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| Game title |
Version |
Latest Report |
Hits |
Message |
| ナルティメットアクセル3 体験版 |
v1.14.4 |
2023-01-23 |
1 |
sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006 |
| ナルティメットアクセル3 体験版 |
v1.14.4 |
2023-01-23 |
1 |
sceKernelCreateThread(name=PGE File): unsupported attributes 00000006 |
| ナルティメットアクセル3 体験版 |
v1.14.4 |
2023-01-23 |
2 |
sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006 |
| BURNOUT DOMINATOR |
v1.17.1 |
2024-06-15 |
4 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-08 |
4 |
Replacement rowPitch=512, but w=2352 (level=0) |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-04-16 |
2 |
Replacement rowPitch=512, but w=2780 (level=0) |
| Need for Speed™ Shift |
v1.14.4 |
2023-05-17 |
11 |
Ignoring possible texturing from framebuffer at 04176000 +0x132 / 512x272 |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-01-26 |
4 |
Unknown GetPointerWrite 2534fc08 PC 08b52814 LR 08cd6754 |
| eFootball PES 2021 Libertadores T. Bendezu |
v1.14.4 |
2023-01-23 |
1 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| eFootball By TM ARTS |
v1.14.4 |
2023-02-20 |
6 |
Replacement rowPitch=1024, but w=3200 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-01-23 |
1 |
00000000=sceUtilityScreenshotInitStart(09ca9f68) |
| NEED FOR SPEED™ Carbon OTC |
v1.14.4 |
2023-01-23 |
1 |
WriteToHardware: Invalid address 00000460 near PC 08880e00 LR 08b7e584 |
| RIDGE RACER |
v1.14.4 |
2023-01-28 |
2 |
Ignoring possible texturing from framebuffer at 041dc340 +96x135 / 256x272 |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-02-24 |
2 |
Replacement rowPitch=512, but w=2000 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-10-18 |
5 |
Replacement rowPitch=512, but w=4096 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2023-05-08 |
3 |
Replacement rowPitch=256, but w=520 (level=0) |
| Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-01-23 |
4 |
Failed to truncate file. |
| TEKKEN 6 |
v1.14.4 |
2023-04-06 |
2 |
Replacement rowPitch=128, but w=7680 (level=0) |
| Pursuit Force |
v1.14.4 |
2023-04-12 |
4 |
Ignoring possible texturing from framebuffer at 04154000 +128x227 / 128x272 |
| TEKKEN 6 |
v1.14.4 |
2023-06-23 |
6 |
Replacement rowPitch=1024, but w=9360 (level=0) |
| TEKKEN 6 |
v1.14.4 |
2024-02-19 |
6 |
Replacement rowPitch=128, but w=640 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-23 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +480x-2148 / 64x256 |
| ファンタシースターポータブル2インフィニティ |
v1.14.4 |
2023-01-23 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +192x246 / 480x272 |
| JOGRESS V3 |
v1.14.4 |
2023-05-19 |
17 |
Replacement rowPitch=512, but w=576 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-01-23 |
1 |
Replacement rowPitch=128, but w=2048 (level=0) |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2023-01-23 |
1 |
Replacement rowPitch=1024, but w=2000 (level=0) |
| ACE COMBAT JOINT ASSAULT |
v1.14.4 |
2023-01-23 |
1 |
Replacement rowPitch=2048, but w=8192 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-10 |
4 |
Replacement rowPitch=128, but w=1024 (level=0) |
| ACE COMBAT X |
v1.14.4 |
2023-11-29 |
3 |
Replacement rowPitch=1024, but w=4096 (level=0) |
| EFOOTBALL RA-PATCH 22-23 V. FINAL |
v1.14.4 |
2023-08-28 |
5 |
Replacement rowPitch=256, but w=512 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-02 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +416x-14632 / 64x256 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-23 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +288x-4330 / 64x256 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-04-19 |
40 |
Ignoring possible texturing from framebuffer at 08bb4780 +288x-24429 / 64x256 |
| Burnout™ Dominator |
v1.14.4 |
2023-02-21 |
2 |
Ignoring possible texturing from framebuffer at 04176000 +1408x207 / 512x272 |
| WWE SVR 2011MOD BY OUSSAMA BEN DZ |
v1.14.4 |
2023-01-23 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00012238): atracID uses different codec type than data |
| World Rally Championship |
v1.14.4 |
2023-01-23 |
1 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-10-22 |
6 |
Branch in branch delay slot at 09d998a4 with different target |
| God of War: Chains of Olympus |
v1.20.4 |
2026-10-22 |
6 |
Branch in branch delay slot at 09d998a0 with different target |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-23 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +256x-24170 / 64x256 |
| Megamind |
v1.14.4 |
2023-01-23 |
1 |
Ignoring possible texturing from framebuffer at 0419e000 +0x38 / 64x64 |
| Efootball 2023 Liga Mx by Hernandez |
v1.6.3 |
2025-01-25 |
86 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-05-23 |
31 |
00000000=sceUtilityScreenshotInitStart(09caaf08) |
| Yu-Gi-Oh! GX Tag Force |
v1.14.4 |
2023-01-22 |
4 |
80630011=sceAtracSetDataAndGetID(08d48e04, 00000000): buffer too small |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b78e04, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-01-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b78e04, 4, 00000000, 0) |
| God of War: Chains of Olympus |
v1.14.4 |
2023-01-22 |
3 |
80631003=sceAtracSetAA3DataAndGetID(08b70fc0, 00028000, 0014b2c4, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| God of War: Chains of Olympus |
v1.14.4 |
2023-01-22 |
1 |
80630011=sceAtracSetDataAndGetID(08b70fc0, 00028000): no data chunk |
| God of War: Chains of Olympus |
v1.14.4 |
2023-01-22 |
1 |
RIFF chunk had uneven size |
| ラチェット&クランク 5 |
v1.18.1 |
2025-06-05 |
323 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| ラチェット&クランク 5 |
v1.18.1 |
2025-06-05 |
76 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| クランク&ラチェット マル秘ミッション☆イグニッション |
v1.18.1 |
2026-08-19 |
148 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| クランク&ラチェット マル秘ミッション☆イグニッション |
