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| Game title |
Version |
Latest Report |
Hits |
Message |
| Toy Story 3 |
v1.14.4 |
2023-08-14 |
1 |
WriteToHardware: Invalid address 000001eb near PC 08b9163c LR 08b58c08 |
| Forza Horizon 5 |
v1.9.4 |
2025-12-08 |
521 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.15.4 |
2024-10-30 |
2 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| RIDGE RACER® |
v1.14.4 |
2023-08-20 |
2 |
Ignoring possible texturing from framebuffer at 04193ac0 +512x125 / 256x272 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-05-22 |
6 |
Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-08-13 |
1 |
WriteToHardware: Invalid address 00002800 near PC 089adbb4 LR 089adbb4 |
| DBAF TTT Ultimate Combat DEMO |
v1.14.4 |
2023-08-13 |
1 |
Replacement rowPitch=1024, but w=1884 (level=0) |
| DBAF TTT Ultimate Combat DEMO |
v1.14.4 |
2023-08-13 |
1 |
Replacement rowPitch=512, but w=2560 (level=0) |
| eFootball Play-C |
v1.18.1-968-g41b93c895c |
2026-11-04 |
4,533 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| CARS |
v1.14.4 |
2023-08-28 |
3 |
Ignoring possible texturing from framebuffer at 04174000 +0x64 / 256x128 |
| Pro Evolution Soccer 2010 |
v1.14.4 |
2023-08-13 |
1 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| Pro Evolution Soccer 2010 |
v1.14.4 |
2023-08-13 |
1 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| BEN 10: Protector of Earth |
v1.14.4 |
2023-08-13 |
1 |
sceNetAdhocMatchingInit(32768) at 089998dc |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.8.0 |
2026-09-25 |
13,366 |
ReadFCR: Unexpected reg 21 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.14.4 |
2023-09-03 |
2 |
Replacement rowPitch=512, but w=4320 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00004c00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
7 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
1 |
80630007=sceAtracSetData(2, 08b9d5c0, 00006ed8): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000dda0): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0001b3b0): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 000143a0): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.14.4 |
2023-08-12 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
| eFootball Play-C |
v1.9.4 |
2026-11-08 |
42,422 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFottball Hend Asean |
v1.14.4 |
2023-08-12 |
1 |
Replacement rowPitch=512, but w=2352 (level=0) |
| RESISTANCE® ~報復の刻~ |
v1.16.6 |
2024-01-27 |
2 |
Imm vertex used secondary color |
| RESISTANCE® ~報復の刻~ |
v1.14.4 |
2023-08-12 |
1 |
Unknown GE command : ede70000 |
| WWE'12 |
v1.14.4 |
2023-09-23 |
2 |
Replacement rowPitch=256, but w=1476 (level=0) |
| Formula One 06 |
v1.14.4 |
2023-08-11 |
1 |
Replacement rowPitch=64, but w=5120 (level=0) |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.6.3 |
2024-12-12 |
18 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.14.4 |
2023-08-11 |
1 |
Replacement rowPitch=512, but w=6000 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-08-11 |
4 |
80630006=sceAtracSetDataAndGetID(09b58a00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-08-11 |
1 |
80630006=sceAtracSetDataAndGetID(09b3c940, 00014000): invalid RIFF header |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-08-11 |
1 |
WriteToHardware: Invalid address 641817a0 near PC 08815e08 LR 08815ec4 |
| Resistance: Retribution™ |
v1.14.4 |
2023-08-11 |
1 |
Using texture with dynamic CLUT: texfmt=4, clutfmt=3 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-08-11 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004f20): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-08-11 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-04-30 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-04-20 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-26 |
21 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-08-11 |
1 |
80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.17.1 |
2024-10-14 |
61 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Mortal Kombat: Unchained |
v1.14.4 |
2023-08-10 |
1 |
Replacement rowPitch=512, but w=3800 (level=0) |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-08-10 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000f39 HWX C T N LM RevN Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
} |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-08-10 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-08-10 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01730144:00000f39 HWX C T N LM RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000f39 HWX C T N LM RevN Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
i |
| God of War™: Ghost of Sparta |
v1.14.4 |
2023-08-10 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01730144:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000b39 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRa |
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v1.14.4 |
2023-08-10 |
1 |
Block transfer invalid: 421dfb30/0 -> 04110000/0, 1024x48x2 (0,0)->(0,0) |
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v1.14.4 |
2023-08-10 |
1 |
Replacement rowPitch=256, but w=2076 (level=0) |
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v1.14.4 |
2023-08-10 |
1 |
Unknown GetPointerWrite 11956fa0 PC 0886c5fc LR 0886c780 |
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v1.9.4 |
2026-07-29 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 0000b5f0): atracID uses different codec type than data |
| RIDGE RACER® |
v1.14.4 |
2023-08-09 |
1 |
Ignoring possible texturing from framebuffer at 0416b780 +0x102 / 256x272 |
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v1.14.4 |
2023-12-29 |
3 |
Replacement rowPitch=512, but w=3072 (level=0) |
