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| Game title |
Version |
Latest Report |
Hits |
Message |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-05 |
1 |
80630006=sceAtracSetDataAndGetID(09704200, 00000800): invalid RIFF header |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-11-05 |
1 |
MIPSCompileOp: Invalid instruction cde91c0b |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-05 |
1 |
80630006=sceAtracSetDataAndGetID(097db9c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-05 |
1 |
80630006=sceAtracSetDataAndGetID(097db080, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-05 |
5 |
80630006=sceAtracSetDataAndGetID(097da780, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-05 |
1 |
80630006=sceAtracSetDataAndGetID(097da280, 00000800): invalid RIFF header |
| WWE'12 |
v1.17.1 |
2024-11-05 |
1 |
Unknown GetPointerWrite 0a2b8a68 PC 08bfbcd4 LR 08bfbe04 |
| Ben 10 Ultimate Alien: Cosmic Destruction |
v1.17.1 |
2024-11-05 |
1 |
MIPSCompileOp: Invalid instruction 0000c9b8 |
| Ben 10 Ultimate Alien: Cosmic Destruction |
v1.17.1 |
2024-11-05 |
1 |
MIPSCompileOp: Invalid instruction 04154000 |
| Ben 10 Ultimate Alien: Cosmic Destruction |
v1.17.1 |
2024-11-05 |
1 |
MIPSCompileOp: Invalid instruction 4d415256 |
| Ben 10 Ultimate Alien: Cosmic Destruction |
v1.17.1 |
2024-11-05 |
1 |
MIPSCompileOp: Invalid instruction 4efffc00 |
| Prince of Persia® Rival Swords |
v1.17.1 |
2024-11-05 |
1 |
Block transfer invalid: 00000000/0 -> 00000000/0, 815x68x4 (1,0)->(1,0) |
| Prince of Persia® Rival Swords |
v1.17.1 |
2024-11-05 |
1 |
Unknown GE command : fcc4fcc4 |
| SBK-07 |
v1.17.1 |
2024-11-05 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092164b0): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-11-05 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(8287624, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-11-05 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(468370d, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-11-05 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(a304777, 94:65:ac:7e:b9:b1, 20000000, 0) at 0897ed90 |
| Resistance: Retribution™ |
v1.17.1 |
2024-11-05 |
1 |
Unknown GE command : 03013269 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-11-04 |
1 |
Unaligned icache invalidation of 086c8b38 (086c8b38 + 0) at PC=0896f274 |
| PES 2014 |
v1.17.1 |
2024-11-04 |
1 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-04 |
1 |
MIPSCompileOp: Invalid instruction b1c6f228 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-04 |
1 |
Unaligned icache invalidation of 0860d8b8 (0860d8b8 + 0) at PC=089741fc |
| Shin Megami Tensei®: Persona® |
v1.17.1 |
2024-11-04 |
42 |
80630006=sceAtracSetDataAndGetID(08e29020, 0007ce24): invalid RIFF header |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-11-04 |
1 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| TRON EVOLUTION |
v1.17.1 |
2024-11-04 |
1 |
WriteToHardware: Invalid address 00000278 near PC 0881d680 LR 0881cdbc |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-11-04 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbde84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-11-04 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbde84, 4, 00000000, 0) |
| PES MY 2024 |
v1.17.1 |
2024-11-04 |
1 |
Branch in branch delay slot at 08f5e774 with different target |
| PES MY 2024 |
v1.17.1 |
2024-11-04 |
1 |
MIPSCompileOp: Invalid instruction 7fff2407 |
| PES MY 2024 |
v1.17.1 |
2024-11-04 |
1 |
MIPSCompileOp: Invalid instruction 03548c68 |
| PES MY 2024 |
v1.17.1 |
2024-11-04 |
2 |
MIPSCompileOp: Invalid instruction b3143c03 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-04 |
1 |
MIPSCompileOp: Invalid instruction 001400fe |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-04 |
1 |
80630006=sceAtracSetDataAndGetID(097d6840, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-05 |
2 |
80630006=sceAtracSetDataAndGetID(09561c40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-05 |
9 |
80630006=sceAtracSetDataAndGetID(090ef9c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-04 |
3 |
80630006=sceAtracSetDataAndGetID(096182c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-04 |
1 |
80630006=sceAtracSetDataAndGetID(09b0ac00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-04 |
1 |
80630006=sceAtracSetDataAndGetID(09935240, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-04 |
