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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-04-30 |
1 |
MIPSCompileOp: Invalid instruction b23d9b70 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-04-30 |
1 |
MIPSCompileOp: Invalid instruction 040ff870 |
| eFootball PES 2023 Danilo Gamer |
v1.8.0 |
2026-08-06 |
351 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2023-04-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbb3e4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2023-04-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbb3e4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2023-04-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1f804, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.11.3 |
2023-04-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1f804, 4, 00000000, 0) |
| CODED ARMS |
v1.11.3 |
2023-04-29 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136 |
| SBK-07 |
v1.11.3 |
2023-04-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090be3e0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-04-29 |
1 |
Lots of blits needed for obscure blending: 59 per frame, blend 0/0/5 |
| eFootball PES PPSSPP Europe & BRI League |
v1.12.3 |
2023-08-04 |
94 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-20 |
38 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-11 |
32 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-06-12 |
133 |
MIPSCompileOp: Invalid instruction 00000001 |
| eFootball Chelito 19 |
v1.11.3 |
2023-04-29 |
1 |
Error in shader program link: info: (unknown reason)
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
| G-FORCE |
v1.11.3 |
2023-04-29 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
| G-FORCE |
v1.11.3 |
2023-04-29 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
| G-FORCE |
v1.11.3 |
2023-04-29 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070 |
| G-FORCE |
v1.11.3 |
2023-04-29 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
| eFootball Chelito 19 |
v1.12.3 |
2025-08-28 |
9 |
Branch in RSRTComp delay slot at 00010004 in block starting at 00010000 |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.9.4 |
2026-01-04 |
14 |
80630007=sceAtracSetData(3, 08d4b180, 00002d38): atracID uses different codec type than data |
| TEKKEN DARK RESURRECTION |
v1.11.3 |
2023-04-28 |
2 |
__KernelStopThread: thread 455 does not exist |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2023-04-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000007e8): duplicate handler |
| SBK®09 Superbike World Championship |
v1.11.3 |
2023-04-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09394740): duplicate handler |
| Ali Ghazi .2023 |
v1.11.3 |
2026-09-10 |
1,206 |
Savedata version requested on save: 3 |
| Ali Ghazi .2023 |
v1.16.2 |
2026-09-10 |
5,050 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| WWE 2K20 REMASTERED VERSION |
v1.18.1 |
2025-01-09 |
126 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| Prince of Persia - Revelations |
v1.11.3 |
2023-04-28 |
1 |
80630006=sceAtracSetDataAndGetID(098163c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.11.3 |
2023-04-28 |
1 |
80630006=sceAtracSetDataAndGetID(0961d280, 00000800): invalid RIFF header |
| MONSTER HUNTER PORTABLE 3rd |
v1.11.3 |
2023-04-30 |
2 |
BlockTransfer: Bad source transfer address 3f01f2f0! |
| MONSTER HUNTER PORTABLE 3rd |
v1.15.4 |
2025-10-10 |
3 |
Unknown GE command : 03000400 |
| eFootball Chelito 19 |
v1.11.3 |
2023-04-27 |
1 |
MIPSCompileOp: Invalid instruction 4651c3de |
| eFootball Chelito 19 |
v1.11.3 |
2023-04-27 |
1 |
MIPSCompileOp: Invalid instruction 4651bf4f |
| eFootball Chelito 19 |
v1.11.3 |
2023-04-27 |
1 |
MIPSCompileOp: Invalid instruction 455f94a2 |
| eFootball Chelito 19 |
v1.11.3 |
2023-04-27 |
1 |
MIPSCompileOp: Invalid instruction 463cfd4b |
| eFootball Chelito 19 |
v1.11.3 |
2023-04-27 |
1 |
MIPSCompileOp: Invalid instruction 464e8b2d |
| eFootball Chelito 19 |
v1.11.3 |
2023-04-27 |
1 |
MIPSCompileOp: Invalid instruction 464ade9e |
| eFootball Chelito 19 |
v1.11.3 |
2023-04-27 |
1 |
MIPSCompileOp: Invalid instruction 0000017d |
| eFootball Chelito 19 |
v1.11.3 |
2023-04-27 |
1 |
MIPSCompileOp: Invalid instruction 00000255 |
| eFootball Chelito 19 |
v1.18.1 |
2024-12-24 |
2 |
MIPSCompileOp: Invalid instruction 00000078 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.15.4 |
2024-07-18 |
66 |
MIPSCompileOp: Invalid instruction 0000ffff |
| ドラゴンボールZ 真武道会2 |
v1.11.3 |
2023-04-26 |
1 |
Unknown GE command : fbffffff |
| PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.11.3 |
2023-05-06 |
2 |
MIPSCompileOp: Invalid instruction 475f5053 |
| PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.11.3 |
2023-05-06 |
2 |
MIPSCompileOp: Invalid instruction 63736964 |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2025-12-13 |
12 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| 戦国BASARA CHRONICLE HEROES |
