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| Game title |
Version |
Latest Report |
Hits |
Message |
| Gun™ Showdown |
v1.15.4 |
2023-06-19 |
2 |
Utility access thread still running, state: shutting down, dialog=2/1 |
| eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" |
v1.14.4 |
2023-04-28 |
2 |
Replacement rowPitch=512, but w=3008 (level=0) |
| Prince of Persia The Forgotten Sands™ |
v1.14.4 |
2023-02-06 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 095354a4, 4, 00000000, 0) |
| Prince of Persia The Forgotten Sands™ |
v1.14.4 |
2023-02-06 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 095354a4, 4, 00000000, 0) |
| GTA: Liberty City Stories |
v1.17.4-1 |
2024-10-07 |
15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| JOGRESS V3 |
v1.14.4 |
2023-11-05 |
7 |
Replacement rowPitch=128, but w=1024 (level=0) |
| JOGRESS V3 |
v1.14.4 |
2023-11-24 |
17 |
Replacement rowPitch=256, but w=1024 (level=0) |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-02-06 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34410:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:1 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34410:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:1 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos. |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.14.4 |
2023-02-06 |
2 |
WriteToHardware: Invalid address ffffffd4 near PC 088da224 LR 088d45b8 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-06 |
1 |
WriteToHardware: Invalid address b4222810 near PC 0883c798 LR 0883c798 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-02-06 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8d758) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-02-09 |
6 |
00000000=sceUtilityScreenshotInitStart(09a8ce28) |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-02-06 |
1 |
MIPSCompileOp: Invalid instruction 7f924025 |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-02-06 |
1 |
MIPSCompileOp: Invalid instruction 65973f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-06 |
1 |
MIPSCompileOp: Invalid instruction 65b75d80 |
| RIDGE RACER |
v1.14.4 |
2023-02-06 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +256x235 / 256x272 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2025-04-23 |
13 |
Replacement rowPitch=512, but w=1200 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-06 |
1 |
Unknown GE command : 0301efce |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-06 |
1 |
Branch in JumpReg delay slot at 08e25088 in block starting at 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-06 |
1 |
MIPSCompileOp: Invalid instruction 0000030e |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-06 |
1 |
Unknown GE command : fef40043 |
| From Russia With Love™ |
v1.14.4 |
2023-02-06 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-06 |
1 |
Replacement rowPitch=512, but w=3200 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-06 |
1 |
Replacement rowPitch=256, but w=600 (level=0) |
| МЕГАМОЗГ |
v1.14.4 |
2023-02-06 |
1 |
Ignoring possible texturing from framebuffer at 041b6000 +0x53 / 64x64 |
| eFootball PES 2023 By Milad Safaei |
v1.17.1 |
2024-11-05 |
2 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-06 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(D1I1I1Lw, 08:b6:6d:0a:0e:f2, 10000000, 0) at 089ae254 |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-02-06 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(D1I1I1Ll, 08:b6:6d:0a:0e:f2, 10000000, 0) at 089ae254 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.14.4 |
2023-02-06 |
1 |
Replacement rowPitch=2048, but w=10240 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-03-14 |
2 |
Replacement rowPitch=512, but w=2812 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-06 |
1 |
Unknown GE command : fe556863 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-06 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(9dc47f9, 58:73:0b:c7:05:4d, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-06 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(94d77f7, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
1 |
80630006=sceAtracSetDataAndGetID(09bd45c0, 00014000): invalid RIFF header |
| eFootball Chelito 19 |
v1.14.4 |
2024-11-15 |
5 |
Replacement rowPitch=512, but w=4096 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
19 |
80630006=sceAtracSetDataAndGetID(09bc0540, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
1 |
80630006=sceAtracSetDataAndGetID(09bac4c0, 00014000): invalid RIFF header |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-13 |