2 |
80630006=sceAtracSetDataAndGetID(095c3340, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-04 |
1 |
80630006=sceAtracSetDataAndGetID(09b0db00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-04 |
1 |
80630006=sceAtracSetDataAndGetID(096b1dc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-04 |
2 |
80630006=sceAtracSetDataAndGetID(09905ac0, 00000800): invalid RIFF header |
| eFootball 2025 STAR PATCH |
v1.18.1 |
2024-11-07 |
28 |
MIPSCompileOp: Invalid instruction 46f11043 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-04 |
1 |
Unaligned icache invalidation of 086db578 (086db578 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-04 |
1 |
Unaligned icache invalidation of 0861b238 (0861b238 + 0) at PC=089741fc |
| Need For Speed™ Underground Rivals |
v1.17.1 |
2024-11-04 |
1 |
WriteToHardware: Invalid address 00002260 near PC 088272bc LR 08827294 |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.17.1 |
2024-11-04 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.17.1 |
2024-11-04 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.17.1 |
2024-11-04 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.17.1 |
2024-11-04 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.17.1 |
2024-11-04 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000d260): atracID uses different codec type than data |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.17.1 |
2024-11-04 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data |
| 仮面ライダー クライマックスヒーローズ フォーゼ |
v1.17.1 |
2024-11-04 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-11-04 |
1 |
80630006=sceAtracSetDataAndGetID(09539200, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-11-04 |
2 |
80630006=sceAtracSetDataAndGetID(094fcfc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-11-04 |
1 |
80630006=sceAtracSetDataAndGetID(09711dc0, 00014000): invalid RIFF header |
| SBK®08 Superbike World Championship |
v1.17.1 |
2024-11-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08ead620): duplicate handler |
| Resistance: Retribution™ |
v1.17.1 |
2024-11-04 |
1 |
Unknown GetPointerWrite 0caf1e98 PC 08d09d20 LR 08cd6754 |
| eFottball Hend Asean |
v1.17.1 |
2024-11-04 |
1 |
Unknown GetPointerWrite 00423853 PC 0880d024 LR 0880cc40 |
| eFottball Hend Asean |
v1.17.1 |
2024-11-04 |
1 |
Unknown GetPointerWrite 9d6bcfec PC 0880d024 LR 0880cc40 |
| eFottball Hend Asean |
v1.17.1 |
2024-11-04 |
2 |
WriteToHardware: Invalid address 00000000 near PC 088111f8 LR 08824cf4 |
| eFottball Hend Asean |
v1.17.1 |
2024-11-04 |
2 |
WriteToHardware: Invalid address 00000000 near PC 088111d0 LR 08824cf4 |
| Resistance: Retribution™ |
v1.17.1 |
2024-11-04 |
1 |
Unknown GetPointerWrite 27d6a188 PC 08d09d20 LR 08cd6754 |
| 初音ミク -Project DIVA- |
v1.17.1 |
2024-11-04 |
1 |
00000000=sceUtilityScreenshotInitStart(093509f0) |
| 初音ミク -Project DIVA- |
v1.17.1 |
2024-11-04 |
1 |
00000000=sceUtilityScreenshotInitStart(0918a0b0) |
| Unbound Saga™ |
v1.17.1 |
2024-11-04 |
1 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| 初音ミク -Project DIVA- |
v1.17.1 |
2024-11-04 |
1 |
00000000=sceUtilityScreenshotInitStart(0918b370) |
| eFootball PES 2024 "SN3" |
v1.17.1 |
2024-11-04 |
95 |
sceSasSetSimpleADSR(08bb3a00, 0, ec672e84, ec672e80): Invalid ADSREnv2 |
| Yu-Gi-Oh! GX Tag Force 2 |
v1.17.1 |
2024-11-04 |
1 |
Unknown GetPointerWrite 00000002 PC 08811840 LR 08866e68 |
| Mortal Kombat: Unchained |
v1.17.1 |
2024-11-04 |
1 |
Unknown GetPointerWrite fdc13c2c PC 08a4da8c LR 088df7dc |
| LittleBigPlanet™ |
v1.17.1 |
2024-12-20 |
122 |
Branch in JumpReg delay slot at 08a005a0 in block starting at 08a005a0 |
| Resistance: Retribution™ |
v1.17.1 |
2024-11-05 |
2 |
Unknown GE command : 294c6468 |
| eFootball Chelito 19 |
v1.17.1 |
2024-11-04 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot > 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uv |
| eFootball Chelito 19 |
v1.17.1 |
2024-11-04 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:0000000a THR C Flat
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| NASCAR® |
v1.17.1 |
2024-11-04 |
1 |
Unknown GE command : 39e9c26b |
| NASCAR® |
v1.17.1 |
2024-11-04 |
1 |
Unknown GE command : 39d9d96d |
| Silent Hill: Shattered Memories |
v1.17.1 |
2024-11-04 |
1 |
Block transfer invalid: 09f0aec0/200 -> 0404c000/200, 480x272x4 (0,0)->(0,0) |
| 300: March to Glory |
v1.17.1 |
2024-11-04 |
1 |
