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| Game title |
Version |
Latest Report |
Hits |
Message |
| Crash® of the Titans |
v1.16.6 |
2023-12-15 |
6 |
Unknown GetPointerWrite 00000000 PC 08b0d614 LR 08b0d61c |
| Resistance: Retribution™ |
v1.14.4 |
2023-02-24 |
1 |
Unknown GetPointerWrite 25f9cce8 PC 08be51dc LR 08cd6754 |
| Patapon® 3 |
v1.14.4 |
2023-05-11 |
4 |
Replacement rowPitch=512, but w=2048 (level=0) |
| Patapon™ |
v1.14.4 |
2023-03-12 |
5 |
Replacement rowPitch=1024, but w=8192 (level=0) |
| UFC® Undisputed™ 2010 |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=128, but w=2880 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09d7ae00, 00000800): invalid RIFF header |
| NHL 2007 |
v1.14.4 |
2023-02-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09366ee4, 4, 00000000, 0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
2 |
80630006=sceAtracSetDataAndGetID(098c0940, 00000800): invalid RIFF header |
| RIDGE RACER 2 |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04195a40 +0x108 / 480x272 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=1024, but w=2560 (level=0) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(08fa1180, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(096a3700, 00000800): invalid RIFF header |
| METAL SLUG Anthology |
v1.14.4 |
2023-02-24 |
3 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIc668, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| BOMBERMAN |
v1.14.4 |
2023-02-24 |
7 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002) |
| God of War: Chains of Olympus |
v1.14.4 |
2023-02-24 |
1 |
Error in shader program link: info: (unknown reason)
fs: 00180000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod
#version 400
// Driver: Intel(R) HD Graphics - GLSL 400
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 400
// Driver: Intel(R) HD Graphics - GLSL 400
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, d |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(0904a3c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(08f181c0, 00000800): invalid RIFF header |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-04-07 |
2 |
Replacement rowPitch=256, but w=2880 (level=0) |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=1024, but w=3840 (level=0) |
| F1 |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=512, but w=1000 (level=0) |
| Daxter |
v1.14.4 |
2023-02-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e776d0, 4, 00000000, 0) |
| 金色のコルダ3 AnotherSky feat.神南 |
v1.17.1 |
2025-09-18 |
9 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| 金色のコルダ3 AnotherSky feat.天音学園 |
v1.18.1-12-g1124be79f8 |
2026-07-26 |
25 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1280x115 / 512x272 |
| PES 2019 BY CHELITO 19 |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=256, but w=900 (level=0) |
| Crash® Mind Over Mutant |
v1.14.4 |
2023-02-24 |
1 |
Truncating vertex count from 28074 to 21845 |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-11-23 |
3 |
Replacement rowPitch=1024, but w=1200 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-02-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09cad868) |
| AMNESIA CROWD |
v1.18.1 |
2026-07-10 |
54 |
00000000=sceUtilityScreenshotInitStart(08c44024) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(0951b540, 00000800): invalid RIFF header |
| eFootball PES 2021 By FAR Channel Indonesia |
v1.14.4 |
2023-08-10 |
2 |
Replacement rowPitch=1024, but w=2848 (level=0) |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(JIKML3d, fc:4a:c0:2c:ae:4a, 30000000, 0) at 088cce7c |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-24 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(JIKML3d, 2, 3, 09fff460, 30000000, 0) at 088cd1a4 |
| ボンバーマン ポータブル |
v1.14.4 |
2023-02-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(c14IdJd, d6:37:d3:76:1d:a9, 30000000, 0) at 088cce7c |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(099178c0, 00000800): invalid RIFF header |
| ボンバーマン ポータブル |
v1.19.2 |
2025-06-21 |
23 |
sceNetAdhocMatchingInit(262144) at 088cab20 |
| ボンバーマン ポータブル |
v1.20.4 |
2026-07-23 |
25 |
sceNetAdhocMatchingInit(131072) at 088d0f0c |
| Pro Evolution Soccer 6 |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=128, but w=512 (level=0) |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.14.4 |
2023-02-24 |
3 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (13651e8a), bad data |
| Spider-Man 3 |
v1.14.4 |
2023-02-24 |
1 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| RIDGE RACER |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04195140 +512x211 / 256x272 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
4 |
80630006=sceAtracSetDataAndGetID(09621780, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09621880, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09621b80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-02-27 |
2 |
80630006=sceAtracSetDataAndGetID(09605600, 00014000): invalid RIFF header |
| Daxter |
v1.14.4 |
2023-03-05 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-00dev0 [Revision 96995].
