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| Game title |
Version |
Latest Report |
Hits |
Message |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
WriteToHardware: Invalid address deadfce3 near PC 08145e64 LR eef00000 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 00005ff9 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 000006ff |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 000008fc |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
Branch in branch delay slot at 08145dd0 with different target |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 00002df5 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 00006ff8 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 04fe7213 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 006fffff |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 0007ff77 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 62000000 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction cfe20000 |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-06 |
1 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-06 |
1 |
WriteToHardware: Invalid address 7c43456c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team 2 |
v1.17.1 |
2024-04-05 |
51 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball By TM ARTS |
v1.14.4 |
2023-06-06 |
1 |
Replacement rowPitch=128, but w=800 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-06 |
1 |
Jump to invalid address: 039732e0 PC 0883e564 LR 0883e554 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-06 |
1 |
MIPSCompileOp: Invalid instruction 710ce1a1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-06 |
52 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 130286f0, 09fce8c4[00001000]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-06 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 130286f0, 09fce8c4[0905dcb0]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-06 |
1 |
WriteToHardware: Invalid address 130286f0 near PC 0883e1d8 LR 0883e1d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-06 |
1 |
WriteToHardware: Invalid address 00023059 near PC 08902e5c LR 08902e5c |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-06-06 |
1 |
Replacement rowPitch=256, but w=512 (level=0) |
| Yu-Gi-Oh! 5D's Tag Force4 |
v1.14.4 |
2023-06-06 |
1 |
WriteToHardware: Invalid address ffff4af8 near PC 08e27290 LR 08e271dc |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-06-06 |
1 |
Replacement rowPitch=512, but w=5760 (level=0) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2023-07-04 |
6 |
Replacement rowPitch=2048, but w=4368 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-06-06 |
1 |
Truncating vertex count from 27696 to 21845 |
| WWE 2K22 V1.50 BY GAMER MODDER. |
v1.14.4 |
2023-06-06 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000f8a8): atracID uses different codec type than data |
| TEKKEN 6 |
v1.14.4 |
2023-06-06 |
1 |
Replacement rowPitch=64, but w=288 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-12 |
2 |
Trying to compile instruction 0004a7f4 that can't be interpreted |
| FNAF World (NazDev32) (4.0) |
v1.14.4 |
2023-06-07 |
3 |
80630006=sceAtracSetDataAndGetID(09a9b5c0, 00020000): invalid RIFF header |
| FNAF World (NazDev32) (4.0) |
v1.14.4 |
2023-06-05 |
3 |
80630006=sceAtracSetDataAndGetID(09a85940, 00020000): invalid RIFF header |
| The Godfather™ Mob Wars |
v1.15.4 |
2023-07-10 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| The Godfather™ Mob Wars |
v1.15.4 |
2023-07-21 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-08 |
4 |
MIPSCompileOp: Invalid instruction 0000003c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-12 |
2 |
Trying to compile instruction 0004a5b2 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2023-06-12 |
2 |
Trying to compile instruction 0004a570 that can't be interpreted |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.14.4 |
2023-06-05 |
1 |
Replacement rowPitch=128, but w=1024 (level=0) |
| eFootball Asia 2023 |
v1.14.4 |
2023-12-03 |
3 |
Replacement rowPitch=1024, but w=3416 (level=0) |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.14.4 |
2023-06-05 |
1 |
Replacement rowPitch=512, but w=800 (level=0) |
| eFootball By Idandroid Official |
v1.14.4 |
2023-06-05 |
1 |
Replacement rowPitch=2048, but w=8000 (level=0) |
| RIDGE RACER® |
v1.14.4 |
2023-06-05 |
1 |
Ignoring possible texturing from framebuffer at 04193ac0 +512x79 / 480x272 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-06-05 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(3bd6b14, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-06-05 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(aa1d349, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-18 |
6 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-06-05 |
2 |
80630006=sceAtracSetDataAndGetID(094fc780, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-06-05 |
5 |
80630006=sceAtracSetDataAndGetID(094e8700, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-06-05 |
1 |
80630006=sceAtracSetDataAndGetID(094d45c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-06-05 |
2 |
80630006=sceAtracSetDataAndGetID(094f0740, 00014000): invalid RIFF header |
| PES 22 BY HAROUN Z |
v1.14.4 |
2023-06-05 |
1 |
Replacement rowPitch=512, but w=8000 (level=0) |
| eFottball Hend Asean |
v1.18.1 |
2025-10-20 |
1,736 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-05 |
1 |
