Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
PES 2020 MIX MAX EVOLUTION TEXTURE v1.14.4 2023-02-25 4 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
MX vs ATV™ Reflex v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 08ed6140 +32x-7301 / 8x8
SBK®08 Superbike World Championship v1.14.4 2023-02-25 2 Replacement rowPitch=512, but w=8192 (level=0)
WWE All Stars v1.14.4 2023-02-25 3 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
WWE All Stars v1.14.4 2023-02-25 2 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
Prince of Persia - Revelations v1.14.4 2023-02-25 1 80630006=sceAtracSetDataAndGetID(09911300, 00000800): invalid RIFF header
RIDGE RACER 2 v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 0418c640 +512x255 / 480x272
Crash™ Tag Team Racing v1.14.4 2023-02-25 2 80630006=sceAtracSetDataAndGetID(09c193c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-25 1 80630006=sceAtracSetDataAndGetID(09c05340, 00014000): invalid RIFF header
METAL SLUG Anthology v1.14.4 2023-02-25 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI80da, 04:73:f0:17:80:da, 20000000, 0) at 08829190
METAL SLUG Anthology v1.14.4 2023-02-25 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI80da, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
TEKKEN 6 v1.14.4 2023-02-25 1 800200d2=scePsmfPlayerSetPsmfCB(090ddee4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-02-25 2 800200d2=scePsmfPlayerSetPsmfCB(090da5e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-02-25 1 800200d2=scePsmfPlayerSetPsmfCB(090d4ca4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-02-25 1 800200d2=scePsmfPlayerSetPsmfCB(090dc564, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-02-25 1 800200d2=scePsmfPlayerSetPsmfCB(090d60a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-02-25 1 800200d2=scePsmfPlayerSetPsmfCB(090de4e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-02-25 1 800200d2=scePsmfPlayerSetPsmfCB(090e38e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-02-25 1 800200d2=scePsmfPlayerSetPsmfCB(090dca64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-02-25 1 800200d2=scePsmfPlayerSetPsmfCB(090dcfa4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.14.4 2023-02-25 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c0174800), bad data
TEKKEN 6 v1.14.4 2023-02-25 1 scePsmfPlayerStart(090f1ca4, 090f1cb4, 0): unable to change video stream to 0
TEKKEN 6 v1.14.4 2023-02-25 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (22000000), bad data
戦場のヴァルキュリア3 EXTRA EDITION v1.18.1 2025-03-08 3 00000000=sceUtilityScreenshotInitStart(08fd13c0)
METAL SLUG Anthology v1.14.4 2023-02-25 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI80da, 04:73:f0:17:80:da, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.14.4 2023-02-25 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI80da, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
METAL SLUG Anthology v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc8d, 24:f3:52:34:cc:8d, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIcc8d, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
HEAVEN'S WILL v1.18.1 2026-09-17 3,567 00000000=sceGeEdramSetAddrTranslation(00000000)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-11-22 4 Replacement rowPitch=2048, but w=4096 (level=0)
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.14.4 2023-02-25 1 80630006=sceAtracSetData(1, 09383d00, 00042000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 44ac9000
eFootball Haroun Z 2022 v1.14.4 2023-02-25 1 Replacement rowPitch=128, but w=904 (level=0)
eFootball PES 2020 "C19 & MC19" v1.14.4 2023-04-19 6 Replacement rowPitch=256, but w=600 (level=0)
E FOOTBALL ASIA 2021 "By TRMD" v1.14.4 2023-02-25 1 Replacement rowPitch=512, but w=2160 (level=0)
MotoGP™22 | By CahNdutz v1.14.4 2023-02-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094ccb10): duplicate handler
MotoGP™22 | By CahNdutz v1.14.4 2023-02-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093720e0): duplicate handler
MotoGP™22 | By CahNdutz v1.14.4 2023-02-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093e33e0): duplicate handler
MotoGP™22 | By CahNdutz v1.14.4 2023-02-25 1 Replacement rowPitch=1024, but w=2000 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-22 4 Replacement rowPitch=128, but w=256 (level=0)
WWE SmackDown vs. RAW 2007 v1.14.4 2023-02-25 1 Unknown GetPointerWrite 00000000 PC 08a82160 LR 08a821a4
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6adaa46, 0a:63:3b:37:b5:3d, 20000000, 0) at 0897ed90
eFootball PES PPSSPP AFF CUP v1.14.4 2023-02-25 2 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball PES 2022 Danilo Gamer v1.14.4 2023-05-01 3 Replacement rowPitch=512, but w=1920 (level=0)
SBK®08 Superbike World Championship v1.14.4 2023-02-25 1 Replacement rowPitch=128, but w=256 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-02-27 2 Ignoring possible texturing from framebuffer at 08bb4780 +64x-13047 / 64x256
ボンバーマン ポータブル v1.14.4 2023-02-25 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(L12bd6d, 24:f3:52:34:cc:8d, 30000000, 0) at 088cce7c
ボンバーマン ポータブル v1.14.4 2023-02-25 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(L12bd6d, 2, 3, 09fff460, 30000000, 0) at 088cd1a4
Grand Theft Auto: Liberty City Stories v1.14.4 2023-02-25 1 Garbage libstub address 00307e78 or end 0030806c
