Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Prince of Persia - Revelations v1.17.1 2024-11-05 1 80630006=sceAtracSetDataAndGetID(09704200, 00000800): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.17.1 2024-11-05 1 MIPSCompileOp: Invalid instruction cde91c0b
Prince of Persia - Revelations v1.17.1 2024-11-05 1 80630006=sceAtracSetDataAndGetID(097db9c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-05 1 80630006=sceAtracSetDataAndGetID(097db080, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-05 5 80630006=sceAtracSetDataAndGetID(097da780, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-05 1 80630006=sceAtracSetDataAndGetID(097da280, 00000800): invalid RIFF header
WWE'12 v1.17.1 2024-11-05 1 Unknown GetPointerWrite 0a2b8a68 PC 08bfbcd4 LR 08bfbe04
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-11-05 1 MIPSCompileOp: Invalid instruction 0000c9b8
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-11-05 1 MIPSCompileOp: Invalid instruction 04154000
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-11-05 1 MIPSCompileOp: Invalid instruction 4d415256
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-11-05 1 MIPSCompileOp: Invalid instruction 4efffc00
Prince of Persia® Rival Swords v1.17.1 2024-11-05 1 Block transfer invalid: 00000000/0 -> 00000000/0, 815x68x4 (1,0)->(1,0)
Prince of Persia® Rival Swords v1.17.1 2024-11-05 1 Unknown GE command : fcc4fcc4
SBK-07 v1.17.1 2024-11-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092164b0): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-11-05 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(8287624, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-11-05 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(468370d, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-11-05 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(a304777, 94:65:ac:7e:b9:b1, 20000000, 0) at 0897ed90
Resistance: Retribution™ v1.17.1 2024-11-05 1 Unknown GE command : 03013269
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-11-04 1 Unaligned icache invalidation of 086c8b38 (086c8b38 + 0) at PC=0896f274
PES 2014 v1.17.1 2024-11-04 1 00000400=sceGeEdramSetAddrTranslation(00001000)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-04 1 MIPSCompileOp: Invalid instruction b1c6f228
LEGO® Batman™: The Videogame v1.17.1 2024-11-04 1 Unaligned icache invalidation of 0860d8b8 (0860d8b8 + 0) at PC=089741fc
Shin Megami Tensei®: Persona® v1.17.1 2024-11-04 42 80630006=sceAtracSetDataAndGetID(08e29020, 0007ce24): invalid RIFF header
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-11-04 1 565 depal unsupported: shift=5 mask=ff offset=0
TRON EVOLUTION v1.17.1 2024-11-04 1 WriteToHardware: Invalid address 00000278 near PC 0881d680 LR 0881cdbc
Assassin's Creed: Bloodlines™ v1.17.1 2024-11-04 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbde84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-11-04 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbde84, 4, 00000000, 0)
PES MY 2024 v1.17.1 2024-11-04 1 Branch in branch delay slot at 08f5e774 with different target
PES MY 2024 v1.17.1 2024-11-04 1 MIPSCompileOp: Invalid instruction 7fff2407
PES MY 2024 v1.17.1 2024-11-04 1 MIPSCompileOp: Invalid instruction 03548c68
PES MY 2024 v1.17.1 2024-11-04 2 MIPSCompileOp: Invalid instruction b3143c03
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-04 1 MIPSCompileOp: Invalid instruction 001400fe
Prince of Persia - Revelations v1.17.1 2024-11-04 1 80630006=sceAtracSetDataAndGetID(097d6840, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-05 2 80630006=sceAtracSetDataAndGetID(09561c40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-05 9 80630006=sceAtracSetDataAndGetID(090ef9c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-04 3 80630006=sceAtracSetDataAndGetID(096182c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-04 1 80630006=sceAtracSetDataAndGetID(09b0ac00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-04 1 80630006=sceAtracSetDataAndGetID(09935240, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-04 2 80630006=sceAtracSetDataAndGetID(095c3340, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-04 1 80630006=sceAtracSetDataAndGetID(09b0db00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-04 1 80630006=sceAtracSetDataAndGetID(096b1dc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-11-04 2 80630006=sceAtracSetDataAndGetID(09905ac0, 00000800): invalid RIFF header