v1.18.1 |
2026-08-19 |
46 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| 初音ミク -Project DIVA- 2nd お買い得版 |
v1.15.4 |
2023-11-15 |
4 |
Unknown GetPointerWrite 00000000 PC 0880a218 LR 0880a22c |
| Burnout Legends |
v1.14.4-615-g34e6dcb28 |
2025-01-06 |
19 |
Ignoring possible texturing from framebuffer at 04174000 +0x185 / 64x272 |
| Final Armada |
v1.18.1 |
2026-04-06 |
87 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| RIDGE RACER® |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 0415b500 +512x229 / 256x272 |
| Bounty Hounds |
v1.14.4 |
2023-01-22 |
1 |
Unknown GetPointerWrite 00000000 PC 0898fefc LR 0898ff1c |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-28 |
13 |
Unknown GetPointerWrite 00000000 PC 08872bf8 LR 08872c1c |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-01-22 |
4 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:135: 'comp' : redefinition
ERROR: 0:136: 'type' : redefinition
ERROR: 0:184: 'comp' : redefinition
ERROR: 0:185: 'type' : redefinition
ERROR: 0:233: 'comp' : redefinition
ERROR: 0:234: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
05000000:c1000b30 HWX T N Tex Bones:5 Light: LightUberShader WScale 2 Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 05000000:c1000b30 HWX T N Tex Bones:5 Light: LightUberShader WScale 2 Cull
in mediump vec4 w1;
in mediump float w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0. |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-01-22 |
4 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:137: 'comp' : redefinition
ERROR: 0:138: 'type' : redefinition
ERROR: 0:186: 'comp' : redefinition
ERROR: 0:187: 'type' : redefinition
ERROR: 0:235: 'comp' : redefinition
ERROR: 0:236: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
05000000:c1c00b30 HWX T N Tex Bones:8 Light: LightUberShader WScale 2 Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 05000000:c1c00b30 HWX T N Tex Bones:8 Light: LightUberShader WScale 2 Cull
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0 |
| Class of Heroes 2 |
v1.14.4 |
2023-01-22 |
1 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| Class of Heroes 2 |
v1.14.4 |
2023-01-22 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Class of Heroes 2 |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Class of Heroes 2 |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Class of Heroes 2 |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Class of Heroes 2 |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Class of Heroes 2 |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Class of Heroes 2 |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Class of Heroes 2 |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| BATTLEZONE |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| BATTLEZONE |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| BATTLEZONE |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| BATTLEZONE |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| BATTLEZONE |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| CODED ARMS |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| CODED ARMS |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| CODED ARMS |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| CODED ARMS |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| DISGAEA Afternoon of Darkness |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 3, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| DISGAEA Afternoon of Darkness |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| DISGAEA Afternoon of Darkness |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 1, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| DISGAEA Afternoon of Darkness |
v1.14.4 |
2023-01-22 |
1 |
sceSasSetADSRMode(08bbde80, 0, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| DRAGON BALL SUPER TTT BY SMARTRIX |
v1.14.4 |
2023-01-22 |
1 |
MIPSCompileOp: Invalid instruction 40635d6c |
| DRAGON BALL SUPER TTT BY SMARTRIX |
v1.14.4 |
2023-01-22 |
1 |
MIPSCompileOp: Invalid instruction efc0fbfb |
| ブレイブ ストーリー 新たなる旅人 |
v1.14.4-604-g99b2349d6 |
2023-04-01 |
7 |
Using texture with dynamic CLUT: texfmt=5, clutfmt=3 |
| ダンボール戦機W |
v1.14.4-820-ga651fd8ff |
2025-06-17 |
17 |
Ignoring possible texturing from framebuffer at 04178000 +0x272 / 256x512 |
| ブレイブ ストーリー 新たなる旅人 |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 04132000 +128x136 / 256x272 |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-04-01 |
2 |
Ignoring possible texturing from framebuffer at 08ed8a40 +32x-7629 / 8x8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-22 |
1 |
MIPSCompileOp: Invalid instruction 67a35480 |
| EA SPORTS 2010 FIFA World Cup™ |
v1.15.4 |
2023-06-29 |
5 |
Unknown GetPointerWrite 0a00d326 PC 08df9090 LR 08dfd264 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.17.1 |
2025-04-27 |
2 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-22 |
1 |
WriteToHardware: Invalid address 029fb800 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-01-22 |
1 |
MIPSCompileOp: Invalid instruction ee07cf50 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +32x-6670 / 64x256 |
| MLB 10 The Show ™ |
v1.14.4 |
2023-01-22 |
1 |
80630006=sceAtracSetDataAndGetID(09c470c0, 0000a000): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-01-22 |
1 |
Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2025-10-23 |
12 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| eFootball PES By HAROUN TECH |
v1.9.4 |
2024-08-01 |
14 |
sceMp3Init: invalid data: not MPEG v1 |
| Ghost Rider |
v1.14.4 |
2023-01-22 |
1 |
MFIC instruction hit (70020024) at 08aac100 |
| eFootball PES 2022 By ERYE CHANNEL |
v1.14.4 |
2023-02-22 |
8 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000c |