Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.14.4 2023-04-20 4 80630007=sceAtracSetData(2, 08be96c0, 00005000): atracID uses different codec type than data
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.14.4 2023-03-20 2 80630007=sceAtracSetData(2, 08be96c0, 00001700): atracID uses different codec type than data
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.14.4 2023-03-20 1 80630007=sceAtracSetData(2, 08be96c0, 00002300): atracID uses different codec type than data
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.14.4 2023-03-20 3 80630007=sceAtracSetData(2, 08be96c0, 00004c00): atracID uses different codec type than data
Pro Evolution Soccer 2011 v1.14.4 2023-03-20 1 Replacement rowPitch=128, but w=512 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.16.6 2023-12-23 2 00000000=sceUtilityScreenshotInitStart(09a8fde8)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-03-20 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000361): duplicate handler
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c26ad4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.14.4 2023-03-20 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c26ad4, 4, 00000000, 0)
eFootball PES 2020 "SA Design" v1.14.4 2023-07-07 4 Replacement rowPitch=128, but w=512 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-19 1 Truncating vertex count from 27426 to 21845
eFootball PES 2023 "SNE" v1.18.1 2026-03-07 128 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-19 1 WriteToHardware: Invalid address a824fb64 near PC 0880dcc8 LR 0880dcc8
Grand Theft Auto: Vice City Stories v1.14.4 2023-03-19 1 MIPSCompileOp: Invalid instruction 000006fe
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.14.4 2023-03-19 1 Replacement rowPitch=128, but w=3072 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-03-19 1 Ignoring possible texturing from framebuffer at 08bb4780 +256x-24257 / 64x256
Crash™ Tag Team Racing v1.14.4 2023-03-19 2 80630006=sceAtracSetDataAndGetID(0973ccc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-19 1 80630006=sceAtracSetDataAndGetID(09728c40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.14.4 2023-03-19 2 80630006=sceAtracSetDataAndGetID(099d7800, 00014000): invalid RIFF header
Silent Hill: Shattered Memories v1.14.4 2023-03-19 2 Ignoring possible texturing from framebuffer at 08bb4780 +160x-24281 / 64x256
Minis 1 v1.14.4 2023-03-19 2 MIPSCompileOp: Invalid instruction 7e17f3f2
Minis 1 v1.14.4 2023-03-19 2 MIPSCompileOp: Invalid instruction 7c8d75ae
Minis 1 v1.14.4 2023-03-19 2 MIPSCompileOp: Invalid instruction 07bb28ec
Garena Free Fire Beta LBorelliMods v1.14.4 2023-03-19 1 Replacement rowPitch=512, but w=1372 (level=0)
DBZ TTT BT4 ISO V8 BY IACG MODS v1.14.4 2023-03-19 1 Branch in JumpReg delay slot at 09782018 in block starting at 09782010
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2024-11-17 22 00000000=sceUtilityScreenshotInitStart(09a8e568)
eFootball PES By HAROUN Z v1.14.4 2023-04-30 2 Replacement rowPitch=128, but w=512 (level=0)
eFootball PES 2021 By GABRIEL v1.14.4 2023-04-14 2 Replacement rowPitch=256, but w=2560 (level=0)
eFootball Chelito 19 v1.14.4 2023-03-19 1 Replacement rowPitch=512, but w=6360 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-03-19 1 MIPSCompileOp: Invalid instruction 04154000
Silent Hill: Shattered Memories v1.14.4 2023-03-19 2 MIPSCompileOp: Invalid instruction 0000001e
Silent Hill: Shattered Memories v1.14.4 2023-03-19 1 Jump to invalid address: 0307a960 PC 08dcdb84 LR 08a21f3c
Silent Hill: Shattered Memories v1.14.4 2023-03-19 1 Jump to invalid address: 0307a7c0 PC 08dcdb80 LR 08a21f3c
Silent Hill: Shattered Memories v1.14.4 2023-03-19 1 Trying to compile instruction 000004b1 that can't be interpreted
