Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
ナルティメットアクセル3 体験版 v1.14.4 2023-01-23 1 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
ナルティメットアクセル3 体験版 v1.14.4 2023-01-23 1 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
ナルティメットアクセル3 体験版 v1.14.4 2023-01-23 2 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
BURNOUT DOMINATOR v1.17.1 2024-06-15 4 00000400=sceGeEdramSetAddrTranslation(00000400)
eFootball Chelito 19 v1.14.4 2023-04-08 4 Replacement rowPitch=512, but w=2352 (level=0)
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-04-16 2 Replacement rowPitch=512, but w=2780 (level=0)
Need for Speed™ Shift v1.14.4 2023-05-17 11 Ignoring possible texturing from framebuffer at 04176000 +0x132 / 512x272
RESISTANCE® ~報復の刻~ v1.14.4 2023-01-26 4 Unknown GetPointerWrite 2534fc08 PC 08b52814 LR 08cd6754
eFootball PES 2021 Libertadores T. Bendezu v1.14.4 2023-01-23 1 Replacement rowPitch=1024, but w=2048 (level=0)
eFootball By TM ARTS v1.14.4 2023-02-20 6 Replacement rowPitch=1024, but w=3200 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-01-23 1 00000000=sceUtilityScreenshotInitStart(09ca9f68)
NEED FOR SPEED™ Carbon OTC v1.14.4 2023-01-23 1 WriteToHardware: Invalid address 00000460 near PC 08880e00 LR 08b7e584
RIDGE RACER v1.14.4 2023-01-28 2 Ignoring possible texturing from framebuffer at 041dc340 +96x135 / 256x272
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-02-24 2 Replacement rowPitch=512, but w=2000 (level=0)
TEKKEN 6 v1.14.4 2023-10-18 5 Replacement rowPitch=512, but w=4096 (level=0)
TEKKEN 6 v1.14.4 2023-05-08 3 Replacement rowPitch=256, but w=520 (level=0)
Grand Theft Auto: Liberty City Stories v1.14.4 2023-01-23 4 Failed to truncate file.
TEKKEN 6 v1.14.4 2023-04-06 2 Replacement rowPitch=128, but w=7680 (level=0)
Pursuit Force v1.14.4 2023-04-12 4 Ignoring possible texturing from framebuffer at 04154000 +128x227 / 128x272
TEKKEN 6 v1.14.4 2023-06-23 6 Replacement rowPitch=1024, but w=9360 (level=0)
TEKKEN 6 v1.14.4 2024-02-19 6 Replacement rowPitch=128, but w=640 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-01-23 1 Ignoring possible texturing from framebuffer at 08bb4780 +480x-2148 / 64x256
ファンタシースターポータブル2インフィニティ v1.14.4 2023-01-23 1 Ignoring possible texturing from framebuffer at 04154000 +192x246 / 480x272
JOGRESS V3 v1.14.4 2023-05-19 17 Replacement rowPitch=512, but w=576 (level=0)
eFootball Chelito 19 v1.14.4 2023-01-23 1 Replacement rowPitch=128, but w=2048 (level=0)
Pro Evolution Soccer 2014 v1.14.4 2023-01-23 1 Replacement rowPitch=1024, but w=2000 (level=0)
ACE COMBAT JOINT ASSAULT v1.14.4 2023-01-23 1 Replacement rowPitch=2048, but w=8192 (level=0)
eFootball Chelito 19 v1.14.4 2023-04-10 4 Replacement rowPitch=128, but w=1024 (level=0)
ACE COMBAT X v1.14.4 2023-11-29 3 Replacement rowPitch=1024, but w=4096 (level=0)
EFOOTBALL RA-PATCH 22-23 V. FINAL v1.14.4 2023-08-28 5 Replacement rowPitch=256, but w=512 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-02-02 2 Ignoring possible texturing from framebuffer at 08bb4780 +416x-14632 / 64x256
Silent Hill: Shattered Memories v1.14.4 2023-01-23 1 Ignoring possible texturing from framebuffer at 08bb4780 +288x-4330 / 64x256
Silent Hill: Shattered Memories v1.14.4 2023-04-19 40 Ignoring possible texturing from framebuffer at 08bb4780 +288x-24429 / 64x256
Burnout™ Dominator v1.14.4 2023-02-21 2 Ignoring possible texturing from framebuffer at 04176000 +1408x207 / 512x272
WWE SVR 2011MOD BY OUSSAMA BEN DZ v1.14.4 2023-01-23 1 80630007=sceAtracSetData(2, 08d4b180, 00012238): atracID uses different codec type than data
