To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=1024, but w=5760 (level=0) |
| PES 2022 AFRICA BY AHG TECH & LAA TECH |
v1.14.4 |
2023-05-15 |
3 |
Replacement rowPitch=512, but w=4000 (level=0) |
| Sega Genesis Collection™ |
v1.17.1 |
2026-03-28 |
3 |
MIPSCompileOp: Invalid instruction 07afb100 |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=256, but w=6596 (level=0) |
| Sega Genesis Collection™ |
v1.14.4 |
2023-02-05 |
1 |
MIPSCompileOp: Invalid instruction 00302585 |
| Sega Genesis Collection™ |
v1.14.4 |
2023-02-05 |
1 |
MIPSCompileOp: Invalid instruction 7de40220 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-04-29 |
3 |
Replacement rowPitch=256, but w=1560 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-06-01 |
5 |
Replacement rowPitch=256, but w=504 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-05 |
4 |
MIPSCompileOp: Invalid instruction 00000041 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-05 |
1 |
MIPSCompileOp: Invalid instruction 0000003d |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-05 |
1 |
MIPSCompileOp: Invalid instruction 0000003b |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-05 |
1 |
MIPSCompileOp: Invalid instruction 00000037 |
| MONSTER HUNTER PORTABLE 3rd |
v1.14.4 |
2023-04-05 |
15 |
Replacement rowPitch=128, but w=1024 (level=0) |
| eFootball PES AXVL Projects 2023 |
v1.14.4 |
2023-05-05 |
3 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| KINGDOM HEARTS Birth by Sleep |
v1.14.4 |
2023-02-05 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +1536x175 / 480x272 |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-06-24 |
8 |
80630007=sceAtracSetData(3, 08d4b180, 00010e88): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-12-18 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 00008a30): atracID uses different codec type than data |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.14.4 |
2023-02-23 |
2 |
Replacement rowPitch=128, but w=2400 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-05 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +288x-14275 / 64x256 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2026-05-08 |
184 |
Unknown GetPointerWrite 00000000 PC 0889f848 LR 0894a310 |
| 初音ミク -Project DIVA- extend |
v1.14.4 |
2023-02-05 |
1 |
00000000=sceUtilityScreenshotInitStart(092b4418) |
| Resistance: Retribution™ |
v1.14.4 |
2023-02-05 |
1 |
Unknown GetPointerWrite 25171f48 PC 08ca31e0 LR 08cd6754 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-05 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +448x-14212 / 64x256 |
| PES 2022 AFRICA BY AHG TECH & LAA TECH |
v1.14.4 |
2023-03-05 |
3 |
Replacement rowPitch=1024, but w=4000 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-05 |
1 |
80630006=sceAtracSetDataAndGetID(09c3a100, 00014000): invalid RIFF header |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=256, but w=600 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-02-16 |
2 |
Replacement rowPitch=256, but w=4000 (level=0) |
| RIDGE RACER 2 |
v1.14.4 |
2023-02-05 |
1 |
Ignoring possible texturing from framebuffer at 04193b40 +512x155 / 256x272 |
| Blast Off |
v1.18.1-353-gcc9a25cffa |
2026-08-15 |
44 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.14.4 |
2023-02-05 |
1 |
WriteToHardware: Invalid address a5613b62 near PC 089adbb4 LR 089adbb4 |
| Driver® '76 |
v1.14.4 |
2023-04-10 |
2 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (0,960)->(0,0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-05 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(5ea6970, 60:db:53:6f:8d:35, 20000000, 0) at 0897eeec |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-05 |
1 |
MIPSCompileOp: Invalid instruction 4a19d568 |
| Grand Theft Auto: Vice City Stories |
v1.15.3 |
2023-07-01 |
5 |
Truncating vertex count from 22578 to 21845 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-02-05 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc7e14, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-02-05 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc7e14, 4, 00000000, 0) |
| Tomb Raider: Anniversary™ |
v1.14.4 |
2023-02-05 |
1 |
Truncating vertex count from 27666 to 21845 |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-07-14 |
4 |
Replacement rowPitch=256, but w=4260 (level=0) |
| TEKKEN DARK RESURRECTION |
v1.14.4 |
2023-02-07 |
2 |
Replacement rowPitch=128, but w=456 (level=0) |
| eFootball PES By HAROUN TECH |
v1.14.4 |
2024-09-15 |
10 |
Replacement rowPitch=128, but w=512 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-31 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-06-10 |
16 |
Replacement rowPitch=512, but w=2000 (level=0) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-05-06 |
3 |
Replacement rowPitch=512, but w=3200 (level=0) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-04-09 |
3 |
Replacement rowPitch=1024, but w=3600 (level=0) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-05 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(d7449b6, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-05 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(930b3d7, 60:db:53:6f:8d:35, 20000000, 0) at 0897eeec |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2024-11-29 |
7 |
80630007=sceAtracSetData(3, 08d4b180, 0000b4d8): atracID uses different codec type than data |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.19.3 |
2026-06-21 |
149 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-05 |
1 |
80630006=sceAtracSetDataAndGetID(0949ac00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-05 |
