To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball By TM ARTS |
v1.17.1 |
2024-07-31 |
1 |
WriteToHardware: Invalid address 0000000c near PC 0880a1d8 LR 0880aba4 |
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
11 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.17.1 |
2024-07-31 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000b20 HWX T N Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| eFootball Chelito 19 |
v1.17.1 |
2024-12-15 |
4 |
Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found
ERROR: 0:55: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot > 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0) |
| eFootball Chelito 19 |
v1.20.4 |
2026-07-05 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2024-11-28 |
6 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2024-11-28 |
6 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000928 HWX C T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999;
}
|
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-31 |
1 |
Unaligned icache invalidation of 086f74f8 (086f74f8 + 0) at PC=089741fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-31 |
1 |
WriteToHardware: Invalid address 001674c2 near PC 088048c8 LR 0880dee4 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-31 |
3 |
Unaligned icache invalidation of 086cd2b8 (086cd2b8 + 0) at PC=089741fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-07-31 |
1 |
Unaligned icache invalidation of 086c7d38 (086c7d38 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-31 |
1 |
Unaligned icache invalidation of 086c5e38 (086c5e38 + 0) at PC=089741fc |
| Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-30 |
1 |
WriteToHardware: Invalid address 00000004 near PC 0885427c LR 08848cd0 |
| Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-30 |
1 |
Unknown GetPointerWrite 00000000 PC 0897964c LR 088197f8 |
| Spider-Man 3 |
v1.17.1 |
2024-07-30 |
1 |
WriteToHardware: Invalid address 00000d40 near PC 0884ff18 LR 0884b7e4 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-30 |
1 |
Unaligned icache invalidation of 086cbdb8 (086cbdb8 + 0) at PC=089741fc |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-07-30 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(d7fbe4a, ac:86:53:1a:ed:38, 20000000, 0) at 0897eeec |
| ナルティメットアクセル3 |
v1.17.1 |
2024-09-13 |
2 |
00000000=sceUtilityScreenshotInitStart(0988b0e8) |
| Yu-Gi-Oh! GX Tag Force 2 |
v1.17.1 |
2024-07-30 |
40 |
sceMpegRingbufferPut(): invalid mpeg data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-02 |
4 |
MIPSCompileOp: Invalid instruction 425f3035 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-02 |
7 |
MIPSCompileOp: Invalid instruction 43aa0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
Branch in branch delay slot at 0964accc with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 717b3e7b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 715b2e43 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-07-30 |
1 |
Unaligned icache invalidation of 08605478 (08605478 + 0) at PC=0896f274 |
| Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-07-30 |
1 |
Unknown GetPointerWrite f9e6ffd8 PC 08c4e218 LR 08c483e0 |
| FIFA 14 - Es |
v1.17.1 |
2024-07-30 |
1 |
WriteToHardware: Invalid address 1080221e near PC 08000000 LR 08000000 |
| Burnout™ Legends |
v1.17.1 |
2024-07-30 |
1 |
800200d2=scePsmfPlayerSetPsmf(09f7fee8, disc0:/PSP_GAME/USRDIR/data/movie/worldclear1.pmf): too many streams in PSMF video, bogus data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-30 |
1 |
Unknown GetPointerWrite 00001944 PC 08a02afc LR 08808460 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-30 |
1 |
Unaligned icache invalidation of 0860bc78 (0860bc78 + 0) at PC=089741fc |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a26d0): duplicate handler |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-07-30 |
1 |
Unaligned icache invalidation of 08705b38 (08705b38 + 0) at PC=08845668 |
| MLB 11 The Show™ |
v1.17.1 |
2024-07-30 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (062ef9b2), bad data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.5.4 |
2026-03-10 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 000107f8): atracID uses different codec type than data |
| WORLD SOCCER Winning Eleven UBIQUITOUS EVOLUTION 2008 |
v1.17.1 |
2024-07-30 |
1 |
Unknown GetPointerWrite 00000000 PC 0882be2c LR 0882be3c |
| SEGA Rally Revo |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| SEGA Rally Revo |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
| SEGA Rally Revo |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| SEGA Rally Revo |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| SEGA Rally Revo |
v1.17.1 |
2024-07-30 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| SEGA Rally Revo |
v1.17.1 |
2024-07-30 |
5 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| AEW:FIGHT FOREVER |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| AEW:FIGHT FOREVER |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| AEW:FIGHT FOREVER |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| Pro Evolution Soccer 2012 |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 018e018e |
| Pro Evolution Soccer 2012 |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 7b727b72 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092928c0): duplicate handler |
| eFootball |
v1.9.4 |
2026-10-16 |
487 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA-Sports FC ATGX |
v1.18.1-1063-g102b515f7c |
2026-01-31 |
