Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 00000038 near PC 08abf314 LR 08abf60c
Lego Star Wars II: The Original Trilogy v1.17.1 2024-05-25 1 Unaligned icache invalidation of 08704278 (08704278 + 0) at PC=08845668
SBK®09 Superbike World Championship v1.17.1 2024-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f24b0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096c9400): duplicate handler
God of War®: Ghost of Sparta v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 00000029 near PC 08815700 LR 08aacc64
PES CONMEBOL LIBERTADORES 2022NIZZER v1.17.1 2024-05-25 1 Unknown GetPointerWrite 00000000 PC 08828b88 LR 08828b98
Ben 10 Alien Force: Vilgax Attacks v1.17.1 2024-05-25 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (a5f12600), bad data
Prince of Persia - Revelations v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 00006ac4 near PC 08ad84a8 LR 08ad84a8
Prince of Persia - Revelations v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 00007364 near PC 08ad84a8 LR 08ad84a8
RICKY PONTING 2007: PRESSURE PLAY v1.17.1 2024-05-25 1 00000400=sceGeEdramSetAddrTranslation(00000800)
RICKY PONTING 2007: PRESSURE PLAY v1.17.1 2024-05-25 2 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
LEGO® Batman™: The Videogame v1.17.1 2024-05-25 1 Unaligned icache invalidation of 086e1ab8 (086e1ab8 + 0) at PC=089741fc
BLEACH ヒート・ザ・ソウル2 v1.17.1 2024-05-25 1 00000400=sceGeEdramSetAddrTranslation(00000400)
EA-Sports FC PC-V v1.18.1 2026-10-25 447 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
PES Ultimate Patch 2021 v1.9.4 2024-09-08 8 MIPSCompileOp: Invalid instruction 77b81d99
PES Ultimate Patch 2021 v1.9.4 2024-09-08 8 MIPSCompileOp: Invalid instruction cc9669f7
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.17.1 2024-05-25 1 00000400=sceGeEdramSetAddrTranslation(00000800)
White Knight Chronicles™: Origins v1.17.1 2024-08-23 5 00000000=sceUtilityScreenshotInitStart(09c940bc)
SBK®09 Superbike World Championship v1.9.4 2024-10-26 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc8c70): duplicate handler
LEGO® Indiana Jones™: TOA v1.17.1 2024-05-25 1 Unaligned icache invalidation of 086c8478 (086c8478 + 0) at PC=0896f274
MediEvil Resurrection v1.17.1 2024-05-25 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
MediEvil Resurrection v1.17.1-669-gd298c6f6f5 2024-10-11 9 00000400=sceGeEdramSetAddrTranslation(00000800)
Tony Hawk's Underground 2 Remix v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 0a000000 near PC 08a2c058 LR 08815f28
SEGA MEGA DRIVE® Collection v1.17.1 2024-05-25 1 00000400=sceGeEdramSetAddrTranslation(00000400)
Los Simpson™ El Videojuego v1.17.1 2024-05-25 1 00000400=sceGeEdramSetAddrTranslation(00000200)
SHReK the THiRD™ v1.17.1 2024-05-25 1 00000400=sceGeEdramSetAddrTranslation(00000200)
SHReK the THiRD™ v1.17.1 2024-05-25 1 sceNetAdhocMatchingInit(65536) at 08864640
SBK®09 Superbike World Championship v1.17.1 2024-05-25 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0977d840): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 000007b8 near PC 08ae4fe4 LR 08ae4fe4
PES 2014 v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 00000044 near PC 08875c50 LR 08875c50
PES 2014 v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 00000090 near PC 08875d04 LR 08875d04
PES 2014 v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 000000a0 near PC 08875d04 LR 08875d04
TRON EVOLUTION v1.17.1 2024-05-25 1 WriteToHardware: Invalid address 00000278 near PC 08aa7da4 LR 08a06a68
SBK-07 v1.17.1 2024-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a4cf0): duplicate handler
Silent Hill: Shattered Memories v1.17.1 2024-05-25 1 Block transfer invalid: 09f230f0/200 -> 0404c000/200, 480x272x4 (0,0)->(0,0)
Alien Zombie Death v1.17.1 2024-05-25 50 80630006=sceAtracSetDataAndGetID(08fae040, 001c2df8): invalid RIFF header
WWE SmackDown vs. RAW 2008 v1.17.1 2024-05-25 1 80630007=sceAtracSetData(2, 08bd5600, 00003f60): atracID uses different codec type than data
初音ミク -Project DIVA- extend v1.17.1 2024-05-25 1 00000000=sceUtilityScreenshotInitStart(0943a1e8)
PES FL 2022 v1.17.1 2024-05-31 20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-05-25 1 00000000=sceUtilityScreenshotInitStart(09caa448)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-05-25 1 00000000=sceUtilityScreenshotInitStart(09a91698)
Lego Star Wars II: The Original Trilogy v1.17.1 2024-05-25 1 Unaligned icache invalidation of 086097f8 (086097f8 + 0) at PC=08845668
METAL SLUG Anthology v1.17.1 2024-05-25 8 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc2d, 78:63:53:84:cc:2d, 20000000, 0) at 08829208
METAL SLUG Anthology v1.17.1 2024-05-25 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc2d, 78:63:53:84:cc:2d, 20000000, 0) at 088e45b8
METAL SLUG Anthology v1.17.1 2024-05-25 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIf783, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
METAL SLUG Anthology v1.17.1 2024-05-25 3 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRId64b, f0:89:3c:31:d6:4b, 20000000, 0) at 088e683c
Resistance: Retribution™ v1.17.1 2024-05-24 1 Unusual bezier/spline vtype: 12014755, morph: 0, bones: 6
Resistance: Retribution™ v1.17.1 2024-05-24 1 Unknown GE command : 343142ef
TRON EVOLUTION v1.17.1 2024-05-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01700551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 *