WriteToHardware: Invalid address 000026c8 near PC 08982ab8 LR 08982ab8 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-04 |
1 |
Unaligned icache invalidation of 08616938 (08616938 + 0) at PC=089741fc |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-11-04 |
1 |
WriteToHardware: Invalid address 0000022c near PC 0886589c LR 08abbbc4 |
| NASCAR® |
v1.17.1 |
2024-11-04 |
1 |
Unknown GE command : 39f4e65e |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-11-04 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d89154, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-11-04 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d89154, 4, 00000000, 0) |
| Spectral VS Generation |
v1.17.1 |
2024-11-04 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(EIJMUT, 1, 2, 09fff51c, 10000000, 0) at 0882f424 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-04 |
1 |
MIPSCompileOp: Invalid instruction ee1859a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-04 |
1 |
MIPSCompileOp: Invalid instruction 4a55c320 |
| PES Peruano 2024 - Se prohibe su venta |
v1.17.1 |
2024-12-25 |
19 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| The Legend Of Heroes: Trails in the Sky |
v1.17.1 |
2024-11-04 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'texelFetch' : no matching overloaded function found
ERROR: 0:43: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:43: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 102c2886:0020d002 Tex Fog FragUber WriteMask ReplaceBlend_6A:2_B:10_Eq:0 TFuncMod AlphaTest > RLogic(NOOP)
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (set = 0, binding = 1) uniform sampler2DArray fbotex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec3(gl_FragCoord.x, gl_FragCoord.y, 0), 0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
v.rgb = v.rgb * v.aaa + destColor.rgb * u_blendFixB;
fragColor0 = v;
highp uint v32 = packUnorm4x8(fragColor0);
highp uint d32 = packUnorm4x8(destColor);
v32 = (d32 & 0x00FFFFFFu) | (v32 & 0xFF000000u);
v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
fragColor0 = unpackUnorm4x8(v32);
}
|
| The Legend Of Heroes: Trails in the Sky |
v1.17.1 |
2024-11-04 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| The Legend Of Heroes: Trails in the Sky |
v1.17.1 |
2024-11-04 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:44: 'texelFetch' : no matching overloaded function found
ERROR: 0:44: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:44: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 102c0c86:0000d802 Tex LM FragUber WriteMask ReplaceBlend_6A:2_B:3_Eq:0 TFuncMod AlphaTest > RLogic(NOOP)
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (set = 0, binding = 1) uniform sampler2DArray fbotex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 2) in lowp vec3 v_color1;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec3(gl_FragCoord.x, gl_FragCoord.y, 0), 0);
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
v.rgb = v.rgb * v.aaa + destColor.rgb * (splat3(1.0) - v.aaa);
fragColor0 = v;
highp uint v32 = packUnorm4x8(fragColor0);
highp uint d32 = packUnorm4x8(destColor);
v32 = (d32 & 0x00FFFFFFu) | (v32 & 0xFF000000u);
v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
fragColor0 = unpackUnorm4x8(v32);
}
|
| Prince of Persia - Revelations |
v1.17.1 |
2024-11-03 |
1 |
80630006=sceAtracSetDataAndGetID(0981d200, 00000800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-03 |
1 |
Decoding texture from VRAM mirror at 04632b70 swizzle=1 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-11-03 |
1 |
MIPSCompileOp: Invalid instruction b18b8b8d |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-11-03 |
1 |
MIPSCompileOp: Invalid instruction d2c9c9c9 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-11-03 |
1 |
MIPSCompileOp: Invalid instruction 770b0000 |
| LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-11-03 |
1 |
Unaligned icache invalidation of 08607af8 (08607af8 + 0) at PC=0896f274 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-03 |
2 |
WriteToHardware: Invalid address 5e9cccbc near PC 0880dcc8 LR 0880dcc8 |
| GTA: Sindacco Chronicles |
v1.17.1 |
2024-11-03 |
1 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-11-03 |
1 |
WriteToHardware: Invalid address 27be010d near PC 0887c68c LR 0887c664 |
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-11-03 |
8 |
80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): invalid RIFF header |