Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-05 1 Replacement rowPitch=1024, but w=5760 (level=0)
PES 2022 AFRICA BY AHG TECH & LAA TECH v1.14.4 2023-05-15 3 Replacement rowPitch=512, but w=4000 (level=0)
Sega Genesis Collection™ v1.17.1 2026-03-28 3 MIPSCompileOp: Invalid instruction 07afb100
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-02-05 1 Replacement rowPitch=256, but w=6596 (level=0)
Sega Genesis Collection™ v1.14.4 2023-02-05 1 MIPSCompileOp: Invalid instruction 00302585
Sega Genesis Collection™ v1.14.4 2023-02-05 1 MIPSCompileOp: Invalid instruction 7de40220
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-04-29 3 Replacement rowPitch=256, but w=1560 (level=0)
eFootball By TM ARTS v1.14.4 2023-06-01 5 Replacement rowPitch=256, but w=504 (level=0)
eFootball By TM ARTS v1.14.4 2023-02-05 1 Replacement rowPitch=1024, but w=4096 (level=0)
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-05 4 MIPSCompileOp: Invalid instruction 00000041
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-05 1 MIPSCompileOp: Invalid instruction 0000003d
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-05 1 MIPSCompileOp: Invalid instruction 0000003b
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-05 1 MIPSCompileOp: Invalid instruction 00000037
MONSTER HUNTER PORTABLE 3rd v1.14.4 2023-04-05 15 Replacement rowPitch=128, but w=1024 (level=0)
eFootball PES AXVL Projects 2023 v1.14.4 2023-05-05 3 sceNetAdhocMatchingInit(32768) at 08a71984
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-02-05 1 Ignoring possible texturing from framebuffer at 04174000 +1536x175 / 480x272
WWE SmackDown vs. RAW 2011 v1.14.4 2023-06-24 8 80630007=sceAtracSetData(3, 08d4b180, 00010e88): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.16.6 2024-12-18 4 80630007=sceAtracSetData(3, 08d4b180, 00008a30): atracID uses different codec type than data
eFootball PES 2020 C19 & Nibeck Tv v1.14.4 2023-02-23 2 Replacement rowPitch=128, but w=2400 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-02-05 1 Ignoring possible texturing from framebuffer at 08bb4780 +288x-14275 / 64x256
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2026-05-08 184 Unknown GetPointerWrite 00000000 PC 0889f848 LR 0894a310
初音ミク -Project DIVA- extend v1.14.4 2023-02-05 1 00000000=sceUtilityScreenshotInitStart(092b4418)
Resistance: Retribution™ v1.14.4 2023-02-05 1 Unknown GetPointerWrite 25171f48 PC 08ca31e0 LR 08cd6754
Silent Hill: Shattered Memories v1.14.4 2023-02-05 1 Ignoring possible texturing from framebuffer at 08bb4780 +448x-14212 / 64x256
PES 2022 AFRICA BY AHG TECH & LAA TECH v1.14.4 2023-03-05 3 Replacement rowPitch=1024, but w=4000 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-02-05 1 80630006=sceAtracSetDataAndGetID(09c3a100, 00014000): invalid RIFF header
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-02-05 1 Replacement rowPitch=256, but w=600 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-02-16 2 Replacement rowPitch=256, but w=4000 (level=0)
RIDGE RACER 2 v1.14.4 2023-02-05 1 Ignoring possible texturing from framebuffer at 04193b40 +512x155 / 256x272
Blast Off v1.18.1-353-gcc9a25cffa 2026-08-15 44 00000400=sceGeEdramSetAddrTranslation(00000000)
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.14.4 2023-02-05 1 WriteToHardware: Invalid address a5613b62 near PC 089adbb4 LR 089adbb4
Driver® '76 v1.14.4 2023-04-10 2 Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (0,960)->(0,0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-02-05 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5ea6970, 60:db:53:6f:8d:35, 20000000, 0) at 0897eeec
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-05 1 MIPSCompileOp: Invalid instruction 4a19d568
Grand Theft Auto: Vice City Stories v1.15.3 2023-07-01 5 Truncating vertex count from 22578 to 21845
Assassin's Creed: Bloodlines™ v1.14.4 2023-02-05 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc7e14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-02-05 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc7e14, 4, 00000000, 0)
Tomb Raider: Anniversary™ v1.14.4 2023-02-05 1 Truncating vertex count from 27666 to 21845
Efootball 2022 Komo Valeri... v1.14.4 2023-07-14 4 Replacement rowPitch=256, but w=4260 (level=0)
TEKKEN DARK RESURRECTION v1.14.4 2023-02-07 2 Replacement rowPitch=128, but w=456 (level=0)
eFootball PES By HAROUN TECH v1.14.4 2024-09-15 10 Replacement rowPitch=128, but w=512 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-31 3 80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-06-10 16 Replacement rowPitch=512, but w=2000 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-05-06 3 Replacement rowPitch=512, but w=3200 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-04-09 3 Replacement rowPitch=1024, but w=3600 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-02-05 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d7449b6, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-02-05 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(930b3d7, 60:db:53:6f:8d:35, 20000000, 0) at 0897eeec
WWE SmackDown vs. RAW 2011 v1.18.1 2024-11-29 7 80630007=sceAtracSetData(3, 08d4b180, 0000b4d8): atracID uses different codec type than data
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.19.3 2026-06-21 149 565 depal unsupported: shift=5 mask=ff offset=0