World Rally Championship v1.14.4 2023-01-23 1 sceNetAdhocMatchingInit(9816) at 088fc4e8
God of War: Chains of Olympus v1.20.4 2026-10-22 6 Branch in branch delay slot at 09d998a4 with different target
God of War: Chains of Olympus v1.20.4 2026-10-22 6 Branch in branch delay slot at 09d998a0 with different target
Silent Hill: Shattered Memories v1.14.4 2023-01-23 1 Ignoring possible texturing from framebuffer at 08bb4780 +256x-24170 / 64x256
Megamind v1.14.4 2023-01-23 1 Ignoring possible texturing from framebuffer at 0419e000 +0x38 / 64x64
Efootball 2023 Liga Mx by Hernandez v1.6.3 2025-01-25 86 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 31 00000000=sceUtilityScreenshotInitStart(09caaf08)
Yu-Gi-Oh! GX Tag Force v1.14.4 2023-01-22 4 80630011=sceAtracSetDataAndGetID(08d48e04, 00000000): buffer too small
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b78e04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-01-22 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b78e04, 4, 00000000, 0)
God of War: Chains of Olympus v1.14.4 2023-01-22 3 80631003=sceAtracSetAA3DataAndGetID(08b70fc0, 00028000, 0014b2c4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.14.4 2023-01-22 1 80630011=sceAtracSetDataAndGetID(08b70fc0, 00028000): no data chunk
God of War: Chains of Olympus v1.14.4 2023-01-22 1 RIFF chunk had uneven size
ラチェット&クランク 5 v1.18.1 2025-06-05 323 00000000=sceGeEdramSetAddrTranslation(00000000)
ラチェット&クランク 5 v1.18.1 2025-06-05 76 00000400=sceGeEdramSetAddrTranslation(00000000)
クランク&ラチェット マル秘ミッション☆イグニッション v1.18.1 2026-08-19 148 00000000=sceGeEdramSetAddrTranslation(00000000)
クランク&ラチェット マル秘ミッション☆イグニッション v1.18.1 2026-08-19 46 00000400=sceGeEdramSetAddrTranslation(00000000)
初音ミク -Project DIVA- 2nd お買い得版 v1.15.4 2023-11-15 4 Unknown GetPointerWrite 00000000 PC 0880a218 LR 0880a22c
Burnout Legends v1.14.4-615-g34e6dcb28 2025-01-06 19 Ignoring possible texturing from framebuffer at 04174000 +0x185 / 64x272
Final Armada v1.18.1 2026-04-06 87 00000400=sceGeEdramSetAddrTranslation(00000800)
RIDGE RACER® v1.14.4 2023-01-22 1 Ignoring possible texturing from framebuffer at 0415b500 +512x229 / 256x272
Bounty Hounds v1.14.4 2023-01-22 1 Unknown GetPointerWrite 00000000 PC 0898fefc LR 0898ff1c
eFootball Chelito 19 v1.17.1 2024-07-28 13 Unknown GetPointerWrite 00000000 PC 08872bf8 LR 08872c1c
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-01-22 4 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:135: 'comp' : redefinition ERROR: 0:136: 'type' : redefinition ERROR: 0:184: 'comp' : redefinition ERROR: 0:185: 'type' : redefinition ERROR: 0:233: 'comp' : redefinition ERROR: 0:234: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 05000000:c1000b30 HWX T N Tex Bones:5 Light: LightUberShader WScale 2 Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 05000000:c1000b30 HWX T N Tex Bones:5 Light: LightUberShader WScale 2 Cull in mediump vec4 w1; in mediump float w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-01-22 4 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:137: 'comp' : redefinition ERROR: 0:138: 'type' : redefinition ERROR: 0:186: 'comp' : redefinition ERROR: 0:187: 'type' : redefinition ERROR: 0:235: 'comp' : redefinition ERROR: 0:236: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 05000000:c1c00b30 HWX T N Tex Bones:8 Light: LightUberShader WScale 2 Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 05000000:c1c00b30 HWX T N Tex Bones:8 Light: LightUberShader WScale 2 Cull in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0
