Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-30 1 MIPSCompileOp: Invalid instruction 6c992668
Naruto Shippuden: Kizuna Drive v1.14.4 2023-04-29 1 WriteToHardware: Invalid address 3f800a4e near PC 08a029d4 LR 08a0248c
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.14.4 2023-04-29 1 WriteToHardware: Invalid address ffffffd4 near PC 089a0fe8 LR 08972f5c
DISSIDIA duodecim FINAL FANTASY v1.14.4 2023-04-29 1 sceKernelCreateThread(name=layout): unsupported attributes 00000006
eFootball PES 2023 Danilo Gamer v1.14.4 2023-12-15 4 Replacement rowPitch=512, but w=2000 (level=0)
Obscure: The Aftermath v1.14.4 2023-04-29 1 WriteToHardware: Invalid address 00000154 near PC 08a12b08 LR 08a12bd4
PUMPITUPZERO v1.14.4 2023-04-29 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (abfce7fa), bad data
Efootball 2022 Komo Valeri... v1.14.4 2023-09-17 2 Replacement rowPitch=256, but w=3200 (level=0)
PUMP IT UP: EXCEED v1.14.4 2023-04-29 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0000000d), bad data
PUMP IT UP: EXCEED v1.14.4 2023-04-29 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0000000e), bad data
PUMP IT UP: EXCEED v1.14.4 2023-04-29 30 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
初音ミク -Project DIVA- v1.14.4 2023-04-29 1 00000000=sceUtilityScreenshotInitStart(09146960)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-10-24 2 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-29 11 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2024-03-31 2 BREAK instruction hit
Family Guy v1.14.4 2023-04-29 1 00000400=sceGeEdramSetAddrTranslation(00000200)
eFootball PES By HAROUN Z v1.14.4 2023-06-03 3 Replacement rowPitch=256, but w=2048 (level=0)
Burnout™ Dominator v1.14.4 2023-04-29 1 Ignoring possible texturing from framebuffer at 04176000 +640x232 / 512x272
TEKKEN 6 v1.14.4 2023-04-29 1 WriteToHardware: Invalid address fa6fef02 near PC 08ad1e10 LR 08ad1e1c
WWE 2K16 v1.17.1-980-gabaea0197b 2025-07-24 5 Unknown GetPointerWrite 00000000 PC 089fa228 LR 089fa23c
TEKKEN 6 v1.14.4 2023-05-08 2 Replacement rowPitch=1024, but w=2592 (level=0)
NUSANTARA v1.14.4 2023-04-29 1 Replacement rowPitch=1024, but w=4000 (level=0)
初音ミク -Project DIVA- extend v1.14.4 2023-04-29 1 00000000=sceUtilityScreenshotInitStart(09318a00)
Secret Agent Clank™ v1.14.4 2023-04-29 1 Truncating vertex count from 22440 to 21845
Prince of Persia - Rival Swords v1.14.4 2023-04-29 1 Block transfer invalid: 0021b7e0/0 -> 075ea6e0/0, 2x1x2 (634,730)->(1,0)
Prince of Persia - Rival Swords v1.14.4 2023-04-29 1 Unknown GE command : fda34795
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2023-04-29 2 MIPSCompileOp: Invalid instruction 74559093
The Simpsons™ Game v1.14.4 2023-04-29 1 80630011=sceAtracSetDataAndGetID(08d30410, 00000000): buffer too small
SBK-07 v1.14.4 2023-04-29 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f14f0): duplicate handler
SBK-07 v1.14.4 2023-04-29 1 Replacement rowPitch=512, but w=2048 (level=0)
The Simpsons™ Game v1.14.4 2023-04-29 3 80630011=sceAtracSetDataAndGetID(08d0c260, 00000000): buffer too small
SBK-07 v1.14.4 2023-04-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094c6470): duplicate handler
eFootball PPSSPP Winter Season R-HAPIZ 12 v1.14.4 2023-04-29 1 Replacement rowPitch=128, but w=1024 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-04-29 1 Ignoring possible texturing from framebuffer at 08bb4780 +384x-15495 / 64x256
SBK-07 v1.14.4 2023-04-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093cdcf0): duplicate handler
初音ミク -Project DIVA- 2nd お買い得版 v1.14.4 2023-04-29 1 00000000=sceUtilityScreenshotInitStart(090d2c48)