eFootball 2025 STAR PATCH v1.18.1 2024-11-07 28 MIPSCompileOp: Invalid instruction 46f11043
LEGO® Batman™: The Videogame v1.17.1 2024-11-04 1 Unaligned icache invalidation of 086db578 (086db578 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1 2024-11-04 1 Unaligned icache invalidation of 0861b238 (0861b238 + 0) at PC=089741fc
Need For Speed™ Underground Rivals v1.17.1 2024-11-04 1 WriteToHardware: Invalid address 00002260 near PC 088272bc LR 08827294
仮面ライダー クライマックスヒーローズ フォーゼ v1.17.1 2024-11-04 1 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
仮面ライダー クライマックスヒーローズ フォーゼ v1.17.1 2024-11-04 1 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
仮面ライダー クライマックスヒーローズ フォーゼ v1.17.1 2024-11-04 1 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
仮面ライダー クライマックスヒーローズ フォーゼ v1.17.1 2024-11-04 1 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
仮面ライダー クライマックスヒーローズ フォーゼ v1.17.1 2024-11-04 1 80630007=sceAtracSetData(2, 08d4b180, 0000d260): atracID uses different codec type than data
仮面ライダー クライマックスヒーローズ フォーゼ v1.17.1 2024-11-04 1 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
仮面ライダー クライマックスヒーローズ フォーゼ v1.17.1 2024-11-04 1 80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data
Crash™ Tag Team Racing v1.17.1 2024-11-04 1 80630006=sceAtracSetDataAndGetID(09539200, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-11-04 2 80630006=sceAtracSetDataAndGetID(094fcfc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-11-04 1 80630006=sceAtracSetDataAndGetID(09711dc0, 00014000): invalid RIFF header
SBK®08 Superbike World Championship v1.17.1 2024-11-04 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08ead620): duplicate handler
Resistance: Retribution™ v1.17.1 2024-11-04 1 Unknown GetPointerWrite 0caf1e98 PC 08d09d20 LR 08cd6754
eFottball Hend Asean v1.17.1 2024-11-04 1 Unknown GetPointerWrite 00423853 PC 0880d024 LR 0880cc40
eFottball Hend Asean v1.17.1 2024-11-04 1 Unknown GetPointerWrite 9d6bcfec PC 0880d024 LR 0880cc40
eFottball Hend Asean v1.17.1 2024-11-04 2 WriteToHardware: Invalid address 00000000 near PC 088111f8 LR 08824cf4
eFottball Hend Asean v1.17.1 2024-11-04 2 WriteToHardware: Invalid address 00000000 near PC 088111d0 LR 08824cf4
Resistance: Retribution™ v1.17.1 2024-11-04 1 Unknown GetPointerWrite 27d6a188 PC 08d09d20 LR 08cd6754
初音ミク -Project DIVA- v1.17.1 2024-11-04 1 00000000=sceUtilityScreenshotInitStart(093509f0)
初音ミク -Project DIVA- v1.17.1 2024-11-04 1 00000000=sceUtilityScreenshotInitStart(0918a0b0)
Unbound Saga™ v1.17.1 2024-11-04 1 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
初音ミク -Project DIVA- v1.17.1 2024-11-04 1 00000000=sceUtilityScreenshotInitStart(0918b370)
eFootball PES 2024 "SN3" v1.17.1 2024-11-04 95 sceSasSetSimpleADSR(08bb3a00, 0, ec672e84, ec672e80): Invalid ADSREnv2
Yu-Gi-Oh! GX Tag Force 2 v1.17.1 2024-11-04 1 Unknown GetPointerWrite 00000002 PC 08811840 LR 08866e68
Mortal Kombat: Unchained v1.17.1 2024-11-04 1 Unknown GetPointerWrite fdc13c2c PC 08a4da8c LR 088df7dc
LittleBigPlanet™ v1.17.1 2024-12-20 122 Branch in JumpReg delay slot at 08a005a0 in block starting at 08a005a0
Resistance: Retribution™ v1.17.1 2024-11-05 2 Unknown GE command : 294c6468
eFootball Chelito 19 v1.17.1 2024-11-04 1 Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot > 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uv
eFootball Chelito 19 v1.17.1 2024-11-04 1 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:0000000a THR C Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
NASCAR® v1.17.1 2024-11-04 1 Unknown GE command : 39e9c26b
NASCAR® v1.17.1 2024-11-04 1 Unknown GE command : 39d9d96d
Silent Hill: Shattered Memories v1.17.1 2024-11-04 1 Block transfer invalid: 09f0aec0/200 -> 0404c000/200, 480x272x4 (0,0)->(0,0)
