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| Game title |
Version |
Latest Report |
Hits |
Message |
| PES 2020 MIX MAX EVOLUTION TEXTURE |
v1.14.4 |
2023-02-25 |
4 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 08ed6140 +32x-7301 / 8x8 |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-02-25 |
2 |
Replacement rowPitch=512, but w=8192 (level=0) |
| WWE All Stars |
v1.14.4 |
2023-02-25 |
3 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
| WWE All Stars |
v1.14.4 |
2023-02-25 |
2 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-25 |
1 |
80630006=sceAtracSetDataAndGetID(09911300, 00000800): invalid RIFF header |
| RIDGE RACER 2 |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 0418c640 +512x255 / 480x272 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-25 |
2 |
80630006=sceAtracSetDataAndGetID(09c193c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-25 |
1 |
80630006=sceAtracSetDataAndGetID(09c05340, 00014000): invalid RIFF header |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-25 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI80da, 04:73:f0:17:80:da, 20000000, 0) at 08829190 |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-25 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI80da, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090ddee4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090da5e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090d4ca4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090dc564, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090d60a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090de4e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090e38e4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090dca64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
800200d2=scePsmfPlayerSetPsmfCB(090dcfa4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c0174800), bad data |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
scePsmfPlayerStart(090f1ca4, 090f1cb4, 0): unable to change video stream to 0 |
| TEKKEN 6 |
v1.14.4 |
2023-02-25 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (22000000), bad data |
| 戦場のヴァルキュリア3 EXTRA EDITION |
v1.18.1 |
2025-03-08 |
3 |
00000000=sceUtilityScreenshotInitStart(08fd13c0) |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-25 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI80da, 04:73:f0:17:80:da, 20000000, 0) at 088e683c |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-25 |
2 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI80da, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcc8d, 24:f3:52:34:cc:8d, 20000000, 0) at 088e683c |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIcc8d, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| HEAVEN'S WILL |
v1.18.1 |
2026-09-17 |
3,567 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-11-22 |
4 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.14.4 |
2023-02-25 |
1 |
80630006=sceAtracSetData(1, 09383d00, 00042000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 44ac9000 |
| eFootball Haroun Z 2022 |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=128, but w=904 (level=0) |
| eFootball PES 2020 "C19 & MC19" |
v1.14.4 |
2023-04-19 |
6 |
Replacement rowPitch=256, but w=600 (level=0) |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=512, but w=2160 (level=0) |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-02-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094ccb10): duplicate handler |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-02-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093720e0): duplicate handler |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-02-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093e33e0): duplicate handler |
| MotoGP™22 | By CahNdutz |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=1024, but w=2000 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-22 |
4 |
Replacement rowPitch=128, but w=256 (level=0) |
| WWE SmackDown vs. RAW 2007 |
v1.14.4 |
2023-02-25 |
1 |
Unknown GetPointerWrite 00000000 PC 08a82160 LR 08a821a4 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6adaa46, 0a:63:3b:37:b5:3d, 20000000, 0) at 0897ed90 |
| eFootball PES PPSSPP AFF CUP |
v1.14.4 |
2023-02-25 |
2 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2023-05-01 |
3 |
Replacement rowPitch=512, but w=1920 (level=0) |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=128, but w=256 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-27 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +64x-13047 / 64x256 |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(L12bd6d, 24:f3:52:34:cc:8d, 30000000, 0) at 088cce7c |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(L12bd6d, 2, 3, 09fff460, 30000000, 0) at 088cd1a4 |
| Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-02-25 |
1 |
Garbage libstub address 00307e78 or end 0030806c |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-02-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091ebac0): duplicate handler |
| FRONTIER GATE Boost+ |
v1.14.4 |
2023-02-25 |
1 |
Branch in JumpReg delay slot at 09762f74 in block starting at 09762f74 |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(M12MINc, 04:73:f0:17:80:da, 30000000, 0) at 088cce7c |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
3 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(M12MINc, 2, 2, 09fff470, 30000000, 0) at 088cd1a4 |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-25 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(M12MINc, 24:f3:52:34:cc:8d, 30000000, 0) at 088cce7c |