初音ミク -Project DIVA- 2nd お買い得版 v1.14.4 2023-04-29 1 00000000=sceUtilityScreenshotInitStart(090d2c20)
初音ミク -Project DIVA- 2nd お買い得版 v1.14.4 2023-04-29 1 00000000=sceUtilityScreenshotInitStart(092e2808)
SBK-07 v1.14.4 2023-04-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095aea60): duplicate handler
Patapon 3 - DxD Edition v1.0 v1.14.4 2023-04-29 1 Replacement rowPitch=2560, but w=4096 (level=0)
LANFEUST OF TROY v1.14.4 2023-04-29 1 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
DBAF TTT Ultimate Combat DEMO v1.14.4 2023-04-29 1 Replacement rowPitch=1024, but w=2200 (level=0)
eFootball 2023 Special Ligue 2 RH12 v1.14.4 2023-05-04 2 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Resistance: Retribution™ v1.14.4 2023-04-29 1 Unknown GetPointerWrite 0d05a938 PC 08be51dc LR 08cd6754
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-04-29 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (40b79860), bad data
初音ミク -Project DIVA- v1.14.4 2023-04-29 1 00000000=sceUtilityScreenshotInitStart(0912f0b0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(3e1cfdf, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec
RIDGE RACER v1.14.4 2023-04-29 1 Ignoring possible texturing from framebuffer at 04195140 +768x230 / 480x272
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(3d86706, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7291ef2, 70:07:45:b0:03:a9, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(8bcdfd4, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
JOGRESS V3 v1.14.4 2023-04-29 2 Branch in branch delay slot at 08808d8c with different target
SBK-07 v1.14.4 2023-04-29 8 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09160800): duplicate handler
eFootball PES 2021 By TM ARTS v1.14.4 2023-04-29 1 Replacement rowPitch=512, but w=2936 (level=0)
Ford Bold Moves Street Racing v1.20.4-479-gd82b795f6a 2026-10-20 16 565 depal unsupported: shift=3 mask=fc offset=0
eFootball PES 2021 By GGames v1.14.4 2023-04-29 1 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
Grand Theft Auto: Vice City Stories v1.14.4 2023-04-29 1 WriteToHardware: Invalid address 000010ec near PC 0893e31c LR 0893e31c
PES 22 BY HAROUN Z v1.14.4 2023-04-29 1 Replacement rowPitch=2048, but w=8000 (level=0)
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-04-29 1 MIPSCompileOp: Invalid instruction 4706158b
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-04-29 1 Unknown GE command : fe486047
Ben 10 Ultimate Alien Cosmic Destruction v1.15.3 2024-01-06 3 Unknown GetPointerWrite 00000000 PC 0894a08c LR 0894a094
eFootball Chelito 19 v1.14.4 2023-04-29 1 Replacement rowPitch=256, but w=16384 (level=0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2025-04-07 2 Replacement rowPitch=256, but w=2352 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-29 1 MIPSCompileOp: Invalid instruction 70b33a50
DBZ TTT BT4 ISO V8 BY IACG MODS v1.14.4 2023-04-29 1 WriteToHardware: Invalid address 13557ee4 near PC 0883ad10 LR 0883ad10
eFootball Chelito 19 v1.17.1 2024-10-20 38 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-08-11 32 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-08-11 6 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
SBK®09 Superbike World Championship v1.14.4 2023-04-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(D1h1k1xu, 3, 2, 09fff4e0, 10000000, 0) at 089b3c34
SBK®09 Superbike World Championship v1.14.4 2023-04-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(D1h1k1xk, 3, 2, 09fff4e0, 10000000, 0) at 089b3c34