SBK®08 Superbike World Championship v1.14.4 2023-02-25 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091ebac0): duplicate handler
FRONTIER GATE Boost+ v1.14.4 2023-02-25 1 Branch in JumpReg delay slot at 09762f74 in block starting at 09762f74
ボンバーマン ポータブル v1.14.4 2023-02-25 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(M12MINc, 04:73:f0:17:80:da, 30000000, 0) at 088cce7c
ボンバーマン ポータブル v1.14.4 2023-02-25 3 UNTESTED sceNetAdhocctlCreateEnterGameMode(M12MINc, 2, 2, 09fff470, 30000000, 0) at 088cd1a4
ボンバーマン ポータブル v1.14.4 2023-02-25 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(M12MINc, 24:f3:52:34:cc:8d, 30000000, 0) at 088cce7c
Shinobido: Tales of the Ninja v1.14.4 2023-02-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e97a70, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.14.4 2023-02-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e97a70, 4, 00000000, 0)
eFootball PES 2020 "C19" v1.14.4 2023-02-25 1 Replacement rowPitch=2048, but w=6004 (level=0)
ドラゴンボール タッグバーサス v1.14.4 2023-02-25 1 sceNetAdhocMatchingInit(12288) at 0892bd40
仮面ライダー クライマックスヒーローズ オーズ v1.14.4 2023-02-25 1 sceFontGetFontInfo(0, 9ffdb58): bad font
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-02-25 1 Replacement rowPitch=256, but w=4096 (level=0)
LEGO® Harry Potter™: Years 1-4 v1.17.1 2024-10-28 3 00000400=sceGeEdramSetAddrTranslation(00000800)
LEGO® Harry Potter™: Years 1-4 v1.14.4 2023-02-25 2 00000400=sceGeEdramSetAddrTranslation(00000400)
BURNOUT DOMINATOR v1.14.4 2023-02-25 1 Ignoring possible texturing from framebuffer at 04176000 +1152x197 / 512x272
eFootball By TM ARTS v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction 4e49422e
戦場のヴァルキュリア3 EXTRA EDITION v1.14.4 2023-02-25 1 MIPSCompileOp: Invalid instruction b100048f
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-04-14 3 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-02-25 2 Replacement rowPitch=512, but w=576 (level=0)
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-02-24 1 80630007=sceAtracSetData(2, 08d4b1c0, 00003b70): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-02-24 1 80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-02-24 1 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-02-24 1 80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-02-24 2 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.14.4 2023-02-24 2 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
TRON EVOLUTION v1.14.4-708-gc1df1868f 2025-08-10 13 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2023-02-24 1 Replacement rowPitch=512, but w=1260 (level=0)
MLB 10 The Show ™ v1.14.4 2023-02-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fffefff2), bad data
MLB 10 The Show ™ v1.17.1 2024-04-02 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (1af5b3d5), bad data
BURNOUT DOMINATOR v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04176000 +1664x179 / 512x272
Pro Evolution Soccer 2011 v1.14.4 2023-02-24 1 Replacement rowPitch=2048, but w=5120 (level=0)
RIDGE RACER v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04193ac0 +512x79 / 256x272
RIDGE RACER v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04197780 +768x123 / 256x272
eFootball PES 2021 By GABRIEL v1.14.4 2023-03-02 2 Replacement rowPitch=1024, but w=1120 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-24 1 MIPSCompileOp: Invalid instruction b0e52868
MX vs ATV™ Reflex v1.14.4 2023-03-28 3 Ignoring possible texturing from framebuffer at 08ed8900 +32x-7619 / 8x8
Daxter v1.14.4 2023-02-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e75cc0, 4, 00000000, 0)
Pursuit Force™: Extreme Justice v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04154000 +128x223 / 128x272
WWE'12 v1.14.4 2023-02-24 3 Unknown GetPointerWrite 0b8d40e7 PC 08bfbde0 LR 08bfbe04
LEGO® Batman™: The Videogame v1.18.1 2025-04-22 2 WriteToHardware: Invalid address 00000000 near PC 08952ae8 LR 08952b50
Indiana Jones® and the Staff Of Kings™ v1.14.4 2023-02-24 1 WriteToHardware: Invalid address 000000e4 near PC 08a42d70 LR 08a44ad4
eFootball 2023 Special Ligue 2 RH12 v1.14.4 2023-02-25 2 Replacement rowPitch=256, but w=1024 (level=0)
TRON EVOLUTION v1.14.4 2023-02-24 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01f35551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), w
PES 2014 v1.14.4 2023-04-30 4 Unknown GetPointerWrite cb0e9180 PC 0884c228 LR 08820e90
SplinterCell v1.14.4 2023-02-24 1 WriteToHardware: Invalid address 0a000058 near PC 0880f0fc LR 0880f0fc
Mortal Kombat: Unchained v1.14.4 2023-03-18 2 Truncating vertex count from 21885 to 21845
FIFA 12 - Jp v1.14.4 2023-03-05 2 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Pro Evolution Soccer 2011 v1.14.4 2023-02-24 1 Replacement rowPitch=256, but w=1024 (level=0)
PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE v1.14.4 2023-02-24 1 Replacement rowPitch=2048, but w=4000 (level=0)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1-334-g1786a4ddb 2025-05-24 3 00000000=sceUtilityScreenshotInitStart(09a824d8)
Prince of Persia - Revelations v1.14.4 2023-02-24 4 80630006=sceAtracSetDataAndGetID(08f60040, 00000800): invalid RIFF header
RIDGE RACER v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04195140 +256x231 / 480x272

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