| Shinobido: Tales of the Ninja |
v1.14.4 |
2023-02-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e97a70, 4, 00000000, 0) |
| Shinobido: Tales of the Ninja |
v1.14.4 |
2023-02-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e97a70, 4, 00000000, 0) |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=2048, but w=6004 (level=0) |
| ドラゴンボール タッグバーサス |
v1.14.4 |
2023-02-25 |
1 |
sceNetAdhocMatchingInit(12288) at 0892bd40 |
| 仮面ライダー クライマックスヒーローズ オーズ |
v1.14.4 |
2023-02-25 |
1 |
sceFontGetFontInfo(0, 9ffdb58): bad font |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-02-25 |
1 |
Replacement rowPitch=256, but w=4096 (level=0) |
| LEGO® Harry Potter™: Years 1-4 |
v1.17.1 |
2024-10-28 |
3 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| LEGO® Harry Potter™: Years 1-4 |
v1.14.4 |
2023-02-25 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-02-25 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1152x197 / 512x272 |
| eFootball By TM ARTS |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction 4e49422e |
| 戦場のヴァルキュリア3 EXTRA EDITION |
v1.14.4 |
2023-02-25 |
1 |
MIPSCompileOp: Invalid instruction b100048f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-04-14 |
3 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-25 |
2 |
Replacement rowPitch=512, but w=576 (level=0) |
| METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-02-24 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00003b70): atracID uses different codec type than data |
| METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-02-24 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data |
| METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-02-24 |
1 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
| METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-02-24 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data |
| METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-02-24 |
2 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data |
| METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-02-24 |
2 |
80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data |
| TRON EVOLUTION |
v1.14.4-708-gc1df1868f |
2025-08-10 |
13 |
Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272 |
| eFootball PES PPSSPP A3 2023 MOD FIFA |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=512, but w=1260 (level=0) |
| MLB 10 The Show ™ |
v1.14.4 |
2023-02-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fffefff2), bad data |
| MLB 10 The Show ™ |
v1.17.1 |
2024-04-02 |
3 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (1af5b3d5), bad data |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1664x179 / 512x272 |
| Pro Evolution Soccer 2011 |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=2048, but w=5120 (level=0) |
| RIDGE RACER |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04193ac0 +512x79 / 256x272 |
| RIDGE RACER |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04197780 +768x123 / 256x272 |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-03-02 |
2 |
Replacement rowPitch=1024, but w=1120 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-24 |
1 |
MIPSCompileOp: Invalid instruction b0e52868 |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-03-28 |
3 |
Ignoring possible texturing from framebuffer at 08ed8900 +32x-7619 / 8x8 |
| Daxter |
v1.14.4 |
2023-02-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e75cc0, 4, 00000000, 0) |
| Pursuit Force™: Extreme Justice |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04154000 +128x223 / 128x272 |
| WWE'12 |
v1.14.4 |
2023-02-24 |
3 |
Unknown GetPointerWrite 0b8d40e7 PC 08bfbde0 LR 08bfbe04 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-04-22 |
2 |
WriteToHardware: Invalid address 00000000 near PC 08952ae8 LR 08952b50 |
| Indiana Jones® and the Staff Of Kings™ |
v1.14.4 |
2023-02-24 |
1 |
WriteToHardware: Invalid address 000000e4 near PC 08a42d70 LR 08a44ad4 |
| eFootball 2023 Special Ligue 2 RH12 |
v1.14.4 |
2023-02-25 |
2 |
Replacement rowPitch=256, but w=1024 (level=0) |
| TRON EVOLUTION |
v1.14.4 |
2023-02-24 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-00dev0 [Revision 96995].
01f35551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f35551:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), w |
| PES 2014 |
v1.14.4 |
2023-04-30 |
4 |
Unknown GetPointerWrite cb0e9180 PC 0884c228 LR 08820e90 |
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v1.14.4 |
2023-02-24 |
1 |
WriteToHardware: Invalid address 0a000058 near PC 0880f0fc LR 0880f0fc |
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v1.14.4 |
2023-03-18 |
2 |
Truncating vertex count from 21885 to 21845 |
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v1.14.4 |
2023-03-05 |
2 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
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v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=256, but w=1024 (level=0) |
| PES 2022 PPSSPP NEE UPDATE BY HAFISG9 SUBSCRIBE |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=2048, but w=4000 (level=0) |
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v1.17.1-334-g1786a4ddb |
2025-05-24 |
3 |
00000000=sceUtilityScreenshotInitStart(09a824d8) |
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v1.14.4 |
2023-02-24 |
4 |
80630006=sceAtracSetDataAndGetID(08f60040, 00000800): invalid RIFF header |
| RIDGE RACER |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +256x231 / 480x272 |