86 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-04-09 |
2 |
00000000=sceUtilityScreenshotInitStart(09a82308) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-07-30 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(ec9275d, dc:fa:b6:4c:ce:ec, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-07-30 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(956a210, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-08-01 |
6 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f34115:41000b09 HWX C T N LM Bones:5 Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f34115:41000b09 HWX C T N LM Bones:5 Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb |
| eFootball PES 2020 "C19" |
v1.17.1 |
2024-10-09 |
4 |
Unknown GetPointerWrite ab07304c PC 0888d3ec LR 0888d3fc |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-07-30 |
1 |
Unknown GetPointerWrite 0a001537 PC 08bfbe38 LR 08bfbe5c |
| LEGO® Pirates of the Caribbean: The Video Game PSP® |
v1.17.1 |
2024-07-30 |
1 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| PES FL 2022 |
v1.17.1 |
2024-10-26 |
636 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fa830): duplicate handler |
| EAFC24 BY RAFZZ |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 77f90000 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.17.1 |
2024-07-30 |
1 |
Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091b6e60): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09631390): duplicate handler |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-03-18 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8cf88) |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096dbff0): duplicate handler |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-07-30 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fbfbfbfb), bad data |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-07-30 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8caee600), bad data |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-07-30 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8dd63140), bad data |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-07-30 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (08c0b81c), bad data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-07-30 |
1 |
Branch in RSRTComp delay slot at 08986fec in block starting at 08986fe4 |
| GTA: Liberty City Stories |
v1.17.1 |
2024-07-30 |
1 |
Branch in RSRTComp delay slot at 08987e2c in block starting at 08987e28 |
| GTA: Liberty City Stories |
v1.17.1 |
2024-07-30 |
1 |
Unaligned icache invalidation of 08a96b20 (08a96b20 + 0) at PC=08e85d14 |
| Starry☆Sky~After Summer~Portable |
v1.17.1 |
2024-07-30 |
1 |
00000000=sceUtilityScreenshotInitStart(09e67e00) |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-07-30 |
1 |
00000000=sceUtilityScreenshotInitStart(092d0f90) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-29 |
5 |
Branch in branch delay slot at 08817314 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 74b17268 |
| TEKKEN 6 |
v1.17.1 |
2024-07-30 |
1 |
WriteToHardware: Invalid address 00000124 near PC 08000000 LR 08000000 |
| PES FL 2022 |
v1.17.1 |
2024-07-30 |
8 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| PES FL 2022 |
v1.17.1 |
2024-07-30 |
8 |
sceMp3Init: invalid data: not layer 3 |
| NARUTO Shippuden: Ultimate Ninja 5 PSP Edition By JJake_J |
v1.17.1 |
2024-07-30 |
1 |
00000000=sceUtilityScreenshotInitStart(09a8cfa8) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-07-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aeab64, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-07-30 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aeab64, 4, 00000000, 0) |
| Juiced 2: Hot Import Nights |
v1.17.1 |
2024-07-30 |
1 |
Vertices without position found: (00260031) P: ? N: s8 C: 565 T: u8 Morph: 2 (20b) |
| Ratchet |
v1.18.1 |
2025-03-15 |
2 |
Unknown GetPointerWrite 4a004fa8 PC 09246e60 LR 09246d58 |
| WWE SmackDown! vs. RAW 2006. |
v1.17.1 |
2024-07-30 |
1 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| Burnout™ Legends |
v1.17.1 |
2024-08-03 |
3 |
Unknown GE command : 03000004 |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 71f2dbf8 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-12-14 |
2 |
Unaligned icache invalidation of 086c57f8 (086c57f8 + 0) at PC=0896f274 |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000052e4): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2025-07-11 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2025-03-23 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0001a348): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-06-19 |
10 |
80630007=sceAtracSetData(2, 08d13140, 000060a0): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-17 |
2 |
MIPSCompileOp: Invalid instruction eeffffff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
MIPSCompileOp: Invalid instruction 001113fd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
Branch in branch delay slot at 080524e8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-30 |
1 |
Branch in branch delay slot at 080524c0 with different target |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1-1002-g5fd8fae8b5 |
2026-06-02 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 0001dc28): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 0001aaf0): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0001f320): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2024-07-30 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 0001efd8): atracID uses different codec type than data |