Recent logs - v1.16.6

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Crash® of the Titans v1.16.6 2023-12-15 6 Unknown GetPointerWrite 00000000 PC 08b0d614 LR 08b0d61c
Resistance: Retribution™ v1.14.4 2023-02-24 1 Unknown GetPointerWrite 25f9cce8 PC 08be51dc LR 08cd6754
Patapon® 3 v1.14.4 2023-05-11 4 Replacement rowPitch=512, but w=2048 (level=0)
Patapon™ v1.14.4 2023-03-12 5 Replacement rowPitch=1024, but w=8192 (level=0)
UFC® Undisputed™ 2010 v1.14.4 2023-02-24 1 Replacement rowPitch=128, but w=2880 (level=0)
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09d7ae00, 00000800): invalid RIFF header
NHL 2007 v1.14.4 2023-02-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09366ee4, 4, 00000000, 0)
Prince of Persia - Revelations v1.14.4 2023-02-24 2 80630006=sceAtracSetDataAndGetID(098c0940, 00000800): invalid RIFF header
RIDGE RACER 2 v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04195a40 +0x108 / 480x272
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-02-24 1 Replacement rowPitch=1024, but w=2560 (level=0)
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(08fa1180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(096a3700, 00000800): invalid RIFF header
METAL SLUG Anthology v1.14.4 2023-02-24 3 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIc668, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
BOMBERMAN v1.14.4 2023-02-24 7 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
God of War: Chains of Olympus v1.14.4 2023-02-24 1 Error in shader program link: info: (unknown reason) fs: 00180000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod uniform sampler2D tex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, d
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(0904a3c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(08f181c0, 00000800): invalid RIFF header
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-04-07 2 Replacement rowPitch=256, but w=2880 (level=0)
PRO EVOLUTION SOCCER VANDAMME EDITION v1.14.4 2023-02-24 1 Replacement rowPitch=1024, but w=3840 (level=0)
F1 v1.14.4 2023-02-24 1 Replacement rowPitch=512, but w=1000 (level=0)
Daxter v1.14.4 2023-02-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e776d0, 4, 00000000, 0)
金色のコルダ3 AnotherSky feat.神南 v1.17.1 2025-09-18 9 00000400=sceGeEdramSetAddrTranslation(00000800)
金色のコルダ3 AnotherSky feat.天音学園 v1.18.1-12-g1124be79f8 2026-07-26 25 00000400=sceGeEdramSetAddrTranslation(00000800)
BURNOUT DOMINATOR v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04176000 +1280x115 / 512x272
PES 2019 BY CHELITO 19 v1.14.4 2023-02-24 1 Replacement rowPitch=256, but w=900 (level=0)
Crash® Mind Over Mutant v1.14.4 2023-02-24 1 Truncating vertex count from 28074 to 21845
PES 2023 BY SPARTAN JR8 v1.14.4 2023-11-23 3 Replacement rowPitch=1024, but w=1200 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-02-24 1 00000000=sceUtilityScreenshotInitStart(09cad868)
AMNESIA CROWD v1.18.1 2026-07-10 54 00000000=sceUtilityScreenshotInitStart(08c44024)
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(0951b540, 00000800): invalid RIFF header
eFootball PES 2021 By FAR Channel Indonesia v1.14.4 2023-08-10 2 Replacement rowPitch=1024, but w=2848 (level=0)
ボンバーマン ポータブル v1.14.4 2023-02-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(JIKML3d, fc:4a:c0:2c:ae:4a, 30000000, 0) at 088cce7c
ボンバーマン ポータブル v1.14.4 2023-02-24 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(JIKML3d, 2, 3, 09fff460, 30000000, 0) at 088cd1a4
ボンバーマン ポータブル v1.14.4 2023-02-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(c14IdJd, d6:37:d3:76:1d:a9, 30000000, 0) at 088cce7c
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(099178c0, 00000800): invalid RIFF header
ボンバーマン ポータブル v1.19.2 2025-06-21 23 sceNetAdhocMatchingInit(262144) at 088cab20
ボンバーマン ポータブル v1.20.4 2026-07-23 25 sceNetAdhocMatchingInit(131072) at 088d0f0c
Pro Evolution Soccer 6 v1.14.4 2023-02-24 1 Replacement rowPitch=128, but w=512 (level=0)
Ben 10 Ultimate Alien Cosmic Destruction v1.14.4 2023-02-24 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (13651e8a), bad data
Spider-Man 3 v1.14.4 2023-02-24 1 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
RIDGE RACER v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04195140 +512x211 / 256x272
Crash™ Tag Team Racing v1.14.4 2023-02-24 4 80630006=sceAtracSetDataAndGetID(09621780, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09621880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09621b80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-27 2 80630006=sceAtracSetDataAndGetID(09605600, 00014000): invalid RIFF header
Daxter v1.14.4 2023-03-05 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01730444:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_P
Crash™ Tag Team Racing v1.14.4 2023-02-24 3 80630006=sceAtracSetDataAndGetID(09dfa2c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-24 4 80630006=sceAtracSetDataAndGetID(099e69c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-09-04 9 80630006=sceAtracSetDataAndGetID(099f9700, 00014000): invalid RIFF header
刺客信条 血统 汉化版 PLAY汉化组 v1.14.4 2023-02-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8e9d4, 4, 00000000, 0)
