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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.14.4 |
2023-04-20 |
4 |
80630007=sceAtracSetData(2, 08be96c0, 00005000): atracID uses different codec type than data |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.14.4 |
2023-03-20 |
2 |
80630007=sceAtracSetData(2, 08be96c0, 00001700): atracID uses different codec type than data |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.14.4 |
2023-03-20 |
1 |
80630007=sceAtracSetData(2, 08be96c0, 00002300): atracID uses different codec type than data |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.14.4 |
2023-03-20 |
3 |
80630007=sceAtracSetData(2, 08be96c0, 00004c00): atracID uses different codec type than data |
| Pro Evolution Soccer 2011 |
v1.14.4 |
2023-03-20 |
1 |
Replacement rowPitch=128, but w=512 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-23 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8fde8) |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-03-20 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000361): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-20 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c26ad4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-03-20 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c26ad4, 4, 00000000, 0) |
| eFootball PES 2020 "SA Design" |
v1.14.4 |
2023-07-07 |
4 |
Replacement rowPitch=128, but w=512 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-19 |
1 |
Truncating vertex count from 27426 to 21845 |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2026-03-07 |
128 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-19 |
1 |
WriteToHardware: Invalid address a824fb64 near PC 0880dcc8 LR 0880dcc8 |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-03-19 |
1 |
MIPSCompileOp: Invalid instruction 000006fe |
| eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.14.4 |
2023-03-19 |
1 |
Replacement rowPitch=128, but w=3072 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +256x-24257 / 64x256 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-19 |
2 |
80630006=sceAtracSetDataAndGetID(0973ccc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-19 |
1 |
80630006=sceAtracSetDataAndGetID(09728c40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-03-19 |
2 |
80630006=sceAtracSetDataAndGetID(099d7800, 00014000): invalid RIFF header |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +160x-24281 / 64x256 |
| Minis 1 |
v1.14.4 |
2023-03-19 |
2 |
MIPSCompileOp: Invalid instruction 7e17f3f2 |
| Minis 1 |
v1.14.4 |
2023-03-19 |
2 |
MIPSCompileOp: Invalid instruction 7c8d75ae |
| Minis 1 |
v1.14.4 |
2023-03-19 |
2 |
MIPSCompileOp: Invalid instruction 07bb28ec |
| Garena Free Fire Beta LBorelliMods |
v1.14.4 |
2023-03-19 |
1 |
Replacement rowPitch=512, but w=1372 (level=0) |
| DBZ TTT BT4 ISO V8 BY IACG MODS |
v1.14.4 |
2023-03-19 |
1 |
Branch in JumpReg delay slot at 09782018 in block starting at 09782010 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2024-11-17 |
22 |
00000000=sceUtilityScreenshotInitStart(09a8e568) |
| eFootball PES By HAROUN Z |
v1.14.4 |
2023-04-30 |
2 |
Replacement rowPitch=128, but w=512 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-04-14 |
2 |
Replacement rowPitch=256, but w=2560 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-19 |
1 |
Replacement rowPitch=512, but w=6360 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
1 |
MIPSCompileOp: Invalid instruction 04154000 |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
2 |
MIPSCompileOp: Invalid instruction 0000001e |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
1 |
Jump to invalid address: 0307a960 PC 08dcdb84 LR 08a21f3c |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
1 |
Jump to invalid address: 0307a7c0 PC 08dcdb80 LR 08a21f3c |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
1 |
Trying to compile instruction 000004b1 that can't be interpreted |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
1 |
Jump to invalid address: 030374f0 PC 08dcdb70 LR 08a21f3c |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
1 |
Jump to invalid address: 0384c460 PC 08dcdb5c LR 08a21f3c |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-03-19 |
1 |
Jump to invalid address: 030372b0 PC 08dcdb58 LR 08a21f3c |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-823-g0b76d443e2 |
2024-10-20 |
6 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Virtua Tennis 3 |
v1.18 |
2024-11-29 |
2 |
80630011=sceAtracSetDataAndGetID(08cd2940, 00000004): buffer too small |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-03-19 |
1 |
WriteToHardware: Invalid address 00000038 near PC 0882fa10 LR 0882fa10 |
| Tomb Raider : Legend |
v1.17.1 |
2024-04-08 |
2 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| ナルティメットアクセル3 |
v1.14.4 |
2023-03-19 |
1 |
00000000=sceUtilityScreenshotInitStart(09878768) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-04-28 |
3 |
Replacement rowPitch=2048, but w=6068 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-19 |
1 |
00000000=sceUtilityScreenshotInitStart(09cf8328) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-19 |
2 |
Error in shader program link: info: Link failed because of missing shader.
