Recent logs - v1.17.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball By TM ARTS v1.17.1 2024-07-31 1 WriteToHardware: Invalid address 0000000c near PC 0880a1d8 LR 0880aba4
eFootball Chelito 19 v1.20.4 2026-07-05 11 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.17.1 2024-07-31 2 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000b20 HWX T N Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Chelito 19 v1.17.1 2024-12-15 4 Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found ERROR: 0:55: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot > 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0)
eFootball Chelito 19 v1.20.4 2026-07-05 10 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200000 Fog Flat FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2024-11-28 6 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Chelito 19 v1.18.1 2024-11-28 6 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
LEGO® Batman™: The Videogame v1.17.1 2024-07-31 1 Unaligned icache invalidation of 086f74f8 (086f74f8 + 0) at PC=089741fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-31 1 WriteToHardware: Invalid address 001674c2 near PC 088048c8 LR 0880dee4
LEGO® Batman™: The Videogame v1.17.1 2024-07-31 3 Unaligned icache invalidation of 086cd2b8 (086cd2b8 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-07-31 1 Unaligned icache invalidation of 086c7d38 (086c7d38 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1 2024-07-31 1 Unaligned icache invalidation of 086c5e38 (086c5e38 + 0) at PC=089741fc
Pro Evolution Soccer 6 v1.17.1 2024-07-30 1 WriteToHardware: Invalid address 00000004 near PC 0885427c LR 08848cd0
Pro Evolution Soccer 6 v1.17.1 2024-07-30 1 Unknown GetPointerWrite 00000000 PC 0897964c LR 088197f8
Spider-Man 3 v1.17.1 2024-07-30 1 WriteToHardware: Invalid address 00000d40 near PC 0884ff18 LR 0884b7e4
LEGO® Batman™: The Videogame v1.17.1 2024-07-30 1 Unaligned icache invalidation of 086cbdb8 (086cbdb8 + 0) at PC=089741fc
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-30 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d7fbe4a, ac:86:53:1a:ed:38, 20000000, 0) at 0897eeec
ナルティメットアクセル3 v1.17.1 2024-09-13 2 00000000=sceUtilityScreenshotInitStart(0988b0e8)
Yu-Gi-Oh! GX Tag Force 2 v1.17.1 2024-07-30 40 sceMpegRingbufferPut(): invalid mpeg data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-02 4 MIPSCompileOp: Invalid instruction 425f3035
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-02 7 MIPSCompileOp: Invalid instruction 43aa0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 Branch in branch delay slot at 0964accc with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 717b3e7b
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 715b2e43
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-07-30 1 Unaligned icache invalidation of 08605478 (08605478 + 0) at PC=0896f274
Syphon Filter®: Logan's Shadow v1.17.1 2024-07-30 1 Unknown GetPointerWrite f9e6ffd8 PC 08c4e218 LR 08c483e0
FIFA 14 - Es v1.17.1 2024-07-30 1 WriteToHardware: Invalid address 1080221e near PC 08000000 LR 08000000
Burnout™ Legends v1.17.1 2024-07-30 1 800200d2=scePsmfPlayerSetPsmf(09f7fee8, disc0:/PSP_GAME/USRDIR/data/movie/worldclear1.pmf): too many streams in PSMF video, bogus data
eFootball Chelito 19 v1.17.1 2024-07-30 1 Unknown GetPointerWrite 00001944 PC 08a02afc LR 08808460
LEGO® Batman™: The Videogame v1.17.1 2024-07-30 1 Unaligned icache invalidation of 0860bc78 (0860bc78 + 0) at PC=089741fc
SBK®09 Superbike World Championship v1.17.1 2024-07-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a26d0): duplicate handler
Lego Star Wars II: The Original Trilogy v1.17.1 2024-07-30 1 Unaligned icache invalidation of 08705b38 (08705b38 + 0) at PC=08845668
MLB 11 The Show™ v1.17.1 2024-07-30 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (062ef9b2), bad data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.5.4 2026-03-10 5 80630007=sceAtracSetData(2, 08d4b180, 000107f8): atracID uses different codec type than data
WORLD SOCCER Winning Eleven UBIQUITOUS EVOLUTION 2008 v1.17.1 2024-07-30 1 Unknown GetPointerWrite 00000000 PC 0882be2c LR 0882be3c
SEGA Rally Revo v1.17.1 2024-07-30 1 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
SEGA Rally Revo v1.17.1 2024-07-30 1 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
SEGA Rally Revo v1.17.1 2024-07-30 1 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
SEGA Rally Revo v1.17.1 2024-07-30 1 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
SEGA Rally Revo v1.17.1 2024-07-30 4 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
SEGA Rally Revo v1.17.1 2024-07-30 5 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
AEW:FIGHT FOREVER v1.17.1 2024-07-30 1 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
AEW:FIGHT FOREVER v1.17.1 2024-07-30 1 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
AEW:FIGHT FOREVER v1.17.1 2024-07-30 1 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
Pro Evolution Soccer 2012 v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 018e018e
Pro Evolution Soccer 2012 v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 7b727b72
SBK®09 Superbike World Championship v1.17.1 2024-07-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092928c0): duplicate handler
eFootball v1.9.4 2026-10-16 487 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA-Sports FC ATGX v1.18.1-1063-g102b515f7c 2026-01-31 86 sceNetAdhocMatchingInit(32768) at 08a719b8
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-04-09 2 00000000=sceUtilityScreenshotInitStart(09a82308)