刺客信条 血统 汉化版 PLAY汉化组 v1.14.4 2023-02-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8e9d4, 4, 00000000, 0)
Crash™ Tag Team Racing v1.14.4 2023-02-24 10 80630006=sceAtracSetDataAndGetID(09e06300, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09b99f40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-24 5 80630006=sceAtracSetDataAndGetID(09b85ec0, 00014000): invalid RIFF header
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-04-06 3 Replacement rowPitch=512, but w=1400 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-02-24 6 80630006=sceAtracSetDataAndGetID(091ebac0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-24 2 80630006=sceAtracSetDataAndGetID(091cfa00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09b88040, 00014000): invalid RIFF header
PES 2014 v1.14.4 2023-02-24 1 Replacement rowPitch=256, but w=400 (level=0)
Crash™ Tag Team Racing v1.14.4 2023-02-24 2 80630006=sceAtracSetDataAndGetID(09b69f40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09b46d40, 00014000): invalid RIFF header
TEKKEN DARK RESURRECTION v1.14.4 2023-02-24 1 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®: Ghost of Sparta v1.14.4 2023-02-24 1 80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data
God of War®: Ghost of Sparta v1.14.4 2023-02-24 2 80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data
eFootball By TM ARTS v1.14.4 2023-06-10 2 Replacement rowPitch=256, but w=2088 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-02-24 1 Replacement rowPitch=1024, but w=6400 (level=0)
God of War®: Ghost of Sparta v1.19.3-787-g5aa0856280 2025-11-26 1,288 No DL ID available to enqueue
Prince of Persia - Revelations v1.14.4 2023-02-24 2 80630006=sceAtracSetDataAndGetID(09091dc0, 00000800): invalid RIFF header
Daxter v1.14.4 2023-02-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9fc80, 4, 00000000, 0)
RIDGE RACER® v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 041e82c0 +160x87 / 256x272
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09b467c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09c50540, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09545940, 00000800): invalid RIFF header
God of War®: Ghost of Sparta v1.14.4 2023-02-24 1 00000800=sceGeEdramSetAddrTranslation(00000800)
金色のコルダ3 フルボイス Special v1.18.1-12-g1124be79f8 2026-05-01 22 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball PES By HAROUN TECH v1.14.4 2023-02-24 1 Replacement rowPitch=256, but w=1600 (level=0)
eFootball Chelito 19 v1.14.4 2023-02-24 1 Replacement rowPitch=256, but w=2860 (level=0)
Assassin's Creed: Bloodlines™ v1.17.1-669-gd298c6f6f5 2025-11-25 27 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Dragon Ball Tag VS v1.14.4 2023-02-24 1 WriteToHardware: Invalid address 00134b03 near PC 0883e380 LR 0883e380
Pro Evolution Soccer 2013 v1.14.4 2023-02-24 1 Replacement rowPitch=256, but w=4000 (level=0)
RIDGE RACER® v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04197ec0 +512x153 / 480x272
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-02-25 2 Replacement rowPitch=256, but w=6992 (level=0)
GA 芸術科アートデザインクラス Slapstick WONDERLAND v1.18.1 2025-02-22 156 00000000=sceUtilityScreenshotInitStart(089dba48)
Grand Theft Auto: Vice City Stories v1.14.4 2023-02-24 1 Unknown GE command : 0302b800
Burnout Legends v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04174000 +0x94 / 64x272
Crash™ Tag Team Racing v1.14.4 2023-02-24 1 80630006=sceAtracSetDataAndGetID(09bb1540, 00014000): invalid RIFF header
МЕГАМОЗГ v1.14.4 2023-04-17 2 Ignoring possible texturing from framebuffer at 04138000 +0x38 / 64x64
Shinobido: Tales of the Ninja v1.14.4 2023-02-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e87bd0, 4, 00000000, 0)
Shinobido: Tales of the Ninja v1.14.4 2023-02-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e87bd0, 4, 00000000, 0)
Street Fighter® Alpha 3 Max v1.15.4 2023-07-29 2 Unknown GetPointerWrite 00000000 PC 088094e4 LR 089e0dd4
Need for Speed™ Shift v1.14.4 2023-02-24 1 Ignoring possible texturing from framebuffer at 04176000 +128x231 / 512x272
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-09-20 3 Replacement rowPitch=512, but w=2800 (level=0)
TEKKEN DARK RESURRECTION v1.14.4 2023-02-24 1 Replacement rowPitch=256, but w=2048 (level=0)
eFootball PES 2023 By Shan Channel v1.14.4 2023-03-19 2 Replacement rowPitch=512, but w=2880 (level=0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2025-03-21 8 Replacement rowPitch=256, but w=2048 (level=0)
eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" v1.14.4 2023-02-24 1 Replacement rowPitch=512, but w=2936 (level=0)
SBK-07 v1.14.4 2023-04-11 2 Replacement rowPitch=512, but w=4000 (level=0)
PARAPPA THE RAPPER™ v1.14.4 2023-02-24 4 UNTESTED sceNetAdhocctlJoinEnterGameMode(RLEPB, f8:5c:a9:4b:5d:11, 30000000, 0) at 088dbc30
聖闘士星矢Ω アルティメットコスモ v1.14.4 2023-02-24 1 WriteToHardware: Invalid address 0000000c near PC 088091f8 LR 08809ed8
WWE SmackDown vs. RAW 2011 v1.14.4 2023-12-13 5 80630007=sceAtracSetData(3, 08d4b180, 00002018): atracID uses different codec type than data

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