v1.12.3 |
2024-02-18 |
3 |
sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011 |
| Naruto Shippuden: Kizuna Drive |
v1.11.3 |
2023-04-25 |
1 |
WriteToHardware: Invalid address 3f800a4e near PC 089e3a4c LR 089e96e8 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-06-14 |
6 |
80630007=sceAtracSetData(3, 08d4b180, 00003940): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-04-24 |
1 |
WriteToHardware: Invalid address 00001a34 near PC 08a578ac LR 08a57718 |
| 第2次スーパーロボット大戦Z 再世篇 |
v1.11.3 |
2023-04-24 |
1 |
80630006=sceAtracSetDataAndGetID(08fe3840, 000954e0): invalid RIFF header |
| Mortal Kombat: Unchained |
v1.11.3 |
2023-04-24 |
1 |
Branch in RSRTComp delay slot at 00010000 in block starting at 00000054 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2023-04-24 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(603de61, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2023-04-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(5c53ebb, 58:73:0b:c7:05:4d, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2023-04-24 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(5a19893, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2023-04-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(8fb6963, 58:73:0b:c7:05:4d, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2023-04-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(7d3298f, 58:73:0b:c7:05:4d, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2023-04-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(1257f2b, 58:73:0b:c7:05:4d, 20000000, 0) at 0897ed90 |
| WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-12-13 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 00003b70): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-06-07 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 00006960): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-07-11 |
43 |
80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2023-04-23 |
1 |
Vertices without position found: (02000000) P: s8 (size: 3) |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2023-04-23 |
1 |
Unknown GE command : b727c5ac |
| ウルトラマン Fighting Evolution 0 |
v1.11.3 |
2023-04-23 |
1 |
__KernelStopThread: thread 350 does not exist |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2026-08-07 |
1,806 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2023-04-22 |
1 |
00000000=sceUtilityScreenshotInitStart(09a7fb18) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.3 |
2023-04-22 |
1 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2023-04-22 |
1 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
| eFootball PES 2023 Danilo Gamer |
v1.15.4 |
2024-03-24 |
5 |
MIPSCompileOp: Invalid instruction 00000301 |
| eFootball PES 2023 Danilo Gamer |
v1.15.4 |
2024-03-24 |
7 |
MIPSCompileOp: Invalid instruction 46554800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-04-22 |
3 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
| Mortal Kombat: Unchained |
v1.11.3 |
2023-04-22 |
3 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792 |
| SBK®09 Superbike World Championship |
v1.11.3 |
2023-04-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963cfd0): duplicate handler |
| efootball 2023 By Doherty Gaming |
v1.9.4 |
2024-05-12 |
20 |
Savedata version requested on save: 3 |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2025-04-01 |
2 |
WriteToHardware: Invalid address 000003e4 near PC 08a109c0 LR 08a109bc |
| 実況パワフルプロ野球ポータブル4 |
v1.11.3 |
2023-04-22 |
1 |
MIPSCompileOp: Invalid instruction 0098967f |
| 実況パワフルプロ野球ポータブル4 |
v1.11.3 |
2023-04-22 |
4 |
Trying to compile instruction 03e7d972 that can't be interpreted |
| eFootball PES 2022 Danilo Gamer |
v1.11.3 |
2023-07-18 |
2 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 000c |
| UFC® Undisputed™ 2010 |
v1.11.3 |
2023-04-22 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data |
| UFC® Undisputed™ 2010 |
v1.11.3 |
2023-04-22 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
| eFootball PES 2022 mymaxf.sub23 |
v1.11.3 |
2023-04-22 |
7 |
Savedata version requested on save: 3 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-08-30 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00012c10): atracID uses different codec type than data |
| eFootball PES 2023 Danilo Gamer |
v1.18.1 |
2025-11-22 |
4,231 |
80630006=sceAtracSetDataAndGetID(09aa2200, 00004000): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2023-04-21 |
1 |
WriteToHardware: Invalid address 0000007c near PC 088638b8 LR 088608e0 |
| 三國志Ⅸ with パワーアップキット |
v1.11.3 |
2023-04-21 |
2 |
MIPSCompileOp: Invalid instruction 0000000e |
| 三國志Ⅸ with パワーアップキット |
v1.11.3 |
2023-04-21 |
2 |
MIPSCompileOp: Invalid instruction 0000017d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2023-04-20 |
1 |
MIPSCompileOp: Invalid instruction 6c9f2a10 |
| 真・三國無双5 Special |