01730444:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_P |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
3 |
80630006=sceAtracSetDataAndGetID(09dfa2c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
4 |
80630006=sceAtracSetDataAndGetID(099e69c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-09-04 |
9 |
80630006=sceAtracSetDataAndGetID(099f9700, 00014000): invalid RIFF header |
| 刺客信条 血统 汉化版 PLAY汉化组 |
v1.14.4 |
2023-02-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8e9d4, 4, 00000000, 0) |
| 刺客信条 血统 汉化版 PLAY汉化组 |
v1.14.4 |
2023-02-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8e9d4, 4, 00000000, 0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
10 |
80630006=sceAtracSetDataAndGetID(09e06300, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09b99f40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
5 |
80630006=sceAtracSetDataAndGetID(09b85ec0, 00014000): invalid RIFF header |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-04-06 |
3 |
Replacement rowPitch=512, but w=1400 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
6 |
80630006=sceAtracSetDataAndGetID(091ebac0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
2 |
80630006=sceAtracSetDataAndGetID(091cfa00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09b88040, 00014000): invalid RIFF header |
| PES 2014 |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=256, but w=400 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
2 |
80630006=sceAtracSetDataAndGetID(09b69f40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09b46d40, 00014000): invalid RIFF header |
| TEKKEN DARK RESURRECTION |
v1.14.4 |
2023-02-24 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-02-24 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-02-24 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data |
| eFootball By TM ARTS |
v1.14.4 |
2023-06-10 |
2 |
Replacement rowPitch=256, but w=2088 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=1024, but w=6400 (level=0) |
| God of War®: Ghost of Sparta |
v1.19.3-787-g5aa0856280 |
2025-11-26 |
1,288 |
No DL ID available to enqueue |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
2 |
80630006=sceAtracSetDataAndGetID(09091dc0, 00000800): invalid RIFF header |
| Daxter |
v1.14.4 |
2023-02-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9fc80, 4, 00000000, 0) |
| RIDGE RACER® |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 041e82c0 +160x87 / 256x272 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09b467c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09c50540, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09545940, 00000800): invalid RIFF header |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-02-24 |
1 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| 金色のコルダ3 フルボイス Special |
v1.18.1-12-g1124be79f8 |
2026-05-01 |
22 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball PES By HAROUN TECH |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=256, but w=1600 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=256, but w=2860 (level=0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1-669-gd298c6f6f5 |
2025-11-25 |
27 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Dragon Ball Tag VS |
v1.14.4 |
2023-02-24 |
1 |
WriteToHardware: Invalid address 00134b03 near PC 0883e380 LR 0883e380 |
| Pro Evolution Soccer 2013 |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=256, but w=4000 (level=0) |
| RIDGE RACER® |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04197ec0 +512x153 / 480x272 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-25 |
2 |
Replacement rowPitch=256, but w=6992 (level=0) |
| GA 芸術科アートデザインクラス Slapstick WONDERLAND |
v1.18.1 |
2025-02-22 |
156 |
00000000=sceUtilityScreenshotInitStart(089dba48) |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-02-24 |
1 |
Unknown GE command : 0302b800 |
| Burnout Legends |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04174000 +0x94 / 64x272 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-24 |
1 |
80630006=sceAtracSetDataAndGetID(09bb1540, 00014000): invalid RIFF header |
| МЕГАМОЗГ |
v1.14.4 |
2023-04-17 |
2 |
Ignoring possible texturing from framebuffer at 04138000 +0x38 / 64x64 |
| Shinobido: Tales of the Ninja |
v1.14.4 |
2023-02-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e87bd0, 4, 00000000, 0) |
| Shinobido: Tales of the Ninja |
v1.14.4 |
2023-02-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e87bd0, 4, 00000000, 0) |
| Street Fighter® Alpha 3 Max |
v1.15.4 |
2023-07-29 |
2 |
Unknown GetPointerWrite 00000000 PC 088094e4 LR 089e0dd4 |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-24 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +128x231 / 512x272 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-09-20 |
3 |
Replacement rowPitch=512, but w=2800 (level=0) |
| TEKKEN DARK RESURRECTION |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=256, but w=2048 (level=0) |
| eFootball PES 2023 By Shan Channel |
v1.14.4 |
2023-03-19 |
2 |
Replacement rowPitch=512, but w=2880 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2025-03-21 |
8 |
Replacement rowPitch=256, but w=2048 (level=0) |
| eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.14.4 |
2023-02-24 |
1 |
Replacement rowPitch=512, but w=2936 (level=0) |
| SBK-07 |
v1.14.4 |
2023-04-11 |
2 |
Replacement rowPitch=512, but w=4000 (level=0) |
| PARAPPA THE RAPPER™ |
v1.14.4 |
2023-02-24 |
4 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(RLEPB, f8:5c:a9:4b:5d:11, 30000000, 0) at 088dbc30 |
| 聖闘士星矢Ω アルティメットコスモ |
v1.14.4 |
2023-02-24 |
1 |
WriteToHardware: Invalid address 0000000c near PC 088091f8 LR 08809ed8 |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-12-13 |
5 |
80630007=sceAtracSetData(3, 08d4b180, 00002018): atracID uses different codec type than data |