300: March to Glory v1.17.1 2024-11-04 1 WriteToHardware: Invalid address 000026c8 near PC 08982ab8 LR 08982ab8
LEGO® Batman™: The Videogame v1.17.1 2024-11-04 1 Unaligned icache invalidation of 08616938 (08616938 + 0) at PC=089741fc
Grand Theft Auto: Vice City Stories v1.17.1 2024-11-04 1 WriteToHardware: Invalid address 0000022c near PC 0886589c LR 08abbbc4
NASCAR® v1.17.1 2024-11-04 1 Unknown GE command : 39f4e65e
Assassin's Creed: Bloodlines™ v1.17.1 2024-11-04 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d89154, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-11-04 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d89154, 4, 00000000, 0)
Spectral VS Generation v1.17.1 2024-11-04 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(EIJMUT, 1, 2, 09fff51c, 10000000, 0) at 0882f424
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-04 1 MIPSCompileOp: Invalid instruction ee1859a0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-04 1 MIPSCompileOp: Invalid instruction 4a55c320
PES Peruano 2024 - Se prohibe su venta v1.17.1 2024-12-25 19 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-04 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'texelFetch' : no matching overloaded function found ERROR: 0:43: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:43: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 102c2886:0020d002 Tex Fog FragUber WriteMask ReplaceBlend_6A:2_B:10_Eq:0 TFuncMod AlphaTest > RLogic(NOOP) layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (set = 0, binding = 1) uniform sampler2DArray fbotex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); } layout (location = 0, index = 0) out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec3(gl_FragCoord.x, gl_FragCoord.y, 0), 0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; v.rgb = v.rgb * v.aaa + destColor.rgb * u_blendFixB; fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (d32 & 0x00FFFFFFu) | (v32 & 0xFF000000u); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); }
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-04 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-04 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:44: 'texelFetch' : no matching overloaded function found ERROR: 0:44: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:44: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 102c0c86:0000d802 Tex LM FragUber WriteMask ReplaceBlend_6A:2_B:3_Eq:0 TFuncMod AlphaTest > RLogic(NOOP) layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (set = 0, binding = 1) uniform sampler2DArray fbotex; layout (location = 1) in lowp vec4 v_color0; layout (location = 2) in lowp vec3 v_color1; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); } layout (location = 0, index = 0) out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec3(gl_FragCoord.x, gl_FragCoord.y, 0), 0); vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; v.rgb = v.rgb * v.aaa + destColor.rgb * (splat3(1.0) - v.aaa); fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (d32 & 0x00FFFFFFu) | (v32 & 0xFF000000u); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); }
Prince of Persia - Revelations v1.17.1 2024-11-03 1 80630006=sceAtracSetDataAndGetID(0981d200, 00000800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-03 1 Decoding texture from VRAM mirror at 04632b70 swizzle=1
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction b18b8b8d
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction d2c9c9c9
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction 770b0000
LEGO® Indiana Jones™: TOA v1.17.1 2024-11-03 1 Unaligned icache invalidation of 08607af8 (08607af8 + 0) at PC=0896f274
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-03 2 WriteToHardware: Invalid address 5e9cccbc near PC 0880dcc8 LR 0880dcc8
GTA: Sindacco Chronicles v1.17.1 2024-11-03 1 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-11-03 1 WriteToHardware: Invalid address 27be010d near PC 0887c68c LR 0887c664
Dragon Ball Z Shin Budokai v1.17.1 2024-11-03 8 80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): invalid RIFF header

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