Class of Heroes 2 v1.14.4 2023-01-22 1 00000400=sceGeEdramSetAddrTranslation(00001000)
Class of Heroes 2 v1.14.4 2023-01-22 1 00000400=sceGeEdramSetAddrTranslation(00000000)
Class of Heroes 2 v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Class of Heroes 2 v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Class of Heroes 2 v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Class of Heroes 2 v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Class of Heroes 2 v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Class of Heroes 2 v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Class of Heroes 2 v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
BATTLEZONE v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
BATTLEZONE v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
BATTLEZONE v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
BATTLEZONE v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
BATTLEZONE v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
CODED ARMS v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
DISGAEA Afternoon of Darkness v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 3, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
DISGAEA Afternoon of Darkness v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
DISGAEA Afternoon of Darkness v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 1, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
DISGAEA Afternoon of Darkness v1.14.4 2023-01-22 1 sceSasSetADSRMode(08bbde80, 0, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
DRAGON BALL SUPER TTT BY SMARTRIX v1.14.4 2023-01-22 1 MIPSCompileOp: Invalid instruction 40635d6c
DRAGON BALL SUPER TTT BY SMARTRIX v1.14.4 2023-01-22 1 MIPSCompileOp: Invalid instruction efc0fbfb
ブレイブ ストーリー 新たなる旅人 v1.14.4-604-g99b2349d6 2023-04-01 7 Using texture with dynamic CLUT: texfmt=5, clutfmt=3
ダンボール戦機W v1.14.4-820-ga651fd8ff 2025-06-17 17 Ignoring possible texturing from framebuffer at 04178000 +0x272 / 256x512
ブレイブ ストーリー 新たなる旅人 v1.14.4 2023-01-22 1 Ignoring possible texturing from framebuffer at 04132000 +128x136 / 256x272
MX vs ATV™ Reflex v1.14.4 2023-04-01 2 Ignoring possible texturing from framebuffer at 08ed8a40 +32x-7629 / 8x8
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-22 1 MIPSCompileOp: Invalid instruction 67a35480
EA SPORTS 2010 FIFA World Cup™ v1.15.4 2023-06-29 5 Unknown GetPointerWrite 0a00d326 PC 08df9090 LR 08dfd264
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2025-04-27 2 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-22 1 WriteToHardware: Invalid address 029fb800 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-01-22 1 MIPSCompileOp: Invalid instruction ee07cf50
Silent Hill: Shattered Memories v1.14.4 2023-01-22 1 Ignoring possible texturing from framebuffer at 08bb4780 +32x-6670 / 64x256
MLB 10 The Show ™ v1.14.4 2023-01-22 1 80630006=sceAtracSetDataAndGetID(09c470c0, 0000a000): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-01-22 1 Ignoring possible texturing from framebuffer at 04162000 +0x63 / 480x272
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-10-23 12 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
eFootball PES By HAROUN TECH v1.9.4 2024-08-01 14 sceMp3Init: invalid data: not MPEG v1
Ghost Rider v1.14.4 2023-01-22 1 MFIC instruction hit (70020024) at 08aac100
eFootball PES 2022 By ERYE CHANNEL v1.14.4 2023-02-22 8 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000c

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