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-08 3 Replacement rowPitch=1024, but w=7420 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-04-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(D1h1k1xU, 3, 2, 09fff4e0, 10000000, 0) at 089b3c34
SBK®09 Superbike World Championship v1.14.4 2023-04-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(D1h1k1xm, 3, 2, 09fff4e0, 10000000, 0) at 089b3c34
God of War: Chains of Olympus v1.14.4 2023-04-29 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34444:00010b39 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34444:00010b39 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
Resistance: Retribution™ v1.14.4 2023-04-29 37 sceUtilityOskInitStart: invalid status
Call of Duty : Roads to Victory™ v1.14.4 2023-04-29 1 Unknown GetPointerWrite 00000010 PC 089846dc LR 08984710
eFootball PES 2023 "SNE" v1.9.4 2026-06-12 133 MIPSCompileOp: Invalid instruction 00000001
Need for Speed™ Shift v1.14.4 2023-04-29 1 Ignoring possible texturing from framebuffer at 04176000 +896x154 / 512x272
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.14.4 2023-04-29 1 Replacement rowPitch=256, but w=480 (level=0)
SBK-07 v1.14.4 2023-04-29 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094b0d90): duplicate handler
RIDGE RACER 2 v1.14.4 2023-04-29 1 Ignoring possible texturing from framebuffer at 04195a40 +768x125 / 256x272
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-29 1 Branch in JumpReg delay slot at 08e211c8 in block starting at 08e20580
eFootball C22 Sultan Design PATCH v1.14.4 2023-06-09 3 Replacement rowPitch=128, but w=1600 (level=0)
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-29 1 Ignoring possible texturing from framebuffer at 04174000 +768x128 / 480x272
RIDGE RACERS v1.14.4 2023-04-29 1 Ignoring possible texturing from framebuffer at 04195140 +256x76 / 256x272
eFootball PES 2021 DraycEM v1.14.4 2023-04-29 1 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828808
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-05-04 3 WriteToHardware: Invalid address 00000000 near PC 088d2250 LR 088d223c
PES 2019 VANDAMMEEDITION v1.14.4 2023-04-29 1 Unknown GetPointerWrite 00000000 PC 08824cfc LR 088113e4
eFootball C22 Sultan Design PATCH v1.14.4 2023-04-29 7 sceNetAdhocMatchingInit(32768) at 08a71984
Rock Band Unplugged™ v1.14.4 2023-04-29 1 Ignoring possible texturing from framebuffer at 041ba000 +0x80 / 128x272
eFootball C22 Sultan Design PATCH v1.14.4 2023-04-29 1 Replacement rowPitch=1024, but w=2848 (level=0)
Ben 10 Ultimate Alien: Cosmic Destruction v1.16.1 2023-09-15 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c0043aa2), bad data
FIFA 14 - Es v1.18.1 2025-02-05 5 Unknown GetPointerWrite 00000014 PC 08ae6d38 LR 08ae6d60
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-29 1 Replacement rowPitch=512, but w=1984 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-29 1 WriteToHardware: Invalid address 53320dfc near PC 0880dcc8 LR 0880dcc8
eFootball Asia 2023 v1.14.4 2023-06-20 2 Replacement rowPitch=512, but w=800 (level=0)
RIDGE RACER 2 v1.14.4 2023-04-29 1 Ignoring possible texturing from framebuffer at 04155080 +512x250 / 256x272
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-29 1 Replacement rowPitch=1024, but w=4096 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-29 1 Replacement rowPitch=64, but w=2048 (level=0)
ASPHALT : URBAN GT 2 v1.14.4 2023-04-29 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000931 HWX T LM Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000931 HWX T LM Tex Light: LightUberShader Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) {

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