Crash™ Tag Team Racing v1.14.4 2023-02-05 1 80630006=sceAtracSetDataAndGetID(0949ac00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-05 1 80630006=sceAtracSetDataAndGetID(09472b00, 00014000): invalid RIFF header
God of War: Chains of Olympus v1.14.4 2023-02-05 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x
God of War: Chains of Olympus v1.14.4 2023-02-05 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f24040:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f24040:00000b39 HWX C T N LM Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos
ダンボール戦機ブースト v1.20.4 2026-09-29 57 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
WWE'12 v1.14.4 2023-03-18 2 Replacement rowPitch=512, but w=2000 (level=0)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.4-1 2025-01-05 17 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
eFootball PES 2020 "C19" v1.14.4 2023-04-18 5 Replacement rowPitch=1024, but w=1600 (level=0)
Call of Duty : Roads to Victory™ v1.14.4 2024-12-26 2 MFIC instruction hit (70020024) at 088b63a8
WWE'12 v1.14.4 2023-02-05 1 Replacement rowPitch=256, but w=3708 (level=0)
Summon Night 5 v1.14.4 2023-12-03 8 Ignoring possible texturing from framebuffer at 04174000 +0x128 / 256x256
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-03-26 5 Replacement rowPitch=256, but w=1200 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-02-05 1 Replacement rowPitch=256, but w=2448 (level=0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2025-06-21 16 Replacement rowPitch=512, but w=1024 (level=0)
eFootball PES PPSSPP AFF CUP v1.14.4 2023-02-05 1 Replacement rowPitch=256, but w=4096 (level=0)
Pro Evolution Soccer 2013 v1.14.4 2023-02-05 1 Replacement rowPitch=128, but w=1020 (level=0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2025-03-02 21 Replacement rowPitch=512, but w=2000 (level=0)
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-22 7 Replacement rowPitch=512, but w=4320 (level=0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-02-05 1 Replacement rowPitch=1024, but w=8000 (level=0)
МЕГАМОЗГ v1.14.4 2023-02-05 1 Ignoring possible texturing from framebuffer at 04124000 +0x39 / 64x64
PES 2014 v1.14.4 2023-03-07 2 Replacement rowPitch=128, but w=512 (level=0)
eFootball PES PPSSPP AFF CUP v1.14.4 2023-02-25 2 Replacement rowPitch=128, but w=2048 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-02-05 1 Replacement rowPitch=512, but w=4268 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-06-01 3 00000000=sceUtilityScreenshotInitStart(09caa6c8)
ウルトラマン Fighting Evolution 0 v1.14.4 2023-02-05 1 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
ウルトラマン Fighting Evolution 0 v1.14.4 2023-02-05 1 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
ウルトラマン Fighting Evolution 0 v1.14.4 2023-02-05 1 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
ウルトラマン Fighting Evolution 0 v1.14.4 2023-02-15 2 sceKernelCreateThread(name=PGE System): unsupported attributes 00000006
ウルトラマン Fighting Evolution 0 v1.14.4 2023-02-05 1 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
ウルトラマン Fighting Evolution 0 v1.14.4 2023-02-05 2 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
ウルトラマン Fighting Evolution 0 v1.14.4 2023-02-15 8 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.14.4 2023-02-05 1 Replacement rowPitch=2048, but w=4096 (level=0)
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-06-08 11 Replacement rowPitch=256, but w=2000 (level=0)
E FOOTBALL ASIA 2021 "By TRMD" v1.14.4 2023-02-11 2 Replacement rowPitch=256, but w=1144 (level=0)
God of War: Ghost of Sparta Demo v1.14.4 2023-02-05 53 80630006=sceAtracSetData(2, 08d13180, 00038000): invalid RIFF header
Burnout™ Legends v1.14.4-690-g2dc3a6b05 2023-03-25 4 Ignoring possible texturing from framebuffer at 04174000 +0x173 / 64x272
eFootball Chelito 19 v1.9.4 2024-03-25 25 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l3 rate 03
eFootball By TM ARTS v1.14.4 2023-04-25 3 Replacement rowPitch=512, but w=1360 (level=0)
OJR EDIÇÕES 2020 v1.14.4 2023-04-10 2 Replacement rowPitch=256, but w=4096 (level=0)
EFOOTBALL 2023 PSP REALISTIC MOD v1.14.4 2023-02-05 1 Replacement rowPitch=512, but w=2200 (level=0)
Pac-Man World Rally v1.14.4 2023-02-05 54 sceUtilityOskInitStart: invalid status
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-02-05 1 WriteToHardware: Invalid address 00000007 near PC 0887fd98 LR 088818e4
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-02-05 1 WriteToHardware: Invalid address 00000080 near PC 0887fd98 LR 088818e4
Silent Hill: Shattered Memories v1.14.4 2023-02-05 1 Ignoring possible texturing from framebuffer at 08bb4780 +448x-11890 / 64x256
eFootball 2023 By Tutoriales Bendezu v1.9.4 2024-12-16 363 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-02-05 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(653cd85, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-02-05 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5d54865, d4:2e:e0:af:96:40, 20000000, 0) at 0897eeec
eFootball PES By HAROUN TECH v1.14.4 2023-03-08 2 Replacement rowPitch=512, but w=1808 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-04-29 3 Replacement rowPitch=2048, but w=4000 (level=0)
WWE'12 v1.19.3 2026-06-10 97 Branch in JumpReg delay slot at 08fca08c in block starting at 08fc1980
Silent Hill: Shattered Memories v1.14.4 2023-02-05 1 Ignoring possible texturing from framebuffer at 08bb4780 +192x-24482 / 64x256

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