fs: thin3d
vs: thin3d
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-19 |
1 |
WriteToHardware: Invalid address 121ff680 near PC 0880de08 LR 0880de08 |
| DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.14.4 |
2023-03-19 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-19 |
1 |
WriteToHardware: Invalid address 120b7700 near PC 0880de08 LR 0880de08 |
| eFootball Chelito 19 |
v1.14.4 |
2023-03-19 |
1 |
Replacement rowPitch=512, but w=1920 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-19 |
1 |
WriteToHardware: Invalid address 53350d3c near PC 0880dcc8 LR 0880dcc8 |
| PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO |
v1.14.4 |
2023-03-19 |
1 |
Replacement rowPitch=512, but w=3736 (level=0) |
| eFootball PES 2022 |
v1.14.4 |
2023-04-11 |
2 |
Replacement rowPitch=256, but w=1000 (level=0) |
| METAL SLUG Anthology |
v1.14.4 |
2023-03-19 |
1 |
MIPSCompileOp: Invalid instruction 041488ff |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-19 |
1 |
80630006=sceAtracSetDataAndGetID(097e9340, 00000800): invalid RIFF header |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-03-19 |
1 |
MIPSCompileOp: Invalid instruction 461a7663 |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-19 |
1 |
80630006=sceAtracSetDataAndGetID(09ade500, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-19 |
1 |
80630006=sceAtracSetDataAndGetID(0989fb80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.4 |
2023-03-19 |
2 |
80630006=sceAtracSetDataAndGetID(09913640, 00000800): invalid RIFF header |
| Need for Speed™ Shift |
v1.14.4 |
2023-03-19 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +128x229 / 512x272 |
| Def Jam® Fight For NY™: The Takeover |
v1.16.6 |
2023-12-27 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000ca3): duplicate handler |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-03-19 |
1 |
Replacement rowPitch=512, but w=1536 (level=0) |
| FRONTIER GATE Boost+ |
v1.14.4 |
2023-03-19 |
1 |
Branch in JumpReg delay slot at 0986fd90 in block starting at 09863eec |
| WWE 2K20 V1 BY GOD OF MODZ |
v1.14.4 |
2023-03-19 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000b820): atracID uses different codec type than data |
| WWE 2K20 V1 BY GOD OF MODZ |
v1.14.4 |
2023-03-19 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.14.4 |
2023-03-19 |
1 |
Replacement rowPitch=256, but w=2564 (level=0) |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-03-19 |
1 |
WriteToHardware: Invalid address 0c000000 near PC 08000000 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-03-19 |
1 |
Vertices without position found: (120d0e01) P: ? T: u8 W: f (5x) I: u8 Morph: 4 (size: 112) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-07-05 |
2 |
Block transfer invalid: 00000000/0 -> 00e51f10/0, 18x193x4 (38,455)->(0,0) |
| Real Madrid |
v1.14.4 |
2023-03-19 |
3 |
80630011=sceAtracSetDataAndGetID(09a9ed80, 00000000): buffer too small |
| eFootball PES 2022 "HG22" |
v1.14.4 |
2023-03-19 |
1 |
Replacement rowPitch=512, but w=4000 (level=0) |
| SBK®09 Superbike World Championship |
v1.14.4 |
2023-03-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09110cc0): duplicate handler |
| PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO |
v1.14.4 |
2023-03-19 |
1 |
Replacement rowPitch=512, but w=4228 (level=0) |
| Daxter |
v1.14.4 |
2023-04-20 |
9 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01730444:00010130 HWX Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010130 HWX Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| PES CONMEBOL LIBERTADORES 2020 GMDV2 |
v1.14.4 |
2023-03-19 |
17 |
MIPSCompileOp: Invalid instruction 01010101 |
| METAL GEAR SOLID PORTABLE OPS |
v1.14.4 |
2023-03-19 |
8 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
| Split/Second |
v1.14.4 |
2023-03-19 |
21 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f85b00): duplicate handler |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-03-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f60670): duplicate handler |
| Need for Speed™ Shift |
v1.14.4 |
2023-03-19 |
1 |
Ignoring possible texturing from framebuffer at 04178000 +832x249 / 512x272 |
| PES 2019 BY CHELITO 19 |
v1.14.4 |
2023-03-19 |
2 |
Replacement rowPitch=256, but w=2000 (level=0) |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-04-11 |
3 |
Replacement rowPitch=1024, but w=3072 (level=0) |
| SBK® Superbike World Championship |
v1.14.4 |
2023-03-19 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092b1230): duplicate handler |
| eFootball PES 2021 T. Bendezu "C19" |
v1.17.1 |
2024-02-21 |
26 |
80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header |
| DISSIDIA™ FINAL FANTASY® |
v1.14.4 |
2023-03-19 |
1 |
WriteToHardware: Invalid address 8faff23c near PC 08000000 LR 08000000 |
| eFootball PES 2022 Danilo Gamer |
v1.14.4 |
2024-01-17 |
5 |
Replacement rowPitch=512, but w=4320 (level=0) |
| Toy Story 3 |
v1.14.4 |
2023-03-19 |
1 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Toy Story 3 |
v1.14.4 |
2023-03-19 |
1 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| Prince of Persia - Rival Swords |
v1.14.4 |
2023-03-19 |
18 |
Unknown GE command : fb787ea1 |
| Prince of Persia - Rival Swords |
v1.19.2 |
2025-07-13 |
4 |
Block transfer invalid: 00000000/0 -> 00000000/0, 2x1x4 (529,439)->(1,0) |
| LUNAR -HARMONY of SILVER STAR- |
v1.14.4 |
2023-03-19 |
2 |
scePsmfPlayerStart(08e5f020, 08e5f030, 0): unable to change audio stream to 9999999 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
10 |
MIPSCompileOp: Invalid instruction 00010101 |
| Killzone™: Liberation |
v1.14.4 |
2023-03-19 |
2 |
MIPSCompileOp: Invalid instruction 00020105 |
| God of War®: Ghost of Sparta |
v1.14.4 |
2023-03-19 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14404:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x |
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2023-03-19 |
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MIPSCompileOp: Invalid instruction 718f1850 |
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2023-03-19 |
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WriteToHardware: Invalid address 00002e25 near PC 088f32e4 LR 08000020 |
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2023-03-19 |
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00000400=sceGeEdramSetAddrTranslation(00000400) |
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v1.14.4 |
2023-03-19 |
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WriteToHardware: Invalid address d1832d07 near PC 089adbb4 LR 089adbb4 |
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Branch in JumpReg delay slot at 09bd5c78 in block starting at 09bd5c74 |