Silent Hill: Shattered Memories v1.14.4 2023-03-19 1 Jump to invalid address: 030374f0 PC 08dcdb70 LR 08a21f3c
Silent Hill: Shattered Memories v1.14.4 2023-03-19 1 Jump to invalid address: 0384c460 PC 08dcdb5c LR 08a21f3c
Silent Hill: Shattered Memories v1.14.4 2023-03-19 1 Jump to invalid address: 030372b0 PC 08dcdb58 LR 08a21f3c
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-823-g0b76d443e2 2024-10-20 6 00000400=sceGeEdramSetAddrTranslation(00000800)
Virtua Tennis 3 v1.18 2024-11-29 2 80630011=sceAtracSetDataAndGetID(08cd2940, 00000004): buffer too small
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.4 2023-03-19 1 WriteToHardware: Invalid address 00000038 near PC 0882fa10 LR 0882fa10
Tomb Raider : Legend v1.17.1 2024-04-08 2 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
ナルティメットアクセル3 v1.14.4 2023-03-19 1 00000000=sceUtilityScreenshotInitStart(09878768)
eFootball PES 2021 By GABRIEL v1.14.4 2023-04-28 3 Replacement rowPitch=2048, but w=6068 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-19 1 00000000=sceUtilityScreenshotInitStart(09cf8328)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-19 2 Error in shader program link: info: Link failed because of missing shader. fs: thin3d vs: thin3d
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-19 1 WriteToHardware: Invalid address 121ff680 near PC 0880de08 LR 0880de08
DBZ TTT:The Legacy Of Tenkaichi V2 v1.14.4 2023-03-19 1 00000400=sceGeEdramSetAddrTranslation(00000400)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-19 1 WriteToHardware: Invalid address 120b7700 near PC 0880de08 LR 0880de08
eFootball Chelito 19 v1.14.4 2023-03-19 1 Replacement rowPitch=512, but w=1920 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-19 1 WriteToHardware: Invalid address 53350d3c near PC 0880dcc8 LR 0880dcc8
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.14.4 2023-03-19 1 Replacement rowPitch=512, but w=3736 (level=0)
eFootball PES 2022 v1.14.4 2023-04-11 2 Replacement rowPitch=256, but w=1000 (level=0)
METAL SLUG Anthology v1.14.4 2023-03-19 1 MIPSCompileOp: Invalid instruction 041488ff
Prince of Persia - Revelations v1.14.4 2023-03-19 1 80630006=sceAtracSetDataAndGetID(097e9340, 00000800): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.14.4 2023-03-19 1 MIPSCompileOp: Invalid instruction 461a7663
Prince of Persia - Revelations v1.14.4 2023-03-19 1 80630006=sceAtracSetDataAndGetID(09ade500, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-19 1 80630006=sceAtracSetDataAndGetID(0989fb80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-03-19 2 80630006=sceAtracSetDataAndGetID(09913640, 00000800): invalid RIFF header
Need for Speed™ Shift v1.14.4 2023-03-19 1 Ignoring possible texturing from framebuffer at 04176000 +128x229 / 512x272
Def Jam® Fight For NY™: The Takeover v1.16.6 2023-12-27 2 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ca3): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-03-19 1 Replacement rowPitch=512, but w=1536 (level=0)
FRONTIER GATE Boost+ v1.14.4 2023-03-19 1 Branch in JumpReg delay slot at 0986fd90 in block starting at 09863eec
WWE 2K20 V1 BY GOD OF MODZ v1.14.4 2023-03-19 1 80630007=sceAtracSetData(2, 08d4b180, 0000b820): atracID uses different codec type than data
WWE 2K20 V1 BY GOD OF MODZ v1.14.4 2023-03-19 1 80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.14.4 2023-03-19 1 Replacement rowPitch=256, but w=2564 (level=0)
Dragon Ball Z Shin Budokai v1.14.4 2023-03-19 1 WriteToHardware: Invalid address 0c000000 near PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-19 1 Vertices without position found: (120d0e01) P: ? T: u8 W: f (5x) I: u8 Morph: 4 (size: 112)