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v1.14.4 |
2023-08-09 |
1 |
WriteToHardware: Invalid address 00000d40 near PC 08a2da88 LR 08a2dba0 |
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v1.17.1 |
2024-09-05 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 0000d148): atracID uses different codec type than data |
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v1.14.4 |
2023-08-08 |
1 |
WriteToHardware: Invalid address ff3f0000 near PC 089adbb4 LR 089adbb4 |
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v1.14.4 |
2023-08-08 |
1 |
Replacement rowPitch=128, but w=600 (level=0) |
| プリニー2 ~特攻遊戯!暁のパンツ大作戦ッス!!~ |
v1.18.1 |
2026-11-08 |
42 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
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v1.14.4 |
2023-08-08 |
1 |
Replacement rowPitch=512, but w=4336 (level=0) |
| WSBK 2022 By Dwi 23 |
v1.14.4 |
2023-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090906e0): duplicate handler |
| WSBK 2022 By Dwi 23 |
v1.14.4 |
2023-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09154c40): duplicate handler |
| WSBK 2022 By Dwi 23 |
v1.14.4 |
2023-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091d4ff0): duplicate handler |
| WSBK 2022 By Dwi 23 |
v1.14.4 |
2023-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091c44c0): duplicate handler |
| WSBK 2022 By Dwi 23 |
v1.14.4 |
2023-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091c02d0): duplicate handler |
| WSBK 2022 By Dwi 23 |
v1.16.6 |
2023-10-26 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906ae70): duplicate handler |
| WSBK 2022 By Dwi 23 |
v1.14.4 |
2023-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091c0250): duplicate handler |
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v1.14.4 |
2023-08-08 |
1 |
Ignoring possible texturing from framebuffer at 0415b500 +512x231 / 256x272 |
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v1.14.4 |
2023-08-08 |
1 |
Replacement rowPitch=128, but w=1000 (level=0) |
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v1.14.4 |
2023-10-14 |
2 |
Replacement rowPitch=2048, but w=8192 (level=0) |
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v1.14.4 |
2023-12-19 |
14 |
Replacement rowPitch=256, but w=2048 (level=0) |
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v1.14.4 |
2023-08-07 |
1 |
Replacement rowPitch=512, but w=1800 (level=0) |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096bad70): duplicate handler |
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v1.14.4 |
2023-08-07 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095a7bd0): duplicate handler |
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v1.14.4 |
2023-08-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094801e0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094422f0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.14.4 |
2023-08-07 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096d1110): duplicate handler |
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v1.14.4 |
2023-08-07 |
1 |
WriteToHardware: Invalid address 00000029 near PC 08a8c844 LR 08a8c844 |
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v1.18.1 |
2025-02-02 |
22 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| TEKKEN 6 |
v1.14.4 |
2023-08-07 |
1 |
Replacement rowPitch=1024, but w=3144 (level=0) |
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v1.14.4 |
2024-09-16 |
2 |
Replacement rowPitch=1024, but w=3416 (level=0) |
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v1.17.1 |
2024-07-29 |
17 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
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v1.14.4 |
2023-08-06 |
1 |
Replacement rowPitch=512, but w=6428 (level=0) |
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v1.18.1 |
2026-05-17 |
297 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
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v1.14.4 |
2024-10-11 |
5 |
Replacement rowPitch=256, but w=1600 (level=0) |
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v1.14.4 |
2023-08-06 |
8 |
00000000=sceUtilityScreenshotInitStart(09419770) |
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v1.15.4 |
2024-06-11 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
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v1.16.1 |
2024-01-23 |
126 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
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v1.14.4 |
2023-08-06 |
1 |
Replacement rowPitch=128, but w=1024 (level=0) |
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v1.9.4 |
2026-11-04 |
20,791 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
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v1.14.4 |
2023-08-05 |
1 |
Ignoring possible texturing from framebuffer at 04193ac0 +512x170 / 256x272 |
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v1.14.4 |
2023-08-05 |
3 |
80630006=sceAtracSetDataAndGetID(094f6f40, 00014000): invalid RIFF header |
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v1.14.4 |
2023-08-05 |
1 |
80630006=sceAtracSetDataAndGetID(094f7140, 00014000): invalid RIFF header |
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v1.14.4 |
2023-08-05 |
4 |
80630006=sceAtracSetDataAndGetID(09724300, 00014000): invalid RIFF header |
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v1.14.4 |
2023-08-05 |
1 |
Unknown GetPointerWrite 000009fc PC 08a1dfe8 LR 08a1dff0 |
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v1.14.4 |
2024-01-30 |
4 |
Replacement rowPitch=256, but w=4000 (level=0) |
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v1.14.4 |
2023-08-05 |
1 |
sceNetAdhocMatchingInit(32768) at 088ceba4 |
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v1.14.4 |
2023-08-05 |
1 |
Unknown GE command : fe140018 |