Recent logs - v1.18.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Prince of Persia - Revelations v1.18.1 2025-07-01 2 80630006=sceAtracSetDataAndGetID(09acdc40, 00000800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-08 8 MIPSCompileOp: Invalid instruction 43980000
eFootball Libertadores 2K23 by lasso y total G v1.18.1-551-g8c069917b5 2025-12-21 1,434 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
TEKKEN 6 v1.18.1 2025-05-13 2 800200d2=scePsmfPlayerSetPsmfCB(090e7de4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
METAL SLUG Anthology v1.18.1 2025-02-28 4 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5a7e, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
Rock Band Unplugged™ v1.18.1 2025-03-23 4 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
Samurai Shodown Anthology v1.18.1 2025-02-25 3 Unknown GetPointerWrite 0000002d PC 08954d00 LR 08954cf0
The Warriors® v1.18.1 2025-05-30 6 WriteToHardware: Invalid address 00000008 near PC 08aab938 LR 08aab8bc
WWE SmackDown vs. RAW 2011 v1.18.1 2026-01-18 8 80630007=sceAtracSetData(2, 08d4b180, 0000de68): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-06-01 8 00000000=sceUtilityScreenshotInitStart(09ca9c28)
eFootball Libertadores 2K23 by lasso y total G v1.4 2025-05-21 528 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball PES By HAROUN TECH v1.9.4 2026-03-31 2,113 MIPSCompileOp: Invalid instruction 01010101
WWE SmackDown vs. RAW 2011 v1.9.4 2026-05-27 22 80630007=sceAtracSetData(2, 08d4b180, 0000bc60): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2026-10-02 20 80630007=sceAtracSetData(2, 08d4b180, 0000b4d8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2026-05-04 9 80630007=sceAtracSetData(2, 08d4b180, 00011dd8): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2025-06-03 2 WriteToHardware: Invalid address 00000038 near PC 08840c60 LR 08840c60
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-19 9 MIPSCompileOp: Invalid instruction 418d8a02
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-11-02 11 MIPSCompileOp: Invalid instruction 4063375c
初音ミク -Project DIVA- v1.18.1 2025-02-12 3 00000000=sceUtilityScreenshotInitStart(0913a720)
PES ASIA (SeziaMod) v1.18.1 2026-02-11 46 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.18.1 2026-07-17 64 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2024-12-17 3 00000000=sceUtilityScreenshotInitStart(09cae388)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 2 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000017.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000016.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000015.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000014.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000013.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000012.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000011.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000010.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000009.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000008.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000007.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000006.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000005.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000004.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000003.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000002.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000001.DAT, 08ee2460, 00000002)
J.LEAGUE プロサッカークラブをつくろう! 6 Pride of J v1.18.1 2024-12-13 3 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/NPJH50076DAT/00000000.DAT, 08ee2460, 00000002)
BLEACH ~ヒート・ザ・ソウル7~ v1.18.1 2025-01-28 13 sceNetAdhocMatchingInit(131072) at 0890a2b4
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.18.1 2025-07-04 37 Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038
MLB 11 The Show™ v1.18.1 2025-06-29 8 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c4a78bd3), bad data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-20 4 80630007=sceAtracSetData(3, 08d4b180, 000062d0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.6.3 2025-09-10 21 80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data
MLB 11 The Show™ v1.18.1 2025-01-06 3 scePsmfPlayerSetPsmf*: unexpected streamID 6b
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2025-01-08 65 80630007=sceAtracSetData(2, 08d4b180, 0000516c): atracID uses different codec type than data
真・三國無双6 Special v1.18.1 2025-02-16 3 80630006=sceAtracSetDataAndGetID(08dba1c0, 00004924): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.19.3 2026-01-30 12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10444:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ
eFootball Play-C v1.20.4 2026-11-12 6,838 sceNetAdhocMatchingInit(32768) at 08a719b8
Prince of Persia - Revelations v1.18.1 2025-04-06 7 Unknown GetPointerWrite 00000000 PC 08aeb4d8 LR 08aeb4f0
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-09-01 5 WriteToHardware: Invalid address 00000460 near PC 089af22c LR 089af218
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 745 ELF relocation HI16/4 pair (instead of LO16) at 08a46acc / 08a46adc