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-30 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(ec9275d, dc:fa:b6:4c:ce:ec, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-30 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(956a210, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
God of War™: Ghost of Sparta v1.17.1 2024-08-01 6 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f34115:41000b09 HWX C T N LM Bones:5 Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f34115:41000b09 HWX C T N LM Bones:5 Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3 attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb
eFootball PES 2020 "C19" v1.17.1 2024-10-09 4 Unknown GetPointerWrite ab07304c PC 0888d3ec LR 0888d3fc
WWE SmackDown vs. RAW 2011 v1.17.1 2024-07-30 1 Unknown GetPointerWrite 0a001537 PC 08bfbe38 LR 08bfbe5c
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.17.1 2024-07-30 1 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
PES FL 2022 v1.17.1 2024-10-26 636 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
SBK®09 Superbike World Championship v1.17.1 2024-07-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fa830): duplicate handler
EAFC24 BY RAFZZ v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 77f90000
SOCOM U.S. Navy SEALs: Tactical Strike v1.17.1 2024-07-30 1 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
SBK®09 Superbike World Championship v1.17.1 2024-07-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091b6e60): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-07-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09631390): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-18 2 00000000=sceUtilityScreenshotInitStart(09a8cf88)
SBK®09 Superbike World Championship v1.17.1 2024-07-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096dbff0): duplicate handler
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-07-30 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fbfbfbfb), bad data
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-07-30 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8caee600), bad data
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-07-30 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8dd63140), bad data
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-07-30 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (08c0b81c), bad data
GTA: Liberty City Stories v1.17.1 2024-07-30 1 Branch in RSRTComp delay slot at 08986fec in block starting at 08986fe4
GTA: Liberty City Stories v1.17.1 2024-07-30 1 Branch in RSRTComp delay slot at 08987e2c in block starting at 08987e28
GTA: Liberty City Stories v1.17.1 2024-07-30 1 Unaligned icache invalidation of 08a96b20 (08a96b20 + 0) at PC=08e85d14
Starry☆Sky~After Summer~Portable v1.17.1 2024-07-30 1 00000000=sceUtilityScreenshotInitStart(09e67e00)
初音ミク -Project DIVA- extend v1.17.1 2024-07-30 1 00000000=sceUtilityScreenshotInitStart(092d0f90)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-29 5 Branch in branch delay slot at 08817314 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 74b17268
TEKKEN 6 v1.17.1 2024-07-30 1 WriteToHardware: Invalid address 00000124 near PC 08000000 LR 08000000
PES FL 2022 v1.17.1 2024-07-30 8 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
PES FL 2022 v1.17.1 2024-07-30 8 sceMp3Init: invalid data: not layer 3
NARUTO Shippuden: Ultimate Ninja 5 PSP Edition By JJake_J v1.17.1 2024-07-30 1 00000000=sceUtilityScreenshotInitStart(09a8cfa8)
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aeab64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aeab64, 4, 00000000, 0)
Juiced 2: Hot Import Nights v1.17.1 2024-07-30 1 Vertices without position found: (00260031) P: ? N: s8 C: 565 T: u8 Morph: 2 (20b)
Ratchet v1.18.1 2025-03-15 2 Unknown GetPointerWrite 4a004fa8 PC 09246e60 LR 09246d58
WWE SmackDown! vs. RAW 2006. v1.17.1 2024-07-30 1 00000400=sceGeEdramSetAddrTranslation(00001000)
Burnout™ Legends v1.17.1 2024-08-03 3 Unknown GE command : 03000004
eFootball Chelito 19 v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 71f2dbf8
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-12-14 2 Unaligned icache invalidation of 086c57f8 (086c57f8 + 0) at PC=0896f274
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-07-30 1 80630007=sceAtracSetData(2, 08d4b180, 000052e4): atracID uses different codec type than data
WWE 2K24 v1.9.4 2025-07-11 12 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1 2025-03-23 4 80630007=sceAtracSetData(2, 08d4b180, 0001a348): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-06-19 10 80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-17 2 MIPSCompileOp: Invalid instruction eeffffff
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 MIPSCompileOp: Invalid instruction 001113fd
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 Branch in branch delay slot at 080524e8 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-30 1 Branch in branch delay slot at 080524c0 with different target
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1-1002-g5fd8fae8b5 2026-06-02 6 80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1 2024-07-30 1 80630007=sceAtracSetData(3, 08d4b180, 0001dc28): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1 2024-07-30 1 80630007=sceAtracSetData(3, 08d4b180, 0001aaf0): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1 2024-07-30 1 80630007=sceAtracSetData(2, 08d4b180, 0001f320): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1 2024-07-30 1 80630007=sceAtracSetData(3, 08d4b180, 0001efd8): atracID uses different codec type than data

« Newest   Older »