): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.3 2025-06-05 56 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.11.3 2023-04-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093dedc0): duplicate handler

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