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| Game title |
Version |
Latest Report |
Hits |
Message |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 00000038 near PC 08abf314 LR 08abf60c |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-05-25 |
1 |
Unaligned icache invalidation of 08704278 (08704278 + 0) at PC=08845668 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f24b0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096c9400): duplicate handler |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 00000029 near PC 08815700 LR 08aacc64 |
| PES CONMEBOL LIBERTADORES 2022NIZZER |
v1.17.1 |
2024-05-25 |
1 |
Unknown GetPointerWrite 00000000 PC 08828b88 LR 08828b98 |
| Ben 10 Alien Force: Vilgax Attacks |
v1.17.1 |
2024-05-25 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (a5f12600), bad data |
| Prince of Persia - Revelations |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 00006ac4 near PC 08ad84a8 LR 08ad84a8 |
| Prince of Persia - Revelations |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 00007364 near PC 08ad84a8 LR 08ad84a8 |
| RICKY PONTING 2007: PRESSURE PLAY |
v1.17.1 |
2024-05-25 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| RICKY PONTING 2007: PRESSURE PLAY |
v1.17.1 |
2024-05-25 |
2 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-05-25 |
1 |
Unaligned icache invalidation of 086e1ab8 (086e1ab8 + 0) at PC=089741fc |
| BLEACH ヒート・ザ・ソウル2 |
v1.17.1 |
2024-05-25 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| EA-Sports FC PC-V |
v1.18.1 |
2026-10-25 |
447 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
8 |
MIPSCompileOp: Invalid instruction 77b81d99 |
| PES Ultimate Patch 2021 |
v1.9.4 |
2024-09-08 |
8 |
MIPSCompileOp: Invalid instruction cc9669f7 |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-25 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| White Knight Chronicles™: Origins |
v1.17.1 |
2024-08-23 |
5 |
00000000=sceUtilityScreenshotInitStart(09c940bc) |
| SBK®09 Superbike World Championship |
v1.9.4 |
2024-10-26 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc8c70): duplicate handler |
| LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-05-25 |
1 |
Unaligned icache invalidation of 086c8478 (086c8478 + 0) at PC=0896f274 |
| MediEvil Resurrection |
v1.17.1 |
2024-05-25 |
1 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| MediEvil Resurrection |
v1.17.1-669-gd298c6f6f5 |
2024-10-11 |
9 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Tony Hawk's Underground 2 Remix |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 0a000000 near PC 08a2c058 LR 08815f28 |
| SEGA MEGA DRIVE® Collection |
v1.17.1 |
2024-05-25 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Los Simpson™ El Videojuego |
v1.17.1 |
2024-05-25 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| SHReK the THiRD™ |
v1.17.1 |
2024-05-25 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| SHReK the THiRD™ |
v1.17.1 |
2024-05-25 |
1 |
sceNetAdhocMatchingInit(65536) at 08864640 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-25 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0977d840): duplicate handler |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 000007b8 near PC 08ae4fe4 LR 08ae4fe4 |
| PES 2014 |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 00000044 near PC 08875c50 LR 08875c50 |
| PES 2014 |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 00000090 near PC 08875d04 LR 08875d04 |
| PES 2014 |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 000000a0 near PC 08875d04 LR 08875d04 |
| TRON EVOLUTION |
v1.17.1 |
2024-05-25 |
1 |
WriteToHardware: Invalid address 00000278 near PC 08aa7da4 LR 08a06a68 |
| SBK-07 |
v1.17.1 |
2024-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a4cf0): duplicate handler |
| Silent Hill: Shattered Memories |
v1.17.1 |
2024-05-25 |
1 |
Block transfer invalid: 09f230f0/200 -> 0404c000/200, 480x272x4 (0,0)->(0,0) |
| Alien Zombie Death |
v1.17.1 |
2024-05-25 |
50 |
80630006=sceAtracSetDataAndGetID(08fae040, 001c2df8): invalid RIFF header |
| WWE SmackDown vs. RAW 2008 |
v1.17.1 |
2024-05-25 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00003f60): atracID uses different codec type than data |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-05-25 |
1 |
00000000=sceUtilityScreenshotInitStart(0943a1e8) |
| PES FL 2022 |
v1.17.1 |
2024-05-31 |
20 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-05-25 |
1 |
00000000=sceUtilityScreenshotInitStart(09caa448) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-25 |
1 |
00000000=sceUtilityScreenshotInitStart(09a91698) |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-05-25 |
1 |
Unaligned icache invalidation of 086097f8 (086097f8 + 0) at PC=08845668 |
| METAL SLUG Anthology |
v1.17.1 |
2024-05-25 |
8 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc2d, 78:63:53:84:cc:2d, 20000000, 0) at 08829208 |
| METAL SLUG Anthology |
v1.17.1 |
2024-05-25 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc2d, 78:63:53:84:cc:2d, 20000000, 0) at 088e45b8 |
| METAL SLUG Anthology |
v1.17.1 |
2024-05-25 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIf783, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| METAL SLUG Anthology |
v1.17.1 |
2024-05-25 |
3 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRId64b, f0:89:3c:31:d6:4b, 20000000, 0) at 088e683c |
| Resistance: Retribution™ |
v1.17.1 |
2024-05-24 |
1 |
Unusual bezier/spline vtype: 12014755, morph: 0, bones: 6 |
| Resistance: Retribution™ |
v1.17.1 |
2024-05-24 |
1 |
Unknown GE command : 343142ef |
| TRON EVOLUTION |
v1.17.1 |
2024-05-24 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * |
| TRON EVOLUTION |
v1.17.1 |
2024-05-24 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f35555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f35555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightS |
| WWE'12 |
v1.17.1 |
2024-05-24 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 000079e0): atracID uses different codec type than data |
| WWE'12 |
v1.17.1 |
2024-05-24 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000aaa0): atracID uses different codec type than data |
| WWE'12 |
v1.17.1 |
2024-05-24 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00005820): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-05 |
4 |
Unknown GetPointerWrite 00000020 PC 08a02afc LR 0885be68 |
| MLB 11 The Show™ |
v1.17.1 |
2024-05-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (a6030000), bad data |
| WWE'12 |
v1.17.1 |
2024-05-24 |
1 |
Unknown GetPointerWrite 7cca6165 PC 08bfbde0 LR 08bfbe04 |
| MLB 11 The Show™ |
v1.17.1 |
2024-05-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (62ea63d8), bad data |
| MLB 11 The Show™ |
v1.17.1 |
2024-05-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (eb1eb6a0), bad data |
| MLB 11 The Show™ |
v1.17.1 |
2024-05-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b319d8ec), bad data |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-05-24 |
1 |
Unaligned icache invalidation of 08701138 (08701138 + 0) at PC=08845668 |
| PES FL 2022 |
v1.17.3 |
2024-09-14 |
22 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| PES FL 2022 |
v1.18 |
2025-06-09 |
68 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| WWE'12 |
v1.17.1 |
2024-05-24 |
1 |
Unknown GetPointerWrite 7cca81a5 PC 08bfbde0 LR 08bfbe04 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-24 |
1 |
MIPSCompileOp: Invalid instruction 068d4b80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-24 |
1 |
MIPSCompileOp: Invalid instruction 9c32c800 |
| LEGO® Batman™: The Videogame |
v1.18.1-945-gb0182ed0e6 |
2026-01-20 |
16 |
Unknown GetPointerWrite 0000a490 PC 08b0e5ec LR 08990a5c |
| MLB 11 The Show™ |
v1.17.1 |
2025-05-10 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00002601), bad data |
| MLB 11 The Show™ |
v1.17.1 |
2024-05-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b53cb2ec), bad data |
| MLB 11 The Show™ |
v1.17.1 |
2024-05-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fffcfffd), bad data |
| TEKKEN 6 |
v1.17.1 |
2024-05-24 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090e1e64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.17.1 |
2024-05-24 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090dde64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.17.1 |
2024-10-26 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090f3f64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.17.1 |
2024-05-24 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090e74e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.17.1 |
2024-05-24 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090de6e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.17.1 |
2024-05-24 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090d9f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.17.1 |
2024-05-24 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090d9924, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.17.1 |
2024-05-24 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090dc0a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.17.1 |
2024-05-24 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090e2464, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.17.1 |
2024-05-24 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090ee5a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| Resistance: Retribution™ |
v1.17.1 |
2024-05-24 |
1 |
Vertices without position found: (0400000a) P: ? C: ? T: u16 (4b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-09-23 |
2 |
Vertices without position found: (1200000a) P: ? C: ? T: u16 (4b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-05-24 |
1 |
Unknown GE command : 3405000c |
| .hack//Link |
v1.17.1 |
2024-05-24 |
1 |
00000000=sceUtilityScreenshotInitStart(0931c9c0) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-05-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000095a): duplicate handler |
| Sega Genesis Collection™ |
v1.17.1 |
2024-05-24 |
1 |
sceNetAdhocMatchingInit(65536) at 08864640 |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-05-24 |
1 |
00000000=sceUtilityScreenshotInitStart(092f9540) |
| .hack//Link |
v1.17.1 |
2024-05-24 |
2 |
00000000=sceUtilityScreenshotInitStart(09330450) |
| WWE 2K22 |
v1.17.1 |
2024-08-07 |
3 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2024-05-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09606960) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2024-09-26 |
2 |
sceNetAdhocMatchingInit(65536) at 08864640 |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-09 |
3 |
Unknown GetPointerWrite 00001b24 PC 08872bf8 LR 08872c1c |
| SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-05-24 |
6 |
MIPSCompileOp: Invalid instruction 02800001 |
| SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-05-24 |
3 |
MIPSCompileOp: Invalid instruction 00000014 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-05-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09672290): duplicate handler |
| Sega Genesis Collection™ |
v1.17.1 |
2024-05-24 |
1 |
MFIC instruction hit (70020024) at 08ab9000 |
| MLB 11 The Show™ |
v1.17.1 |
2024-05-24 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ef9ee380), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-24 |
1 |
MIPSCompileOp: Invalid instruction 67961800 |
| La Boussole d'Or™ |
v1.17.1 |
2024-05-24 |
21 |
BREAK instruction hit |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-05-24 |
3 |
Unknown GetPointerWrite 00000d80 PC 08872ba4 LR 08872c0c |
| Prince of Persia - Revelations |
v1.17.1 |
2024-05-24 |
4 |
80630006=sceAtracSetDataAndGetID(0985ef80, 00000800): invalid RIFF header |