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 750 ELF relocation HI16/4 pair (instead of LO16) at 08a46a94 / 08a46aa4
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 756 ELF relocation HI16/4 pair (instead of LO16) at 08a466d0 / 08a466d8
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 754 ELF relocation HI16/4 pair (instead of LO16) at 08a46698 / 08a4669c
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 758 ELF relocation HI16/4 pair (instead of LO16) at 08a46630 / 08a46634
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 757 ELF relocation HI16/4 pair (instead of LO16) at 08a4553c / 08a4558c
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 767 ELF relocation HI16/4 pair (instead of LO16) at 08a452c0 / 08a452d0
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 769 ELF relocation HI16/4 pair (instead of LO16) at 08a4468c / 08a446a8
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 777 ELF relocation HI16/4 pair (instead of LO16) at 08a440f0 / 08a440fc
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 792 ELF relocation HI16/4 pair (instead of LO16) at 08a3bd80 / 08a3bd90
ARMORED CORE FORMULA FRONT v1.20.4-424-g676724ee5e 2026-10-24 893 ELF relocation HI16/4 pair (instead of LO16) at 08a36530 / 08a36544
Spider-Man 2 v1.9.4 2026-08-05 167 80630006=sceAtracSetDataAndGetID(08ddcf40, 00020000): invalid RIFF header
WWE 2K21 PRICELESS ALACRITY V3.0.1 v1.18.1 2025-04-10 6 80630007=sceAtracSetData(3, 08d4b180, 00002590): atracID uses different codec type than data
APE ACADEMY 2 v1.18.1 2025-06-01 6 sceKernelCreateThread(name=ID0911_hitori): unsupported attributes 00000006
APE ACADEMY 2 v1.18.1 2025-06-01 3 sceKernelCreateThread(name=ID0912_opening): unsupported attributes 00000006
APE ACADEMY 2 v1.18.1 2025-06-01 3 sceKernelCreateThread(name=ID0903_main): unsupported attributes 00000006
APE ACADEMY 2 v1.18.1 2025-06-01 4 sceKernelCreateThread(name=ID0901_title): unsupported attributes 00000006
APE ACADEMY 2 v1.18.1 2025-06-01 4 sceKernelCreateThread(name=menu): unsupported attributes 00000006
APE ACADEMY 2 v1.18.1 2025-06-01 4 sceKernelCreateThread(name=system): unsupported attributes 00000006
MLB 11 The Show™ v1.18.1 2025-05-20 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff7b7f9b), bad data
グランナイツヒストリー v1.18.1 2025-03-14 7 00000000=sceUtilityScreenshotInitStart(08de4230)
Tomb Raider: Anniversary v1.18.1 2025-02-03 3 MIPSCompileOp: Invalid instruction 0000011e
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.8.0 2025-06-13 93 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Beowulf v1.18.1 2024-11-16 15 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
UFC® Undisputed™ 2010 v1.18.1 2026-07-21 4 Unknown GetPointerWrite 00000000 PC 089fc4c4 LR 089fc4cc
うたの☆プリンスさまっ♪-Amazing Aria- v1.18.1 2025-04-07 8 00000400=sceGeEdramSetAddrTranslation(00000000)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-10 3 Branch in branch delay slot at 0881e5a4 with different target
TEKKEN 6 v1.18.1 2025-10-11 2 800200d2=scePsmfPlayerSetPsmfCB(090ed6a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
MLB 11 The Show™ v1.18.1 2025-01-06 8 scePsmfPlayerSetPsmf*: unexpected streamID 4f
MLB 11 The Show™ v1.18.1 2025-01-06 14 scePsmfPlayerSetPsmf*: unexpected streamID 72
PRO EVOLUTION SOCCER VANDAMME EDITION v1.18.1 2024-12-26 4 Unknown GetPointerWrite 00000000 PC 0881606c LR 08816080
Spider-Man 3 v1.18.1 2025-04-24 7 Unknown GetPointerWrite 0000000a PC 08a21364 LR 08a215b0
グランナイツヒストリー v1.18.1 2025-02-22 12 00000000=sceUtilityScreenshotInitStart(08de36f0)
グランナイツヒストリー v1.18.1 2025-05-02 3 00000000=sceUtilityScreenshotInitStart(08de90e0)
AMNESIA LATER v1.18.1-8-g2384c17439 2026-06-05 120 00000000=sceUtilityScreenshotInitStart(08c09034)
MLB 11 The Show™ v1.18.1 2025-05-09 22 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3c04000b), bad data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-03-14 6 00000000=sceUtilityScreenshotInitStart(0987ff68)
金色のコルダ2 f v1.18.1 2026-08-18 93 00000400=sceGeEdramSetAddrTranslation(00000800)
FIFA 14 v1.18.1 2024-12-17 5 Unknown GetPointerWrite 0000000c PC 08abc954 LR 08abc96c
White Knight Chronicles™: Origins v1.18.1 2025-01-05 19 00000000=sceUtilityScreenshotInitStart(09c920ac)
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.6.3 2026-06-21 18 80630007=sceAtracSetData(2, 08d4b180, 00009638): atracID uses different codec type than data
SplinterCell v1.18.1 2025-04-03 4 MIPSCompileOp: Invalid instruction 002c6a9f
Medal of Honor Heroes™ 2 v1.9.4 2025-02-15 4 WriteToHardware: Invalid address 00192754 near PC 08a24f4c LR 08a24478
PES 2021 GABRIELGAMER TM v1.18.1 2024-11-25 8 Unknown GetPointerWrite 00000000 PC 08816150 LR 08816164
SBK-07 v1.18.1 2024-11-22 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091af690): duplicate handler
悪代官漫遊記 v1.18.1 2024-11-30 4 00000400=sceGeEdramSetAddrTranslation(00000000)
MotorStorm®: Arctic Edge v1.20.4-699-g93bfd41e78 2026-11-15 5,251 ELF relocation HI16/1(16) pair (instead of LO16) at 0882f858 / 0882f864
Killzone™: Liberation v1.20 v1.18.1 2025-01-01 13 sceNetAdhocMatchingInit(32768) at 089cf074

« Newest   Older »