WriteToHardware: Invalid address a2f4bd10 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-05 |
1 |
WriteToHardware: Invalid address 22f4bcf0 near PC 0880e074 LR 0880e07c |
| WWE SmackDown vs. RAW 2009 |
v1.17.1-334-g1786a4ddb |
2025-09-09 |
29 |
80630007=sceAtracSetData(2, 08bd6108, 0000e800): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-19 |
3 |
80630007=sceAtracSetData(2, 08bd6108, 00002fa0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2009 |
v1.15.4 |
2023-07-19 |
3 |
80630007=sceAtracSetData(2, 08bd6108, 000034e0): atracID uses different codec type than data |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-06-04 |
1 |
00000000=sceUtilityScreenshotInitStart(09a83d18) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-04 |
1 |
WriteToHardware: Invalid address 00e7bbe0 near PC 088048a4 LR 08902da0 |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-06-04 |
1 |
Replacement rowPitch=1024, but w=3932 (level=0) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.4 |
2023-06-04 |
1 |
00000000=sceUtilityScreenshotInitStart(09a81638) |
| 第2次スーパーロボット大戦Z 再世篇 |
v1.14.4 |
2023-06-04 |
1 |
Replacement rowPitch=64, but w=508 (level=0) |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-06-04 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
|
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-06-04 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSu |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-08-24 |
2 |
WriteToHardware: Invalid address 3f298b6c near PC 08a552d0 LR 08a552d0 |
| TEKKEN 6 |
v1.14.4 |
2023-06-04 |
1 |
Replacement rowPitch=512, but w=5120 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-04 |
1 |
WriteToHardware: Invalid address 3a755470 near PC 08902c58 LR 08902c68 |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-06-04 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1c3d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.14.4 |
2023-06-04 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1c3d4, 4, 00000000, 0) |
| PES HAROUN ZASIA 2022 |
v1.14.4 |
2023-06-04 |
1 |
Replacement rowPitch=128, but w=400 (level=0) |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-06-04 |
1 |
00000800=sceGeEdramSetAddrTranslation(00000000) |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.18.1 |
2025-04-02 |
9 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| 喧嘩番長4~一年戦争~ |
v1.14.4 |
2023-06-04 |
1 |
00000000=sceUtilityScreenshotInitStart(09837020) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-06-03 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-06-03 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-06-03 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| Resistance: Retribution™ |
v1.14.4 |
2023-06-03 |
1 |
Unknown GE command : 4e2754b9 |
| Resistance: Retribution™ |
v1.14.4 |
2023-06-03 |
1 |
Unknown GE command : fc021923 |
| Resistance: Retribution™ |
v1.14.4 |
2023-06-03 |
1 |
Unknown GE command : 3535df86 |
| eFottball Hend Asean |
v1.14.4 |
2023-12-13 |
3 |
Replacement rowPitch=1024, but w=1520 (level=0) |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-06-03 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08a31830 LR 08a31774 |
| eFOOTBALL PES 2020 "C19" T. BENDEZU |
v1.14.4 |
2023-06-03 |
1 |
Replacement rowPitch=1024, but w=2048 (level=0) |
| eFootball PES By HAROUN Z |
v1.14.4 |
2023-06-03 |
1 |
Replacement rowPitch=512, but w=2000 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-03 |
1 |
WriteToHardware: Invalid address 007003e0 near PC 089adbb4 LR 089adbb4 |
| eFootball PES 2022 By NTM Unit |
v1.17.1 |
2024-09-19 |
7 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball PES 2020 "C19" |
v1.14.4 |
2023-07-16 |
2 |
Replacement rowPitch=256, but w=1600 (level=0) |
| FNAF World (NazDev32) (4.0) |
v1.14.4 |
2023-06-05 |
4 |
80630006=sceAtracSetDataAndGetID(098c7a80, 00020000): invalid RIFF header |
| Pro Evolution Soccer 6 |
v1.14.4 |
2023-06-02 |
1 |
Replacement rowPitch=256, but w=2560 (level=0) |
| Grand Theft Auto®: Chinatown Wars™ |
v1.14.4 |
2023-06-02 |
1 |
Replacement rowPitch=2048, but w=4096 (level=0) |
| eFootball 2023 By Tutoriales Bendezu |
v1.14.4 |
2023-06-02 |
1 |
Replacement rowPitch=128, but w=880 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 70faafa0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 70f9c8f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-06-02 |
1 |
MIPSCompileOp: Invalid instruction 70f98190 |
| NBA2K21 |
v1.14.4 |
2023-06-02 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Need for Speed™ Shift |
v1.14.4 |
2023-06-02 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +0x130 / 512x272 |
| FNAF World (NazDev32) (4.0) |
v1.14.4 |
2023-06-02 |
1 |
Unknown GetPointerWrite 00000010 PC 088f2964 LR 088f296c |
| 仮面ライダー 超クライマックスヒーローズ |
v1.14.4 |
2023-10-23 |
7 |
Replacement rowPitch=1024, but w=5120 (level=0) |
| FNAF World (NazDev32) (4.0) |
v1.14.4 |
2023-06-01 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Cars: Race-O-Rama |
v1.18.1 |
2025-10-12 |
3 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 410
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD Radeon(TM) HD 7450A Graphics - GLSL 410
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| Cars: Race-O-Rama |
v1.14.4 |
2023-06-01 |
1 |
Ignoring possible texturing from framebuffer at 095d9e80 +0x-25012 / 8x8 |
| Resistance: Retribution™ |
v1.14.4 |
2023-06-01 |
1 |
Unknown GetPointerWrite 92010203 PC 08ca2724 LR 08ca2734 |