2 |
WriteToHardware: Invalid address 000004e4 near PC 088658c8 LR 08abbcf4 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
5 |
80630006=sceAtracSetDataAndGetID(09c21a80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
1 |
80630006=sceAtracSetDataAndGetID(09561c00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
1 |
80630006=sceAtracSetDataAndGetID(090e8b00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
1 |
80630006=sceAtracSetDataAndGetID(096eee00, 00014000): invalid RIFF header |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-14 |
10 |
Replacement rowPitch=512, but w=3736 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
2 |
80630006=sceAtracSetDataAndGetID(096d2d40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
1 |
80630006=sceAtracSetDataAndGetID(0944f540, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.15.3 |
2023-05-09 |
3 |
80630006=sceAtracSetDataAndGetID(09b39980, 00014000): invalid RIFF header |
| グランナイツヒストリー |
v1.14.4 |
2023-02-06 |
1 |
00000000=sceUtilityScreenshotInitStart(08def600) |
| グランナイツヒストリー |
v1.17.1 |
2024-09-29 |
4 |
00000000=sceUtilityScreenshotInitStart(08de8cd0) |
| グランナイツヒストリー |
v1.14.4 |
2023-02-06 |
3 |
00000000=sceUtilityScreenshotInitStart(08de1a30) |
| グランナイツヒストリー |
v1.15.4 |
2023-06-04 |
4 |
00000000=sceUtilityScreenshotInitStart(08deac30) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
3 |
80630006=sceAtracSetDataAndGetID(092a8700, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-06 |
1 |
80630006=sceAtracSetDataAndGetID(09294680, 00014000): invalid RIFF header |
| グランナイツヒストリー |
v1.14.4 |
2023-02-06 |
1 |
00000000=sceUtilityScreenshotInitStart(08d3e8a0) |
| グランナイツヒストリー |
v1.14.4 |
2023-02-06 |
1 |
00000000=sceUtilityScreenshotInitStart(08d445b0) |
| グランナイツヒストリー |
v1.14.4 |
2023-02-06 |
1 |
00000000=sceUtilityScreenshotInitStart(08d42210) |
| グランナイツヒストリー |
v1.16.6 |
2024-06-09 |
5 |
00000000=sceUtilityScreenshotInitStart(08debff0) |
| グランナイツヒストリー |
v1.18.1 |
2025-04-04 |
6 |
00000000=sceUtilityScreenshotInitStart(08ddfd90) |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-03-26 |
3 |
Ignoring possible texturing from framebuffer at 04174000 +896x125 / 480x272 |
| PES FL 2022C |
v1.14.4 |
2023-05-02 |
5 |
Replacement rowPitch=1024, but w=3932 (level=0) |
| エルミナージュ オリジナル |
v1.18.1 |
2026-03-28 |
319 |
00000000=sceUtilityScreenshotInitStart(08f2b0bc) |
| The Sims™ 2 |
v1.14.4 |
2023-02-07 |
2 |
Truncating vertex count from 34647 to 21845 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-03-24 |
9 |
00000000=sceUtilityScreenshotInitStart(09a8cee8) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-02-14 |
3 |
00000000=sceUtilityScreenshotInitStart(09a71428) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-06 |
1 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| SpongeBob SquarePants: The Yellow Avenger |
v1.14.4 |
2023-02-06 |
1 |
Ignoring possible texturing from framebuffer at 0416e000 +0x208 / 256x256 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-06 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[09ffe770], 2ef3daf0, 09fce8c4[2ef3daf0]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-06 |
1 |
WriteToHardware: Invalid address 2ef3daf0 near PC 0883c798 LR 0883c798 |
| eFootball PES 2023 By Milad Safaei |
v1.14.4 |
2023-02-06 |
3 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-06 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(356d166, 60:db:53:6f:8d:35, 20000000, 0) at 0897eeec |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-04-24 |
3 |
Ignoring possible texturing from framebuffer at 04174000 +0x143 / 480x272 |
| PES 2014 |
v1.14.4 |
2023-02-24 |
2 |
Replacement rowPitch=256, but w=2948 (level=0) |
| WWE'12 |
v1.14.4 |
2023-08-29 |
2 |
Replacement rowPitch=256, but w=2880 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-04-13 |
3 |
Replacement rowPitch=64, but w=3416 (level=0) |
| WOLF PATCH 2019 |
v1.14.4 |
2023-02-06 |
1 |
Replacement rowPitch=512, but w=3400 (level=0) |
| BOMBA PATCH JP GAMEPLAY'S |
v1.14.4 |
2023-02-18 |
2 |
Replacement rowPitch=256, but w=512 (level=0) |
| LEGO® Batman™: The Videogame |
v1.14.4 |
2023-02-06 |
1 |
Unknown GE command : 39ffb606 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-28 |
2 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| WWE'12 |
v1.14.4 |
2023-03-07 |
2 |
Replacement rowPitch=2048, but w=4368 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-15 |
2 |
Ignoring possible texturing from framebuffer at 04158000 +0x92 / 480x272 |
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-06 |
1 |
|