1 |
80630006=sceAtracSetDataAndGetID(09472b00, 00014000): invalid RIFF header |
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-05 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x |
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-05 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f24040:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f24040:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos |
| ダンボール戦機ブースト |
v1.20.4 |
2026-09-29 |
57 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| WWE'12 |
v1.14.4 |
2023-03-18 |
2 |
Replacement rowPitch=512, but w=2000 (level=0) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.4-1 |
2025-01-05 |
17 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-04-18 |
5 |
Replacement rowPitch=1024, but w=1600 (level=0) |
| Call of Duty : Roads to Victory™ |
v1.14.4 |
2024-12-26 |
2 |
MFIC instruction hit (70020024) at 088b63a8 |
| WWE'12 |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=256, but w=3708 (level=0) |
| Summon Night 5 |
v1.14.4 |
2023-12-03 |
8 |
Ignoring possible texturing from framebuffer at 04174000 +0x128 / 256x256 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-03-26 |
5 |
Replacement rowPitch=256, but w=1200 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=256, but w=2448 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2025-06-21 |
16 |
Replacement rowPitch=512, but w=1024 (level=0) |
| eFootball PES PPSSPP AFF CUP |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=256, but w=4096 (level=0) |
| Pro Evolution Soccer 2013 |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=128, but w=1020 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2025-03-02 |
21 |
Replacement rowPitch=512, but w=2000 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-05-22 |
7 |
Replacement rowPitch=512, but w=4320 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=1024, but w=8000 (level=0) |
| МЕГАМОЗГ |
v1.14.4 |
2023-02-05 |
1 |
Ignoring possible texturing from framebuffer at 04124000 +0x39 / 64x64 |
| PES 2014 |
v1.14.4 |
2023-03-07 |
2 |
Replacement rowPitch=128, but w=512 (level=0) |
| eFootball PES PPSSPP AFF CUP |
v1.14.4 |
2023-02-25 |
2 |
Replacement rowPitch=128, but w=2048 (level=0) |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=512, but w=4268 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-01 |
3 |
00000000=sceUtilityScreenshotInitStart(09caa6c8) |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2023-02-05 |
1 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2023-02-05 |
1 |
sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006 |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2023-02-05 |
1 |
sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006 |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2023-02-15 |
2 |
sceKernelCreateThread(name=PGE System): unsupported attributes 00000006 |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2023-02-05 |
1 |
sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006 |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2023-02-05 |
2 |
sceKernelCreateThread(name=PGE File): unsupported attributes 00000006 |
| ウルトラマン Fighting Evolution 0 |
v1.14.4 |
2023-02-15 |
8 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
| PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| eFootball PES 2021 DraycEM "C19" |
v1.14.4 |
2023-06-08 |
11 |
Replacement rowPitch=256, but w=2000 (level=0) |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-02-11 |
2 |
Replacement rowPitch=256, but w=1144 (level=0) |
| God of War: Ghost of Sparta Demo |
v1.14.4 |
2023-02-05 |
53 |
80630006=sceAtracSetData(2, 08d13180, 00038000): invalid RIFF header |
| Burnout™ Legends |
v1.14.4-690-g2dc3a6b05 |
2023-03-25 |
4 |
Ignoring possible texturing from framebuffer at 04174000 +0x173 / 64x272 |
| eFootball Chelito 19 |
v1.9.4 |
2024-03-25 |
25 |
807f00fd=sceMp3Init(00000000): invalid sample rate v0 l3 rate 03 |
| eFootball By TM ARTS |
v1.14.4 |
2023-04-25 |
3 |
Replacement rowPitch=512, but w=1360 (level=0) |
| OJR EDIÇÕES 2020 |
v1.14.4 |
2023-04-10 |
2 |
Replacement rowPitch=256, but w=4096 (level=0) |
| EFOOTBALL 2023 PSP REALISTIC MOD |
v1.14.4 |
2023-02-05 |
1 |
Replacement rowPitch=512, but w=2200 (level=0) |
| Pac-Man World Rally |
v1.14.4 |
2023-02-05 |
54 |
sceUtilityOskInitStart: invalid status |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-02-05 |
1 |
WriteToHardware: Invalid address 00000007 near PC 0887fd98 LR 088818e4 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-02-05 |
1 |
WriteToHardware: Invalid address 00000080 near PC 0887fd98 LR 088818e4 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-05 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +448x-11890 / 64x256 |
| eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2024-12-16 |
363 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-05 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(653cd85, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-05 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(5d54865, d4:2e:e0:af:96:40, 20000000, 0) at 0897eeec |
| eFootball PES By HAROUN TECH |
v1.14.4 |
2023-03-08 |
2 |
Replacement rowPitch=512, but w=1808 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-04-29 |
3 |
Replacement rowPitch=2048, but w=4000 (level=0) |
| WWE'12 |
v1.19.3 |
2026-06-10 |
97 |
Branch in JumpReg delay slot at 08fca08c in block starting at 08fc1980 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-05 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +192x-24482 / 64x256 |