v1.11.3 |
2023-04-20 |
1 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_SQ(inout vec3 color)
{
float GAUSS_KERNEL_SIZE = 5.0;
vec2 offset = (u_pixelDelta * 3.5) / vec2(GAUSS_KERNEL_SIZE);
vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0;
vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0;
vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0;
vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0;
vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0;
vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0;
vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0;
vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0;
vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0;
vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0;
vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0;
vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0;
vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0;
vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0;
vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0;
vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0;
vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0;
vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0;
vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0;
vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0;
vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0;
vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0;
vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0;
vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0;
vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0;
color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24;
color /= vec3(273.0);
return color;
}
vec3 processBLOOM(inout vec3 color, vec3 colorB, mediump int hatsu)
{
vec4 sum = vec4(0.0);
mediump int diffx = 2;
mediump int diffy = 3;
for (mediump int ib = -diffy; ib < diffy; ib++)
{
for (mediump int jb = -diffx; jb < diffx; jb++)
{
sum += (texture(sampler0, v_texcoord0 + (vec2(float(jb), float(ib)) * 0.00200000009499490261077880859375)) * 0.2199999988079071044921875);
}
}
float _451 = color.x;
bool _453 = _451 < 0.300000011920928955078125;
bool _460;
if (_453)
{
_460 = color.y < 0.300000011920928955078125;
}
else
{
_460 = _453;
}
bool _467;
if (_460)
{
_467 = color.z < 0.3000000119209289550 |
| 真・三國無双5 Special |
v1.11.3 |
2023-04-20 |
1 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _gl_FragColor;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
float overlay(float base, float blend)
{
float result = 0.0;
if (base < 0.5)
{
result = (2.0 * base) * blend;
}
else
{
result = 1.0 - ((1.0 - (2.0 * (base - 0.5))) * (1.0 - blend));
}
return result;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 1;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 colorB = color;
mediump int hatsu = 0;
vec3 blur = color * 1.2252061367034912109375;
highp float param = color.x;
highp float param_1 = blur.x;
highp float param_2 = color.y;
highp float param_3 = blur.y;
highp float param_4 = color.z;
highp float param_5 = blur.z;
vec3 newcolor = vec3(overlay(param, param_1), overlay(param_2, param_3), overlay(param_4, param_5));
color = mix(color, newcolor, vec3(0.5));
float sat = 1.2999999523162841796875;
float brt = 1.0;
float con = 1.0;
float AvgLumR = 1.2999999523162841796875;
float AvgLumG = 1.2999999523162841796875;
float AvgLumB = 2.400000095367431640625;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_gl_FragColor = vec4(color.x, color.y, color.z, _gl_FragColor.w);
_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
| God of War®: Ghost of Sparta |
v1.11.3 |
2023-04-20 |
2 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _gl_FragColor;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
float overlay(float base, float blend)
{
float result = 0.0;
if (base < 0.5)
{
result = (2.0 * base) * blend;
}
else
{
result = 1.0 - ((1.0 - (2.0 * (base - 0.5))) * (1.0 - blend));
}
return result;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 1;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 colorB = color;
mediump int hatsu = 0;
vec3 blur = color * 1.2252061367034912109375;
highp float param = color.x;
highp float param_1 = blur.x;
highp float param_2 = color.y;
highp float param_3 = blur.y;
highp float param_4 = color.z;
highp float param_5 = blur.z;
vec3 newcolor = vec3(overlay(param, param_1), overlay(param_2, param_3), overlay(param_4, param_5));
color = mix(color, newcolor, vec3(0.5));
float sat = 1.2999999523162841796875;
float brt = 1.0;
float con = 1.0;
float AvgLumR = 1.2999999523162841796875;
float AvgLumG = 1.2999999523162841796875;
float AvgLumB = 2.400000095367431640625;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
_gl_FragColor = vec4(color.x, color.y, color.z, _gl_FragColor.w);
_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
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