TRON EVOLUTION v1.17.1 2024-05-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f35555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightS
WWE'12 v1.17.1 2024-05-24 1 80630007=sceAtracSetData(2, 08bd5600, 000079e0): atracID uses different codec type than data
WWE'12 v1.17.1 2024-05-24 1 80630007=sceAtracSetData(2, 08bd5600, 0000aaa0): atracID uses different codec type than data
WWE'12 v1.17.1 2024-05-24 1 80630007=sceAtracSetData(2, 08bd5600, 00005820): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-06-05 4 Unknown GetPointerWrite 00000020 PC 08a02afc LR 0885be68
MLB 11 The Show™ v1.17.1 2024-05-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (a6030000), bad data
WWE'12 v1.17.1 2024-05-24 1 Unknown GetPointerWrite 7cca6165 PC 08bfbde0 LR 08bfbe04
MLB 11 The Show™ v1.17.1 2024-05-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (62ea63d8), bad data
MLB 11 The Show™ v1.17.1 2024-05-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (eb1eb6a0), bad data
MLB 11 The Show™ v1.17.1 2024-05-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b319d8ec), bad data
Lego Star Wars II: The Original Trilogy v1.17.1 2024-05-24 1 Unaligned icache invalidation of 08701138 (08701138 + 0) at PC=08845668
PES FL 2022 v1.17.3 2024-09-14 22 sceNetAdhocMatchingInit(32768) at 08a71984
PES FL 2022 v1.18 2025-06-09 68 sceNetAdhocMatchingInit(32768) at 08a71984
WWE'12 v1.17.1 2024-05-24 1 Unknown GetPointerWrite 7cca81a5 PC 08bfbde0 LR 08bfbe04
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-24 1 MIPSCompileOp: Invalid instruction 068d4b80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-24 1 MIPSCompileOp: Invalid instruction 9c32c800
LEGO® Batman™: The Videogame v1.18.1-945-gb0182ed0e6 2026-01-20 16 Unknown GetPointerWrite 0000a490 PC 08b0e5ec LR 08990a5c
MLB 11 The Show™ v1.17.1 2025-05-10 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00002601), bad data
MLB 11 The Show™ v1.17.1 2024-05-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b53cb2ec), bad data
MLB 11 The Show™ v1.17.1 2024-05-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fffcfffd), bad data
TEKKEN 6 v1.17.1 2024-05-24 1 800200d2=scePsmfPlayerSetPsmfCB(090e1e64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 1 800200d2=scePsmfPlayerSetPsmfCB(090dde64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-10-26 2 800200d2=scePsmfPlayerSetPsmfCB(090f3f64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 1 800200d2=scePsmfPlayerSetPsmfCB(090e74e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 1 800200d2=scePsmfPlayerSetPsmfCB(090de6e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 1 800200d2=scePsmfPlayerSetPsmfCB(090d9f24, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 1 800200d2=scePsmfPlayerSetPsmfCB(090d9924, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 1 800200d2=scePsmfPlayerSetPsmfCB(090dc0a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 1 800200d2=scePsmfPlayerSetPsmfCB(090e2464, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-05-24 1 800200d2=scePsmfPlayerSetPsmfCB(090ee5a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
Resistance: Retribution™ v1.17.1 2024-05-24 1 Vertices without position found: (0400000a) P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.17.1 2024-09-23 2 Vertices without position found: (1200000a) P: ? C: ? T: u16 (4b)
Resistance: Retribution™ v1.17.1 2024-05-24 1 Unknown GE command : 3405000c
.hack//Link v1.17.1 2024-05-24 1 00000000=sceUtilityScreenshotInitStart(0931c9c0)
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-05-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000095a): duplicate handler
Sega Genesis Collection™ v1.17.1 2024-05-24 1 sceNetAdhocMatchingInit(65536) at 08864640
初音ミク -Project DIVA- extend v1.17.1 2024-05-24 1 00000000=sceUtilityScreenshotInitStart(092f9540)
.hack//Link v1.17.1 2024-05-24 2 00000000=sceUtilityScreenshotInitStart(09330450)
WWE 2K22 v1.17.1 2024-08-07 3 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
Kenka Bancho: Badass Rumble v1.17.1 2024-05-24 1 00000000=sceUtilityScreenshotInitStart(09606960)
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-09-26 2 sceNetAdhocMatchingInit(65536) at 08864640
eFootball Chelito 19 v1.17.1 2024-07-09 3 Unknown GetPointerWrite 00001b24 PC 08872bf8 LR 08872c1c
SOULCALIBUR: Broken Destiny v1.17.1 2024-05-24 6 MIPSCompileOp: Invalid instruction 02800001
SOULCALIBUR: Broken Destiny v1.17.1 2024-05-24 3 MIPSCompileOp: Invalid instruction 00000014
SBK®09 Superbike World Championship v1.17.1 2024-05-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09672290): duplicate handler
Sega Genesis Collection™ v1.17.1 2024-05-24 1 MFIC instruction hit (70020024) at 08ab9000
MLB 11 The Show™ v1.17.1 2024-05-24 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ef9ee380), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-24 1 MIPSCompileOp: Invalid instruction 67961800
La Boussole d'Or™ v1.17.1 2024-05-24 21 BREAK instruction hit
eFootball PES 2021 By GABRIEL v1.17.1 2024-05-24 3 Unknown GetPointerWrite 00000d80 PC 08872ba4 LR 08872c0c
Prince of Persia - Revelations v1.17.1 2024-05-24 4 80630006=sceAtracSetDataAndGetID(0985ef80, 00000800): invalid RIFF header

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