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2023-07-05 2 Block transfer invalid: 00000000/0 -> 00e51f10/0, 18x193x4 (38,455)->(0,0)
Real Madrid v1.14.4 2023-03-19 3 80630011=sceAtracSetDataAndGetID(09a9ed80, 00000000): buffer too small
eFootball PES 2022 "HG22" v1.14.4 2023-03-19 1 Replacement rowPitch=512, but w=4000 (level=0)
SBK®09 Superbike World Championship v1.14.4 2023-03-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09110cc0): duplicate handler
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.14.4 2023-03-19 1 Replacement rowPitch=512, but w=4228 (level=0)
Daxter v1.14.4 2023-04-20 9 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01730444:00010130 HWX Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010130 HWX Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.14.4 2023-03-19 17 MIPSCompileOp: Invalid instruction 01010101
METAL GEAR SOLID PORTABLE OPS v1.14.4 2023-03-19 8 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Split/Second v1.14.4 2023-03-19 21 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
eFootball PES 2020 "C19" v1.14.4 2023-03-19 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f85b00): duplicate handler
eFootball PES 2020 "C19" v1.14.4 2023-03-19 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f60670): duplicate handler
Need for Speed™ Shift v1.14.4 2023-03-19 1 Ignoring possible texturing from framebuffer at 04178000 +832x249 / 512x272
PES 2019 BY CHELITO 19 v1.14.4 2023-03-19 2 Replacement rowPitch=256, but w=2000 (level=0)
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.4 2023-04-11 3 Replacement rowPitch=1024, but w=3072 (level=0)
SBK® Superbike World Championship v1.14.4 2023-03-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092b1230): duplicate handler
eFootball PES 2021 T. Bendezu "C19" v1.17.1 2024-02-21 26 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
DISSIDIA™ FINAL FANTASY® v1.14.4 2023-03-19 1 WriteToHardware: Invalid address 8faff23c near PC 08000000 LR 08000000
eFootball PES 2022 Danilo Gamer v1.14.4 2024-01-17 5 Replacement rowPitch=512, but w=4320 (level=0)
Toy Story 3 v1.14.4 2023-03-19 1 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Toy Story 3 v1.14.4 2023-03-19 1 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Prince of Persia - Rival Swords v1.14.4 2023-03-19 18 Unknown GE command : fb787ea1
Prince of Persia - Rival Swords v1.19.2 2025-07-13 4 Block transfer invalid: 00000000/0 -> 00000000/0, 2x1x4 (529,439)->(1,0)
LUNAR -HARMONY of SILVER STAR- v1.14.4 2023-03-19 2 scePsmfPlayerStart(08e5f020, 08e5f030, 0): unable to change audio stream to 9999999
Killzone™: Liberation v1.18.1 2025-03-28 10 MIPSCompileOp: Invalid instruction 00010101
Killzone™: Liberation v1.14.4 2023-03-19 2 MIPSCompileOp: Invalid instruction 00020105
God of War®: Ghost of Sparta v1.14.4 2023-03-19 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x
GTA: Liberty City Stories v1.14.4 2024-12-21 3 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
eFootball Chelito 19 v1.14.4 2023-03-19 1 MIPSCompileOp: Invalid instruction 718f1850
ウルトラマン Fighting Evolution 0 v1.14.4 2023-03-19 1 WriteToHardware: Invalid address 00002e25 near PC 088f32e4 LR 08000020
eFootball PES 2022 "HG22" v1.14.4 2023-03-19 1 Replacement rowPitch=1024, but w=3932 (level=0)
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.4-1 2026-08-16 22 00000400=sceGeEdramSetAddrTranslation(00000400)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-03-19 1 WriteToHardware: Invalid address d1832d07 near PC 089adbb4 LR 089adbb4
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.14.4 2023-03-19 1 Branch in JumpReg delay slot at 09bd5c78 in block starting at 09bd5c74

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